0x00x04B0
Members 24
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OnDamageDealt | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x04 | StatusEffectTime | float | 7 flags | 0 | |
| 0x0354 | 0x14 | padding / unreflected | |||
| 0x01 | BansheePulseActive | bool | NetRepNotify+5 flags | false | |
| 0x0369 | 0x07 | padding / unreflected | |||
| 0x08 | MagneticComponent | UCrossbowProjectileMagnetic* | TransientProtected+7 flags | nullptr | |
| 0x08 | RicochetComponent | UCrossbowProjectileRicochet* | TransientProtected+7 flags | nullptr | |
| 0x08 | BansheeComponent | UCrossbowStuckProjectileEffectBanshee* | TransientProtected+7 flags | nullptr | |
| 0x08 | BansheePulseComponent | UNiagaraComponent* | TransientProtected+7 flags | nullptr | |
| 0x08 | BansheeComponentClass | TSubclassOf<UCrossbowStuckProjectileEffectBanshee> | Protected+8 flags | nullptr | |
| 0x08 | RecallComponentClass | TSubclassOf<UCrossbowProjectileRecallable> | Protected+8 flags | nullptr | |
| 0x28 | Icon | TSoftObjectPtr<UTexture2D> | Protected+6 flags | <SoftObjectProperty> | |
| 0x28 | TriforkIcon | TSoftObjectPtr<UTexture2D> | Protected+7 flags | <SoftObjectProperty> | |
| 0x08 | SpawnableStuckProjectile | TSubclassOf<ACrossbowProjectileStuck> | Protected+8 flags | nullptr | |
| 0x08 | OnDamageEffect | TSubclassOf<UStatusEffect> | Protected+8 flags | nullptr | |
| 0x01 | EffectApplication | ECrossbowEffectApplication | Protected+7 flags | ToDefault | |
| 0x01 | SelectionPriority | uint8 | Protected+7 flags | 0 | |
| 0x01 | CanEverBePickedUp | bool | Protected+7 flags | true | |
| 0x01 | Penetrates | bool | Protected+6 flags | false | |
| 0x0404 | 0x04 | padding / unreflected | |||
| 0x08 | ImpactSound | USoundCue* | Protected+7 flags | nullptr | |
| 0x01 | IsASpecialProjectile | bool | Protected+7 flags | false | |
| 0x0411 | 0x07 | padding / unreflected | |||
| 0x08 | MainDamageComponent | UDamageComponent* | Transient+7 flags | nullptr | |
| 0x08 | SimpleDamageComponent | UDamageComponent* | Transient+7 flags | nullptr | |
| 0x08 | ProjectileMesh | UStaticMesh* | 7 flags | nullptr | |
| 0x0430 | 0x6C | padding / unreflected | |||
| 0x04 | KillTrailAfterTime | float | 7 flags | 3 | |
| 0x04A0 | 0x04 | padding / unreflected | |||
| 0x01 | OnlyTrailShown | bool | NetRepNotify+5 flags | false | |
| 0x04A5 | 0x0B | unreflected bytes to end of ACrossbowProjectileBase | |||
Inherited from AProjectile 4
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x28 | State | FProjectileState | NetRepNotify+6 flags | {Velocity={}, Location={}, HomingTargetComponent=nullptr, I… | |
| 0x0318 | 0x08 | padding / unreflected | |||
| 0x01 | UseArmorDamageBoneCheck | bool | Protected+6 flags | false | |
| 0x0321 | 0x07 | padding / unreflected | |||
| 0x10 | IgnoreActorClasses | TArray<TSubclassOf<AActor>> | Protected+4 flags | [] | |
| 0x08 | MovementComponent | UFSDProjectileMovementComponent* | Protected+12 flags | /Script/FSD.Default__Projectile.ProjectileComponent | |
Inherited from AProjectileBase 20
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x38 | ProjectileImpact | FProjectileImpact | NetTransient+4 flags | {Location={}, Normal={}, Actor=<0xffffffff>, Component=<0xf… | |
| 0x01 | ApplyShotPower | bool | 6 flags | false | |
| 0x01 | IsSpawnedFromWeapon | bool | NetTransient+7 flags | false | |
| 0x01 | Exploded | bool | 6 flags | false | |
| 0x01 | DoOnImpact | bool | Transient+7 flags | false | |
| 0x01 | DoOnImpact2 | bool | Transient+7 flags | false | |
| 0x01 | DoOnImpact3 | bool | Transient+7 flags | false | |
| 0x01 | DoOnSpawnVar | bool | Transient+7 flags | false | |
| 0x025F | 0x01 | padding / unreflected | |||
| 0x04 | GravityMultiplier | float | 6 flags | 1 | |
| 0x0264 | 0x14 | padding / unreflected | |||
| 0x01 | IsDorment | bool | NetTransient+9 flags | false | |
| 0x0279 | 0x07 | padding / unreflected | |||
| 0x08 | CollisionComponent | USphereComponent* | Protected+12 flags | /Script/FSD.Default__ProjectileBase.SphereComponent | |
| 0x0288 | 0x04 | padding / unreflected | |||
| 0x04 | LifeSpan | float | Protected+8 flags | 60 | |
| 0x04 | VelocityMultiplier | float | Protected+8 flags | 1 | |
| 0x01 | AffectedByDifficultySpeedModifier | bool | Protected+6 flags | false | |
| 0x01 | SetInitialSpeedToMaxSpeed | bool | Protected+6 flags | false | |
| 0x01 | AutoDisableCollisionOnImpact | bool | Protected+6 flags | true | |
| 0x0297 | 0x01 | padding / unreflected | |||
| 0x08 | WhizbySound | USoundCue* | Protected+6 flags | nullptr | |
| 0x04 | WhizByCooldown | float | Protected+6 flags | 0.3 | |
| 0x04 | WhizByStartDistance | float | Protected+6 flags | 500 | |
| 0x02A8 | 0x08 | padding / unreflected | |||
| 0x04 | EOnImpactBehaviour | EOnProjectileImpactBehaviourEnum | Protected+8 flags | ClientAuthoritative | |
Inherited from AActor 76
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 0 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 1 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 4 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 7 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 0 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 3 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 6 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 1 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 2 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 3 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 4 | bool | Transient+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | uint8 | NetTransient+5 flags | 0 | |
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x009C | 0x04 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | uint8 | Net+5 flags | 3 | |
| 0x01 | NetDormancy | uint8 | 9 flags | 1 | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | uint8 | 6 flags | 0 | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0114 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+2 flags | [] | |
| 0x0148 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0168 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0190 | 0x60 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 6 flags | [] | |
Functions 11
| Signature | Flags | Native | Params |
|---|---|---|---|
| void SetSimpleDamageComponentFromBP() | EventProtected | 0x00 | |
| void SetSimpleDamageComponent(UDamageComponent* Component) | FinalNative+1 flags | 0x08 | |
| void SetMainDamageComponentFromBP() | EventProtected | 0x00 | |
| void SetMainDamageComponent(UDamageComponent* Component) | FinalNative+1 flags | 0x08 | |
| void Server_HandleImpact(const FHitResult& HitResult, const FVector& RelativeLocation) | FinalNative+2 flags | 0x94 | |
| void OnRep_OnlyTrailShown() | FinalNative+1 flags | 0x00 | |
| void OnRep_BansheePulseActive() | FinalNative+1 flags | 0x00 | |
| bool IsLocallyControlled() | FinalNative+1 flags | 0x01 | |
| bool GetSpecialArrowEquipped() | FinalNative+1 flags | 0x01 | |
| float GetScaledStatusEffectTime() | FinalNative+1 flags | 0x04 | |
| void ApplyDamageEffects(FHitResult& HitResult, const FVector& RelativeLocation) | FinalNative+1 flags | 0x94 |