0x00x03C8
Members 25
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x02C0 | 0x10 | padding / unreflected | |||
| 0x10 | OnUnequippedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnEquippedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnDroppedDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnHolsteredDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnHolsteringDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnSetLifeSpanDelegate | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x08 | PhysicsController | UUWEChaosPhysicsController* | 12 flags | /Script/UWEInventory.Default__UWEBaseItem.PhysicsController | |
| 0x08 | VolumeTrackerComponent | UVolumeTrackerComponent* | 12 flags | /Script/UWEInventory.Default__UWEBaseItem.VolumeTrackerComp… | |
| 0x10 | OnPostPickupItem | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x04 | UWEItemMaxAutoPickupTime | float | 6 flags | 1 | |
| 0x04 | UWEItemMagnetismInterpSpeed | float | 6 flags | 6 | |
| 0x04 | UWEItemMagnetismDistance | float | 6 flags | 50 | |
| 0x04 | MagnetismMinDistance | float | 6 flags | 0 | |
| 0x04 | UWEItemMagnetismRemoteClientDelay | float | 6 flags | 0.3 | |
| 0x01 | PickupDisabled | bool | 6 flags | false | |
| 0x01 | AutoPickupDisabled | bool | 6 flags | false | |
| 0x0366 | 0x02 | padding / unreflected | |||
| 0x08 | ItemType | UUWEItemType* | 8 flags | nullptr | |
| 0x01 | bHasBeenPickedUp : 1bit 0 | bool | 6 flags | false | |
| 0x0371 | 0x03 | padding / unreflected | |||
| 0x08 | EquippedByActor | TWeakObjectPtr<AActor> | 8 flags | nullptr | |
| 0x037C | 0x04 | padding / unreflected | |||
| 0x08 | Mesh | UStaticMeshComponent* | Protected+12 flags | /Script/UWEInventory.Default__UWEBaseItem.Mesh | |
| 0x10 | AbilitySpecHandles | TArray<FGameplayAbilitySpecHandle> | Protected+4 flags | [] | |
| 0x0398 | 0x04 | padding / unreflected | |||
| 0x04 | ItemPickupCooldown | float | Protected+9 flags | 0.5 | |
| 0x01 | bReplicatedSimulatePhysics | bool | NetRepNotify+11 flags | false | |
| 0x01 | bReplicatedCollisionEnabled | bool | NetRepNotify+11 flags | true | |
| 0x03A2 | 0x02 | padding / unreflected | |||
| 0x08 | MagnetActor | TWeakObjectPtr<AActor> | 6 flags | nullptr | |
| 0x03AC | 0x1C | unreflected bytes to end of AUWEBaseItem | |||
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x0064 | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x0066 | 0x01 | padding / unreflected | |||
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 0 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x006B | 0x01 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0178 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x019D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x10 | UWEActorID | FGuid | NetRepNotify+8 flags | {A=0, B=0, C=0, D=0} | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0218 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 36
| Signature | Flags | Native | Params |
|---|---|---|---|
| void ThrowForward(AActor* ThrowingActor, const FVector& Direction, float Magnitude) | FinalNative+1 flags | 0x24 | |
| void StopSimulateMagnetism() | FinalNative+1 flags | 0x00 | |
| void SimulateMagnetism(AActor* ToActor) | FinalNative+1 flags | 0x08 | |
| void SetReplicatedSimulatePhysics(bool bNewSimulatePhysics) | FinalNative+1 flags | 0x01 | |
| void SetReplicatedCollisionEnabled(bool bNewCollisionEnabled) | FinalNative+1 flags | 0x01 | |
| void SetDropped() | FinalNative+1 flags | 0x00 | |
| void OnVolumeTypeChanged(const EVolumeType& VolumeType) | NativeProtected | 0x01 | |
| void OnUnequipped__DelegateSignature() | Public | 0x00 | |
| void OnSetLifeSpan__DelegateSignature() | Public | 0x00 | |
| void OnRep_ReplicatedSimlatePhysics() | NativeProtected | 0x00 | |
| void OnRep_ReplicatedCollisionEnabled() | NativeProtected | 0x00 | |
| void OnPhysicsWake(UPrimitiveComponent* SleepingComponent, const FName& BoneName) | FinalNative+1 flags | 0x10 | |
| void OnPhysicsSleep(UPrimitiveComponent* SleepingComponent, const FName& BoneName) | FinalNative+1 flags | 0x10 | |
| void OnHolstering__DelegateSignature() | Public | 0x00 | |
| void OnHolstered__DelegateSignature() | Public | 0x00 | |
| void OnEquipped__DelegateSignature() | Public | 0x00 | |
| void OnDropped__DelegateSignature() | Public | 0x00 | |
| void NetMulticast_SetPhysicsEnabled(bool Enabled, bool ForceToSleep) | NativeEvent+1 flags | 0x02 | |
| void NetMulticast_SetCollisionResponse(const ECollisionChannel& Channel, const ECollisionResponse& NewResponse) | NativeEvent+1 flags | 0x02 | |
| bool IsOwned() | FinalNative+1 flags | 0x01 | |
| bool IsEquippedByLocalPawn() | FinalNative+1 flags | 0x01 | |
| bool IsEquipped() | FinalNative+1 flags | 0x01 | |
| bool HasMagnet() | FinalNative+1 flags | 0x01 | |
| UMeshComponent* GetEquippedMesh() | NativePublic | 0x08 | |
| FGameplayCueParameters GetDefaultCueParams() | NativePublic | 0xD8 | |
| USkeletalMeshComponent* GetCharacterMesh() | FinalNative+1 flags | 0x08 | |
| USceneComponent* GetAttachTarget(AActor* Actor) | FinalNative+2 flags | 0x10 | |
| void ExecuteItemGameplayCue_NonReplicated(const FGameplayTag& Tag) | FinalNative+1 flags | 0x08 | |
| void BPOnUnequipped(AActor* OldEquippedByActor) | NativeEvent+1 flags | 0x08 | |
| void BPOnHolstered(AActor* OldEquippedByActor) | NativeEvent+1 flags | 0x08 | |
| void BPOnEquipVisibilityChanged(bool bNewVisible) | NativeEvent+1 flags | 0x01 | |
| void BPOnEquipped(bool bFirstEquip) | NativeEvent+1 flags | 0x01 | |
| void AddImpulseAwayRandom(AActor* FromActor, float SpawnImpulse) | FinalNative+1 flags | 0x0C | |
| void AddImpulseAway(AActor* FromActor, float SpawnImpulse) | FinalNative+1 flags | 0x0C | |
| void AddImpulse(const FVector& Impulse, bool Normalized) | FinalNative+1 flags | 0x19 | |
| void AddExternalInfluence(const EUWEMovementComponentInfluenceType& InfluenceType, const FVector& Value) | FinalNative+1 flags | 0x20 |
Subclasses 4
Used by 19
types with a member, parameter or interface of this typeABP_SN2PlayerCharacter_CABP_SupplyCrate_CUBPC_CharacterAnimationComponent_CUBPC_PlayerEquipmentVisuals_CUGA_AttachToHardPoint_CUGA_DropHeldItem_CUSN2AbilitySystemStaticsUSN2AbilityTask_WaitHeldItemChangedUSN2CharacterSlotItemViewModelUSN2EnergyToolViewModelUSN2HoverTargetViewModelUSN2PlayerAnimationComponentUSN2ScannerTargetViewModelUSN2StaticsUUWEEquipmentComponentFUWEEquippedItemUUWEItemTypeUUWEToolbarComponentIUWEToolInterface