| void OnPlayerDeath(bool bIsGameOver, ACharacter* Character) | FinalNative+1 flags | | 0x10 |
| void HandleTornadoSpawned(ATornado* Tornado) | FinalNative+1 flags | | 0x08 |
| void HandleTornadoIncoming(FTornadoReportData& Report) | FinalNative+1 flags | | 0x58 |
| void HandleTornadoFading(AMinorTornado* Tornado, float Duration) | FinalNative+1 flags | | 0x0C |
| void HandleTornadoDeviating(AMinorTornado* Tornado, const FVector& StartDirection, const FVector& EndDirection) | FinalNative+1 flags | | 0x38 |
| void HandleTornadoDespawned(ATornado* Tornado) | FinalNative+1 flags | | 0x08 |
| void HandleStormTransitionStart(FStormId& StartWeatherId, FStormId& EndWeatherId, float TransitionLength, float ServerTimeSeconds) | FinalNative+1 flags | | 0x10 |
| void HandleStormIncoming(FStormReportData& Report) | FinalNative+1 flags | | 0x10 |
| void HandleStormGenStarted(FStormId& StartingWeatherId) | FinalNative+1 flags | | 0x04 |
| FWholeWeatherReport GetWholeWeatherReport() | FinalNative+1 flags | | 0x0C |
| void ClearMatchData() | FinalNative+1 flags | | 0x00 |