Zdexby TheHolyOneZ
5,372 classes
Class

ALockOnWeapon

: AAmmoDrivenWeapon : AAnimatedItem : AItem : AActor : UObject
/Script/FSD.LockOnWeapon 0x0958 (2,392 B) align 8 inherited 0x0780 vtable /Script/FSD
0x00x0958

Members 47

OffsetSizeNameTypeFlagsDefault
0x10OnLockingStartedFMulticastScriptDelegate4 flags<delegate>
0x10OnLockingStoppedFMulticastScriptDelegate4 flags<delegate>
0x10OnLockingAboutToExpireFMulticastScriptDelegate4 flags<delegate>
0x10OnMaxTargetsChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnLockOnCountChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnLockonTargetRotationUpdatedFMulticastScriptDelegate4 flags<delegate>
0x08AimTargetAActor*Protected+5 flagsnullptr
0x04LockOnDamageMultiplierfloatProtected+6 flags1
0x04ShotsPerTargetint32Protected+6 flags2
0x04MaxTargetsint32Protected+8 flags4
0x04TimeBetweenLockedShotsfloatProtected+6 flags0.2
0x04LockOnTimefloatProtected+6 flags0.5
0x04MaxLockOnDegreefloatProtected+8 flags15
0x04LoseLockOnDegreefloatProtected+6 flags90
0x04DegreeTolerancefloatProtected+6 flags2
0x04MaxLockOnRangefloatProtected+6 flags10000
0x01bPrioritizeLowHitPointboolProtected+6 flagsfalse
0x01bAlwaysHitTargetboolProtected+6 flagsfalse
0x080E0x02padding / unreflected
0x04MaxLockOnDurationfloatProtected+6 flags-1
0x04LockOnExpirationWarningTimefloatProtected+6 flags1
0x04RateOfFireLockedOnModifierfloatProtected+6 flags1
0x01bLockOnControlsSentryGunboolProtected+6 flagsfalse
0x01bSentryGunShootsOnLockedShotboolProtected+6 flagsfalse
0x081E0x02padding / unreflected
0x08TrackingWidgetClassTSubclassOf<UActorTrackingWidget>Protected+7 flagsnullptr
0x08LockOnBeamClassTSubclassOf<ALockOnBeam>Protected+7 flagsnullptr
0x08AoeActorClassTSubclassOf<AActor>Protected+7 flagsnullptr
0x04AoeHitCountThreshholdint32Protected+6 flags0
0x01UseLockOnTargetStatusEffectboolProtected+6 flagsfalse
0x083D0x03padding / unreflected
0x08LockOnTargetStatusEffectTSubclassOf<UStatusEffect>Protected+7 flagsnullptr
0x04PushStatusEffectEveryXLockint32Protected+8 flags1
0x084C0x30padding / unreflected
0x04LockOnCountint32Protected+7 flags0
0x08800x30padding / unreflected
0x08DamageComponentUDamageComponent*TransientProtected+7 flagsnullptr
0x08HitscanComponentUHitscanComponent*TransientProtected+7 flagsnullptr
0x30ChargedShotTracerFTracerDataProtected+3 flags{MainParticle=nullptr, TrailParticle=nullptr, Speed=10000, …
0x04ChargeSpeedfloatProtected+6 flags0.5
0x04SlowMovementAtChargefloatProtected+6 flags0.5
0x01FearEnabledboolProtected+6 flagsfalse
0x08F90x03padding / unreflected
0x04FearFactorBasefloatProtected+6 flags0
0x04FearFactorPerShotBonusfloatProtected+6 flags0
0x04FearRangefloatProtected+6 flags500
0x04FearRangePerShotBonusfloatProtected+6 flags0
0x090C0x02padding / unreflected
0x01IsMovementSlowedboolNetTransient+6 flagsfalse
0x01ChargingboolTransientProtected+7 flagsfalse
0x04ChargeProgressfloatTransientProtected+7 flags0
0x01LastShotWasLockedOnboolNetProtected+5 flagsfalse
0x09150x03padding / unreflected
0x04LockOnRecoilMultfloatProtected+6 flags0
0x091C0x34padding / unreflected
0x01FireOnReleaseboolProtected+6 flagstrue
0x09510x07unreflected bytes to end of ALockOnWeapon
Inherited from AAmmoDrivenWeapon 78
OffsetSizeNameTypeFlagsDefault
0x10OnClipCountChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnTryReloadEventFMulticastScriptDelegate4 flags<delegate>
0x10OnReloadingEventFMulticastScriptDelegate4 flags<delegate>
0x10OnShotFiredEventFMulticastScriptDelegate4 flags<delegate>
0x10OnStoppedUsingEventFMulticastScriptDelegate4 flags<delegate>
0x04500x10padding / unreflected
0x08WeaponFireUWeaponFireComponent*Protected+9 flagsnullptr
0x08AggregatorUAmmoDriveWeaponAggregator*Protected+11 flags/Script/FSD.Default__AmmoDrivenWeapon.Aggregator
0x01LoopFireAnimationboolProtected+6 flagsfalse
0x04710x03padding / unreflected
0x04LoopFireAnimationBlendoutTimefloatProtected+6 flags0.25
0x04780x18padding / unreflected
0x08FP_FireAnimationUAnimMontage*Protected+6 flagsnullptr
0x08TP_FireAnimationUAnimMontage*Protected+6 flagsnullptr
0x08FP_ReloadAnimationUAnimMontage*NetProtected+6 flagsnullptr
0x18OverheatAnimationFItemAnimationItemProtected+3 flags{FP_CharacterMontage=nullptr, TP_CharacterMontage=nullptr, …
0x10GunslingAnimationsTArray<FItemAnimationItem>Protected+3 flags[]
0x08TP_ReloadAnimationUAnimMontage*NetProtected+6 flagsnullptr
0x08WPN_FireUAnimMontage*Protected+6 flagsnullptr
0x08WPN_FireLastBulletUAnimMontage*Protected+6 flagsnullptr
0x08WPN_ReloadUAnimMontage*NetProtected+6 flagsnullptr
0x08WPN_Reload_TPUAnimMontage*Protected+6 flagsnullptr
0x08MuzzleParticlesUFXSystemAsset*Protected+6 flagsnullptr
0x08TPMuzzleParticlesUFXSystemAsset*Protected+6 flagsnullptr
0x01UseTriggeredMuzzleParticlesboolProtected+6 flagsfalse
0x05090x0Fpadding / unreflected
0x30TracerFTracerDataProtected+3 flags{MainParticle=nullptr, TrailParticle=nullptr, Speed=10000, …
0x08CasingParticlesUFXSystemAsset*Protected+6 flagsnullptr
0x01UseTriggeredCasingParticleSystemboolProtected+6 flagsfalse
0x05510x0Fpadding / unreflected
0x08MuzzleFlashLightULightComponent*TransientProtected+8 flagsnullptr
0x88MuzzleFlashLightCurveFRuntimeFloatCurveProtected+2 flags{EditorCurveData={Keys=[]}, ExternalCurve=nullptr}
0x05F00x08padding / unreflected
0x08FireSoundUSoundCue*Protected+8 flagsnullptr
0x08RicochetSoundUSoundCue*Protected+8 flagsnullptr
0x08RicochetParticleUFXSystemAsset*Protected+6 flagsnullptr
0x04FireSoundDelayToTailfloatProtected+6 flags-1
0x06140x0Cpadding / unreflected
0x08FireSoundTailUSoundCue*Protected+8 flagsnullptr
0x01IsFireSoundTail2DboolProtected+8 flagsfalse
0x06290x07padding / unreflected
0x08FireForceFeedbackEffectUForceFeedbackEffect*Protected+6 flagsnullptr
0x08FireSoundInstanceTWeakObjectPtr<UAudioComponent>TransientProtected+10 flags<0xffffffff>
0x04FireSoundFadeDurationfloatProtected+6 flags0.2
0x06440x04padding / unreflected
0x08ReloadSoundUSoundCue*Protected+6 flagsnullptr
0x04BulletsRemainingForNearEmptySoundint32Protected+6 flags0
0x01PlayEmptySoundsIn3DboolProtected+6 flagsfalse
0x06550x03padding / unreflected
0x08NearEmptySoundUSoundCue*Protected+6 flagsnullptr
0x08WeaponEmptySoundUSoundCue*Protected+6 flagsnullptr
0x08ShoutShotFiredUDialogDataAsset*Protected+8 flagsnullptr
0x08ShoutOutOfAmmoUDialogDataAsset*Protected+8 flagsnullptr
0x08ShoutReloadingUDialogDataAsset*Protected+8 flagsnullptr
0x04MaxAmmoint32Protected+8 flags0
0x04ClipSizeint32Protected+8 flags0
0x04ShotCostint32Protected+8 flags1
0x04RateOfFirefloatProtected+7 flags0
0x04BurstCountint32Protected+8 flags0
0x04BurstCycleTimefloatProtected+8 flags20
0x04ReloadDurationfloatProtected+8 flags0
0x04AmmoCountint32TransientProtected+7 flags0
0x04ClipCountint32NetTransient+8 flags0
0x04ManualHeatReductionAmmoint32NetTransient+9 flags0
0x10OnManualHeatReductionAmmoChangedFMulticastScriptDelegateProtected+4 flags<delegate>
0x10OnManualHeatReductionTriggeredFMulticastScriptDelegateProtected+4 flags<delegate>
0x04FireInputBufferTimefloatProtected+6 flags0
0x06CC0x04padding / unreflected
0x04AutoReloadDurationfloatTransientProtected+6 flags0
0x06D40x04padding / unreflected
0x08AutoReloadCompleteCueUSoundCue*Protected+6 flagsnullptr
0x10OnItemAutoReloadedFMulticastScriptDelegateProtected+4 flags<delegate>
0x06F00x04padding / unreflected
0x04SupplyStatusWeightfloatProtected+6 flags1
0x04CycleTimeLeftfloatTransientProtected+7 flags0
0x01UseCustomReloadDelayboolProtected+6 flagsfalse
0x06FD0x03padding / unreflected
0x04CustomReloadDelayfloatProtected+6 flags0
0x07040x08padding / unreflected
0x04ReloadTimeLeftfloatTransientProtected+7 flags0
0x01AutomaticReloadboolProtected+8 flagsfalse
0x01CanReloadboolProtected+8 flagsfalse
0x07120x02padding / unreflected
0x04HoldToFirePercentOfFireRatePenaltyfloatProtected+6 flags-1
0x07180x04padding / unreflected
0x28RecoilSettingsFRecoilSettingsProtected+5 flags{RecoilRoll={Min=30, Max=30}, RecoilPitch={Min=70, Max=70},…
0x01ApplyRecoilAtEndOfBurstboolProtected+8 flagsfalse
0x07450x03padding / unreflected
0x04EndOfBurstRecoilMultiplierfloatProtected+8 flags1
0x01HasAutomaticFireboolProtected+8 flagsfalse
0x01IsFiringboolNetTransient+9 flagsfalse
0x01EjectCasingOnFireboolProtected+7 flagstrue
0x074F0x01padding / unreflected
0x01ManualHeatReductionOnReloadboolProtected+8 flagsfalse
0x07510x03padding / unreflected
0x04MaxManualHeatReductionChargesint32Protected+8 flags0
0x04ManualHeatReductionValuefloatProtected+8 flags0
0x075C0x1Apadding / unreflected
0x01WeaponStateEAmmoWeaponStateTransientProtected+7 flagsEquipping
Inherited from AAnimatedItem 11
OffsetSizeNameTypeFlagsDefault
0x08SkinnableUSkinnableComponent*Protected+12 flags/Script/FSD.Default__AnimatedItem.Skinnable
0x08FPAnimInstanceUPlayerAnimInstance*TransientProtected+7 flagsnullptr
0x08TPAnimInstanceUPlayerAnimInstance*TransientProtected+7 flagsnullptr
0x08FPMeshUSkeletalMeshComponent*Protected+11 flags/Script/FSD.Default__AnimatedItem.FPMesh
0x08TPMeshUSkeletalMeshComponent*Protected+11 flags/Script/FSD.Default__AnimatedItem.TPMesh
0x08FP_EquipAnimationUAnimMontage*Protected+6 flagsnullptr
0x08FP_IdleAnimationUAnimMontage*Protected+6 flagsnullptr
0x08TP_EquipAnimationUAnimMontage*Protected+6 flagsnullptr
0x08TP_IdleAnimationUAnimMontage*Protected+6 flagsnullptr
0x04EquipDurationfloatProtected+6 flags0.25
0x03CC0x04padding / unreflected
0x08CharacterAnimationSetUItemCharacterAnimationSet*Protected+8 flagsnullptr
Inherited from AItem 36
OffsetSizeNameTypeFlagsDefault
0x10OnItemAddedToInventoryFMulticastScriptDelegateProtected+4 flags<delegate>
0x02580x20padding / unreflected
0x0CFPCameraOffsetFVector8 flags{X=0, Y=0, Z=0}
0x02840x04padding / unreflected
0x10AudioFriendlyFireFAudioWithCooldown3 flags{Audio=nullptr, CoolDown=0}
0x02980x08padding / unreflected
0x10OnEqippedFMulticastScriptDelegate4 flags<delegate>
0x10OnUnEquippedFMulticastScriptDelegate4 flags<delegate>
0x01EnableDangerousSaveGameIDEditingboolProtected+6 flagsfalse
0x02C10x03padding / unreflected
0x10SavegameIDFGuidProtected+6 flags{A=0, B=0, C=0, D=0}
0x02D40x04padding / unreflected
0x08ItemIDUItemID*Protected+8 flagsnullptr
0x08CharacterAPlayerCharacter*TransientProtected+7 flagsnullptr
0x08UpgradableItemUUpgradableItemComponent*Protected+11 flags/Script/FSD.Default__Item.Upgradable
0x08CameraShakeTSubclassOf<UCameraShakeBase>Protected+9 flagsnullptr
0x01CameraShakeOnStartUsingboolProtected+8 flagsfalse
0x01CameraShakeOnEquipboolProtected+8 flagsfalse
0x02FA0x0Epadding / unreflected
0x08HeatCurveUCurveFloat*Protected+6 flagsnullptr
0x04ManualHeatPerUsefloatProtected+6 flags0
0x04HeatOnStartUsefloatProtected+6 flags0
0x04CooldownRatefloatProtected+6 flags1
0x04ManualCooldownDelayfloatProtected+6 flags-1
0x04UnjamDurationfloatProtected+8 flags8
0x03240x04padding / unreflected
0x04CurrentTemperaturefloatProtected+7 flags0
0x032C0x04padding / unreflected
0x08AudioTemperatureUSoundBase*Protected+6 flagsnullptr
0x04AudioTemperatureFadeoutfloatProtected+6 flags0
0x08TemperatureFloatParamFNameProtected+6 flagstemperature
0x03440x04padding / unreflected
0x08TemperatureAudioComponentUAudioComponent*TransientProtected+7 flagsnullptr
0x01overheatedboolNetProtected+7 flagsfalse
0x03510x07padding / unreflected
0x08ShoutOverheatedUDialogDataAsset*Protected+6 flagsnullptr
0x01bAimAssistEnabledboolProtected+8 flagstrue
0x03610x03padding / unreflected
0x04MovementRateWhileUsingfloatProtected+6 flags1
0x01CanPlayLedgeClimbWhileUsingboolProtected+6 flagstrue
0x01CanInspectItemboolProtected+8 flagstrue
0x01CanSprintWithItemboolProtected+6 flagstrue
0x01CanBeUsedboolProtected+6 flagstrue
0x036C0x04padding / unreflected
0x08CustomIconWidgetTSubclassOf<UItemsBarIcon>Protected+9 flagsnullptr
0x04AdvancedVibrationSendLevelfloatProtected+6 flags1
0x01IsEquippedboolTransientProtected+7 flagsfalse
0x01isUsingboolNetTransient+9 flagsfalse
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 23

SignatureFlagsNativeParams
void UpdateRifleEye()FinalNative+1 flags0x00
void SetMuzzleDirection(const FVector& TargetLocation)EventProtected0x0C
void Server_TriggerAoe(const FVector& Location)NativeEvent+1 flags0x0C
void Server_SetTotalLockCount(int32 totalLockCount)NativeEvent+1 flags0x04
void Server_SetLockCount(const FLockCounter& LockCounter)NativeEvent+1 flags0x0C
void Server_SetIsMovementSlowed(bool bisMovementSlowed)NativeEvent+1 flags0x01
void Server_SetIsLatestShotLockedOn(bool bisShotLockedOn)NativeEvent+1 flags0x01
void Server_SetIsChargingShot(bool bisCharging)NativeEvent+1 flags0x01
void Server_PushStatusEffect(AActor* Target)NativeEvent+1 flags0x08
void Server_PopStatusEffect(AActor* Target)NativeEvent+1 flags0x08
void Server_FiringComplete(int32 ShotsFired)NativeEvent+1 flags0x04
void RefundAmmo()NativeEvent+1 flags0x00
void OnRep_AimTarget()EventProtected0x00
void OnMovementSlowed(bool isSlowed)EventProtected0x01
void OnHitDeadTarget()FinalNative+1 flags0x00
void OnHit(FHitResult& Hit, bool alwaysPenetrate)FinalNative+1 flags0x89
void OnAsyncFireComplete()FinalNative+1 flags0x00
void MuzzleLerpToTarget(const FVector& TargetLocation)EventProtected0x0C
void MaxTargetsDelegate__DelegateSignature(int32 InMaxTargets)Public0x04
void LockonTargetRotationUpdated__DelegateSignature(bool hasTargetLockon, const FRotator& socketRotation)Public0x10
void LockOnRifleLockingOnState__DelegateSignature()Public0x00
void LockOnCountDelegate__DelegateSignature(int32 InCurrentCount)Public0x04
void FireWeapon(bool ResetUsing, bool Fire)FinalNative+1 flags0x02

Used by 1

types with a member, parameter or interface of this type