Zdexby TheHolyOneZ
5,372 classes
Class

ARiftCrystal

: APawn : AActor : UObject
/Script/FSD.RiftCrystal 0x0668 (1,640 B) align 8 inherited 0x0280 vtable /Script/FSD
0x00x0668

Members 61

OffsetSizeNameTypeFlagsDefault
0x02800x10padding / unreflected
0x08RootUSceneComponent*9 flags/Script/FSD.Default__RiftCrystal.RootComponent
0x08FlightRootUSceneComponent*9 flags/Script/FSD.Default__RiftCrystal.FlightRootComponent
0x08BobberURotatingSceneComponent*9 flags/Script/FSD.Default__RiftCrystal.BobbingComponent
0x08RotatorURotatingSceneComponent*9 flags/Script/FSD.Default__RiftCrystal.RotatorComponent
0x08CrystalMeshUSkeletalMeshComponent*11 flags/Script/FSD.Default__RiftCrystal.SKMeshComponent
0x08WeakpointCollisionUCapsuleComponent*10 flags/Script/FSD.Default__RiftCrystal.WeakpointCollisionComponent
0x08LightUPointLightComponent*9 flags/Script/FSD.Default__RiftCrystal.LightComponent
0x08LargeLightUPointLightComponent*9 flags/Script/FSD.Default__RiftCrystal.LargeLightComponent
0x08KnockBackCapsuleUCapsuleComponent*9 flags/Script/FSD.Default__RiftCrystal.KnockbackTriggerComponent
0x08SpaceCarverUMeshCarverComponent*9 flags/Script/FSD.Default__RiftCrystal.SpaceCarverComponent
0x10TerrainDetectorsTArray<UTerrainDetectComponent*>6 flags[3 items]
0x08EnergyParticlesUNiagaraComponent*9 flags/Script/FSD.Default__RiftCrystal.EnergyParticleComponent
0x08PillarParticlesUNiagaraComponent*9 flags/Script/FSD.Default__RiftCrystal.PillarParticlesComponent
0x08RockIdleSoundUAudioComponent*9 flags/Script/FSD.Default__RiftCrystal.RockIdleComponent
0x08CrystalIdleSoundUAudioComponent*9 flags/Script/FSD.Default__RiftCrystal.CrystalIdleComponent
0x08InvulnerableParticlesUNiagaraComponent*11 flags/Script/FSD.Default__RiftCrystal.RockShieldComponent
0x08EscortBlockerUPathfinderCollisionComponent*9 flags/Script/FSD.Default__RiftCrystal.EscortblockerComponent
0x08DebrisSpawnerUSpawnActorWithDebrisPosComponent*9 flags/Script/FSD.Default__RiftCrystal.DebrisSpawnerComponent
0x08HealthUEnemyHealthComponent*11 flags/Script/FSD.Default__RiftCrystal.HealthComponent
0x08RiftSpawnerURiftSpawnerComponent*10 flags/Script/FSD.Default__RiftCrystal.SpawnerComponent
0x08enemyUEnemyComponent*9 flags/Script/FSD.Default__RiftCrystal.EnemyComponent
0x08KnockBackDamgeUDamageComponent*9 flags/Script/FSD.Default__RiftCrystal.KnockbackDamageComponent
0x08EndExplosionDamageUDamageComponent*9 flags/Script/FSD.Default__RiftCrystal.EndExplosionDamageComponent
0x10OnStateChangedFMulticastScriptDelegate4 flags<delegate>
0x08BeamTargetParamNameFNameProtected+6 flagsBeam_EndPosition
0x20GameplayTagsFGameplayTagContainerProtected+2 flags{GameplayTags=[], ParentTags=[]}
0x03880x24padding / unreflected
0x0CSpawnedRotationFRotatorProtected+5 flags{Pitch=0, Yaw=0, Roll=0}
0x10BeamsTArray<FRiftBeam>TransientProtected+2 flags[]
0x10KnockbackTargetsTArray<AActor*>TransientProtected+2 flags[]
0x03D80x10padding / unreflected
0x08DeathRattleUCurveVector*Protected+6 flagsnullptr
0x88KnockBackCurveFRuntimeFloatCurveProtected+2 flags{EditorCurveData={Keys=[]}, ExternalCurve=nullptr}
0x08DroppedActorClassTSubclassOf<AGem>Protected+7 flagsnullptr
0x08ExtractionPodClassTSubclassOf<AActor>Protected+7 flagsnullptr
0x08ExtractionPodPositioningUDebrisPositioning*Protected+6 flagsnullptr
0x08ExtractionPodCostCurveUCurveFloat*Protected+6 flagsnullptr
0x04980x08padding / unreflected
0x08InvulnerableOverrideUPhysicalMaterial*Protected+6 flagsnullptr
0x08WeakPointMaterialUPhysicalMaterial*Protected+6 flagsnullptr
0x08InitialBreakFreeSoundUSoundCue*Protected+6 flagsnullptr
0x08BreakFreeSoundUSoundCue*Protected+6 flagsnullptr
0x08ActivatedWarningSoundUSoundCue*Protected+6 flagsnullptr
0x08BeamShootSoundUSoundCue*Protected+6 flagsnullptr
0x08BeamImpactSoundUSoundCue*Protected+6 flagsnullptr
0x08EmbeddedSoundUSoundCue*Protected+6 flagsnullptr
0x08PushBackSoundUSoundCue*Protected+6 flagsnullptr
0x08PushBackEffectUNiagaraSystem*Protected+6 flagsnullptr
0x08BeamEffectUNiagaraSystem*Protected+6 flagsnullptr
0x08BeamImpactEffectUNiagaraSystem*Protected+6 flagsnullptr
0x04DeathDisplayTimefloatProtected+6 flags3
0x05040x04padding / unreflected
0x04SafetyDistancefloatProtected+6 flags0
0x04TargetFlightHeightfloatProtected+6 flags0
0x05100x08padding / unreflected
0x04KnockBackIntervalfloatProtected+6 flags0.66
0x051C0x08padding / unreflected
0x04MaxFallSpeedfloatProtected+6 flags0
0x04FallAccelerationfloatProtected+6 flags0
0x04CheckPathsIntervalfloatProtected+6 flags5
0x05300x04padding / unreflected
0x04ReinforcementCooldownfloatProtected+6 flags10
0x05380x04padding / unreflected
0x04BossHealthBarDelayfloatProtected+6 flags3
0x05400x07padding / unreflected
0x01InitialCarvingDoneboolProtected+6 flagsfalse
0x01RotateBeamComponentsboolProtected+6 flagsfalse
0x05490x07padding / unreflected
0x88FlightCurveFRuntimeFloatCurveProtected+2 flags{EditorCurveData={Keys=[]}, ExternalCurve=nullptr}
0x88FallCurveFRuntimeFloatCurveProtected+2 flags{EditorCurveData={Keys=[]}, ExternalCurve=nullptr}
0x06600x04padding / unreflected
0x01Stateuint8NetTransient+9 flags0
0x06650x03unreflected bytes to end of ARiftCrystal
Inherited from APawn 14
OffsetSizeNameTypeFlagsDefault
0x01bUseControllerRotationPitch : 1bit 0bool5 flagsfalse
0x01bUseControllerRotationYaw : 1bit 1bool5 flagsfalse
0x01bUseControllerRotationRoll : 1bit 2bool5 flagsfalse
0x01bCanAffectNavigationGeneration : 1bit 3bool6 flagsfalse
0x02290x03padding / unreflected
0x04BaseEyeHeightfloat7 flags64
0x01AutoPossessPlayeruint86 flags0
0x01AutoPossessAIEAutoPossessAI6 flagsPlacedInWorld
0x01RemoteViewPitchuint8Net+5 flags0
0x02330x05padding / unreflected
0x08AIControllerClassTSubclassOf<AController>8 flags/Script/AIModule.AIController
0x08PlayerStateAPlayerState*NetRepNotify+7 flagsnullptr
0x02480x08padding / unreflected
0x08LastHitByAController*Transient+7 flagsnullptr
0x08ControllerAController*NetRepNotify+5 flagsnullptr
0x02600x04padding / unreflected
0x0CControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x0CLastControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 27

SignatureFlagsNativeParams
void StopWave()EventPublic0x00
void StopRumble()FinalNative+1 flags0x00
void StartWave()EventPublic0x00
void StartRumble()FinalNative+1 flags0x00
void SpawnReinforcements()EventPublic0x00
void SpawnExtractionPod(const FVector& locaiton)EventPublic0x0C
void ShowHeathBar()FinalNative+1 flags0x00
void ShowCallingEffects()FinalNative+1 flags0x00
void SetState(uint8 State)FinalNative+1 flags0x01
void ReplaceCrystal(const FTransform& SpawnTransform)EventPublic0x30
void Receive_ExitedState(uint8 State)EventPublic0x01
void Receive_EnteredState(uint8 State)EventPublic0x01
void OnTerrainPointRemoved(USceneComponent* Point)FinalNative+1 flags0x08
void OnRiftSpawned(AActor* rift)FinalNative+1 flags0x08
void OnRep_State(uint8 oldState)FinalNative+1 flags0x01
void OnNewHealthSegment(int32 currentSegment, int32 prevSegment)FinalNative+1 flags0x08
void OnExitedKnockbackZone(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)FinalNative+1 flags0x1C
void OnEnteredKnockbackZone(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)FinalNative+1 flags0xA8
void OnDeath(UHealthComponent* HealthComponent, float damageAmount, FDamageData& DamageData, const TArray<UDamageTag*>& damageTags)FinalNative+1 flags0x78
void OnDamaged(float Damage, FDamageData& DamageData, bool anyHealthLost)FinalNative+1 flags0x61
void OnAllRiftsOpened()FinalNative+1 flags0x00
void EnableTerrainDetection()FinalNative+1 flags0x00
void DisableTerrainDetection()FinalNative+1 flags0x00
void DestroyPillar()EventPublic0x00
void CarvePillar(bool showEffects)EventPublic0x01
void All_ShowRiftSpawnEffects(const FVector_NetQuantize& riftLocation)NativeEvent+1 flags0x0C
void All_AddKnockBack(const FVector_NetQuantize& Direction, float force)NativeEvent+1 flags0x10