Zdexby TheHolyOneZ
9,486 classes
Class

AGC_ModificationStation_Use_C

: AUWEGameplayCueNotify_Looping : AGameplayCueNotify_Actor : AActor : UObject
/Game/GameplayCueNotifies/ModificationStation/GC_ModificationStation_Use.GC_ModificationStation_Use_C 0x17A0 (6,048 B) align 8 inherited 0x1748 6 scripted vtable /Game/GameplayCueNotifies/ModificationStation/GC_ModificationStation_Use
0x00x17A0

Members 11

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08StaticMeshUStaticMeshComponent*6 flagsnullptr
0x08ModificationStationABP_ModificationStation_C*7 flagsnullptr
0x08FabricationUpdateTimerFTimerHandle5 flags{Handle=0}
0x04CraftDurationfloat7 flags0
0x176C0x04padding / unreflected
0x08CraftStartTimedouble7 flags0
0x08MaterialInstanceUMaterialInstance*6 flagsnullptr
0x08Dynamic MaterialUMaterialInstanceDynamic*6 flagsnullptr
0x08TimerFTimerHandle5 flags{Handle=0}
0x08As UWEItem TypeUUWEItemType*6 flagsnullptr
0x08LaserVisualsUNiagaraComponent*7 flagsnullptr
Inherited from AUWEGameplayCueNotify_Looping 11
OffsetSizeNameTypeFlagsDefault
0x88DefaultSpawnConditionFUWEGameplayCueNotify_SpawnConditionProtected+5 flags{LocallyControlledSource=InstigatorActor, LocallyControlled…
0x40DefaultPlacementInfoFUWEGameplayCueNotify_PlacementInfoProtected+6 flags{SocketName=None, AttachPolicy=AttachToTarget, AttachmentRu…
0x3E8ApplicationEffectsFUWEGameplayCueNotify_BurstEffectsProtected+5 flags{BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM…
0xF0ApplicationSpawnResultsFUWEGameplayCueNotify_SpawnResultProtected+4 flags{FMODAudioComponents=[], CameraShakeComponents=[], ForceFee…
0x2F0LoopingEffectsFUWEGameplayCueNotify_LoopingEffectsProtected+5 flags{LoopingCameraShakeEvents=[], ForceFeedbackEvents=[], Loopi…
0xF0LoopingSpawnResultsFUWEGameplayCueNotify_SpawnResultProtected+4 flags{FMODAudioComponents=[], CameraShakeComponents=[], ForceFee…
0x3E8RecurringEffectsFUWEGameplayCueNotify_BurstEffectsProtected+5 flags{BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM…
0xF0RecurringSpawnResultsFUWEGameplayCueNotify_SpawnResultProtected+4 flags{FMODAudioComponents=[], CameraShakeComponents=[], ForceFee…
0x3E8RemovalEffectsFUWEGameplayCueNotify_BurstEffectsProtected+5 flags{BurstCameraShakeEvents=[], ForceFeedbackEvents=[], BurstFM…
0xF0RemovalSpawnResultsFUWEGameplayCueNotify_SpawnResultProtected+4 flags{FMODAudioComponents=[], CameraShakeComponents=[], ForceFee…
0x16600x04padding / unreflected
0x08CurrentTargetTWeakObjectPtr<AActor>Protected+6 flagsnullptr
Inherited from AGameplayCueNotify_Actor 13
OffsetSizeNameTypeFlagsDefault
0x01bAutoDestroyOnRemovebool7 flagsfalse
0x02C10x03padding / unreflected
0x04AutoDestroyDelayfloat6 flags0
0x01WarnIfTimelineIsStillRunningbool6 flagstrue
0x01WarnIfLatentActionIsStillRunningbool6 flagstrue
0x02CA0x02padding / unreflected
0x08GameplayCueTagFGameplayTag5 flags{TagName=None}
0x08GameplayCueNameFName6 flagsNone
0x01bAutoAttachToOwnerbool7 flagsfalse
0x01IsOverridebool7 flagstrue
0x01bUniqueInstancePerInstigatorbool7 flagsfalse
0x01bUniqueInstancePerSourceObjectbool7 flagsfalse
0x01bAllowMultipleOnActiveEventsbool7 flagstrue
0x01bAllowMultipleWhileActiveEventsbool7 flagstrue
0x02E20x02padding / unreflected
0x04NumPreallocatedInstancesint327 flags0
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x00640x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x00660x01padding / unreflected
0x01bAsyncPhysicsTickEnabled : 1bit 0boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x006B0x01padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01780x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x019D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x10UWEActorIDFGuidNetRepNotify+8 flags{A=0, B=0, C=0, D=0}
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02180x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 6

SignatureFlagsNativeParams
void OnLoaded_71AD6B1548ED8F079CA69E843A43FB02(UObject* Loaded)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Loaded = Loaded;0x0012ExecuteUbergraph_GC_ModificationStation_Use(15);0x0021return;0x0023// end of script
0x08
void OnLoopingStart(AActor* Target, FGameplayCueParameters& Parameters, FUWEGameplayCueNotify_SpawnResult& SpawnResults)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Target_1 = Target;0x0012PersistentFrame.K2Node_Event_Parameters_1 = Parameters;0x0024PersistentFrame.K2Node_Event_SpawnResults_1 = SpawnResults;0x0036ExecuteUbergraph_GC_ModificationStation_Use(2362);0x0045return;0x0047// end of script
EventProtected0x1D0
void OnRemoval(AActor* Target, FGameplayCueParameters& Parameters, FUWEGameplayCueNotify_SpawnResult& SpawnResults)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_Target = Target;0x0012PersistentFrame.K2Node_Event_Parameters = Parameters;0x0024PersistentFrame.K2Node_Event_SpawnResults = SpawnResults;0x0036ExecuteUbergraph_GC_ModificationStation_Use(3420);0x0045return;0x0047// end of script
EventProtected0x1D0
void UpdateMaterialGameplayTime()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_GC_ModificationStation_Use(3632);0x000Freturn;0x0011// end of script
0x00
void SetVisualsVisibility(bool Visible)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Visible = Visible;0x0012ExecuteUbergraph_GC_ModificationStation_Use(4088);0x0021return;0x0023// end of script
0x01
void ExecuteUbergraph_GC_ModificationStation_Use(int32 EntryPoint)
Script127 statements · 4,134 bytes of bytecode
0x0000PushFlow(Label_1023);0x0005goto [EntryPoint];0x000FTemp_object_Variable = K2Node_CustomEvent_Loaded;0x0022K2Node_DynamicCast_AsStatic_Mesh = Cast<StaticMesh>(Temp_object_Variable);0x0046K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsStatic_Mesh);0x0063CallFunc_SetStaticMesh_ReturnValue = StaticMesh.SetStaticMesh(K2Node_DynamicCast_AsStatic_Mesh);0x009ACallFunc_GetPreviewMeshData_ReturnValue = As UWEItem Type.GetPreviewMeshData();0x00CCK2Node_DynamicCast_AsMaterial_Interface = Cast<MaterialInterface>(CallFunc_GetPreviewMeshData_ReturnValue.MaterialInstance);0x00F9K2Node_DynamicCast_bSuccess_3 = Cast<1>(K2Node_DynamicCast_AsMaterial_Interface);0x0116if (!(K2Node_DynamicCast_bSuccess_3)) PopFlow();0x0120CallFunc_CreateDynamicMaterialInstance_ReturnValue = CreateDynamicMaterialInstance(this, K2Node_DynamicCast_AsMaterial_Interface, FName(None), 0);0x014DDynamic Material = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x0160PrintString(this, "overlay created dyn materials", true, true, LinearColor{0f, 0.66f, 1f, 1f}, 2f, FName(None));0x01C0Temp_int_Loop_Counter_Variable = 0;0x01D7Temp_int_Array_Index_Variable = 0;0x01EELabel_01EE:0x01EECallFunc_GetMaterialSlotNames_ReturnValue = StaticMesh.GetMaterialSlotNames();0x0224CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetMaterialSlotNames_ReturnValue);0x025FCallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x0285if (!(CallFunc_Less_IntInt_ReturnValue)) goto Label_02EA;0x0293Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x02AEPushFlow(Label_085A);0x02B3StaticMesh.SetMaterial(Temp_int_Array_Index_Variable, Dynamic Material);0x02E9PopFlow();0x02EALabel_02EA:0x02EAK2Node_MakeStruct_MaterialParameterInfo_1.Name = FName(StartTime);0x0312K2Node_MakeStruct_MaterialParameterInfo_1.Association = 1;0x032FK2Node_MakeStruct_MaterialParameterInfo_1.Index = 0;0x034FCallFunc_SetScalarParameterValueByInfo_Value_ImplicitCast = Cast<3>(CraftStartTime);0x036CDynamic Material.SetScalarParameterValueByInfo(K2Node_MakeStruct_MaterialParameterInfo_1, CallFunc_SetScalarParameterValueByInfo_Value_ImplicitCast);0x039EK2Node_MakeStruct_MaterialParameterInfo_2.Name = FName(Duration);0x03C6K2Node_MakeStruct_MaterialParameterInfo_2.Association = 1;0x03E3K2Node_MakeStruct_MaterialParameterInfo_2.Index = 0;0x0403Dynamic Material.SetScalarParameterValueByInfo(K2Node_MakeStruct_MaterialParameterInfo_2, CraftDuration);0x0435K2Node_MakeStruct_MaterialParameterInfo_3.Name = FName(StartTime);0x045DK2Node_MakeStruct_MaterialParameterInfo_3.Association = 0;0x047AK2Node_MakeStruct_MaterialParameterInfo_3.Index = 1;0x049ACallFunc_SetScalarParameterValueByInfo_Value_ImplicitCast_1 = Cast<3>(CraftStartTime);0x04B7Dynamic Material.SetScalarParameterValueByInfo(K2Node_MakeStruct_MaterialParameterInfo_3, CallFunc_SetScalarParameterValueByInfo_Value_ImplicitCast_1);0x04E9K2Node_MakeStruct_MaterialParameterInfo_4.Name = FName(Duration);0x0511K2Node_MakeStruct_MaterialParameterInfo_4.Association = 0;0x052EK2Node_MakeStruct_MaterialParameterInfo_4.Index = 1;0x054EDynamic Material.SetScalarParameterValueByInfo(K2Node_MakeStruct_MaterialParameterInfo_4, CraftDuration);0x0580StaticMesh.bDisallowNanite = true;0x05A1StaticMesh.SetForcedLodModel(0);0x05C6StaticMesh.SetOverlayMaterial(/Game/Materials/VFX/Equipment/M_FabricatorOverlay.M_FabricatorOverlay);0x05EFCallFunc_SpawnSystemAttached_ReturnValue = SpawnSystemAttached(/Game/VFX/Equipment/NS_Modification_Use.NS_Modification_Use, ModificationStation.SkeletalMesh, FName(None), FVector(0, 0, 0), FRotator(0, 0, 0), 0, false, false, 0, true);0x0671LaserVisuals = CallFunc_SpawnSystemAttached_ReturnValue;0x0684OverrideSystemUserVariableStaticMeshComponent(LaserVisuals, "SpawnSM", StaticMesh);0x06A9LaserVisuals.SetVariableFloat(FName(LoopDuration), CraftDuration);0x06DFStaticMesh.GetLocalBounds(CallFunc_GetLocalBounds_Min, CallFunc_GetLocalBounds_Max);0x0711CallFunc_VSize_ReturnValue = VSize(CallFunc_GetLocalBounds_Max);0x0736CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_VSize_ReturnValue, 2);0x0764CallFunc_SetVariableFloat_InValue_ImplicitCast = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue);0x0781LaserVisuals.SetVariableFloat(FName(TargetMeshSize), CallFunc_SetVariableFloat_InValue_ImplicitCast);0x07B7LaserVisuals.Activate(false);0x07DCPushFlow(Label_084A);0x07E1K2Node_CreateDelegate_OutputDelegate.Bind(this, UpdateMaterialGameplayTime);0x07F8CallFunc_K2_SetTimerDelegate_ReturnValue = K2_SetTimerDelegate(K2Node_CreateDelegate_OutputDelegate, 0.05f, true, false, -0.05f, 0f);0x082ETimer = CallFunc_K2_SetTimerDelegate_ReturnValue;0x0849PopFlow();0x084ALabel_084A:0x084ASetVisualsVisibility(true);0x0859PopFlow();0x085ALabel_085A:0x085ACallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0884Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x089Fgoto Label_01EE;0x08A4Label_08A4:0x08A4CallFunc_GetPreviewMeshData_ReturnValue = As UWEItem Type.GetPreviewMeshData();0x08D6K2Node_CreateDelegate_OutputDelegate_1.Bind(this, OnLoaded_71AD6B1548ED8F079CA69E843A43FB02);0x08EDLoadAsset(this, CallFunc_GetPreviewMeshData_ReturnValue.Mesh, K2Node_CreateDelegate_OutputDelegate_1, LatentActionInfo{-1, 1536606739, FName(ExecuteUbergraph_GC_ModificationStation_Use), this});0x0939PopFlow();0x093ABreakGameplayCueParameters(K2Node_Event_Parameters_1, CallFunc_BreakGameplayCueParameters_NormalizedMagnitude, CallFunc_BreakGameplayCueParameters_RawMagnitude, CallFunc_BreakGameplayCueParameters_EffectContext, CallFunc_BreakGameplayCueParameters_MatchedTagName, CallFunc_BreakGameplayCueParameters_OriginalTag, CallFunc_BreakGameplayCueParameters_AggregatedSourceTags, CallFunc_BreakGameplayCueParameters_AggregatedTargetTags, CallFunc_BreakGameplayCueParameters_Location, CallFunc_BreakGameplayCueParameters_Normal, CallFunc_BreakGameplayCueParameters_Instigator, CallFunc_BreakGameplayCueParameters_EffectCauser, CallFunc_BreakGameplayCueParameters_SourceObject, CallFunc_BreakGameplayCueParameters_PhysicalMaterial, CallFunc_BreakGameplayCueParameters_GameplayEffectLevel, CallFunc_BreakGameplayCueParameters_AbilityLevel, CallFunc_BreakGameplayCueParameters_TargetAttachComponent, CallFunc_BreakGameplayCueParameters_bReplicateLocationWhenUsingMinimalRepProxy);0x09E6CraftDuration = CallFunc_BreakGameplayCueParameters_RawMagnitude;0x0A01CallFunc_GetUWEElapsedGameplayTime_ReturnValue = GetUWEElapsedGameplayTime();0x0A1DCraftStartTime = CallFunc_GetUWEElapsedGameplayTime_ReturnValue;0x0A38BreakGameplayCueParameters(K2Node_Event_Parameters_1, CallFunc_BreakGameplayCueParameters_NormalizedMagnitude, CallFunc_BreakGameplayCueParameters_RawMagnitude, CallFunc_BreakGameplayCueParameters_EffectContext, CallFunc_BreakGameplayCueParameters_MatchedTagName, CallFunc_BreakGameplayCueParameters_OriginalTag, CallFunc_BreakGameplayCueParameters_AggregatedSourceTags, CallFunc_BreakGameplayCueParameters_AggregatedTargetTags, CallFunc_BreakGameplayCueParameters_Location, CallFunc_BreakGameplayCueParameters_Normal, CallFunc_BreakGameplayCueParameters_Instigator, CallFunc_BreakGameplayCueParameters_EffectCauser, CallFunc_BreakGameplayCueParameters_SourceObject, CallFunc_BreakGameplayCueParameters_PhysicalMaterial, CallFunc_BreakGameplayCueParameters_GameplayEffectLevel, CallFunc_BreakGameplayCueParameters_AbilityLevel, CallFunc_BreakGameplayCueParameters_TargetAttachComponent, CallFunc_BreakGameplayCueParameters_bReplicateLocationWhenUsingMinimalRepProxy);0x0AE4K2Node_DynamicCast_AsUWEItem_Type = Cast<UWEItemType>(CallFunc_BreakGameplayCueParameters_SourceObject);0x0B08K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsUWEItem_Type);0x0B25if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0B2FAs UWEItem Type = K2Node_DynamicCast_AsUWEItem_Type;0x0B42StaticMesh.SetHiddenInGame(false, false);0x0B64BreakGameplayCueParameters(K2Node_Event_Parameters_1, CallFunc_BreakGameplayCueParameters_NormalizedMagnitude, CallFunc_BreakGameplayCueParameters_RawMagnitude, CallFunc_BreakGameplayCueParameters_EffectContext, CallFunc_BreakGameplayCueParameters_MatchedTagName, CallFunc_BreakGameplayCueParameters_OriginalTag, CallFunc_BreakGameplayCueParameters_AggregatedSourceTags, CallFunc_BreakGameplayCueParameters_AggregatedTargetTags, CallFunc_BreakGameplayCueParameters_Location, CallFunc_BreakGameplayCueParameters_Normal, CallFunc_BreakGameplayCueParameters_Instigator, CallFunc_BreakGameplayCueParameters_EffectCauser, CallFunc_BreakGameplayCueParameters_SourceObject, CallFunc_BreakGameplayCueParameters_PhysicalMaterial, CallFunc_BreakGameplayCueParameters_GameplayEffectLevel, CallFunc_BreakGameplayCueParameters_AbilityLevel, CallFunc_BreakGameplayCueParameters_TargetAttachComponent, CallFunc_BreakGameplayCueParameters_bReplicateLocationWhenUsingMinimalRepProxy);0x0C10K2Node_DynamicCast_AsBP_Modification_Station = Cast<BP_ModificationStation_C>(CallFunc_BreakGameplayCueParameters_EffectCauser);0x0C34K2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsBP_Modification_Station);0x0C51if (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x0C5BModificationStation = K2Node_DynamicCast_AsBP_Modification_Station;0x0C6ECallFunc_GetComponentByClass_ReturnValue = K2Node_Event_Target_1.GetComponentByClass(/Script/Engine.SkeletalMeshComponent);0x0CA1CallFunc_K2_AttachToComponent_ReturnValue = StaticMesh.K2_AttachToComponent(CallFunc_GetComponentByClass_ReturnValue, FName(itemAttachSocket), 2, 2, 0, false);0x0CE8CallFunc_GetPreviewMeshData_ReturnValue = As UWEItem Type.GetPreviewMeshData();0x0D1AStaticMesh.K2_SetRelativeTransform(CallFunc_GetPreviewMeshData_ReturnValue.RelativeTransform, false, CallFunc_K2_SetRelativeTransform_SweepHitResult, true);0x0D57goto Label_08A4;0x0D5CPushFlow(Label_0DA2);0x0D61PushFlow(Label_0DB2);0x0D66CallFunc_K2_IsValidTimerHandle_ReturnValue = K2_IsValidTimerHandle(Timer);0x0D83if (!(CallFunc_K2_IsValidTimerHandle_ReturnValue)) PopFlow();0x0D8DK2_ClearAndInvalidateTimerHandle(this, Timer);0x0DA1PopFlow();0x0DA2Label_0DA2:0x0DA2SetVisualsVisibility(false);0x0DB1PopFlow();0x0DB2Label_0DB2:0x0DB2StaticMesh.SetHiddenInGame(true, false);0x0DD4CallFunc_K2_GetRootComponent_ReturnValue = K2_GetRootComponent();0x0DE8CallFunc_K2_AttachToComponent_ReturnValue_1 = StaticMesh.K2_AttachToComponent(CallFunc_K2_GetRootComponent_ReturnValue, FName(None), 0, 0, 0, true);0x0E2FPopFlow();0x0E30CallFunc_IsValid_ReturnValue = IsValid(Dynamic Material);0x0E4Dif (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x0E57CallFunc_GetUWEElapsedGameplayTime_ReturnValue_1 = GetUWEElapsedGameplayTime();0x0E73K2Node_MakeStruct_MaterialParameterInfo_5.Name = FName(GameplayTime);0x0E9BK2Node_MakeStruct_MaterialParameterInfo_5.Association = 1;0x0EB8K2Node_MakeStruct_MaterialParameterInfo_5.Index = 0;0x0ED8CallFunc_SetScalarParameterValueByInfo_Value_ImplicitCast_2 = Cast<3>(CallFunc_GetUWEElapsedGameplayTime_ReturnValue_1);0x0EF5Dynamic Material.SetScalarParameterValueByInfo(K2Node_MakeStruct_MaterialParameterInfo_5, CallFunc_SetScalarParameterValueByInfo_Value_ImplicitCast_2);0x0F27K2Node_MakeStruct_MaterialParameterInfo.Name = FName(GameplayTime);0x0F4FK2Node_MakeStruct_MaterialParameterInfo.Association = 0;0x0F6CK2Node_MakeStruct_MaterialParameterInfo.Index = 1;0x0F8CCallFunc_GetUWEElapsedGameplayTime_ReturnValue_1 = GetUWEElapsedGameplayTime();0x0FA8CallFunc_SetScalarParameterValueByInfo_Value_ImplicitCast_3 = Cast<3>(CallFunc_GetUWEElapsedGameplayTime_ReturnValue_1);0x0FC5Dynamic Material.SetScalarParameterValueByInfo(K2Node_MakeStruct_MaterialParameterInfo, CallFunc_SetScalarParameterValueByInfo_Value_ImplicitCast_3);0x0FF7PopFlow();0x0FF8StaticMesh.SetVisibility(K2Node_CustomEvent_Visible, false);0x1022PopFlow();0x1023Label_1023:0x1023return;0x1025// end of script
Final0x04