Zdexby TheHolyOneZ
9,486 classes
Class

UUWEInventoryStatics

: UBlueprintFunctionLibrary : UObject
/Script/UWEInventory.UWEInventoryStatics 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/UWEInventory
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 15

SignatureFlagsNativeParams
AActor* SpawnItemSynchronous(UObject* WorldContextObject, UUWEItemType* ItemType, const FTransform& TargetTransform, bool ShouldSimulatePhysics, const FGuid& ItemGuid)FinalNative+2 flags0x90
void SetInventoryAttributeTag(const TArray<FUWEInventoryItemAttribute>& Attributes, const FGameplayTag& AttributeName, const FGameplayTag& Value, const bool& bFound)FinalNative+2 flags0x21
void SetInventoryAttributeString(const TArray<FUWEInventoryItemAttribute>& Attributes, const FGameplayTag& AttributeName, const FString& Value, const bool& bFound)FinalNative+2 flags0x29
void SetInventoryAttributeInt(const TArray<FUWEInventoryItemAttribute>& Attributes, const FGameplayTag& AttributeName, int32 Value, const bool& bFound)FinalNative+2 flags0x1D
void SetInventoryAttributeFloat(const TArray<FUWEInventoryItemAttribute>& Attributes, const FGameplayTag& AttributeName, float Value, const bool& bFound)FinalNative+2 flags0x1D
void SetInventoryAttributeDataAsset(const TArray<FUWEInventoryItemAttribute>& Attributes, const FGameplayTag& AttributeName, UDataAsset* DataAsset, const bool& bFound)FinalNative+2 flags0x21
bool IsActorPickupable(AActor* PickingUpActor, AActor* Actor, FHitResult& HitResult)FinalNative+2 flags0x111
UUWEItemType* GetItemTypeFromName(const FString& ItemName, bool bPartial, const bool& bOutFound)FinalNative+2 flags0x20
UUWEItemType* GetItemTypeForPickupActor(AActor* Actor)FinalNative+2 flags0x10
FGameplayTag GetInventoryAttributeTag(const TArray<FUWEInventoryItemAttribute>& Attributes, const FGameplayTag& AttributeName, const bool& bFound)FinalNative+2 flags0x24
FString GetInventoryAttributeString(const TArray<FUWEInventoryItemAttribute>& Attributes, const FGameplayTag& AttributeName, const bool& bFound)FinalNative+2 flags0x30
int32 GetInventoryAttributeInt(const TArray<FUWEInventoryItemAttribute>& Attributes, const FGameplayTag& AttributeName, const bool& bFound)FinalNative+2 flags0x20
float GetInventoryAttributeFloat(const TArray<FUWEInventoryItemAttribute>& Attributes, const FGameplayTag& AttributeName, const bool& bFound)FinalNative+2 flags0x20
UDataAsset* GetInventoryAttributeDataAsset(TSubclassOf<UDataAsset> DataAssetClass, const TArray<FUWEInventoryItemAttribute>& Attributes, const FGameplayTag& AttributeName, const bool& bFound)FinalNative+2 flags0x30
TArray<FUWEInventoryItem> GetAllInventoryItemStacksOfType(UUWEItemType* ItemType, UUWEInventoryComponent* InventoryComponent)FinalNative+2 flags0x20