| void WreckTrident() | FinalNative+1 flags | | 0x00 |
| void WorldPopRemove(const FString& ResourceName) | FinalNative+1 flags | | 0x10 |
| void Warp(float X, float Y, float Z) | FinalNative+1 flags | | 0x0C |
| void VideoToursRunTest(const FString& Filename) | FinalNative+1 flags | | 0x10 |
| void Unstuck() | FinalNative+1 flags | | 0x00 |
| void UnpossessAllCreatures() | FinalNative+1 flags | | 0x00 |
| void UnlockStoryGoal(const FString& TagName) | FinalNative+1 flags | | 0x10 |
| void UnlockAllRecipes() | FinalNative+1 flags | | 0x00 |
| void UnlockAllDatabank() | FinalNative+1 flags | | 0x00 |
| void UnlockAllBiomodSlots() | FinalNative+1 flags | | 0x00 |
| void UnlockAllBioAbilities() | FinalNative+1 flags | | 0x00 |
| void UnlockAll() | FinalNative+1 flags | | 0x00 |
| void Unlock(const FString& UnlockableName) | FinalNative+1 flags | | 0x10 |
| void UnlimitedPower() | FinalNative+1 flags | | 0x00 |
| void UnlimitedBattery() | FinalNative+1 flags | | 0x00 |
| void UnfreezeTime() | FinalNative+1 flags | | 0x00 |
| void TriggerInputAction(const FString& ActionName) | FinalNative+1 flags | | 0x10 |
| void Trigger(const FString& TriggerName) | FinalNative+1 flags | | 0x10 |
| void ToggleUnpublished() | FinalNative+1 flags | | 0x00 |
| void ToggleTagInternal(FGameplayTag& Tag, const FGameplayTagTarget& TargetToToggle) | FinalNative+1 flags | | 0x09 |
| void ToggleTag(const FString& TagName) | FinalNative+1 flags | | 0x10 |
| void ToggleSubRandomPilot() | FinalNative+1 flags | | 0x00 |
| void ToggleSaveBlocking() | FinalNative+1 flags | | 0x00 |
| void TogglePlayerCharacter() | FinalNative+1 flags | | 0x00 |
| void ToggleImGuiCursor() | NativePublic | | 0x00 |
| void ToggleGlobalTagInternal(FGameplayTag& Tag) | FinalNative+1 flags | | 0x08 |
| void ToggleGlobalTag(const FString& TagName) | FinalNative+1 flags | | 0x10 |
| void ToggleGameCaptureMode() | FinalNative+1 flags | | 0x00 |
| void ToggleFreeCam() | FinalNative+1 flags | | 0x00 |
| void ToggleFog() | FinalNative+1 flags | | 0x00 |
| void ToggleFlashingLights() | FinalNative+1 flags | | 0x00 |
| void ToggleDebugUI() | FinalNative+1 flags | | 0x00 |
| void ToggleDebugInfoVisibility() | FinalNative+1 flags | | 0x00 |
| void ToggleCameraAnimations() | NativePublic | | 0x00 |
| void ToggleAutoSave() | FinalNative+1 flags | | 0x00 |
| void Thirst() | FinalNative+1 flags | | 0x00 |
| void ThirdPerson() | FinalNative+1 flags | | 0x00 |
| void TestNotifyLocalPlayer(int32 SeverityLevel) | FinalNative+1 flags | | 0x04 |
| void SwimSpeed(float NewSpeed) | FinalNative+1 flags | | 0x04 |
| void surface() | FinalNative+1 flags | | 0x00 |
| void StoryGoalDebugger(const FString& TagName) | FinalNative+1 flags | | 0x10 |
| void StopVideoTour() | FinalNative+1 flags | | 0x00 |
| void StartingItems() | FinalNative+1 flags | | 0x00 |
| void StartDynamicEvent(const FString& EventName) | FinalNative+1 flags | | 0x10 |
| void Speed(float NewTimeDilation) | FinalNative+1 flags | | 0x04 |
| void SpawnCreature(const FString& CreatureNameAndQuantity) | FinalNative+1 flags | | 0x10 |
| void SpawnAll_SpawnNext() | FinalNative+1 flags | | 0x00 |
| void SpawnAll() | FinalNative+1 flags | | 0x00 |
| void Spawn(const FString& ItemNameAndQuantity) | FinalNative+1 flags | | 0x10 |
| void Slowmode() | FinalNative+1 flags | | 0x00 |
| void SimulateNetworkReconnect() | FinalNative+1 flags | | 0x00 |
| void SimulateNetworkDisconnect() | FinalNative+1 flags | | 0x00 |
| void ShowPDA() | FinalNative+1 flags | | 0x00 |
| void SetTimeOfDay(const FString& NewTimeString) | FinalNative+1 flags | | 0x10 |
| void SetStoredPower(float Amount) | FinalNative+1 flags | | 0x04 |
| void SetSensorWidth(float Width) | FinalNative+1 flags | | 0x04 |
| void SetSelectedFromHoverTarget() | NativePublic | | 0x00 |
| void SetSelectedFromCurrentPlayer() | NativePublic | | 0x00 |
| void SetReleaseVersion(const FString& Version) | FinalNative+1 flags | | 0x10 |
| void SetProcessorUpdateMultiplier(float ProcessorUpdateMultiplier) | FinalNative+1 flags | | 0x04 |
| void SetPlayerName(const FString& PlayerName) | FinalNative+1 flags | | 0x10 |
| void SetOrbitAttached(bool Orbit) | FinalNative+1 flags | | 0x01 |
| void SetNextWeather(const FString& WeatherName) | FinalNative+1 flags | | 0x10 |
| void SetInteractionHighlightEnabled(bool Enabled) | FinalNative+1 flags | | 0x01 |
| void SetFOV(float Angle) | FinalNative+1 flags | | 0x04 |
| void SetFocusDistance(float Distance) | FinalNative+1 flags | | 0x04 |
| void SetDayNumber(int32 NewDayNumber) | FinalNative+1 flags | | 0x04 |
| void SetCurrentWeather(const FString& WeatherName) | FinalNative+1 flags | | 0x10 |
| void SetAutoSaveDuration(const FString& Duration) | FinalNative+1 flags | | 0x10 |
| void SetApplicationScale(float Scale) | FinalNative+1 flags | | 0x04 |
| void SetAperture(float Aperture) | FinalNative+1 flags | | 0x04 |
| void ServerTraceStop() | FinalNative+1 flags | | 0x00 |
| void ServerTraceSend(const FString& Channels) | FinalNative+1 flags | | 0x10 |
| void SentryEvent(const FString& Message) | FinalNative+1 flags | | 0x10 |
| void Sensitivity(float Multiplier) | FinalNative+1 flags | | 0x04 |
| void ScanAllForPSO() | FinalNative+1 flags | | 0x00 |
| void ScanAll_ScanNext() | FinalNative+1 flags | | 0x00 |
| void SaveGame(int32 Index) | FinalNative+1 flags | | 0x04 |
| void SaveDebugCommandHistory(const TArray<FString>& ExecutedCommands) | FinalNative+1 flags | | 0x10 |
| void RunNextMacroCommand() | FinalNative+1 flags | | 0x00 |
| void RunMacro(const FString& MacroName) | FinalNative+1 flags | | 0x10 |
| void ResetReleaseVersion() | FinalNative+1 flags | | 0x00 |
| void RepairSubmarine() | FinalNative+1 flags | | 0x00 |
| void RemoveTagInternal(FGameplayTag& Tag, const FGameplayTagTarget& TargetToRemoveFrom) | FinalNative+1 flags | | 0x09 |
| void RemoveTag(const FString& TagName) | FinalNative+1 flags | | 0x10 |
| void RemoveGlobalTagInternal(FGameplayTag& Tag) | FinalNative+1 flags | | 0x08 |
| void RemoveGlobalTag(const FString& TagName) | FinalNative+1 flags | | 0x10 |
| void RemoveCueTarget(const FString& TagName) | FinalNative+1 flags | | 0x10 |
| void RemoveCue(const FString& TagName) | FinalNative+1 flags | | 0x10 |
| void RemoveAbility(const FString& AbilityName) | FinalNative+1 flags | | 0x10 |
| void RemediateTarget() | FinalNative+1 flags | | 0x00 |
| void RecordVideoTour(const FName& Filename) | FinalNative+1 flags | | 0x08 |
| void PrintAllWeatherTypes() | FinalNative+1 flags | | 0x00 |
| void PlayVideoTour(const FString& JsonFilename) | FinalNative+1 flags | | 0x10 |
| void PlayerStart(const FString& PlayerStartTag) | FinalNative+1 flags | | 0x10 |
| void Ping() | FinalNative+1 flags | | 0x00 |
| void Oxygen() | FinalNative+1 flags | | 0x00 |
| void OverallVolume(float Multiplier) | FinalNative+1 flags | | 0x04 |
| void OpenSavesFolder() | FinalNative+1 flags | | 0x00 |
| void ObserverCamera() | FinalNative+1 flags | | 0x00 |
| void NotifyPlayer(const FString& InfoString, bool PrintLog) | FinalNative+1 flags | | 0x11 |
| void NotifyAll(const FString& InfoString) | FinalNative+1 flags | | 0x10 |
| void NoCost() | FinalNative+1 flags | | 0x00 |
| void NoClip() | FinalNative+1 flags | | 0x00 |
| void Night() | FinalNative+1 flags | | 0x00 |
| void NewGameOfMode(const FString& GameModeAlias) | FinalNative+1 flags | | 0x10 |
| void NewGame() | FinalNative+1 flags | | 0x00 |
| void MyHealth(float Value) | FinalNative+1 flags | | 0x04 |
| void MuteAudio(bool ShouldMute) | FinalNative+1 flags | | 0x01 |
| void LockCameraAxis(const FString& Axis) | FinalNative+1 flags | | 0x10 |
| void LoadGame(const FString& Slot, const FString& Checkpoint) | FinalNative+1 flags | | 0x20 |
| TArray<FString> LoadDebugCommandHistory() | FinalNative+1 flags | | 0x10 |
| void ListInputActions() | FinalNative+1 flags | | 0x00 |
| void ListAllObjectUFunctions(UObject* Object) | FinalNative+1 flags | | 0x08 |
| void ListAllActors(const FString& Filter) | FinalNative+1 flags | | 0x10 |
| void KillAllOfClass(const FString& ClassName) | FinalNative+1 flags | | 0x10 |
| void KillAll() | FinalNative+1 flags | | 0x00 |
| void Kill_PlayerBlockRevive(float Delay) | FinalNative+1 flags | | 0x04 |
| void Kill_Player(float Delay) | FinalNative+1 flags | | 0x04 |
| void Kill(float Delay) | FinalNative+1 flags | | 0x04 |
| void KickPlayer(const FString& PlayerName) | FinalNative+1 flags | | 0x10 |
| void Item(const FString& ItemNameAndQuantity) | FinalNative+1 flags | | 0x10 |
| bool IsServer() | FinalNative+1 flags | | 0x01 |
| void Invisible() | FinalNative+1 flags | | 0x00 |
| void Hunger() | FinalNative+1 flags | | 0x00 |
| void History() | FinalNative+1 flags | | 0x00 |
| void HideModal() | FinalNative+1 flags | | 0x00 |
| void HideHud() | FinalNative+1 flags | | 0x00 |
| void HealTarget(float HealAmount) | NativePublic | | 0x04 |
| void Heal(float HealAmount) | NativePublic | | 0x04 |
| bool HasTag(FGameplayTag& Tag) | FinalNative+1 flags | | 0x09 |
| bool HasItemType(UUWEItemType* ItemType) | FinalNative+1 flags | | 0x09 |
| bool HasGlobalTag(FGameplayTag& Tag) | FinalNative+1 flags | | 0x09 |
| void GridScale(float Scale) | FinalNative+1 flags | | 0x04 |
| void GoToNextWeather() | FinalNative+1 flags | | 0x00 |
| void GotoBioBed() | FinalNative+1 flags | | 0x00 |
| void GotoAll_GotoNext() | FinalNative+1 flags | | 0x00 |
| void GotoAll(float SecondsToWait) | FinalNative+1 flags | | 0x04 |
| void Goto(const FString& LocationName) | FinalNative+1 flags | | 0x10 |
| void GiveEffect(const FString& EffectName) | FinalNative+1 flags | | 0x10 |
| void GiveAllForPinned() | FinalNative+1 flags | | 0x00 |
| void GiveAbility(const FString& AbilityName) | FinalNative+1 flags | | 0x10 |
| void Give(const FString& ItemNameAndQuantity) | FinalNative+1 flags | | 0x10 |
| void GetCoords() | FinalNative+1 flags | | 0x00 |
| void GetCameraCoords() | FinalNative+1 flags | | 0x00 |
| void GameCaptureSettings() | FinalNative+1 flags | | 0x00 |
| void FreezeTime() | FinalNative+1 flags | | 0x00 |
| void FreeBuild() | FinalNative+1 flags | | 0x00 |
| void ForwardToServer(const EForwardExecPinsEnum& OutputPins) | FinalNative+1 flags | | 0x01 |
| void ForceQuickProcessExit() | FinalNative+1 flags | | 0x00 |
| void ForceProcessExit() | FinalNative+1 flags | | 0x00 |
| void ffe(bool bAffectsLeftLarge, bool bAffectsLeftSmall, bool bAffectsRightLarge, bool bAffectsRightSmall, float Intensity) | FinalNative+1 flags | | 0x08 |
| void FastSwim() | FinalNative+1 flags | | 0x00 |
| void FastBuild(float Value) | FinalNative+1 flags | | 0x04 |
| void ExecuteForAll(const FString& Cmd) | FinalNative+1 flags | | 0x10 |
| void ExecuteCueTarget(const FString& TagName) | FinalNative+1 flags | | 0x10 |
| void ExecuteCue(const FString& TagName) | FinalNative+1 flags | | 0x10 |
| void EquipAll_EquipNext() | FinalNative+1 flags | | 0x00 |
| void EquipAll() | FinalNative+1 flags | | 0x00 |
| void Equip(const FString& TagName) | FinalNative+1 flags | | 0x10 |
| void EnsureClient() | FinalNative+1 flags | | 0x00 |
| void EnableWeather(bool bEnabled) | FinalNative+1 flags | | 0x01 |
| void EditorCameraCoords(const FString& Coordinates) | FinalNative+1 flags | | 0x10 |
| void DynamicEventDebugger(const FString& TagName) | FinalNative+1 flags | | 0x10 |
| void DumpAllGotoNames() | FinalNative+1 flags | | 0x00 |
| void DisplaySaveSlots(const TArray<FUWESlotInfoSimple>& SaveSlots) | FinalNative+1 flags | | 0x10 |
| void DisableUGC(bool bDisabled) | FinalNative+1 flags | | 0x01 |
| void DestroyCreatures(const FString& CreatureName, float Amount) | FinalNative+1 flags | | 0x14 |
| void DestroyAllActorsOfClass(const FString& ClassName) | FinalNative+1 flags | | 0x10 |
| void DefloodSubmarine() | FinalNative+1 flags | | 0x00 |
| void DebugDrawStimulus() | NativePublic | | 0x00 |
| void DayOnly(bool ShouldStopTransition) | FinalNative+1 flags | | 0x01 |
| void DayNight(float NewTime) | FinalNative+1 flags | | 0x04 |
| void Day() | FinalNative+1 flags | | 0x00 |
| void DamageSubmarine(float Damage) | FinalNative+1 flags | | 0x04 |
| void Damage(float DamageAmount) | FinalNative+1 flags | | 0x04 |
| void CycleSelectedWindowTab() | NativePublic | | 0x00 |
| void CycleAbilitySystemDebug() | NativePublic | | 0x00 |
| void CrashServerWithNullPointerException() | FinalNative+1 flags | | 0x00 |
| void CrashServer() | FinalNative+1 flags | | 0x00 |
| void CrashClientWithStackOverflow() | FinalNative+1 flags | | 0x00 |
| void CrashClientWithNullPointerException() | FinalNative+1 flags | | 0x00 |
| void CrashClientWithMemoryCorruption() | FinalNative+1 flags | | 0x00 |
| void CrashClientWithGPUHang() | FinalNative+1 flags | | 0x00 |
| void CrashClient() | FinalNative+1 flags | | 0x00 |
| void Coords(const FString& Coordinates) | FinalNative+1 flags | | 0x10 |
| void ContinueGame() | FinalNative+1 flags | | 0x00 |
| void CloseDiag() | FinalNative+1 flags | | 0x00 |
| void ClearScannedActors() | FinalNative+1 flags | | 0x00 |
| void ClearSaves() | FinalNative+1 flags | | 0x00 |
| void ClearNotifications() | FinalNative+1 flags | | 0x00 |
| void ClearLockedCameraAxis() | FinalNative+1 flags | | 0x00 |
| void ClearFreeCamAttachment() | FinalNative+1 flags | | 0x00 |
| void ClearDialogue() | FinalNative+1 flags | | 0x00 |
| void ClearDebugCommandHistory() | FinalNative+1 flags | | 0x00 |
| void ClearBiomods() | FinalNative+1 flags | | 0x00 |
| void Clear() | FinalNative+1 flags | | 0x00 |
| void CinematicsVolume(float Multiplier) | FinalNative+1 flags | | 0x04 |
| void CameraCoords(const FString& Coordinates) | FinalNative+1 flags | | 0x10 |
| void BuilderShowPlacementDebug() | FinalNative+1 flags | | 0x00 |
| void BuildAllForPSO() | FinalNative+1 flags | | 0x00 |
| void Blind() | FinalNative+1 flags | | 0x00 |
| void BioBedUnassign() | FinalNative+1 flags | | 0x00 |
| void BioBedSpawn(int32 BedNumber) | FinalNative+1 flags | | 0x04 |
| void BioBedAssign(int32 BedNumber) | FinalNative+1 flags | | 0x04 |
| void BaseToggleSupportCheck() | FinalNative+1 flags | | 0x00 |
| void BaseToggleSelectionHighlight() | FinalNative+1 flags | | 0x00 |
| void BaseToggleSelectionDebug() | FinalNative+1 flags | | 0x00 |
| void BaseToggleFreePlacement() | FinalNative+1 flags | | 0x00 |
| void BaseToggleCellDebug() | FinalNative+1 flags | | 0x00 |
| void BaseToggleBuilderTraceDebug() | FinalNative+1 flags | | 0x00 |
| void BaseShowOverlapVolumes() | FinalNative+1 flags | | 0x00 |
| void BaseShowLattice() | FinalNative+1 flags | | 0x00 |
| void BaseShowInvalidMatches() | FinalNative+1 flags | | 0x00 |
| void BaseShowDeconstructGroups() | FinalNative+1 flags | | 0x00 |
| void BaseShowDeconstructCellSelection() | FinalNative+1 flags | | 0x00 |
| void BaseShowCellRotations(const FString& Mode) | FinalNative+1 flags | | 0x10 |
| void BaseShowCellBorders(const FString& Mode) | FinalNative+1 flags | | 0x10 |
| void BaseRegenerateMeshes() | FinalNative+1 flags | | 0x00 |
| void BaseRefundStructure(int32 BaseIndex, int32 StructureId) | FinalNative+1 flags | | 0x08 |
| void BasePrintAllStructures() | FinalNative+1 flags | | 0x00 |
| void BaseLogPlacementOverlaps() | FinalNative+1 flags | | 0x00 |
| void BaseLogNoWFCMatches() | FinalNative+1 flags | | 0x00 |
| void BaseForceRecomputeSelection() | FinalNative+1 flags | | 0x00 |
| void BaseForceRecomputeLegality() | FinalNative+1 flags | | 0x00 |
| void BaseEnablePieceDebugMesh() | FinalNative+1 flags | | 0x00 |
| void BaseAllowIllegalBuilds() | FinalNative+1 flags | | 0x00 |
| void AutoSaveGame() | FinalNative+1 flags | | 0x00 |
| void Attr(const FString& AttributeName, float AttributeValue) | FinalNative+1 flags | | 0x14 |
| void AttachFreeCam() | FinalNative+1 flags | | 0x00 |
| void AttachCamera() | FinalNative+1 flags | | 0x00 |
| void AIDirectorDebugger(const FString& TagName) | FinalNative+1 flags | | 0x10 |
| void AddVerticalForce(float Force) | NativePublic | | 0x04 |
| void AddToDebugCommandHistory(const FString& ExecutedCommand) | FinalNative+1 flags | | 0x10 |
| void AddTagInternal(FGameplayTag& Tag, const FGameplayTagTarget& TargetToAddTo) | FinalNative+1 flags | | 0x09 |
| void AddTag(const FString& TagName) | FinalNative+1 flags | | 0x10 |
| void AddGlobalTagInternal(FGameplayTag& Tag) | FinalNative+1 flags | | 0x08 |
| void AddGlobalTag(const FString& TagName) | FinalNative+1 flags | | 0x10 |
| void AddCurrency(const FString& Currency, int32 Amount) | FinalNative+1 flags | | 0x14 |
| void AddCueTarget(const FString& TagName) | FinalNative+1 flags | | 0x10 |
| void AddCue(const FString& TagName) | FinalNative+1 flags | | 0x10 |
| void AddBiomod(const FString& BiomodName) | FinalNative+1 flags | | 0x10 |