0x00x0668
Members 61
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x0280 | 0x10 | padding / unreflected | |||
| 0x08 | Root | USceneComponent* | 9 flags | /Script/FSD.Default__RiftCrystal.RootComponent | |
| 0x08 | FlightRoot | USceneComponent* | 9 flags | /Script/FSD.Default__RiftCrystal.FlightRootComponent | |
| 0x08 | Bobber | URotatingSceneComponent* | 9 flags | /Script/FSD.Default__RiftCrystal.BobbingComponent | |
| 0x08 | Rotator | URotatingSceneComponent* | 9 flags | /Script/FSD.Default__RiftCrystal.RotatorComponent | |
| 0x08 | CrystalMesh | USkeletalMeshComponent* | 11 flags | /Script/FSD.Default__RiftCrystal.SKMeshComponent | |
| 0x08 | WeakpointCollision | UCapsuleComponent* | 10 flags | /Script/FSD.Default__RiftCrystal.WeakpointCollisionComponent | |
| 0x08 | Light | UPointLightComponent* | 9 flags | /Script/FSD.Default__RiftCrystal.LightComponent | |
| 0x08 | LargeLight | UPointLightComponent* | 9 flags | /Script/FSD.Default__RiftCrystal.LargeLightComponent | |
| 0x08 | KnockBackCapsule | UCapsuleComponent* | 9 flags | /Script/FSD.Default__RiftCrystal.KnockbackTriggerComponent | |
| 0x08 | SpaceCarver | UMeshCarverComponent* | 9 flags | /Script/FSD.Default__RiftCrystal.SpaceCarverComponent | |
| 0x10 | TerrainDetectors | TArray<UTerrainDetectComponent*> | 6 flags | [3 items] | |
| 0x08 | EnergyParticles | UNiagaraComponent* | 9 flags | /Script/FSD.Default__RiftCrystal.EnergyParticleComponent | |
| 0x08 | PillarParticles | UNiagaraComponent* | 9 flags | /Script/FSD.Default__RiftCrystal.PillarParticlesComponent | |
| 0x08 | RockIdleSound | UAudioComponent* | 9 flags | /Script/FSD.Default__RiftCrystal.RockIdleComponent | |
| 0x08 | CrystalIdleSound | UAudioComponent* | 9 flags | /Script/FSD.Default__RiftCrystal.CrystalIdleComponent | |
| 0x08 | InvulnerableParticles | UNiagaraComponent* | 11 flags | /Script/FSD.Default__RiftCrystal.RockShieldComponent | |
| 0x08 | EscortBlocker | UPathfinderCollisionComponent* | 9 flags | /Script/FSD.Default__RiftCrystal.EscortblockerComponent | |
| 0x08 | DebrisSpawner | USpawnActorWithDebrisPosComponent* | 9 flags | /Script/FSD.Default__RiftCrystal.DebrisSpawnerComponent | |
| 0x08 | Health | UEnemyHealthComponent* | 11 flags | /Script/FSD.Default__RiftCrystal.HealthComponent | |
| 0x08 | RiftSpawner | URiftSpawnerComponent* | 10 flags | /Script/FSD.Default__RiftCrystal.SpawnerComponent | |
| 0x08 | enemy | UEnemyComponent* | 9 flags | /Script/FSD.Default__RiftCrystal.EnemyComponent | |
| 0x08 | KnockBackDamge | UDamageComponent* | 9 flags | /Script/FSD.Default__RiftCrystal.KnockbackDamageComponent | |
| 0x08 | EndExplosionDamage | UDamageComponent* | 9 flags | /Script/FSD.Default__RiftCrystal.EndExplosionDamageComponent | |
| 0x10 | OnStateChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x08 | BeamTargetParamName | FName | Protected+6 flags | Beam_EndPosition | |
| 0x20 | GameplayTags | FGameplayTagContainer | Protected+2 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x0388 | 0x24 | padding / unreflected | |||
| 0x0C | SpawnedRotation | FRotator | Protected+5 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x10 | Beams | TArray<FRiftBeam> | TransientProtected+2 flags | [] | |
| 0x10 | KnockbackTargets | TArray<AActor*> | TransientProtected+2 flags | [] | |
| 0x03D8 | 0x10 | padding / unreflected | |||
| 0x08 | DeathRattle | UCurveVector* | Protected+6 flags | nullptr | |
| 0x88 | KnockBackCurve | FRuntimeFloatCurve | Protected+2 flags | {EditorCurveData={Keys=[]}, ExternalCurve=nullptr} | |
| 0x08 | DroppedActorClass | TSubclassOf<AGem> | Protected+7 flags | nullptr | |
| 0x08 | ExtractionPodClass | TSubclassOf<AActor> | Protected+7 flags | nullptr | |
| 0x08 | ExtractionPodPositioning | UDebrisPositioning* | Protected+6 flags | nullptr | |
| 0x08 | ExtractionPodCostCurve | UCurveFloat* | Protected+6 flags | nullptr | |
| 0x0498 | 0x08 | padding / unreflected | |||
| 0x08 | InvulnerableOverride | UPhysicalMaterial* | Protected+6 flags | nullptr | |
| 0x08 | WeakPointMaterial | UPhysicalMaterial* | Protected+6 flags | nullptr | |
| 0x08 | InitialBreakFreeSound | USoundCue* | Protected+6 flags | nullptr | |
| 0x08 | BreakFreeSound | USoundCue* | Protected+6 flags | nullptr | |
| 0x08 | ActivatedWarningSound | USoundCue* | Protected+6 flags | nullptr | |
| 0x08 | BeamShootSound | USoundCue* | Protected+6 flags | nullptr | |
| 0x08 | BeamImpactSound | USoundCue* | Protected+6 flags | nullptr | |
| 0x08 | EmbeddedSound | USoundCue* | Protected+6 flags | nullptr | |
| 0x08 | PushBackSound | USoundCue* | Protected+6 flags | nullptr | |
| 0x08 | PushBackEffect | UNiagaraSystem* | Protected+6 flags | nullptr | |
| 0x08 | BeamEffect | UNiagaraSystem* | Protected+6 flags | nullptr | |
| 0x08 | BeamImpactEffect | UNiagaraSystem* | Protected+6 flags | nullptr | |
| 0x04 | DeathDisplayTime | float | Protected+6 flags | 3 | |
| 0x0504 | 0x04 | padding / unreflected | |||
| 0x04 | SafetyDistance | float | Protected+6 flags | 0 | |
| 0x04 | TargetFlightHeight | float | Protected+6 flags | 0 | |
| 0x0510 | 0x08 | padding / unreflected | |||
| 0x04 | KnockBackInterval | float | Protected+6 flags | 0.66 | |
| 0x051C | 0x08 | padding / unreflected | |||
| 0x04 | MaxFallSpeed | float | Protected+6 flags | 0 | |
| 0x04 | FallAcceleration | float | Protected+6 flags | 0 | |
| 0x04 | CheckPathsInterval | float | Protected+6 flags | 5 | |
| 0x0530 | 0x04 | padding / unreflected | |||
| 0x04 | ReinforcementCooldown | float | Protected+6 flags | 10 | |
| 0x0538 | 0x04 | padding / unreflected | |||
| 0x04 | BossHealthBarDelay | float | Protected+6 flags | 3 | |
| 0x0540 | 0x07 | padding / unreflected | |||
| 0x01 | InitialCarvingDone | bool | Protected+6 flags | false | |
| 0x01 | RotateBeamComponents | bool | Protected+6 flags | false | |
| 0x0549 | 0x07 | padding / unreflected | |||
| 0x88 | FlightCurve | FRuntimeFloatCurve | Protected+2 flags | {EditorCurveData={Keys=[]}, ExternalCurve=nullptr} | |
| 0x88 | FallCurve | FRuntimeFloatCurve | Protected+2 flags | {EditorCurveData={Keys=[]}, ExternalCurve=nullptr} | |
| 0x0660 | 0x04 | padding / unreflected | |||
| 0x01 | State | uint8 | NetTransient+9 flags | 0 | |
| 0x0665 | 0x03 | unreflected bytes to end of ARiftCrystal | |||
Inherited from APawn 14
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bUseControllerRotationPitch : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bUseControllerRotationYaw : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bUseControllerRotationRoll : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bCanAffectNavigationGeneration : 1bit 3 | bool | 6 flags | false | |
| 0x0229 | 0x03 | padding / unreflected | |||
| 0x04 | BaseEyeHeight | float | 7 flags | 64 | |
| 0x01 | AutoPossessPlayer | uint8 | 6 flags | 0 | |
| 0x01 | AutoPossessAI | EAutoPossessAI | 6 flags | PlacedInWorld | |
| 0x01 | RemoteViewPitch | uint8 | Net+5 flags | 0 | |
| 0x0233 | 0x05 | padding / unreflected | |||
| 0x08 | AIControllerClass | TSubclassOf<AController> | 8 flags | /Script/AIModule.AIController | |
| 0x08 | PlayerState | APlayerState* | NetRepNotify+7 flags | nullptr | |
| 0x0248 | 0x08 | padding / unreflected | |||
| 0x08 | LastHitBy | AController* | Transient+7 flags | nullptr | |
| 0x08 | Controller | AController* | NetRepNotify+5 flags | nullptr | |
| 0x0260 | 0x04 | padding / unreflected | |||
| 0x0C | ControlInputVector | FVector | TransientProtected+5 flags | {X=0, Y=0, Z=0} | |
| 0x0C | LastControlInputVector | FVector | TransientProtected+5 flags | {X=0, Y=0, Z=0} | |
Inherited from AActor 76
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 0 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 1 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 4 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 7 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 0 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 3 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 6 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 1 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 2 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 3 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 4 | bool | Transient+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | uint8 | NetTransient+5 flags | 0 | |
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x009C | 0x04 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | uint8 | Net+5 flags | 3 | |
| 0x01 | NetDormancy | uint8 | 9 flags | 1 | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | uint8 | 6 flags | 0 | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0114 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+2 flags | [] | |
| 0x0148 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0168 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0190 | 0x60 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 6 flags | [] | |
Functions 27
| Signature | Flags | Native | Params |
|---|---|---|---|
| void StopWave() | EventPublic | 0x00 | |
| void StopRumble() | FinalNative+1 flags | 0x00 | |
| void StartWave() | EventPublic | 0x00 | |
| void StartRumble() | FinalNative+1 flags | 0x00 | |
| void SpawnReinforcements() | EventPublic | 0x00 | |
| void SpawnExtractionPod(const FVector& locaiton) | EventPublic | 0x0C | |
| void ShowHeathBar() | FinalNative+1 flags | 0x00 | |
| void ShowCallingEffects() | FinalNative+1 flags | 0x00 | |
| void SetState(uint8 State) | FinalNative+1 flags | 0x01 | |
| void ReplaceCrystal(const FTransform& SpawnTransform) | EventPublic | 0x30 | |
| void Receive_ExitedState(uint8 State) | EventPublic | 0x01 | |
| void Receive_EnteredState(uint8 State) | EventPublic | 0x01 | |
| void OnTerrainPointRemoved(USceneComponent* Point) | FinalNative+1 flags | 0x08 | |
| void OnRiftSpawned(AActor* rift) | FinalNative+1 flags | 0x08 | |
| void OnRep_State(uint8 oldState) | FinalNative+1 flags | 0x01 | |
| void OnNewHealthSegment(int32 currentSegment, int32 prevSegment) | FinalNative+1 flags | 0x08 | |
| void OnExitedKnockbackZone(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) | FinalNative+1 flags | 0x1C | |
| void OnEnteredKnockbackZone(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult) | FinalNative+1 flags | 0xA8 | |
| void OnDeath(UHealthComponent* HealthComponent, float damageAmount, FDamageData& DamageData, const TArray<UDamageTag*>& damageTags) | FinalNative+1 flags | 0x78 | |
| void OnDamaged(float Damage, FDamageData& DamageData, bool anyHealthLost) | FinalNative+1 flags | 0x61 | |
| void OnAllRiftsOpened() | FinalNative+1 flags | 0x00 | |
| void EnableTerrainDetection() | FinalNative+1 flags | 0x00 | |
| void DisableTerrainDetection() | FinalNative+1 flags | 0x00 | |
| void DestroyPillar() | EventPublic | 0x00 | |
| void CarvePillar(bool showEffects) | EventPublic | 0x01 | |
| void All_ShowRiftSpawnEffects(const FVector_NetQuantize& riftLocation) | NativeEvent+1 flags | 0x0C | |
| void All_AddKnockBack(const FVector_NetQuantize& Direction, float force) | NativeEvent+1 flags | 0x10 |