Zdexby TheHolyOneZ
5,372 classes
Class

UDamageComponent

: UActorComponent : UObject
/Script/FSD.DamageComponent 0x01D8 (472 B) align 8 inherited 0x00B0 vtable /Script/FSD
0x00x01D8

Members 33

OffsetSizeNameTypeFlagsDefault
0x10OnTargetKilledEventFMulticastScriptDelegate5 flags<delegate>
0x10OnTargetDamagedEventFMulticastScriptDelegate5 flags<delegate>
0x10OnNoTargetHitEventFMulticastScriptDelegate5 flags<delegate>
0x10OnHitDeadTargetFMulticastScriptDelegate5 flags<delegate>
0x10OnAsyncAoE_CompleteFMulticastScriptDelegate3 flags<delegate>
0x01000x08padding / unreflected
0x01DamageComponentTypeEDamageComponentTypeProtected+8 flagsPrimary
0x01090x07padding / unreflected
0x08DamageImpulseUDamageImpulse*Protected+6 flagsnullptr
0x04DamagefloatProtected+7 flags5
0x04armorDamageMultiplierfloatProtected+7 flags1
0x04ArmorPenetrationfloatProtected+7 flags0
0x01ShattersArmorboolProtected+8 flagsfalse
0x01250x03padding / unreflected
0x08DamageClassUDamageClass*Protected+8 flagsnullptr
0x01ArmorDamageTypeEArmorDamageTypeProtected+6 flagsNormal
0x01310x03padding / unreflected
0x04WeakpointDamageMultiplierfloatProtected+7 flags1
0x04FrozenDamageBonusScalefloatProtected+7 flags1
0x04FriendlyFireModifierfloatProtected+7 flags1
0x04SelfFriendlyFireMultiplierfloatProtected+7 flags1
0x08FriendlyFireTagFGameplayTagProtected+5 flags{TagName=None}
0x01CanHitSameTypeAsOwnerboolProtected+8 flagstrue
0x01StaggerOnlyOnWeakpointHitboolProtected+7 flagsfalse
0x014E0x02padding / unreflected
0x04StaggerChancefloatProtected+7 flags0
0x04StaggerDurationfloatProtected+7 flags1.5
0x04FearFactorfloatProtected+7 flags0
0x015C0x04padding / unreflected
0x10DamageBonusesTArray<UDamageBonusBase*>Protected+7 flags[]
0x10DamageModifiersTArray<UDamageModifier*>Protected+7 flags[]
0x10damageTagsTArray<UDamageTag*>Protected+5 flags[]
0x01900x10padding / unreflected
0x01UseAreaOfEffectboolProtected+7 flagsfalse
0x01A10x03padding / unreflected
0x04RadialDamagefloatProtected+7 flags5
0x01NoFriendlyFireFromRadialboolProtected+6 flagsfalse
0x01A90x07padding / unreflected
0x08RadialDamageClassUDamageClass*Protected+8 flagsnullptr
0x04MinDamagePctfloatProtected+7 flags0.25
0x04DamageRadiusfloatProtected+7 flags100
0x04MaxDamageRadiusfloatProtected+7 flags50
0x01C40x14unreflected bytes to end of UDamageComponent
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+6 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x008B0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x008F0x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FSimpleMemberReference>2 flags[]

Functions 9

SignatureFlagsNativeParams
void PreTestDamageConditions()FinalNative+1 flags0x00
UDamageComponent* GetDamageComponentCDO(TSubclassOf<UDamageComponent> DamageComponent)FinalNative+2 flags0x10
float GetDamage()FinalNative+1 flags0x04
void DamageTargetFromHit(FHitResult& HitResult)FinalNative+1 flags0x88
void DamageTarget_CDO(const FVector& Location, AActor* Owner, AActor* hitActor)FinalNative+1 flags0x20
void DamageTarget(AActor* Target, const FVector& Location, UPrimitiveComponent* HitComponent, UFSDPhysicalMaterial* PhysMat, int32 BoneIndex)FinalNative+1 flags0x2C
void DamageArmor_Server(AActor* Target, UPrimitiveComponent* collider, int32 BoneIndex, const FVector& impactLocation)FinalNative+1 flags0x20
void DamageArmor_All(AActor* Target, UPrimitiveComponent* collider, int32 BoneIndex)FinalNative+1 flags0x14
bool ArmorSupportsLocalOnlyCall(AActor* Target)FinalNative+1 flags0x09

Subclasses 6

Used by 48

types with a member, parameter or interface of this type