Zdexby TheHolyOneZ
4,763 classes
Class

ABP_Sky_Sphere_C

: AActor : UObject
/Engine/EngineSky/BP_Sky_Sphere.BP_Sky_Sphere_C 0x02E0 (736 B) align 8 inherited 0x0240 3 scripted vtable /Engine/EngineSky/BP_Sky_Sphere
0x00x02E0

Members 19

OffsetSizeNameTypeFlagsDefault
0x08SkySphereMeshUStaticMeshComponent*7 flagsnullptr
0x08BaseUSceneComponent*7 flagsnullptr
0x08Sky materialUMaterialInstanceDynamic*7 flagsnullptr
0x01Refresh materialbool5 flagsfalse
0x02590x07padding / unreflected
0x08Directional light actorADirectionalLight*7 flagsnullptr
0x01Colors determined by sun positionbool5 flagstrue
0x02690x03padding / unreflected
0x04Sun heightfloat6 flags0
0x04Sun brightnessfloat6 flags50
0x04Horizon fallofffloat6 flags3
0x10Zenith colorFLinearColor6 flags{R=0.034046, G=0.109247, B=0.295, A=1}
0x10Horizon colorFLinearColor6 flags{R=1.979559, G=2.586644, B=3, A=1}
0x10Cloud colorFLinearColor6 flags{R=0.855778, G=0.91902, B=1, A=1}
0x10Overall colorFLinearColor6 flags{R=1, G=1, B=1, A=1}
0x04Cloud speedfloat6 flags1
0x04Cloud opacityfloat6 flags0.7
0x04Stars brightnessfloat6 flags0.1
0x02C40x04padding / unreflected
0x08Horizon color curveUCurveLinearColor*7 flags/Engine/EngineSky/C_Sky_Horizon_Color.C_Sky_Horizon_Color
0x08Zenith color curveUCurveLinearColor*7 flags/Engine/EngineSky/C_Sky_Zenith_Color.C_Sky_Zenith_Color
0x08Cloud color curveUCurveLinearColor*7 flags/Engine/EngineSky/C_Sky_Cloud_Color.C_Sky_Cloud_Color
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bHiddenTemporary : 1bit 6boolTransient+5 flagsfalse
0x01bTearOff : 1bit 7boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 0bool3 flagsfalse
0x01bExchangedRoles : 1bit 1boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 2bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 3bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 4bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 5bool5 flagstrue
0x01bReplayRewindable : 1bit 6bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 7bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 0bool4 flagsfalse
0x01bCanBeDamaged : 1bit 1boolNet+6 flagstrue
0x01bBlockInput : 1bit 2bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 3bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 4bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 5bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 6bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 7bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 0bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 1bool3 flagsfalse
0x01bShouldBeSaved : 1bit 2bool5 flagsfalse
0x01bCanBeMovedToAnotherLevel : 1bit 3bool6 flagsfalse
0x01bReplicates : 1bit 4boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 5boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 6boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 6bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 7boolTransient+4 flagsfalse
0x00650x01padding / unreflected
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x00690x03padding / unreflected
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x00A80x08padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01240x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<USceneComponent*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<TArray<TWeakObjectPtr<UChildActorComponent>>>TransientProtected+2 flags[]
0x01580x10padding / unreflected
0x10LayersTArray<TWeakObjectPtr<UChildActorComponent>>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01800x08padding / unreflected
0x10TagsTArray<FMulticastScriptDelegate>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01A80x68padding / unreflected
0x10InstanceComponentsTArray<TArray<void>>4 flags[]
0x10BlueprintCreatedComponentsTArray<void>6 flags[]

Functions 3

SignatureFlagsNativeParams
void RefreshMaterial()
Script56 statements · 2,277 bytes of bytecode
0x0000CallFunc_IsValid_ReturnValue = IsValid(Directional light actor);0x001Dif (!(CallFunc_IsValid_ReturnValue)) goto Label_059C;0x002BCallFunc_K2_GetActorRotation_ReturnValue_2 = Directional light actor.K2_GetActorRotation();0x005DCallFunc_Conv_RotatorToVector_ReturnValue_1 = Conv_RotatorToVector(CallFunc_K2_GetActorRotation_ReturnValue_2);0x0082CallFunc_Conv_VectorToLinearColor_ReturnValue_1 = Conv_VectorToLinearColor(CallFunc_Conv_RotatorToVector_ReturnValue_1);0x00A7Sky material.SetVectorParameterValue(FName(Light direction), CallFunc_Conv_VectorToLinearColor_ReturnValue_1);0x00DDCallFunc_Conv_ColorToLinearColor_ReturnValue = Conv_ColorToLinearColor(Directional light actor.LightComponent.LightColor);0x012ESky material.SetVectorParameterValue(FName(Sun color), CallFunc_Conv_ColorToLinearColor_ReturnValue);0x0164CallFunc_K2_GetActorRotation_ReturnValue_1 = Directional light actor.K2_GetActorRotation();0x0196BreakRotator(CallFunc_K2_GetActorRotation_ReturnValue_1, CallFunc_BreakRotator_Roll_1, CallFunc_BreakRotator_Pitch_1, CallFunc_BreakRotator_Yaw_1);0x01C4CallFunc_MapRangeUnclamped_ReturnValue_1 = MapRangeUnclamped(CallFunc_BreakRotator_Pitch_1, 0f, -90f, 0f, 1f);0x01FDSun height = CallFunc_MapRangeUnclamped_ReturnValue_1;0x0218Label_0218:0x0218if (!(Colors determined by sun position)) goto Label_07CF;0x0226CallFunc_GetClampedLinearColorValue_ReturnValue_2 = Horizon color curve.GetClampedLinearColorValue(Sun height);0x0265Sky material.SetVectorParameterValue(FName(Horizon color), CallFunc_GetClampedLinearColorValue_ReturnValue_2);0x029BCallFunc_GetClampedLinearColorValue_ReturnValue_1 = Zenith color curve.GetClampedLinearColorValue(Sun height);0x02DASky material.SetVectorParameterValue(FName(Zenith color), CallFunc_GetClampedLinearColorValue_ReturnValue_1);0x0310CallFunc_GetClampedLinearColorValue_ReturnValue = Cloud color curve.GetClampedLinearColorValue(Sun height);0x034FSky material.SetVectorParameterValue(FName(Cloud color), CallFunc_GetClampedLinearColorValue_ReturnValue);0x0385CallFunc_Abs_ReturnValue = Abs(Sun height);0x03AACallFunc_Lerp_ReturnValue = Lerp(3f, 7f, CallFunc_Abs_ReturnValue);0x03D9Sky material.SetScalarParameterValue(FName(Horizon falloff), CallFunc_Lerp_ReturnValue);0x040FLabel_040F:0x040FSky material.SetScalarParameterValue(FName(Cloud speed), Cloud speed);0x0445Sky material.SetScalarParameterValue(FName(Sun brightness), Sun brightness);0x047BCallFunc_Less_FloatFloat_ReturnValue = Less_FloatFloat(Sun height, 0f);0x049DCallFunc_Abs_ReturnValue_1 = Abs(Sun height);0x04C2CallFunc_SelectFloat_ReturnValue = SelectFloat(CallFunc_Abs_ReturnValue_1, 0f, CallFunc_Less_FloatFloat_ReturnValue);0x04F5Sky material.SetScalarParameterValue(FName(Sun height), CallFunc_SelectFloat_ReturnValue);0x052BSky material.SetScalarParameterValue(FName(Cloud opacity), Cloud opacity);0x0561Sky material.SetScalarParameterValue(FName(Stars brightness), Stars brightness);0x0597goto Label_08E2;0x059CLabel_059C:0x059CCallFunc_MapRangeUnclamped_ReturnValue = MapRangeUnclamped(Sun height, -1f, 1f, 90f, -90f);0x05D5CallFunc_K2_GetActorRotation_ReturnValue = K2_GetActorRotation();0x05F1BreakRotator(CallFunc_K2_GetActorRotation_ReturnValue, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x061FCallFunc_MakeRotator_ReturnValue = MakeRotator(0f, CallFunc_MapRangeUnclamped_ReturnValue, CallFunc_BreakRotator_Yaw);0x0652CallFunc_Conv_RotatorToVector_ReturnValue = Conv_RotatorToVector(CallFunc_MakeRotator_ReturnValue);0x0677CallFunc_Conv_VectorToLinearColor_ReturnValue = Conv_VectorToLinearColor(CallFunc_Conv_RotatorToVector_ReturnValue);0x069CSky material.SetVectorParameterValue(FName(Light direction), CallFunc_Conv_VectorToLinearColor_ReturnValue);0x06D2CallFunc_Add_FloatFloat_ReturnValue = Add_FloatFloat(Sun height, 0.2f);0x06FCCallFunc_FClamp_ReturnValue = FClamp(CallFunc_Add_FloatFloat_ReturnValue, 0f, 1f);0x072BCallFunc_LinearColorLerp_ReturnValue = LinearColorLerp(LinearColor{1f, 0.221f, 0.04f, 1f}, LinearColor{0.954f, 0.901f, 0.74412f, 1f}, CallFunc_FClamp_ReturnValue);0x0794Sky material.SetVectorParameterValue(FName(Sun color), CallFunc_LinearColorLerp_ReturnValue);0x07CAgoto Label_0218;0x07CFLabel_07CF:0x07CFSky material.SetVectorParameterValue(FName(Horizon color), Horizon color);0x0805Sky material.SetVectorParameterValue(FName(Zenith color), Zenith color);0x083BSky material.SetVectorParameterValue(FName(Overall color), Overall color);0x0871Sky material.SetVectorParameterValue(FName(Cloud color), Cloud color);0x08A7Sky material.SetScalarParameterValue(FName(Horizon falloff), Horizon falloff);0x08DDgoto Label_040F;0x08E2Label_08E2:0x08E2return;0x08E4// end of script
Public0x00
void UpdateSunDirection()
Script25 statements · 1,161 bytes of bytecode
0x0000CallFunc_K2_GetActorRotation_ReturnValue_1 = Directional light actor.K2_GetActorRotation();0x0032CallFunc_Conv_RotatorToVector_ReturnValue = Conv_RotatorToVector(CallFunc_K2_GetActorRotation_ReturnValue_1);0x0057CallFunc_Conv_VectorToLinearColor_ReturnValue = Conv_VectorToLinearColor(CallFunc_Conv_RotatorToVector_ReturnValue);0x007CSky material.SetVectorParameterValue(FName(Light direction), CallFunc_Conv_VectorToLinearColor_ReturnValue);0x00B2CallFunc_Conv_ColorToLinearColor_ReturnValue = Conv_ColorToLinearColor(Directional light actor.LightComponent.LightColor);0x0103Sky material.SetVectorParameterValue(FName(Sun color), CallFunc_Conv_ColorToLinearColor_ReturnValue);0x0139CallFunc_K2_GetActorRotation_ReturnValue = Directional light actor.K2_GetActorRotation();0x016BBreakRotator(CallFunc_K2_GetActorRotation_ReturnValue, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x0199CallFunc_MapRangeUnclamped_ReturnValue = MapRangeUnclamped(CallFunc_BreakRotator_Pitch, 0f, -90f, 0f, 1f);0x01D2Sun height = CallFunc_MapRangeUnclamped_ReturnValue;0x01EDCallFunc_GetClampedLinearColorValue_ReturnValue_2 = Horizon color curve.GetClampedLinearColorValue(Sun height);0x022CSky material.SetVectorParameterValue(FName(Horizon color), CallFunc_GetClampedLinearColorValue_ReturnValue_2);0x0262CallFunc_GetClampedLinearColorValue_ReturnValue_1 = Zenith color curve.GetClampedLinearColorValue(Sun height);0x02A1Sky material.SetVectorParameterValue(FName(Zenith color), CallFunc_GetClampedLinearColorValue_ReturnValue_1);0x02D7CallFunc_GetClampedLinearColorValue_ReturnValue = Cloud color curve.GetClampedLinearColorValue(Sun height);0x0316Sky material.SetVectorParameterValue(FName(Cloud color), CallFunc_GetClampedLinearColorValue_ReturnValue);0x034CCallFunc_Abs_ReturnValue_1 = Abs(Sun height);0x0371CallFunc_Lerp_ReturnValue = Lerp(3f, 8f, CallFunc_Abs_ReturnValue_1);0x03A0Sky material.SetScalarParameterValue(FName(Horizon falloff), CallFunc_Lerp_ReturnValue);0x03D6CallFunc_Less_FloatFloat_ReturnValue = Less_FloatFloat(Sun height, 0f);0x03F8CallFunc_Abs_ReturnValue = Abs(Sun height);0x041DCallFunc_SelectFloat_ReturnValue = SelectFloat(CallFunc_Abs_ReturnValue, 0f, CallFunc_Less_FloatFloat_ReturnValue);0x0450Sky material.SetScalarParameterValue(FName(Sun height), CallFunc_SelectFloat_ReturnValue);0x0486return;0x0488// end of script
Public0x00
void UserConstructionScript()
Script8 statements · 134 bytes of bytecode
0x0000CallFunc_CreateDynamicMaterialInstance_ReturnValue = SkySphereMesh.CreateDynamicMaterialInstance(0, /Engine/EngineSky/M_Sky_Panning_Clouds2.M_Sky_Panning_Clouds2, FName(None));0x0049Sky material = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x005Cif (!(Refresh material)) goto Label_006A;0x006ALabel_006A:0x006ARefresh material = false;0x0075RefreshMaterial();0x0083return;0x0085// end of script
EventPublic0x00