0x00x06E0
Members 45
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x0380 | 0x10 | padding / unreflected | |||
| 0x01 | QuadDamageCarving | bool | Transient+5 flags | false | |
| 0x0391 | 0x07 | padding / unreflected | |||
| 0x08 | FP_Root | USceneComponent* | Protected+9 flags | /Script/FSD.Default__PickaxeItem.FP_Root | |
| 0x08 | TP_Root | USceneComponent* | Protected+9 flags | /Script/FSD.Default__PickaxeItem.TP_Root | |
| 0x08 | FP_Scale | USceneComponent* | Protected+11 flags | /Script/FSD.Default__PickaxeItem.FP_Scale | |
| 0x08 | TP_Scale | USceneComponent* | Protected+11 flags | /Script/FSD.Default__PickaxeItem.TP_Scale | |
| 0x08 | FPAnimInstance | UPlayerAnimInstance* | TransientProtected+7 flags | nullptr | |
| 0x08 | TPAnimInstance | UPlayerAnimInstance* | TransientProtected+7 flags | nullptr | |
| 0x08 | FP_EquipAnimation | UAnimMontage* | Protected+6 flags | nullptr | |
| 0x08 | TP_EquipAnimation | UAnimMontage* | Protected+6 flags | nullptr | |
| 0x04 | EquipDuration | float | Protected+6 flags | 0.25 | |
| 0x03DC | 0x04 | padding / unreflected | |||
| 0x08 | CharacterAnimationSet | UItemCharacterAnimationSet* | Protected+8 flags | nullptr | |
| 0x03E8 | 0x08 | padding / unreflected | |||
| 0x08 | DamageComponent | UDamageComponent* | Protected+9 flags | /Script/FSD.Default__PickaxeItem.Damage | |
| 0x08 | SpecialDamageComponent | UDamageComponent* | Protected+9 flags | /Script/FSD.Default__PickaxeItem.SpecialDamage | |
| 0x04 | SpecialCooldown | float | Protected+6 flags | 30 | |
| 0x04 | SpecialCooldownRemaining | float | TransientProtected+7 flags | 0 | |
| 0x0408 | 0x18 | padding / unreflected | |||
| 0x40 | SpecialCooldownUI | FCoolDownProgressStyle | Protected+2 flags | {Icon=nullptr, IconTint={R=1, G=1, B=1, A=1}, Name=<FText>,… | |
| 0x04 | RockMiningBonus | int32 | Protected+8 flags | 0 | |
| 0x04 | DirtMiningBonus | int32 | Protected+8 flags | 0 | |
| 0x04 | DamageRange | float | Protected+8 flags | 200 | |
| 0x04 | MiningRange | float | Protected+6 flags | 300 | |
| 0x04 | DamageRadius | float | Protected+8 flags | 50 | |
| 0x0474 | 0x04 | padding / unreflected | |||
| 0x08 | OnDamageEnemySlowdownEffect | TSubclassOf<UStatusEffect> | Protected+7 flags | nullptr | |
| 0x20 | WideDamageTrackingTags | FGameplayTagContainer | Protected+2 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x08 | MiningSound | USoundCue* | Protected+6 flags | nullptr | |
| 0x08 | MineRumble | UForceFeedbackEffect* | Protected+6 flags | nullptr | |
| 0x08 | PartialMineRumble | UForceFeedbackEffect* | Protected+6 flags | nullptr | |
| 0x08 | DamageRumble | UForceFeedbackEffect* | Protected+6 flags | nullptr | |
| 0x04 | GeneralImpactAudioVolume | float | Protected+6 flags | 1 | |
| 0x04 | HitCooldown | float | Protected+6 flags | 1 | |
| 0x04 | MiningDuration | float | Protected+6 flags | 1 | |
| 0x04 | DistanceConsideredSameHit | float | Protected+6 flags | 50 | |
| 0x04 | BlockParticlesScaleFP | float | Protected+6 flags | 1 | |
| 0x04 | BlockParticlesScaleTP | float | Protected+6 flags | 1 | |
| 0x01 | State | EPickaxeState | NetTransient+9 flags | Equipping | |
| 0x04D9 | 0x167 | padding / unreflected | |||
| 0x08 | PowerAttackRefreshedSound | USoundCue* | Protected+8 flags | nullptr | |
| 0x01 | PreventQMining | bool | Protected+6 flags | true | |
| 0x0649 | 0x03 | padding / unreflected | |||
| 0x04 | QMiningExpectedDelay | float | Protected+6 flags | 0.667 | |
| 0x04 | QMiningInitialDelay | float | Protected+6 flags | 0.45 | |
| 0x04 | QMiningReducedPlayRatePct | float | Protected+6 flags | 1 | |
| 0x08 | QMiningLastHitTime | double | Protected+6 flags | 0 | |
| 0x0660 | 0x01 | padding / unreflected | |||
| 0x01 | CanBezerk | bool | Protected+6 flags | false | |
| 0x0662 | 0x06 | padding / unreflected | |||
| 0x08 | BezerkStatusEffect | TSubclassOf<UStatusEffect> | Protected+7 flags | nullptr | |
| 0x0670 | 0x02 | padding / unreflected | |||
| 0x01 | PowerAttackEnabled | bool | Protected+6 flags | true | |
| 0x0673 | 0x05 | padding / unreflected | |||
| 0x50 | EquippedParts | TMap<EPickaxePartLocation, FPickaxeMeshInstance> | TransientProtected+2 flags | <TMap> | |
| 0x08 | EquippedMaterial | UMaterialInterface* | TransientProtected+5 flags | nullptr | |
| 0x06D0 | 0x10 | unreflected bytes to end of APickaxeItem | |||
Inherited from AItem 36
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OnItemAddedToInventory | FMulticastScriptDelegate | Protected+4 flags | <delegate> | |
| 0x0258 | 0x20 | padding / unreflected | |||
| 0x0C | FPCameraOffset | FVector | 8 flags | {X=0, Y=0, Z=0} | |
| 0x0284 | 0x04 | padding / unreflected | |||
| 0x10 | AudioFriendlyFire | FAudioWithCooldown | 3 flags | {Audio=nullptr, CoolDown=0} | |
| 0x0298 | 0x08 | padding / unreflected | |||
| 0x10 | OnEqipped | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnUnEquipped | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | EnableDangerousSaveGameIDEditing | bool | Protected+6 flags | false | |
| 0x02C1 | 0x03 | padding / unreflected | |||
| 0x10 | SavegameID | FGuid | Protected+6 flags | {A=0, B=0, C=0, D=0} | |
| 0x02D4 | 0x04 | padding / unreflected | |||
| 0x08 | ItemID | UItemID* | Protected+8 flags | nullptr | |
| 0x08 | Character | APlayerCharacter* | TransientProtected+7 flags | nullptr | |
| 0x08 | UpgradableItem | UUpgradableItemComponent* | Protected+11 flags | /Script/FSD.Default__Item.Upgradable | |
| 0x08 | CameraShake | TSubclassOf<UCameraShakeBase> | Protected+9 flags | nullptr | |
| 0x01 | CameraShakeOnStartUsing | bool | Protected+8 flags | false | |
| 0x01 | CameraShakeOnEquip | bool | Protected+8 flags | false | |
| 0x02FA | 0x0E | padding / unreflected | |||
| 0x08 | HeatCurve | UCurveFloat* | Protected+6 flags | nullptr | |
| 0x04 | ManualHeatPerUse | float | Protected+6 flags | 0 | |
| 0x04 | HeatOnStartUse | float | Protected+6 flags | 0 | |
| 0x04 | CooldownRate | float | Protected+6 flags | 1 | |
| 0x04 | ManualCooldownDelay | float | Protected+6 flags | -1 | |
| 0x04 | UnjamDuration | float | Protected+8 flags | 8 | |
| 0x0324 | 0x04 | padding / unreflected | |||
| 0x04 | CurrentTemperature | float | Protected+7 flags | 0 | |
| 0x032C | 0x04 | padding / unreflected | |||
| 0x08 | AudioTemperature | USoundBase* | Protected+6 flags | nullptr | |
| 0x04 | AudioTemperatureFadeout | float | Protected+6 flags | 0 | |
| 0x08 | TemperatureFloatParam | FName | Protected+6 flags | temperature | |
| 0x0344 | 0x04 | padding / unreflected | |||
| 0x08 | TemperatureAudioComponent | UAudioComponent* | TransientProtected+7 flags | nullptr | |
| 0x01 | overheated | bool | NetProtected+7 flags | false | |
| 0x0351 | 0x07 | padding / unreflected | |||
| 0x08 | ShoutOverheated | UDialogDataAsset* | Protected+6 flags | nullptr | |
| 0x01 | bAimAssistEnabled | bool | Protected+8 flags | true | |
| 0x0361 | 0x03 | padding / unreflected | |||
| 0x04 | MovementRateWhileUsing | float | Protected+6 flags | 1 | |
| 0x01 | CanPlayLedgeClimbWhileUsing | bool | Protected+6 flags | true | |
| 0x01 | CanInspectItem | bool | Protected+8 flags | true | |
| 0x01 | CanSprintWithItem | bool | Protected+6 flags | true | |
| 0x01 | CanBeUsed | bool | Protected+6 flags | true | |
| 0x036C | 0x04 | padding / unreflected | |||
| 0x08 | CustomIconWidget | TSubclassOf<UItemsBarIcon> | Protected+9 flags | nullptr | |
| 0x04 | AdvancedVibrationSendLevel | float | Protected+6 flags | 1 | |
| 0x01 | IsEquipped | bool | TransientProtected+7 flags | false | |
| 0x01 | isUsing | bool | NetTransient+9 flags | false | |
Inherited from AActor 76
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 0 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 1 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 4 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 7 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 0 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 3 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 6 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 1 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 2 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 3 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 4 | bool | Transient+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | uint8 | NetTransient+5 flags | 0 | |
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x009C | 0x04 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | uint8 | Net+5 flags | 3 | |
| 0x01 | NetDormancy | uint8 | 9 flags | 1 | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | uint8 | 6 flags | 0 | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0114 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+2 flags | [] | |
| 0x0148 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0168 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0190 | 0x60 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 6 flags | [] | |
Functions 18
| Signature | Flags | Native | Params |
|---|---|---|---|
| void SpecialTargetDamageEffects(const FVector& ImpactPoint, const FVector& ImpactNormal) | EventProtected | 0x18 | |
| void SetSpecialCoolDownDuration(float newCooldownDuration) | FinalNative+1 flags | 0x04 | |
| void Server_TriggerBezerk() | NativeEvent+1 flags | 0x00 | |
| void Server_SetState(const EPickaxeState& NewState) | NativeEvent+1 flags | 0x01 | |
| void Server_RemoveDebrisInstance(const FVector_NetQuantize& HitPos, int32 DebrisIndex, int32 remappedIndex) | NativeEvent+1 flags | 0x14 | |
| void Server_HitBlock(const FVector_NetQuantize& Position, int32 Material, bool removeDebris, bool isSpecial) | NativeEvent+1 flags | 0x12 | |
| void Server_DoPowerAttack() | NativeEvent+1 flags | 0x00 | |
| void Server_DigBlock(const FVector& carvePos, const FVector& carveDirection, int32 TerrainMaterial, bool isSpecial) | NativeEvent+1 flags | 0x1D | |
| void Server_DamageTarget(UPrimitiveComponent* TargetComponent, bool isSpecial, const FVector_NetQuantize& ImpactPoint, const FVector_NetQuantizeNormal& ImpactNormal, UFSDPhysicalMaterial* PhysMaterial, uint8 BoneIndex) | NativeEvent+1 flags | 0x31 | |
| void RefreshSpecialCooldown() | FinalNative+1 flags | 0x00 | |
| void OnRep_State(const EPickaxeState& oldState) | FinalNative+1 flags | 0x01 | |
| void OnLoadoutChanged() | FinalNative+1 flags | 0x00 | |
| float GetSpecialCooldownProgress() | FinalNative+1 flags | 0x04 | |
| void All_SimulateHitBlock(const FVector_NetQuantize& Position, int32 materia, bool removeDebris, bool isSpecial) | NativeEvent+1 flags | 0x12 | |
| void All_SimulateDigDebris(const FVector_NetQuantize& Position, UFXSystemAsset* Particles, USoundCue* cue) | NativeEvent+1 flags | 0x20 | |
| void All_SimulateDigBlock(const FVector_NetQuantize& Position, bool spawnParticles, int32 Material, float Density, bool isSpecial) | NativeEvent+1 flags | 0x19 | |
| void All_SimulateDamageTarget(UPrimitiveComponent* TargetComponent, bool isSpecial, const FVector_NetQuantize& ImpactPoint, const FVector_NetQuantizeNormal& ImpactNormal, UFSDPhysicalMaterial* PhysMaterial, uint8 BoneIndex) | NativeEvent+1 flags | 0x31 | |
| void All_DoPowerAttack() | NativeEvent+1 flags | 0x00 |