Zdexby TheHolyOneZ
9,486 classes
Class

USN2CheatManager

: USN2BaseCheatManager : UCheatManager : UObject
/Script/Subnautica2.SN2CheatManager 0x0268 (616 B) align 8 inherited 0x00C8 vtable /Script/Subnautica2
0x00x0268

Members 20

OffsetSizeNameTypeFlagsDefault
0x10SN2StartingItemsFString4 flags"Builder,OxygenTankSmall,Knife,Fins,Scanner,Food,Water"
0x28CheatListScreenClassTSoftClassPtr<UModalActivatableWidget>Protected+7 flags<SoftClassProperty>
0x08GameplayMessageSubsystemUUWEGameplayMessageSubsystem*6 flagsnullptr
0x08TagExecuteCheatGameplayMessageFGameplayTag3 flags{TagName=GameplayMessage.Cheat.Execute}
0x08TagNotifyGameplayMessageFGameplayTag3 flags{TagName=GameplayMessage.Cheat.Notify}
0x20ListenerHandleFGameplayMessageListenerHandle2 flags{Subsystem=nullptr, Channel={TagName=None}, ID=0}
0x01380x58padding / unreflected
0x10EquipAll_ItemTypesToEquipQueueTArray<UUWEItemType*>2 flags[]
0x10SpawnAll_ItemTypesToSpawnQueueTArray<UUWEItemType*>2 flags[]
0x10GotoAll_GotoLocationsQueueTArray<FString>2 flags[]
0x10ScanAll_ActorQueueTArray<AActor*>2 flags[]
0x08EquipAllTimerFTimerHandle3 flags{Handle=0}
0x08SpawnAllTimerFTimerHandle3 flags{Handle=0}
0x08GotoAllTimerFTimerHandle3 flags{Handle=0}
0x08ScanAllTimerFTimerHandle3 flags{Handle=0}
0x28BuildablePSOSkeletalPreviewMeshTSoftObjectPtr<USkeletalMesh>5 flags<SoftObjectProperty>
0x28BuildablePSONanitePreviewMeshTSoftObjectPtr<UStaticMesh>5 flags<SoftObjectProperty>
0x10BuildableMeshMaterialsTArray<UMaterialInterface*>4 flags[]
0x08BuildableMaterialStaticPreviewActorAStaticMeshActor*6 flagsnullptr
0x08BuildableMaterialNanitePreviewActorAStaticMeshActor*6 flagsnullptr
0x08BuildableMaterialSkelPreviewActorASkeletalMeshActor*6 flagsnullptr
Inherited from USN2BaseCheatManager 1
OffsetSizeNameTypeFlagsDefault
0x10LastCommandFString7 flags""
Inherited from UCheatManager 3
OffsetSizeNameTypeFlagsDefault
0x08DebugCameraControllerRefADebugCameraController*6 flagsnullptr
0x08DebugCameraControllerClassTSubclassOf<ADebugCameraController>9 flags/Script/Engine.DebugCameraController
0x00380x40padding / unreflected
0x10CheatManagerExtensionsTArray<UCheatManagerExtension*>TransientProtected+4 flags[]

Functions 243

SignatureFlagsNativeParams
void WreckTrident()FinalNative+1 flags0x00
void WorldPopRemove(const FString& ResourceName)FinalNative+1 flags0x10
void Warp(float X, float Y, float Z)FinalNative+1 flags0x0C
void VideoToursRunTest(const FString& Filename)FinalNative+1 flags0x10
void Unstuck()FinalNative+1 flags0x00
void UnpossessAllCreatures()FinalNative+1 flags0x00
void UnlockStoryGoal(const FString& TagName)FinalNative+1 flags0x10
void UnlockAllRecipes()FinalNative+1 flags0x00
void UnlockAllDatabank()FinalNative+1 flags0x00
void UnlockAllBiomodSlots()FinalNative+1 flags0x00
void UnlockAllBioAbilities()FinalNative+1 flags0x00
void UnlockAll()FinalNative+1 flags0x00
void Unlock(const FString& UnlockableName)FinalNative+1 flags0x10
void UnlimitedPower()FinalNative+1 flags0x00
void UnlimitedBattery()FinalNative+1 flags0x00
void UnfreezeTime()FinalNative+1 flags0x00
void TriggerInputAction(const FString& ActionName)FinalNative+1 flags0x10
void Trigger(const FString& TriggerName)FinalNative+1 flags0x10
void ToggleUnpublished()FinalNative+1 flags0x00
void ToggleTagInternal(FGameplayTag& Tag, const FGameplayTagTarget& TargetToToggle)FinalNative+1 flags0x09
void ToggleTag(const FString& TagName)FinalNative+1 flags0x10
void ToggleSubRandomPilot()FinalNative+1 flags0x00
void ToggleSaveBlocking()FinalNative+1 flags0x00
void TogglePlayerCharacter()FinalNative+1 flags0x00
void ToggleImGuiCursor()NativePublic0x00
void ToggleGlobalTagInternal(FGameplayTag& Tag)FinalNative+1 flags0x08
void ToggleGlobalTag(const FString& TagName)FinalNative+1 flags0x10
void ToggleGameCaptureMode()FinalNative+1 flags0x00
void ToggleFreeCam()FinalNative+1 flags0x00
void ToggleFog()FinalNative+1 flags0x00
void ToggleFlashingLights()FinalNative+1 flags0x00
void ToggleDebugUI()FinalNative+1 flags0x00
void ToggleDebugInfoVisibility()FinalNative+1 flags0x00
void ToggleCameraAnimations()NativePublic0x00
void ToggleAutoSave()FinalNative+1 flags0x00
void Thirst()FinalNative+1 flags0x00
void ThirdPerson()FinalNative+1 flags0x00
void TestNotifyLocalPlayer(int32 SeverityLevel)FinalNative+1 flags0x04
void SwimSpeed(float NewSpeed)FinalNative+1 flags0x04
void surface()FinalNative+1 flags0x00
void StoryGoalDebugger(const FString& TagName)FinalNative+1 flags0x10
void StopVideoTour()FinalNative+1 flags0x00
void StartingItems()FinalNative+1 flags0x00
void StartDynamicEvent(const FString& EventName)FinalNative+1 flags0x10
void Speed(float NewTimeDilation)FinalNative+1 flags0x04
void SpawnCreature(const FString& CreatureNameAndQuantity)FinalNative+1 flags0x10
void SpawnAll_SpawnNext()FinalNative+1 flags0x00
void SpawnAll()FinalNative+1 flags0x00
void Spawn(const FString& ItemNameAndQuantity)FinalNative+1 flags0x10
void Slowmode()FinalNative+1 flags0x00
void SimulateNetworkReconnect()FinalNative+1 flags0x00
void SimulateNetworkDisconnect()FinalNative+1 flags0x00
void ShowPDA()FinalNative+1 flags0x00
void SetTimeOfDay(const FString& NewTimeString)FinalNative+1 flags0x10
void SetStoredPower(float Amount)FinalNative+1 flags0x04
void SetSensorWidth(float Width)FinalNative+1 flags0x04
void SetSelectedFromHoverTarget()NativePublic0x00
void SetSelectedFromCurrentPlayer()NativePublic0x00
void SetReleaseVersion(const FString& Version)FinalNative+1 flags0x10
void SetProcessorUpdateMultiplier(float ProcessorUpdateMultiplier)FinalNative+1 flags0x04
void SetPlayerName(const FString& PlayerName)FinalNative+1 flags0x10
void SetOrbitAttached(bool Orbit)FinalNative+1 flags0x01
void SetNextWeather(const FString& WeatherName)FinalNative+1 flags0x10
void SetInteractionHighlightEnabled(bool Enabled)FinalNative+1 flags0x01
void SetFOV(float Angle)FinalNative+1 flags0x04
void SetFocusDistance(float Distance)FinalNative+1 flags0x04
void SetDayNumber(int32 NewDayNumber)FinalNative+1 flags0x04
void SetCurrentWeather(const FString& WeatherName)FinalNative+1 flags0x10
void SetAutoSaveDuration(const FString& Duration)FinalNative+1 flags0x10
void SetApplicationScale(float Scale)FinalNative+1 flags0x04
void SetAperture(float Aperture)FinalNative+1 flags0x04
void ServerTraceStop()FinalNative+1 flags0x00
void ServerTraceSend(const FString& Channels)FinalNative+1 flags0x10
void SentryEvent(const FString& Message)FinalNative+1 flags0x10
void Sensitivity(float Multiplier)FinalNative+1 flags0x04
void ScanAllForPSO()FinalNative+1 flags0x00
void ScanAll_ScanNext()FinalNative+1 flags0x00
void SaveGame(int32 Index)FinalNative+1 flags0x04
void SaveDebugCommandHistory(const TArray<FString>& ExecutedCommands)FinalNative+1 flags0x10
void RunNextMacroCommand()FinalNative+1 flags0x00
void RunMacro(const FString& MacroName)FinalNative+1 flags0x10
void ResetReleaseVersion()FinalNative+1 flags0x00
void RepairSubmarine()FinalNative+1 flags0x00
void RemoveTagInternal(FGameplayTag& Tag, const FGameplayTagTarget& TargetToRemoveFrom)FinalNative+1 flags0x09
void RemoveTag(const FString& TagName)FinalNative+1 flags0x10
void RemoveGlobalTagInternal(FGameplayTag& Tag)FinalNative+1 flags0x08
void RemoveGlobalTag(const FString& TagName)FinalNative+1 flags0x10
void RemoveCueTarget(const FString& TagName)FinalNative+1 flags0x10
void RemoveCue(const FString& TagName)FinalNative+1 flags0x10
void RemoveAbility(const FString& AbilityName)FinalNative+1 flags0x10
void RemediateTarget()FinalNative+1 flags0x00
void RecordVideoTour(const FName& Filename)FinalNative+1 flags0x08
void PrintTargetActorMemoryFootprint()FinalNative+1 flags0x00
void PrintAllWeatherTypes()FinalNative+1 flags0x00
void PlayVideoTour(const FString& JsonFilename)FinalNative+1 flags0x10
void PlayerStart(const FString& PlayerStartTag)FinalNative+1 flags0x10
void Ping()FinalNative+1 flags0x00
void Oxygen()FinalNative+1 flags0x00
void OverallVolume(float Multiplier)FinalNative+1 flags0x04
void OpenSavesFolder()FinalNative+1 flags0x00
void ObserverCamera()FinalNative+1 flags0x00
void NotifyPlayer(const FString& InfoString, bool PrintLog)FinalNative+1 flags0x11
void NotifyAll(const FString& InfoString)FinalNative+1 flags0x10
void NoCost()FinalNative+1 flags0x00
void NoClip()FinalNative+1 flags0x00
void Night()FinalNative+1 flags0x00
void NewGameOfMode(const FString& GameModeAlias)FinalNative+1 flags0x10
void NewGame()FinalNative+1 flags0x00
void MyHealth(float Value)FinalNative+1 flags0x04
void MuteAudio(bool ShouldMute)FinalNative+1 flags0x01
void LockCameraAxis(const FString& Axis)FinalNative+1 flags0x10
void LoadGame(const FString& Slot, const FString& Checkpoint)FinalNative+1 flags0x20
TArray<FString> LoadDebugCommandHistory()FinalNative+1 flags0x10
void ListInputActions()FinalNative+1 flags0x00
void ListAllObjectUFunctions(UObject* Object)FinalNative+1 flags0x08
void ListAllActors(const FString& Filter)FinalNative+1 flags0x10
void KillAllOfClass(const FString& ClassName)FinalNative+1 flags0x10
void KillAll()FinalNative+1 flags0x00
void Kill_PlayerBlockRevive(float Delay)FinalNative+1 flags0x04
void Kill_Player(float Delay)FinalNative+1 flags0x04
void Kill(float Delay)FinalNative+1 flags0x04
void KickPlayer(const FString& PlayerName)FinalNative+1 flags0x10
void Item(const FString& ItemNameAndQuantity)FinalNative+1 flags0x10
bool IsServer()FinalNative+1 flags0x01
void Invisible()FinalNative+1 flags0x00
void Hunger()FinalNative+1 flags0x00
void History()FinalNative+1 flags0x00
void HideModal()FinalNative+1 flags0x00
void HideHud()FinalNative+1 flags0x00
void HealTarget(float HealAmount)NativePublic0x04
void Heal(float HealAmount)NativePublic0x04
bool HasTag(FGameplayTag& Tag)FinalNative+1 flags0x09
bool HasItemType(UUWEItemType* ItemType)FinalNative+1 flags0x09
bool HasGlobalTag(FGameplayTag& Tag)FinalNative+1 flags0x09
void GridScale(float Scale)FinalNative+1 flags0x04
void GoToNextWeather()FinalNative+1 flags0x00
void GotoBioBed()FinalNative+1 flags0x00
void GotoAll_GotoNext()FinalNative+1 flags0x00
void GotoAll(float SecondsToWait)FinalNative+1 flags0x04
void Goto(const FString& LocationName)FinalNative+1 flags0x10
void GiveEffect(const FString& EffectName)FinalNative+1 flags0x10
void GiveAllForPinned()FinalNative+1 flags0x00
void GiveAbility(const FString& AbilityName)FinalNative+1 flags0x10
void Give(const FString& ItemNameAndQuantity)FinalNative+1 flags0x10
void GetCoords()FinalNative+1 flags0x00
void GetCameraCoords()FinalNative+1 flags0x00
void GameCaptureSettings()FinalNative+1 flags0x00
void FreezeTime()FinalNative+1 flags0x00
void FreeBuild()FinalNative+1 flags0x00
void ForwardToServer(const EForwardExecPinsEnum& OutputPins)FinalNative+1 flags0x01
void ForceQuickProcessExit()FinalNative+1 flags0x00
void ForceProcessExit()FinalNative+1 flags0x00
void ffe(bool bAffectsLeftLarge, bool bAffectsLeftSmall, bool bAffectsRightLarge, bool bAffectsRightSmall, float Intensity)FinalNative+1 flags0x08
void FastSwim()FinalNative+1 flags0x00
void FastBuild(float Value)FinalNative+1 flags0x04
void ExecuteForAll(const FString& Cmd)FinalNative+1 flags0x10
void ExecuteCueTarget(const FString& TagName)FinalNative+1 flags0x10
void ExecuteCue(const FString& TagName)FinalNative+1 flags0x10
void EquipAll_EquipNext()FinalNative+1 flags0x00
void EquipAll()FinalNative+1 flags0x00
void Equip(const FString& TagName)FinalNative+1 flags0x10
void EnsureClient()FinalNative+1 flags0x00
void EnableWeather(bool bEnabled)FinalNative+1 flags0x01
void EditorCameraCoords(const FString& Coordinates)FinalNative+1 flags0x10
void DynamicEventDebugger(const FString& TagName)FinalNative+1 flags0x10
void DumpAllGotoNames()FinalNative+1 flags0x00
void DisplaySaveSlots(const TArray<FUWESlotInfoSimple>& SaveSlots)FinalNative+1 flags0x10
void DisableUGC(bool bDisabled)FinalNative+1 flags0x01
void DestroyCreatures(const FString& CreatureName, float Amount)FinalNative+1 flags0x14
void DestroyAllActorsOfClass(const FString& ClassName)FinalNative+1 flags0x10
void DefloodSubmarine()FinalNative+1 flags0x00
void DebugDrawStimulus()NativePublic0x00
void DayOnly(bool ShouldStopTransition)FinalNative+1 flags0x01
void DayNight(float NewTime)FinalNative+1 flags0x04
void Day()FinalNative+1 flags0x00
void DamageSubmarine(float Damage)FinalNative+1 flags0x04
void Damage(float DamageAmount)FinalNative+1 flags0x04
void CycleSelectedWindowTab()NativePublic0x00
void CycleAbilitySystemDebug()NativePublic0x00
void CrashServerWithNullPointerException()FinalNative+1 flags0x00
void CrashServer()FinalNative+1 flags0x00
void CrashClientWithStackOverflow()FinalNative+1 flags0x00
void CrashClientWithNullPointerException()FinalNative+1 flags0x00
void CrashClientWithMemoryCorruption()FinalNative+1 flags0x00
void CrashClientWithGPUHang()FinalNative+1 flags0x00
void CrashClient()FinalNative+1 flags0x00
void Coords(const FString& Coordinates)FinalNative+1 flags0x10
void ContinueGame()FinalNative+1 flags0x00
void CloseDiag()FinalNative+1 flags0x00
void ClearScannedActors()FinalNative+1 flags0x00
void ClearSaves()FinalNative+1 flags0x00
void ClearNotifications()FinalNative+1 flags0x00
void ClearLockedCameraAxis()FinalNative+1 flags0x00
void ClearFreeCamAttachment()FinalNative+1 flags0x00
void ClearDialogue()FinalNative+1 flags0x00
void ClearDebugCommandHistory()FinalNative+1 flags0x00
void ClearBiomods()FinalNative+1 flags0x00
void Clear()FinalNative+1 flags0x00
void CinematicsVolume(float Multiplier)FinalNative+1 flags0x04
void CameraCoords(const FString& Coordinates)FinalNative+1 flags0x10
void BuilderShowPlacementDebug()FinalNative+1 flags0x00
void BuildAllForPSO()FinalNative+1 flags0x00
void Blind()FinalNative+1 flags0x00
void BioBedUnassign()FinalNative+1 flags0x00
void BioBedSpawn(int32 BedNumber)FinalNative+1 flags0x04
void BioBedAssign(int32 BedNumber)FinalNative+1 flags0x04
void BaseToggleSupportCheck()FinalNative+1 flags0x00
void BaseToggleSelectionHighlight()FinalNative+1 flags0x00
void BaseToggleSelectionDebug()FinalNative+1 flags0x00
void BaseToggleFreePlacement()FinalNative+1 flags0x00
void BaseToggleCellDebug()FinalNative+1 flags0x00
void BaseToggleBuilderTraceDebug()FinalNative+1 flags0x00
void BaseShowOverlapVolumes()FinalNative+1 flags0x00
void BaseShowLattice()FinalNative+1 flags0x00
void BaseShowInvalidMatches()FinalNative+1 flags0x00
void BaseShowDeconstructGroups()FinalNative+1 flags0x00
void BaseShowDeconstructCellSelection()FinalNative+1 flags0x00
void BaseShowCellRotations(const FString& Mode)FinalNative+1 flags0x10
void BaseShowCellBorders(const FString& Mode)FinalNative+1 flags0x10
void BaseRegenerateMeshes()FinalNative+1 flags0x00
void BaseRefundStructure(int32 BaseIndex, int32 StructureId)FinalNative+1 flags0x08
void BasePrintAllStructures()FinalNative+1 flags0x00
void BaseLogPlacementOverlaps()FinalNative+1 flags0x00
void BaseLogNoWFCMatches()FinalNative+1 flags0x00
void BaseForceRecomputeSelection()FinalNative+1 flags0x00
void BaseForceRecomputeLegality()FinalNative+1 flags0x00
void BaseEnablePieceDebugMesh()FinalNative+1 flags0x00
void BaseAllowIllegalBuilds()FinalNative+1 flags0x00
void AutoSaveGame()FinalNative+1 flags0x00
void Attr(const FString& AttributeName, float AttributeValue)FinalNative+1 flags0x14
void AttachFreeCam()FinalNative+1 flags0x00
void AttachCamera()FinalNative+1 flags0x00
void AIDirectorDebugger(const FString& TagName)FinalNative+1 flags0x10
void AddVerticalForce(float Force)NativePublic0x04
void AddToDebugCommandHistory(const FString& ExecutedCommand)FinalNative+1 flags0x10
void AddTagInternal(FGameplayTag& Tag, const FGameplayTagTarget& TargetToAddTo)FinalNative+1 flags0x09
void AddTag(const FString& TagName)FinalNative+1 flags0x10
void AddGlobalTagInternal(FGameplayTag& Tag)FinalNative+1 flags0x08
void AddGlobalTag(const FString& TagName)FinalNative+1 flags0x10
void AddCurrency(const FString& Currency, int32 Amount)FinalNative+1 flags0x14
void AddCueTarget(const FString& TagName)FinalNative+1 flags0x10
void AddCue(const FString& TagName)FinalNative+1 flags0x10
void AddBiomod(const FString& BiomodName)FinalNative+1 flags0x10

Subclasses 1

Used by 1

types with a member, parameter or interface of this type