Zdexby TheHolyOneZ
5,372 classes
Class

APickaxeItem

: AItem : AActor : UObject
/Script/FSD.PickaxeItem 0x06E0 (1,760 B) align 8 inherited 0x0380 vtable /Script/FSD
0x00x06E0

Members 45

OffsetSizeNameTypeFlagsDefault
0x03800x10padding / unreflected
0x01QuadDamageCarvingboolTransient+5 flagsfalse
0x03910x07padding / unreflected
0x08FP_RootUSceneComponent*Protected+9 flags/Script/FSD.Default__PickaxeItem.FP_Root
0x08TP_RootUSceneComponent*Protected+9 flags/Script/FSD.Default__PickaxeItem.TP_Root
0x08FP_ScaleUSceneComponent*Protected+11 flags/Script/FSD.Default__PickaxeItem.FP_Scale
0x08TP_ScaleUSceneComponent*Protected+11 flags/Script/FSD.Default__PickaxeItem.TP_Scale
0x08FPAnimInstanceUPlayerAnimInstance*TransientProtected+7 flagsnullptr
0x08TPAnimInstanceUPlayerAnimInstance*TransientProtected+7 flagsnullptr
0x08FP_EquipAnimationUAnimMontage*Protected+6 flagsnullptr
0x08TP_EquipAnimationUAnimMontage*Protected+6 flagsnullptr
0x04EquipDurationfloatProtected+6 flags0.25
0x03DC0x04padding / unreflected
0x08CharacterAnimationSetUItemCharacterAnimationSet*Protected+8 flagsnullptr
0x03E80x08padding / unreflected
0x08DamageComponentUDamageComponent*Protected+9 flags/Script/FSD.Default__PickaxeItem.Damage
0x08SpecialDamageComponentUDamageComponent*Protected+9 flags/Script/FSD.Default__PickaxeItem.SpecialDamage
0x04SpecialCooldownfloatProtected+6 flags30
0x04SpecialCooldownRemainingfloatTransientProtected+7 flags0
0x04080x18padding / unreflected
0x40SpecialCooldownUIFCoolDownProgressStyleProtected+2 flags{Icon=nullptr, IconTint={R=1, G=1, B=1, A=1}, Name=<FText>,…
0x04RockMiningBonusint32Protected+8 flags0
0x04DirtMiningBonusint32Protected+8 flags0
0x04DamageRangefloatProtected+8 flags200
0x04MiningRangefloatProtected+6 flags300
0x04DamageRadiusfloatProtected+8 flags50
0x04740x04padding / unreflected
0x08OnDamageEnemySlowdownEffectTSubclassOf<UStatusEffect>Protected+7 flagsnullptr
0x20WideDamageTrackingTagsFGameplayTagContainerProtected+2 flags{GameplayTags=[], ParentTags=[]}
0x08MiningSoundUSoundCue*Protected+6 flagsnullptr
0x08MineRumbleUForceFeedbackEffect*Protected+6 flagsnullptr
0x08PartialMineRumbleUForceFeedbackEffect*Protected+6 flagsnullptr
0x08DamageRumbleUForceFeedbackEffect*Protected+6 flagsnullptr
0x04GeneralImpactAudioVolumefloatProtected+6 flags1
0x04HitCooldownfloatProtected+6 flags1
0x04MiningDurationfloatProtected+6 flags1
0x04DistanceConsideredSameHitfloatProtected+6 flags50
0x04BlockParticlesScaleFPfloatProtected+6 flags1
0x04BlockParticlesScaleTPfloatProtected+6 flags1
0x01StateEPickaxeStateNetTransient+9 flagsEquipping
0x04D90x167padding / unreflected
0x08PowerAttackRefreshedSoundUSoundCue*Protected+8 flagsnullptr
0x01PreventQMiningboolProtected+6 flagstrue
0x06490x03padding / unreflected
0x04QMiningExpectedDelayfloatProtected+6 flags0.667
0x04QMiningInitialDelayfloatProtected+6 flags0.45
0x04QMiningReducedPlayRatePctfloatProtected+6 flags1
0x08QMiningLastHitTimedoubleProtected+6 flags0
0x06600x01padding / unreflected
0x01CanBezerkboolProtected+6 flagsfalse
0x06620x06padding / unreflected
0x08BezerkStatusEffectTSubclassOf<UStatusEffect>Protected+7 flagsnullptr
0x06700x02padding / unreflected
0x01PowerAttackEnabledboolProtected+6 flagstrue
0x06730x05padding / unreflected
0x50EquippedPartsTMap<EPickaxePartLocation, FPickaxeMeshInstance>TransientProtected+2 flags<TMap>
0x08EquippedMaterialUMaterialInterface*TransientProtected+5 flagsnullptr
0x06D00x10unreflected bytes to end of APickaxeItem
Inherited from AItem 36
OffsetSizeNameTypeFlagsDefault
0x10OnItemAddedToInventoryFMulticastScriptDelegateProtected+4 flags<delegate>
0x02580x20padding / unreflected
0x0CFPCameraOffsetFVector8 flags{X=0, Y=0, Z=0}
0x02840x04padding / unreflected
0x10AudioFriendlyFireFAudioWithCooldown3 flags{Audio=nullptr, CoolDown=0}
0x02980x08padding / unreflected
0x10OnEqippedFMulticastScriptDelegate4 flags<delegate>
0x10OnUnEquippedFMulticastScriptDelegate4 flags<delegate>
0x01EnableDangerousSaveGameIDEditingboolProtected+6 flagsfalse
0x02C10x03padding / unreflected
0x10SavegameIDFGuidProtected+6 flags{A=0, B=0, C=0, D=0}
0x02D40x04padding / unreflected
0x08ItemIDUItemID*Protected+8 flagsnullptr
0x08CharacterAPlayerCharacter*TransientProtected+7 flagsnullptr
0x08UpgradableItemUUpgradableItemComponent*Protected+11 flags/Script/FSD.Default__Item.Upgradable
0x08CameraShakeTSubclassOf<UCameraShakeBase>Protected+9 flagsnullptr
0x01CameraShakeOnStartUsingboolProtected+8 flagsfalse
0x01CameraShakeOnEquipboolProtected+8 flagsfalse
0x02FA0x0Epadding / unreflected
0x08HeatCurveUCurveFloat*Protected+6 flagsnullptr
0x04ManualHeatPerUsefloatProtected+6 flags0
0x04HeatOnStartUsefloatProtected+6 flags0
0x04CooldownRatefloatProtected+6 flags1
0x04ManualCooldownDelayfloatProtected+6 flags-1
0x04UnjamDurationfloatProtected+8 flags8
0x03240x04padding / unreflected
0x04CurrentTemperaturefloatProtected+7 flags0
0x032C0x04padding / unreflected
0x08AudioTemperatureUSoundBase*Protected+6 flagsnullptr
0x04AudioTemperatureFadeoutfloatProtected+6 flags0
0x08TemperatureFloatParamFNameProtected+6 flagstemperature
0x03440x04padding / unreflected
0x08TemperatureAudioComponentUAudioComponent*TransientProtected+7 flagsnullptr
0x01overheatedboolNetProtected+7 flagsfalse
0x03510x07padding / unreflected
0x08ShoutOverheatedUDialogDataAsset*Protected+6 flagsnullptr
0x01bAimAssistEnabledboolProtected+8 flagstrue
0x03610x03padding / unreflected
0x04MovementRateWhileUsingfloatProtected+6 flags1
0x01CanPlayLedgeClimbWhileUsingboolProtected+6 flagstrue
0x01CanInspectItemboolProtected+8 flagstrue
0x01CanSprintWithItemboolProtected+6 flagstrue
0x01CanBeUsedboolProtected+6 flagstrue
0x036C0x04padding / unreflected
0x08CustomIconWidgetTSubclassOf<UItemsBarIcon>Protected+9 flagsnullptr
0x04AdvancedVibrationSendLevelfloatProtected+6 flags1
0x01IsEquippedboolTransientProtected+7 flagsfalse
0x01isUsingboolNetTransient+9 flagsfalse
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 18

SignatureFlagsNativeParams
void SpecialTargetDamageEffects(const FVector& ImpactPoint, const FVector& ImpactNormal)EventProtected0x18
void SetSpecialCoolDownDuration(float newCooldownDuration)FinalNative+1 flags0x04
void Server_TriggerBezerk()NativeEvent+1 flags0x00
void Server_SetState(const EPickaxeState& NewState)NativeEvent+1 flags0x01
void Server_RemoveDebrisInstance(const FVector_NetQuantize& HitPos, int32 DebrisIndex, int32 remappedIndex)NativeEvent+1 flags0x14
void Server_HitBlock(const FVector_NetQuantize& Position, int32 Material, bool removeDebris, bool isSpecial)NativeEvent+1 flags0x12
void Server_DoPowerAttack()NativeEvent+1 flags0x00
void Server_DigBlock(const FVector& carvePos, const FVector& carveDirection, int32 TerrainMaterial, bool isSpecial)NativeEvent+1 flags0x1D
void Server_DamageTarget(UPrimitiveComponent* TargetComponent, bool isSpecial, const FVector_NetQuantize& ImpactPoint, const FVector_NetQuantizeNormal& ImpactNormal, UFSDPhysicalMaterial* PhysMaterial, uint8 BoneIndex)NativeEvent+1 flags0x31
void RefreshSpecialCooldown()FinalNative+1 flags0x00
void OnRep_State(const EPickaxeState& oldState)FinalNative+1 flags0x01
void OnLoadoutChanged()FinalNative+1 flags0x00
float GetSpecialCooldownProgress()FinalNative+1 flags0x04
void All_SimulateHitBlock(const FVector_NetQuantize& Position, int32 materia, bool removeDebris, bool isSpecial)NativeEvent+1 flags0x12
void All_SimulateDigDebris(const FVector_NetQuantize& Position, UFXSystemAsset* Particles, USoundCue* cue)NativeEvent+1 flags0x20
void All_SimulateDigBlock(const FVector_NetQuantize& Position, bool spawnParticles, int32 Material, float Density, bool isSpecial)NativeEvent+1 flags0x19
void All_SimulateDamageTarget(UPrimitiveComponent* TargetComponent, bool isSpecial, const FVector_NetQuantize& ImpactPoint, const FVector_NetQuantizeNormal& ImpactNormal, UFSDPhysicalMaterial* PhysMaterial, uint8 BoneIndex)NativeEvent+1 flags0x31
void All_DoPowerAttack()NativeEvent+1 flags0x00

Used by 1

types with a member, parameter or interface of this type