Zdexby TheHolyOneZ
5,360 classes
Class

ATornadoManager

: AActor : UObject
/Script/StormEscape.TornadoManager 0x0540 (1,344 B) align 8 inherited 0x02A8 vtable /Script/StormEscape
0x00x0540

Members 35

OffsetSizeNameTypeFlagsDefault
0x01bAutoStartGenerationbool6 flagsfalse
0x02A90x07padding / unreflected
0x08GenerationSettingsUTornadoGenerationSettings*Protected+8 flagsnullptr
0x01bOverride_TornadoHeightboolProtected+6 flagsfalse
0x02B90x03padding / unreflected
0x04TornadoHeightfloatProtected+8 flags100
0x02C00x08padding / unreflected
0x01bIsDestructionEnabledboolNetRepNotify+5 flagstrue
0x01bIsFinalTornadoHouseDamageEnabledboolNetRepNotify+5 flagsfalse
0x02CA0x36padding / unreflected
0x08FinalTornadoAFinalTornado*NetRepNotify+7 flagsnullptr
0x03080x71padding / unreflected
0x01bOverride_ArrivalLengthboolProtected+6 flagsfalse
0x037A0x02padding / unreflected
0x04ArrivalLengthfloatProtected+6 flags30
0x01bOverride_SweepLengthboolProtected+6 flagsfalse
0x03810x03padding / unreflected
0x04SweepLengthfloatProtected+6 flags10
0x03880x38padding / unreflected
0x04SpawnAreafloatProtected+6 flags50
0x01bOverride_MaxSpawnCountboolProtected+6 flagsfalse
0x03C50x03padding / unreflected
0x04MaxSpawnCountint32Protected+6 flags0
0x01bOverride_SpawnCategoryboolProtected+6 flagsfalse
0x01SpawnCategoryETornadoCategoryProtected+6 flagsEF2
0x01bOverride_GracePeriodboolProtected+6 flagsfalse
0x03CF0x01padding / unreflected
0x04GracePeriodfloatProtected+6 flags5
0x01bOverride_SpawnRateboolProtected+6 flagsfalse
0x03D50x03padding / unreflected
0x04SpawnRatefloatProtected+6 flags10
0x01bOverride_SpawnChanceboolProtected+6 flagsfalse
0x03DD0x03padding / unreflected
0x04FirstSpawnChancefloatProtected+8 flags70
0x04LastSpawnChancefloatProtected+8 flags30
0x01bOverride_ForecastTimeboolProtected+6 flagsfalse
0x03E90x03padding / unreflected
0x04ForecastTimefloatProtected+6 flags10
0x01bOverride_TravelSpeedboolProtected+6 flagsfalse
0x03F10x03padding / unreflected
0x04TornadoTravelSpeedfloatProtected+6 flags1
0x01bOverride_NumDeviationsboolProtected+6 flagsfalse
0x03F90x03padding / unreflected
0x04NumDeviationsint32Protected+6 flags0
0x10TornadoesTArray<AMinorTornado*>Protected+4 flags[]
0x04100xFCpadding / unreflected
0x04SpawnJamMarginfloatProtected+6 flags5
0x10LandingZoneListTArray<ASafeLandingZone*>2 flags[]
0x10SpawnJammerListTArray<AActor*>2 flags[]
0x08PresenceComponentUTornadoPresenceComponent*Protected+12 flags/Script/StormEscape.Default__TornadoManager.PresenceCompone…
0x04Cheat_DespawnTimefloatProtected+6 flags2
0x053C0x04unreflected bytes to end of ATornadoManager
Inherited from AActor 79
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 6boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02000x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 21

SignatureFlagsNativeParams
void QueueTornado()FinalNative+1 flags0x00
void OnRep_FinalTornadoUpdate()FinalNative+1 flags0x00
void OnRep_FinalTornadoHouseDamageEnabledUpdate()FinalNative+1 flags0x00
void OnRep_DestructionEnabledUpdate()FinalNative+1 flags0x00
void OnMinorTornadoEnded(AMinorTornado* Tornado)FinalNative+1 flags0x08
void OnManagerTornadoTimeIsUpSignature__DelegateSignature()Public0x00
void OnManagerTornadoSpawnedSignature__DelegateSignature(AMinorTornado* Tornado, FTornadoSpawnData_Minor& SpawnData)Public0x70
void OnManagerTornadoQueuedSignature__DelegateSignature(FTornadoReportData& Report)Public0x58
void OnManagerTornadoDespawnedSignature__DelegateSignature(AMinorTornado* Tornado)Public0x08
void OnManagerFinalTornadoSpawnedSignature__DelegateSignature(AFinalTornado* FinalTornado)Public0x08
void OnManagerFinalTornadoArrivedSignature__DelegateSignature(AFinalTornado* FinalTornado)Public0x08
void OnFinalTornadoProgressComplete()FinalNative+1 flags0x00
void OnFinalTornadoProgressChanged(const EFinalTornadoState& TornadoState, float ElapsedTime, float Goal, float DeltaTime)FinalNative+1 flags0x10
void OnFinalTornadoArrived(float OverTime)FinalNative+1 flags0x04
void Multicast_OnMinorTornadoSpawned(AMinorTornado* Tornado, const FTornadoSpawnData_Minor& SpawnData)FinalNative+2 flags0x70
void Multicast_OnMinorTornadoQueued(const FTornadoReportData& Report)FinalNative+2 flags0x58
void Multicast_OnMinorTornadoDespawned(AMinorTornado* Tornado)FinalNative+2 flags0x08
void K2_OnTornadoSpawnedWithCheat(AMinorTornado* Tornado)EventProtected0x08
void K2_OnTornadoGenStarted()EventProtected0x00
void K2_OnProgressChanged(const EFinalTornadoState& FinalTornadoState, float ElapsedTime, float Goal)EventProtected0x0C
void DequeueTornado()FinalNative+1 flags0x00

Subclasses 1

Used by 2

types with a member, parameter or interface of this type