Zdexby TheHolyOneZ
5,360 classes
Class

AMinorTornado

: ATornado : AActor : UObject
/Script/StormEscape.MinorTornado 0x04B0 (1,200 B) align 8 inherited 0x0410 vtable /Script/StormEscape
0x00x04B0

Members 11

OffsetSizeNameTypeFlagsDefault
0x04MaxTravelSpeedfloatNet+5 flags0
0x04PostInitialSpeedfloatNet+5 flags0
0x04PostInitialAccelerationfloatNet+5 flags0
0x041C0x54padding / unreflected
0x08MinorTornadoAudioComponentUMinorTornadoAudioComponent*Protected+12 flags/Script/StormEscape.Default__MinorTornado.MinorTornadoAudio…
0x01StateEMinorTornadoStateNetProtected+5 flagsFormation
0x04790x03padding / unreflected
0x04LifetimefloatNetProtected+5 flags0
0x04800x04padding / unreflected
0x04FormationTimefloatNet+5 flags0
0x04PeakDelayfloatNet+5 flags0
0x04DecayTimefloatNet+5 flags0
0x10DeviationMarksTArray<FVector2D>NetProtected+2 flags[]
0x04DeviationThresholdfloatProtected+7 flags10
0x04A40x0Cunreflected bytes to end of AMinorTornado
Inherited from ATornado 14
OffsetSizeNameTypeFlagsDefault
0x08BodyVFXUNiagaraComponent*Protected+11 flags/Script/StormEscape.Default__Tornado.BodyVFX
0x08DetectionCapsuleUCapsuleComponent*Protected+12 flags/Script/StormEscape.Default__Tornado.DetectionCapsule
0x08MovementComponentUTornadoMovementComponent*Protected+12 flags/Script/StormEscape.Default__Tornado.MovementComponent
0x08SuctionComponentUTornadoSuctionComponent*Protected+12 flags/Script/StormEscape.Default__Tornado.SuctionComponent
0x08OrbitComponentUTornadoOrbitComponent*Protected+12 flags/Script/StormEscape.Default__Tornado.OrbitComponent
0x08EnvironmentEffectorUEnvironmentEffectorComponent*Protected+12 flags/Script/StormEscape.Default__Tornado.EnvironmentEffector
0x08HouseDamageComponentUTornadoHouseDamageComponent*Protected+12 flags/Script/StormEscape.Default__Tornado.HouseDamage
0x02E80x18padding / unreflected
0x60TornadoParametersFTornadoReplicatedParametersNetRepNotify+2 flags{TornadoId=4294967295, Settings=nullptr, Category=None, Sta…
0x08TornadoSettingsOverrideUTornadoSettings*7 flagsnullptr
0x03680x28padding / unreflected
0x10ReplicatedPlayerTargetsTArray<FReplicatedTornadoTargetData>NetRepNotify+3 flags[]
0x50LocalPlayerCaptureMapTMap<UWeatherComponent*, ETornadoCaptureStage>2 flags<TMap>
0x04TornadoTargetIdTrackerint325 flags0
0x03F40x04padding / unreflected
0x08SuctionSettingsUTornadoSuctionSettings*Protected+5 flagsnullptr
0x04CaptureTolerancefloatProtected+8 flags0
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 18

SignatureFlagsNativeParams
void OnTornadoStateChanged__DelegateSignature(AMinorTornado* Tornado, const EMinorTornadoState& PreviousTornadoState, const EMinorTornadoState& NewTornadoState)Public0x0A
void OnTornadoFormationCompleteSignature__DelegateSignature(AMinorTornado* Tornado)Public0x08
void OnTornadoEndedSignature__DelegateSignature(AMinorTornado* Tornado)Public0x08
void OnTornadoDeviationStartedSignature__DelegateSignature(AMinorTornado* Tornado, const FVector& StartDirection, const FVector& EndDirection)Public0x38
void OnTornadoDecayStartedSignature__DelegateSignature(AMinorTornado* Tornado, float Duration)Public0x0C
void Multicast_PerformRemoval(float Duration)NativeEvent+1 flags0x04
void Multicast_PerformFormation(float DesiredSpeed, const FVector& DesiredDirection, float Duration)FinalNative+2 flags0x24
void Multicast_PerformFlush(float Duration)FinalNative+2 flags0x04
void Multicast_PerformDespawn()FinalNative+2 flags0x00
void Multicast_PerformDecay(float Duration)FinalNative+2 flags0x04
void Multicast_FinishFormation()FinalNative+2 flags0x00
void Multicast_ApplyDeviation(float TurnAngle)FinalNative+2 flags0x04
void K2_OnTornadoUpdated(float DeltaTime)EventProtected0x04
void K2_OnRemovalStarted(float Duration)EventProtected0x04
void K2_OnFormationStarted(float Duration)EventProtected0x04
void K2_OnFlushStarted(float ExpectedDuration)EventProtected0x04
void K2_OnDespawned()EventProtected0x00
void K2_OnDecayStarted(float Duration)EventProtected0x04

Subclasses 1

Used by 7

types with a member, parameter or interface of this type