| 0x08 | EnemyWaveRange | FRandRange | 3 flags | {Min=0, Max=0} |
| 0x50 | EnemyDescriptor | TMap<UEnemyID*, UEnemyDescriptor*> | Transient+1 flags | <TMap> |
| 0x48 | EliteAllowQuery | FGameplayTagQuery | 2 flags | {TokenStreamVersion=0, TagDictionary=[], QueryTokenStream=[… |
| 0x50 | HeroEnemies | TMap<UEnemyDescriptor*, FEliteEnemyEntry> | 2 flags | <TMap> |
| 0x10 | HeroEnemySpawn | FRandFloatInterval | 2 flags | {Intervals=[]} |
| 0x04 | EliteRequiredCampaignProgress | int32 | 6 flags | 8 |
| 0x0134 | 0x04 | padding / unreflected |
| 0x10 | ExplodingEnemiesDamageComponents | TArray<TSubclassOf<UDamageComponent>> | 4 flags | [] |