Zdexby TheHolyOneZ
5,372 classes
Class

AProjectileBase

: AActor : UObject
/Script/FSD.ProjectileBase 0x02F0 (752 B) align 8 inherited 0x0220 vtable /Script/FSD
0x00x02F0

Members 20

OffsetSizeNameTypeFlagsDefault
0x38ProjectileImpactFProjectileImpactNetTransient+4 flags{Location={}, Normal={}, Actor=<0xffffffff>, Component=<0xf…
0x01ApplyShotPowerbool6 flagsfalse
0x01IsSpawnedFromWeaponboolNetTransient+7 flagsfalse
0x01Explodedbool6 flagsfalse
0x01DoOnImpactboolTransient+7 flagsfalse
0x01DoOnImpact2boolTransient+7 flagsfalse
0x01DoOnImpact3boolTransient+7 flagsfalse
0x01DoOnSpawnVarboolTransient+7 flagsfalse
0x025F0x01padding / unreflected
0x04GravityMultiplierfloat6 flags1
0x02640x14padding / unreflected
0x01IsDormentboolNetTransient+9 flagsfalse
0x02790x07padding / unreflected
0x08CollisionComponentUSphereComponent*Protected+12 flags/Script/FSD.Default__ProjectileBase.SphereComponent
0x02880x04padding / unreflected
0x04LifeSpanfloatProtected+8 flags60
0x04VelocityMultiplierfloatProtected+8 flags1
0x01AffectedByDifficultySpeedModifierboolProtected+6 flagsfalse
0x01SetInitialSpeedToMaxSpeedboolProtected+6 flagsfalse
0x01AutoDisableCollisionOnImpactboolProtected+6 flagstrue
0x02970x01padding / unreflected
0x08WhizbySoundUSoundCue*Protected+6 flagsnullptr
0x04WhizByCooldownfloatProtected+6 flags0.3
0x04WhizByStartDistancefloatProtected+6 flags500
0x02A80x08padding / unreflected
0x04EOnImpactBehaviourEOnProjectileImpactBehaviourEnumProtected+8 flagsClientAuthoritative
0x02B40x3Cunreflected bytes to end of AProjectileBase
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 26

SignatureFlagsNativeParams
UTerrainMaterial* TryGetTerrainMaterial()FinalNative+1 flags0x08
void StopMovement()FinalNative+1 flags0x00
void Server_SetState(const FVector_NetQuantize& Position, const FVector_NetQuantize& Velocity)NativeEvent+1 flags0x18
void Server_Penetrated(const FProjectileImpact& Impact)NativeEvent+1 flags0x38
void Server_Impacted(const FProjectileImpact& Impact)NativeEvent+1 flags0x38
void OnUpgradeElementAdded(UProjectileUpgradeElement* element)EventPublic0x08
void OnRep_ProjectileImpact()NativePublic0x00
void OnRep_IsDorment(bool wasDorment)NativePublic0x01
void OnPenetrated(bool PredictedPenetration, FHitResult& HitResult)EventPublic0x8C
void OnInitialized()EventPublic0x00
void OnImpacted(bool PredictedImpact, FHitResult& HitResult)EventPublic0x8C
void MakeBouncy()EventPublic0x00
void InitState(const FVector& ShootDirection, const FVector& initialBonusVelocity)NativePublic0x18
void InitComponents()NativePublic0x00
void IgnoreCollision(UPrimitiveComponent* otherCollider)FinalNative+1 flags0x08
bool HasImpactAuthority()FinalNative+1 flags0x01
float GetGameTimeSinceActivation()FinalNative+1 flags0x04
UDamageComponent* GetDamageComponent()EventPublic0x08
int32 GetBoneIndex()FinalNative+1 flags0x04
void DoOnSpawn()EventPublic0x00
void DisableProjectileCollision(AProjectileBase* projectileA, AProjectileBase* projectileB)FinalNative+2 flags0x10
void DisableAndDestroy()NativePublic0x00
UFSDPhysicalMaterial* DamageArmor(UDamageComponent* DamageComponent, FHitResult& HitResult)FinalNative+1 flags0x98
void CustomEvent(UItemUpgrade* Event)EventProtected0x08
void Client_DrawServersDebugPath(const FVector& Location)NativeEvent+1 flags0x0C
void Activate(AActor* owningActor, const FVector& Origin, const FVector_NetQuantizeNormal& Direction, const FVector_NetQuantizeNormal& initialBonusVelocity)FinalNative+1 flags0x2C

Subclasses 2

Used by 11

types with a member, parameter or interface of this type