Zdexby TheHolyOneZ
9,486 classes
/Script/Subnautica2.SN2BioreactorSimulation 0x0200 (512 B) align 8 inherited 0x0148 vtable /Script/Subnautica2
0x00x0200

Members 10

OffsetSizeNameTypeFlagsDefault
0x04InventoryIdint326 flags0
0x014C0x04padding / unreflected
0x08CurrentItemTypeUUWEItemType*7 flagsnullptr
0x20AllowedItemTagsFGameplayTagContainer2 flags{GameplayTags=[], ParentTags=[]}
0x04PreConsumedPercentagefloat6 flags0
0x04CurrentDepletionStartGameplayTimefloat6 flags0
0x04CurrentDepletionEndGameplayTimefloat6 flags0
0x01CurrentStateESN2BioreactorPowerConsumptionState6 flagsNormal
0x01850x03padding / unreflected
0x50PowerConfigTMap<ESN2BioreactorPowerConsumptionState, FSN2BioreactorPowerConsumptionConfig>2 flags<TMap>
0x10OnItemChangedFMulticastScriptDelegate3 flags<delegate>
0x10OnPowerOutputChangedFMulticastScriptDelegate3 flags<delegate>
0x01F80x08unreflected bytes to end of USN2BioreactorSimulation
Inherited from UUWEPowerGeneratorSimulation 2
OffsetSizeNameTypeFlagsDefault
0x04BasePowerGenerationfloat6 flags0
0x04PowerGenerationScalefloat6 flags1
Inherited from UUWEPowerNodeSimulation 14
OffsetSizeNameTypeFlagsDefault
0x10DebugOwnerActorNameFStringTransient+3 flags""
0x18ActorLocationFVector6 flags{X=0, Y=0, Z=0}
0x18TransmissionLocationFVector6 flags{X=0, Y=0, Z=0}
0x04TransmissionRadiusfloat6 flags0
0x04Efficiencyfloat6 flags1
0x01bProximityTransmissionEnabledbool6 flagstrue
0x00810x03padding / unreflected
0x10PowerSystemIdFGuid6 flags{A=0, B=0, C=0, D=0}
0x00940x04padding / unreflected
0x50LinkIdsTSet<FGuid>2 flags<TSet>
0x10OnTickSimulationFMulticastScriptDelegate3 flags<delegate>
0x10OnLinkRemovedFMulticastScriptDelegate3 flags<delegate>
0x10OnLinkAddedFMulticastScriptDelegate3 flags<delegate>
0x10OnNewPowerSystemFMulticastScriptDelegate3 flags<delegate>
0x10OnComponentInstanceAssignedFMulticastScriptDelegate3 flags<delegate>
0x08ComponentInstanceTWeakObjectPtr<UUWEPowerNodeComponent>Transient+8 flagsnullptr
Inherited from UUWESimulationObject 1
OffsetSizeNameTypeFlagsDefault
0x10SimulationIdFGuid6 flags{A=0, B=0, C=0, D=0}

Functions 3

SignatureFlagsNativeParams
void OnPowerOutputChanged__DelegateSignature(float Power)Public0x04
void OnItemChanged__DelegateSignature(UUWEItemType* ItemType)Public0x08
void OnBioreactorInventoryItemAdded(const int32& SourceInventoryId, FUWEInventoryItem& InventoryItem)FinalNative+1 flags0x48