0x00x0038
Members 0
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| No reflected members. | |||||
Functions 3
| Signature | Flags | Native | Params |
|---|---|---|---|
bool Received_NotifyTick(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, float FrameDeltaTime)Script18 statements · 346 bytes of bytecode0x0000CallFunc_GetAHPlayerCharacter_ReturnValue = GetAHPlayerCharacter();0x0014CallFunc_GetCurrentWeapon_ReturnValue = CallFunc_GetAHPlayerCharacter_ReturnValue.GetCurrentWeapon();0x0042CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetCurrentWeapon_ReturnValue);0x005Fif (!(CallFunc_IsValid_ReturnValue)) goto Label_014F;0x006DCallFunc_GetAHPlayerCharacter_ReturnValue = GetAHPlayerCharacter();0x0081CallFunc_GetCurrentWeapon_ReturnValue = CallFunc_GetAHPlayerCharacter_ReturnValue.GetCurrentWeapon();0x00AFif (!(CallFunc_GetCurrentWeapon_ReturnValue.bHidden)) goto Label_00E3;0x00D3Label_00D3:0x00D3ReturnValue = false;0x00DEgoto Label_014F;0x00E3Label_00E3:0x00E3CallFunc_GetAHPlayerCharacter_ReturnValue = GetAHPlayerCharacter();0x00F7CallFunc_GetCurrentWeapon_ReturnValue = CallFunc_GetAHPlayerCharacter_ReturnValue.GetCurrentWeapon();0x0125CallFunc_GetCurrentWeapon_ReturnValue.SetActorHiddenInGame(false);0x014Agoto Label_00D3;0x014FLabel_014F:0x014Freturn ReturnValue;0x0159// end of script | EventPublic | 0x15 | |
bool Received_NotifyEnd(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation)Script11 statements · 234 bytes of bytecode0x0000CallFunc_GetAHPlayerCharacter_ReturnValue = GetAHPlayerCharacter();0x0014CallFunc_GetCurrentWeapon_ReturnValue = CallFunc_GetAHPlayerCharacter_ReturnValue.GetCurrentWeapon();0x0042CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetCurrentWeapon_ReturnValue);0x005Fif (!(CallFunc_IsValid_ReturnValue)) goto Label_00DF;0x006DCallFunc_GetAHPlayerCharacter_ReturnValue = GetAHPlayerCharacter();0x0081CallFunc_GetCurrentWeapon_ReturnValue = CallFunc_GetAHPlayerCharacter_ReturnValue.GetCurrentWeapon();0x00AFCallFunc_GetCurrentWeapon_ReturnValue.SetActorHiddenInGame(false);0x00D4ReturnValue = false;0x00DFLabel_00DF:0x00DFreturn ReturnValue;0x00E9// end of script | EventPublic | 0x11 | |
bool Received_NotifyBegin(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, float TotalDuration)Script11 statements · 234 bytes of bytecode0x0000CallFunc_GetAHPlayerCharacter_ReturnValue = GetAHPlayerCharacter();0x0014CallFunc_GetCurrentWeapon_ReturnValue = CallFunc_GetAHPlayerCharacter_ReturnValue.GetCurrentWeapon();0x0042CallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetCurrentWeapon_ReturnValue);0x005Fif (!(CallFunc_IsValid_ReturnValue)) goto Label_00D4;0x006DCallFunc_GetAHPlayerCharacter_ReturnValue = GetAHPlayerCharacter();0x0081CallFunc_GetCurrentWeapon_ReturnValue = CallFunc_GetAHPlayerCharacter_ReturnValue.GetCurrentWeapon();0x00AFCallFunc_GetCurrentWeapon_ReturnValue.SetActorHiddenInGame(true);0x00D4Label_00D4:0x00D4ReturnValue = false;0x00DFreturn ReturnValue;0x00E9// end of script | EventPublic | 0x15 |