0x00x00C8
Members 5
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x04 | CarveDiameterCM | float | Protected+8 flags | 150 | |
| 0x04 | CarveNoiseCM | float | Protected+8 flags | 30 | |
| 0x04 | CarveBurnThicknessCM | float | Protected+8 flags | 10 | |
| 0x04 | CarveNormalOffsetCM | float | Protected+8 flags | 0 | |
| 0x04 | CarveNormalSqueeze | float | Protected+8 flags | 1 | |
| 0x00C4 | 0x04 | unreflected bytes to end of UExplosionBaseComponent | |||
Inherited from UActorComponent 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryComponentTick | FActorComponentTickFunction | 3 flags | {} | |
| 0x10 | ComponentTags | TArray<FName> | 4 flags | [] | |
| 0x10 | AssetUserData | TArray<UAssetUserData*> | Protected+6 flags | [] | |
| 0x0080 | 0x04 | padding / unreflected | |||
| 0x04 | UCSSerializationIndex | int32 | 5 flags | -1 | |
| 0x01 | bNetAddressable : 1bit 3 | bool | Protected+3 flags | false | |
| 0x01 | bReplicates : 1bit 4 | bool | Net+7 flags | false | |
| 0x01 | bAutoActivate : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bIsActive : 1bit 0 | bool | NetTransient+4 flags | false | |
| 0x01 | bEditableWhenInherited : 1bit 1 | bool | 5 flags | true | |
| 0x01 | bCanEverAffectNavigation : 1bit 3 | bool | Protected+6 flags | false | |
| 0x01 | bIsEditorOnly : 1bit 5 | bool | 6 flags | false | |
| 0x008B | 0x01 | padding / unreflected | |||
| 0x01 | CreationMethod | EComponentCreationMethod | 5 flags | Native | |
| 0x01 | OnComponentActivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentDeactivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x008F | 0x01 | padding / unreflected | |||
| 0x10 | UCSModifiedProperties | TArray<FSimpleMemberReference> | 2 flags | [] | |
Functions 6
| Signature | Flags | Native | Params |
|---|---|---|---|
| void DamageOnlyFromHit(FHitResult& HitResult, const UDamageComponent*& DamageComponent) | FinalNative+1 flags | 0x90 | |
| void DamageOnly(const FVector& Location, const FName& BoneName, UPrimitiveComponent* Target, UPhysicalMaterial* PhysicalMaterial, const UDamageComponent*& DamageComponent) | FinalNative+1 flags | 0x30 | |
| void DamageArmorClients(FHitResult& HitResult, const UDamageComponent*& DamageComponent) | FinalNative+1 flags | 0x90 | |
| void DamageAndCarveFromHit(FHitResult& HitResult, const UDamageComponent*& DamageComponent) | FinalNative+1 flags | 0x90 | |
| void DamageAndCarve(const FVector& Location, const FVector& ImpactNormal, const FName& BoneName, UPrimitiveComponent* Target, UPhysicalMaterial* PhysicalMaterial, const UDamageComponent*& DamageComponent) | FinalNative+1 flags | 0x38 | |
| void CarveOnly(const FVector& Location, const FVector& ImpactNormal) | FinalNative+1 flags | 0x18 |