Zdexby TheHolyOneZ
5,372 classes
Class

ABoltActionWeapon

: AAmmoDrivenWeapon : AAnimatedItem : AItem : AActor : UObject
/Script/FSD.BoltActionWeapon 0x08D0 (2,256 B) align 8 inherited 0x0780 vtable /Script/FSD
0x00x08D0

Members 39

OffsetSizeNameTypeFlagsDefault
0x10FullyFocusedEventFMulticastScriptDelegate4 flags<delegate>
0x10FocusLostEventFMulticastScriptDelegate4 flags<delegate>
0x08DamageComponentUDamageComponent*TransientProtected+7 flagsnullptr
0x08HitscanComponentUHitscanBaseComponent*TransientProtected+7 flagsnullptr
0x08FocusedHitSTETSubclassOf<UStatusEffect>Protected+7 flagsnullptr
0x01RequireWeakspotForFocusedHitSTEboolProtected+6 flagstrue
0x01IsNoGravityOnFocusEnabledboolProtected+8 flagsfalse
0x07BA0x02padding / unreflected
0x04NoGravityOnFocusDurationfloatProtected+8 flags1
0x04NoGravityFocusFallFrictionfloatProtected+8 flags2
0x04NoGravityFocusGravityScalefloatProtected+8 flags0.2
0x07C80x04padding / unreflected
0x04ZoomSpreadAmountfloatProtected+6 flags10
0x04ZoomMinSpreadWhileMovingfloatProtected+6 flags0
0x07D40x04padding / unreflected
0x04ChargeSpeedfloatProtected+6 flags0.5
0x04ChargeAmmoCostfloatProtected+6 flags2
0x04ChargeRecoilMultfloatProtected+6 flags2
0x07E40x14padding / unreflected
0x08ZoomedInAudioUSoundCue*Protected+6 flagsnullptr
0x08ChargedShotTrailParticlesUParticleSystem*Protected+6 flagsnullptr
0x30ChargedShotTracerFTracerDataProtected+3 flags{MainParticle=nullptr, TrailParticle=nullptr, Speed=10000, …
0x08ButtonDownFireSoundUSoundCue*Protected+6 flagsnullptr
0x08ChargedShotFireSoundUSoundCue*Protected+6 flagsnullptr
0x04ChargedFoVChangefloatProtected+6 flags15
0x04ChargedFoVFadeSpeedfloatProtected+6 flags60
0x04MinChargefloatProtected+6 flags0.25
0x04SlowMovementAtChargefloatProtected+6 flags0.5
0x04FullChargeDamageBonusfloatProtected+6 flags2
0x04AimedShotStaggerChancefloatProtected+6 flags0
0x04AimedShotWeakpointDamageBonusMultiplierfloatProtected+6 flags1
0x04AimedWeakspotKilLRangefloatProtected+6 flags350
0x08680x04padding / unreflected
0x04TargetKilledReloadTimeBoostfloatProtected+6 flags0
0x04TargetKilledReloadTimeBoostDurationfloatProtected+6 flags0
0x08740x0Epadding / unreflected
0x01LastShotWasAimedboolNetProtected+5 flagsfalse
0x08830x11padding / unreflected
0x01IsMovementSlowedboolNetTransient+6 flagsfalse
0x08950x13padding / unreflected
0x01ChargeAffectsDamageboolProtected+6 flagsfalse
0x01ChargingboolTransientProtected+7 flagsfalse
0x08AA0x02padding / unreflected
0x04ChargeProgressfloatTransientProtected+7 flags0
0x04RateOfFireHipFireModifierfloatProtected+6 flags1
0x04ChargeSpeedModifierfloatProtected+6 flags1
0x04SuccesfullHipFireStackDurationfloatProtected+6 flags2
0x04SuccesfullAimedStackDurationfloatProtected+6 flags2
0x08C00x10unreflected bytes to end of ABoltActionWeapon
Inherited from AAmmoDrivenWeapon 78
OffsetSizeNameTypeFlagsDefault
0x10OnClipCountChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnTryReloadEventFMulticastScriptDelegate4 flags<delegate>
0x10OnReloadingEventFMulticastScriptDelegate4 flags<delegate>
0x10OnShotFiredEventFMulticastScriptDelegate4 flags<delegate>
0x10OnStoppedUsingEventFMulticastScriptDelegate4 flags<delegate>
0x04500x10padding / unreflected
0x08WeaponFireUWeaponFireComponent*Protected+9 flagsnullptr
0x08AggregatorUAmmoDriveWeaponAggregator*Protected+11 flags/Script/FSD.Default__AmmoDrivenWeapon.Aggregator
0x01LoopFireAnimationboolProtected+6 flagsfalse
0x04710x03padding / unreflected
0x04LoopFireAnimationBlendoutTimefloatProtected+6 flags0.25
0x04780x18padding / unreflected
0x08FP_FireAnimationUAnimMontage*Protected+6 flagsnullptr
0x08TP_FireAnimationUAnimMontage*Protected+6 flagsnullptr
0x08FP_ReloadAnimationUAnimMontage*NetProtected+6 flagsnullptr
0x18OverheatAnimationFItemAnimationItemProtected+3 flags{FP_CharacterMontage=nullptr, TP_CharacterMontage=nullptr, …
0x10GunslingAnimationsTArray<FItemAnimationItem>Protected+3 flags[]
0x08TP_ReloadAnimationUAnimMontage*NetProtected+6 flagsnullptr
0x08WPN_FireUAnimMontage*Protected+6 flagsnullptr
0x08WPN_FireLastBulletUAnimMontage*Protected+6 flagsnullptr
0x08WPN_ReloadUAnimMontage*NetProtected+6 flagsnullptr
0x08WPN_Reload_TPUAnimMontage*Protected+6 flagsnullptr
0x08MuzzleParticlesUFXSystemAsset*Protected+6 flagsnullptr
0x08TPMuzzleParticlesUFXSystemAsset*Protected+6 flagsnullptr
0x01UseTriggeredMuzzleParticlesboolProtected+6 flagsfalse
0x05090x0Fpadding / unreflected
0x30TracerFTracerDataProtected+3 flags{MainParticle=nullptr, TrailParticle=nullptr, Speed=10000, …
0x08CasingParticlesUFXSystemAsset*Protected+6 flagsnullptr
0x01UseTriggeredCasingParticleSystemboolProtected+6 flagsfalse
0x05510x0Fpadding / unreflected
0x08MuzzleFlashLightULightComponent*TransientProtected+8 flagsnullptr
0x88MuzzleFlashLightCurveFRuntimeFloatCurveProtected+2 flags{EditorCurveData={Keys=[]}, ExternalCurve=nullptr}
0x05F00x08padding / unreflected
0x08FireSoundUSoundCue*Protected+8 flagsnullptr
0x08RicochetSoundUSoundCue*Protected+8 flagsnullptr
0x08RicochetParticleUFXSystemAsset*Protected+6 flagsnullptr
0x04FireSoundDelayToTailfloatProtected+6 flags-1
0x06140x0Cpadding / unreflected
0x08FireSoundTailUSoundCue*Protected+8 flagsnullptr
0x01IsFireSoundTail2DboolProtected+8 flagsfalse
0x06290x07padding / unreflected
0x08FireForceFeedbackEffectUForceFeedbackEffect*Protected+6 flagsnullptr
0x08FireSoundInstanceTWeakObjectPtr<UAudioComponent>TransientProtected+10 flags<0xffffffff>
0x04FireSoundFadeDurationfloatProtected+6 flags0.2
0x06440x04padding / unreflected
0x08ReloadSoundUSoundCue*Protected+6 flagsnullptr
0x04BulletsRemainingForNearEmptySoundint32Protected+6 flags0
0x01PlayEmptySoundsIn3DboolProtected+6 flagsfalse
0x06550x03padding / unreflected
0x08NearEmptySoundUSoundCue*Protected+6 flagsnullptr
0x08WeaponEmptySoundUSoundCue*Protected+6 flagsnullptr
0x08ShoutShotFiredUDialogDataAsset*Protected+8 flagsnullptr
0x08ShoutOutOfAmmoUDialogDataAsset*Protected+8 flagsnullptr
0x08ShoutReloadingUDialogDataAsset*Protected+8 flagsnullptr
0x04MaxAmmoint32Protected+8 flags0
0x04ClipSizeint32Protected+8 flags0
0x04ShotCostint32Protected+8 flags1
0x04RateOfFirefloatProtected+7 flags0
0x04BurstCountint32Protected+8 flags0
0x04BurstCycleTimefloatProtected+8 flags20
0x04ReloadDurationfloatProtected+8 flags0
0x04AmmoCountint32TransientProtected+7 flags0
0x04ClipCountint32NetTransient+8 flags0
0x04ManualHeatReductionAmmoint32NetTransient+9 flags0
0x10OnManualHeatReductionAmmoChangedFMulticastScriptDelegateProtected+4 flags<delegate>
0x10OnManualHeatReductionTriggeredFMulticastScriptDelegateProtected+4 flags<delegate>
0x04FireInputBufferTimefloatProtected+6 flags0
0x06CC0x04padding / unreflected
0x04AutoReloadDurationfloatTransientProtected+6 flags0
0x06D40x04padding / unreflected
0x08AutoReloadCompleteCueUSoundCue*Protected+6 flagsnullptr
0x10OnItemAutoReloadedFMulticastScriptDelegateProtected+4 flags<delegate>
0x06F00x04padding / unreflected
0x04SupplyStatusWeightfloatProtected+6 flags1
0x04CycleTimeLeftfloatTransientProtected+7 flags0
0x01UseCustomReloadDelayboolProtected+6 flagsfalse
0x06FD0x03padding / unreflected
0x04CustomReloadDelayfloatProtected+6 flags0
0x07040x08padding / unreflected
0x04ReloadTimeLeftfloatTransientProtected+7 flags0
0x01AutomaticReloadboolProtected+8 flagsfalse
0x01CanReloadboolProtected+8 flagsfalse
0x07120x02padding / unreflected
0x04HoldToFirePercentOfFireRatePenaltyfloatProtected+6 flags-1
0x07180x04padding / unreflected
0x28RecoilSettingsFRecoilSettingsProtected+5 flags{RecoilRoll={Min=30, Max=30}, RecoilPitch={Min=70, Max=70},…
0x01ApplyRecoilAtEndOfBurstboolProtected+8 flagsfalse
0x07450x03padding / unreflected
0x04EndOfBurstRecoilMultiplierfloatProtected+8 flags1
0x01HasAutomaticFireboolProtected+8 flagsfalse
0x01IsFiringboolNetTransient+9 flagsfalse
0x01EjectCasingOnFireboolProtected+7 flagstrue
0x074F0x01padding / unreflected
0x01ManualHeatReductionOnReloadboolProtected+8 flagsfalse
0x07510x03padding / unreflected
0x04MaxManualHeatReductionChargesint32Protected+8 flags0
0x04ManualHeatReductionValuefloatProtected+8 flags0
0x075C0x1Apadding / unreflected
0x01WeaponStateEAmmoWeaponStateTransientProtected+7 flagsEquipping
Inherited from AAnimatedItem 11
OffsetSizeNameTypeFlagsDefault
0x08SkinnableUSkinnableComponent*Protected+12 flags/Script/FSD.Default__AnimatedItem.Skinnable
0x08FPAnimInstanceUPlayerAnimInstance*TransientProtected+7 flagsnullptr
0x08TPAnimInstanceUPlayerAnimInstance*TransientProtected+7 flagsnullptr
0x08FPMeshUSkeletalMeshComponent*Protected+11 flags/Script/FSD.Default__AnimatedItem.FPMesh
0x08TPMeshUSkeletalMeshComponent*Protected+11 flags/Script/FSD.Default__AnimatedItem.TPMesh
0x08FP_EquipAnimationUAnimMontage*Protected+6 flagsnullptr
0x08FP_IdleAnimationUAnimMontage*Protected+6 flagsnullptr
0x08TP_EquipAnimationUAnimMontage*Protected+6 flagsnullptr
0x08TP_IdleAnimationUAnimMontage*Protected+6 flagsnullptr
0x04EquipDurationfloatProtected+6 flags0.25
0x03CC0x04padding / unreflected
0x08CharacterAnimationSetUItemCharacterAnimationSet*Protected+8 flagsnullptr
Inherited from AItem 36
OffsetSizeNameTypeFlagsDefault
0x10OnItemAddedToInventoryFMulticastScriptDelegateProtected+4 flags<delegate>
0x02580x20padding / unreflected
0x0CFPCameraOffsetFVector8 flags{X=0, Y=0, Z=0}
0x02840x04padding / unreflected
0x10AudioFriendlyFireFAudioWithCooldown3 flags{Audio=nullptr, CoolDown=0}
0x02980x08padding / unreflected
0x10OnEqippedFMulticastScriptDelegate4 flags<delegate>
0x10OnUnEquippedFMulticastScriptDelegate4 flags<delegate>
0x01EnableDangerousSaveGameIDEditingboolProtected+6 flagsfalse
0x02C10x03padding / unreflected
0x10SavegameIDFGuidProtected+6 flags{A=0, B=0, C=0, D=0}
0x02D40x04padding / unreflected
0x08ItemIDUItemID*Protected+8 flagsnullptr
0x08CharacterAPlayerCharacter*TransientProtected+7 flagsnullptr
0x08UpgradableItemUUpgradableItemComponent*Protected+11 flags/Script/FSD.Default__Item.Upgradable
0x08CameraShakeTSubclassOf<UCameraShakeBase>Protected+9 flagsnullptr
0x01CameraShakeOnStartUsingboolProtected+8 flagsfalse
0x01CameraShakeOnEquipboolProtected+8 flagsfalse
0x02FA0x0Epadding / unreflected
0x08HeatCurveUCurveFloat*Protected+6 flagsnullptr
0x04ManualHeatPerUsefloatProtected+6 flags0
0x04HeatOnStartUsefloatProtected+6 flags0
0x04CooldownRatefloatProtected+6 flags1
0x04ManualCooldownDelayfloatProtected+6 flags-1
0x04UnjamDurationfloatProtected+8 flags8
0x03240x04padding / unreflected
0x04CurrentTemperaturefloatProtected+7 flags0
0x032C0x04padding / unreflected
0x08AudioTemperatureUSoundBase*Protected+6 flagsnullptr
0x04AudioTemperatureFadeoutfloatProtected+6 flags0
0x08TemperatureFloatParamFNameProtected+6 flagstemperature
0x03440x04padding / unreflected
0x08TemperatureAudioComponentUAudioComponent*TransientProtected+7 flagsnullptr
0x01overheatedboolNetProtected+7 flagsfalse
0x03510x07padding / unreflected
0x08ShoutOverheatedUDialogDataAsset*Protected+6 flagsnullptr
0x01bAimAssistEnabledboolProtected+8 flagstrue
0x03610x03padding / unreflected
0x04MovementRateWhileUsingfloatProtected+6 flags1
0x01CanPlayLedgeClimbWhileUsingboolProtected+6 flagstrue
0x01CanInspectItemboolProtected+8 flagstrue
0x01CanSprintWithItemboolProtected+6 flagstrue
0x01CanBeUsedboolProtected+6 flagstrue
0x036C0x04padding / unreflected
0x08CustomIconWidgetTSubclassOf<UItemsBarIcon>Protected+9 flagsnullptr
0x04AdvancedVibrationSendLevelfloatProtected+6 flags1
0x01IsEquippedboolTransientProtected+7 flagsfalse
0x01isUsingboolNetTransient+9 flagsfalse
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 11

SignatureFlagsNativeParams
void SetOverheated(bool isOverheated)FinalNative+1 flags0x01
void Server_SetIsMovementSlowed(bool bisMovementSlowed)NativeEvent+1 flags0x01
void Server_SetIsLatestShotFocused(bool bisShotFocused)NativeEvent+1 flags0x01
void Server_SetIsChargingShot(bool bisCharging)NativeEvent+1 flags0x01
void OnTimerElapsed()FinalNative+1 flags0x00
void OnTargetKilled(AActor* Target, UFSDPhysicalMaterial* PhysicalMaterial, bool wasDirectHit)FinalNative+1 flags0x11
void OnTargetDamaged(UHealthComponentBase* Health, float amount, UPrimitiveComponent* HitComponent, UFSDPhysicalMaterial* PhysicalMaterial)FinalNative+1 flags0x20
void OnShotPowerSet()FinalNative+1 flags0x00
void OnMovementSlowed(bool isSlowed)EventProtected0x01
void Client_OnTargetKilled(bool BoostReloadTime)NativeEvent+1 flags0x01
void Client_OnTargetDamaged(float amount)NativeEvent+1 flags0x04