| bool TargetSatisfiesRequirements(UUWEPrimaryDataAssetBase* Recipe, const TArray<FUWERecipeUnlockRules>& UpdatedUnlockingRequirements, APlayerState* PlayerState) | FinalNative+2 flags | | 0x21 |
| bool ShouldIgnoreUnlockRequirements(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |
| bool ItemRecipeIsUnlocked(UUWEItemType* ItemType, APlayerState* PlayerState) | FinalNative+2 flags | | 0x11 |
| bool IsRecipeUnlockedForPlayer(UUWECraftingRecipe* Recipe, APlayerState* PlayerState) | FinalNative+2 flags | | 0x11 |
| FGameplayTag GetTagAtDepth(FGameplayTag& Tag, int32 Depth) | FinalNative+2 flags | | 0x14 |