| 0x08 | TypeTag | FGameplayTag | 7 flags | {TagName=None} |
| 0x28 | ActorClass | TSoftClassPtr<AActor> | 8 flags | <SoftClassProperty> |
| 0x28 | HeldActorClass | TSoftClassPtr<AUWEBaseItem> | 8 flags | <SoftClassProperty> |
| 0x08 | DefaultAttachment | UUWEItemType* | 11 flags | nullptr |
| 0x10 | Name | FText | 6 flags | <FText> |
| 0x28 | Thumbnail | TSoftObjectPtr<UTexture2D> | 7 flags | <SoftObjectProperty> |
| 0x10 | ItemDescription | FText | 6 flags | <FText> |
| 0x28 | FabricationPreviewMaterialInstance | TSoftObjectPtr<UMaterialInstance> | 8 flags | <SoftObjectProperty> |
| 0x01 | PickupDestination | EPickupDestination | 10 flags | Inventory |
| 0x01 | bReequipSameTypeOnRemove | bool | 9 flags | true |
| 0x01 | bUnique | bool | 9 flags | false |
| 0x01 | bUniquePerCategory | bool | 9 flags | false |
| 0x08 | Category | FGameplayTag | 8 flags | {TagName=None} |
| 0x08 | EquipmentSlot | FGameplayTag | 8 flags | {TagName=None} |
| 0x0C | AttachmentRules | FUWEEquipmentAttachmentRules | 6 flags | {bSetParentAsLeaderPose=false, bUseExplicitAttachmentSocket… |
| 0x10 | Abilities | TArray<TSoftClassPtr<UGameplayAbility>> | 7 flags | [] |
| 0x20 | RequiredTagsToDrop | FGameplayTagContainer | 6 flags | {GameplayTags=[], ParentTags=[]} |
| 0x20 | BlockingTagsToDrop | FGameplayTagContainer | 6 flags | {GameplayTags=[], ParentTags=[]} |
| 0x20 | RequiredTagsToUse | FGameplayTagContainer | 6 flags | {GameplayTags=[], ParentTags=[]} |
| 0x50 | PlayerMissingTagWarnings | TMap<FGameplayTag, FText> | 6 flags | <TMap> |
| 0x10 | RequiredUseTagsNotMetErrorText | FText | 6 flags | <FText> |
| 0x20 | CapturedAttributes | FGameplayTagContainer | 6 flags | {GameplayTags=[], ParentTags=[]} |
| 0x10 | ConsumeEffects | TArray<TSoftClassPtr<UGameplayEffect>> | 8 flags | [] |
| 0x20 | GameplayTags | FGameplayTagContainer | 6 flags | {GameplayTags=[], ParentTags=[]} |
| 0x50 | TunableData | TMap<FGameplayTag, float> | 6 flags | <TMap> |
| 0x08 | PickupCueTag | FGameplayTag | 8 flags | {TagName=GameplayCue.Pickup.Generic} |
| 0x08 | DropCueTag | FGameplayTag | 8 flags | {TagName=GameplayCue.Drop.Generic} |
| 0x08 | EquipCue | FGameplayTag | 5 flags | {TagName=GameplayCue.Equip.Generic} |
| 0x08 | FirstEquipCue | FGameplayTag | 5 flags | {TagName=GameplayCue.FirstEquip.Generic} |
| 0x08 | UnequipCue | FGameplayTag | 5 flags | {TagName=GameplayCue.Unequip.Generic} |
| 0x08 | HolsterCue | FGameplayTag | 5 flags | {TagName=GameplayCue.Holster.Generic} |
| 0x08 | FailedActivationCue | FGameplayTag | 5 flags | {TagName=GameplayCue.FailedActivation} |
| 0x10 | ItemAcquisitionStoryGoalsRef | TArray<UUWEStoryGoal*> | 7 flags | [] |
| 0x10 | EquippedStoryGoals | TArray<UUWEStoryGoal*> | 7 flags | [] |
| 0x100 | ItemAnimation | FUWEItemAnimation | 6 flags | {EquippedTranslationOffset={X=0, Y=0, Z=0}, EquippedRotatio… |
| 0xC0 | FabricationPreviewMeshData | FUWEFabricationPreviewMeshData | 6 flags | {RelativeTransform={Rotation={X=0, Y=0, Z=0, W=1}, Translat… |
| 0x01 | bEnergyTool | bool | 10 flags | false |
| 0x01 | bShowNameWhenHovered | bool | 10 flags | true |
| 0x01 | bUseFromInventory | bool | 10 flags | false |
| 0x01 | bInvisibleInFirstPerson | bool | 10 flags | false |
| 0x01 | bTool | bool | 10 flags | false |
| 0x01 | bIsTwoHanded | bool | 10 flags | false |
| 0x01 | bHideTunableDataInConsumableInfo | bool | 10 flags | false |
| 0x01 | bNonSingleton | bool | 10 flags | false |
| 0x04D8 | 0x08 | padding / unreflected |
| 0x60 | CarryableAttachmentTransform | FTransform | 8 flags | {Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}… |