Class
ASharkEnemy
: AEnemyDeepPathfinderCharacter : ADeepPathfinderCharacter : AFSDPawn : APawn : AActor : UObject0x00x04F0
Members 42
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | PawnSensing | UPawnSensingComponent* | 9 flags | /Script/FSD.Default__SharkEnemy.PawnSensing | |
| 0x08 | CollisionSphere | USphereComponent* | 9 flags | /Script/FSD.Default__SharkEnemy.CollisionSphere | |
| 0x08 | NearTargetSphere | USphereComponent* | 9 flags | /Script/FSD.Default__SharkEnemy.NearTargetSphere | |
| 0x08 | TearingGroundParticles | UParticleSystemComponent* | 9 flags | /Script/FSD.Default__SharkEnemy.TearingGroundParticles | |
| 0x08 | AirTrailParticles | UParticleSystemComponent* | 9 flags | /Script/FSD.Default__SharkEnemy.AirTrailParticles | |
| 0x08 | Danger | UInDangerComponent* | 9 flags | /Script/FSD.Default__SharkEnemy.Danger | |
| 0x08 | EnemyComponent | UEnemyComponent* | 9 flags | /Script/FSD.Default__SharkEnemy.EnemyComponent | |
| 0x08 | Damage | UDamageComponent* | 9 flags | /Script/FSD.Default__SharkEnemy.Damage | |
| 0x08 | BumpDamage | UDamageComponent* | 9 flags | /Script/FSD.Default__SharkEnemy.BumpDamage | |
| 0x08 | RestrictedGrabberComponent | UFakePhysGrabberComponent* | 9 flags | /Script/FSD.Default__SharkEnemy.RestrictedGrabberComponent | |
| 0x0400 | 0x08 | padding / unreflected | |||
| 0x08 | ImpactCue | USoundCue* | Protected+8 flags | nullptr | |
| 0x08 | JumpSound | USoundCue* | Protected+8 flags | nullptr | |
| 0x0418 | 0x04 | padding / unreflected | |||
| 0x04 | DiveForSeconds | float | NetTransient+7 flags | 0 | |
| 0x0420 | 0x18 | padding / unreflected | |||
| 0x04 | LaunchPower | float | Protected+8 flags | 0 | |
| 0x043C | 0x0C | padding / unreflected | |||
| 0x04 | GrabTime | float | Protected+8 flags | 3 | |
| 0x044C | 0x04 | padding / unreflected | |||
| 0x04 | RagdollSpeedFactor | float | Protected+6 flags | 0.2 | |
| 0x0454 | 0x10 | padding / unreflected | |||
| 0x04 | UpsideDownTime | float | Protected+8 flags | 0 | |
| 0x04 | TiltOutSpeed | float | Protected+8 flags | 1 | |
| 0x04 | SafeTimeAfterVounerable | float | Protected+8 flags | 0 | |
| 0x04 | RaiseHeight | float | Protected+8 flags | 60 | |
| 0x04 | AttackDuration | float | Protected+8 flags | 0 | |
| 0x04 | ChanceToGrab | float | Protected+8 flags | 0.5 | |
| 0x04 | MinTimeBetweenBumps | float | Protected+8 flags | 1 | |
| 0x0480 | 0x04 | padding / unreflected | |||
| 0x04 | ChanceForJump | float | Protected+8 flags | 0.3 | |
| 0x04 | MinJumpCooldown | float | Protected+8 flags | 0 | |
| 0x04 | MaxJumpCooldown | float | Protected+8 flags | 0 | |
| 0x04 | JumpForce | float | Protected+8 flags | 0 | |
| 0x04 | NormalHeight | float | Protected+6 flags | -60 | |
| 0x04 | DiveHeight | float | Protected+6 flags | -200 | |
| 0x049C | 0x04 | padding / unreflected | |||
| 0x04 | MinCirclingTime | float | Protected+8 flags | 0 | |
| 0x04 | MaxCirclingTime | float | Protected+8 flags | 0 | |
| 0x08 | CircleSetttings | UFakeMoverSettings* | Protected+8 flags | nullptr | |
| 0x08 | AttackSettings | UFakeMoverSettings* | Protected+8 flags | nullptr | |
| 0x08 | PostHitSettings | UFakeMoverSettings* | Protected+8 flags | nullptr | |
| 0x08 | JumpSettings | UFakeMoverSettings* | Protected+8 flags | nullptr | |
| 0x08 | VulnerableSettings | UFakeMoverSettings* | Protected+8 flags | nullptr | |
| 0x04 | MaxInGroundTime | float | Protected+8 flags | 0 | |
| 0x04 | MinInGroundTime | float | Protected+8 flags | 0 | |
| 0x04 | StartParticleTime | float | Protected+8 flags | 0 | |
| 0x04 | EndParticleTime | float | Protected+8 flags | 0 | |
| 0x08 | DiveParticles | UParticleSystem* | Protected+8 flags | nullptr | |
| 0x04E8 | 0x01 | padding / unreflected | |||
| 0x01 | State | ESharkEnemyState | NetRepNotify+7 flags | Idle | |
| 0x04EA | 0x06 | unreflected bytes to end of ASharkEnemy | |||
Inherited from AEnemyDeepPathfinderCharacter 2
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | HealthComponent | UEnemyHealthComponent* | Protected+11 flags | /Script/FSD.Default__EnemyDeepPathfinderCharacter.HealthCom… | |
| 0x10 | QueuedMontage | FQueuedMontage | NetTransient+4 flags | {Montage=nullptr, ForceUpdate=false} |
Inherited from ADeepPathfinderCharacter 17
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | PathfinderMovement | UDeepPathfinderMovement* | 11 flags | /Script/FSD.Default__DeepPathfinderCharacter.PathfinderMove… | |
| 0x08 | Mesh | USkeletalMeshComponent* | 11 flags | /Script/FSD.Default__DeepPathfinderCharacter.Mesh | |
| 0x08 | CenterMassSocketName | FName | 8 flags | None | |
| 0x08 | Affliction | UDeepPatherFinderCharacterAfflictionComponent* | Protected+11 flags | /Script/FSD.Default__DeepPathfinderCharacter.Affliction | |
| 0x04 | AnimationOffset | float | TransientProtected+7 flags | 0 | |
| 0x01 | CanPlayerStandOn | bool | Protected+6 flags | false | |
| 0x01 | UseDormancy | bool | Protected+6 flags | false | |
| 0x032E | 0x02 | padding / unreflected | |||
| 0x04 | StaggerDurationMultiplier | float | Protected+6 flags | 1 | |
| 0x04 | StaggerImunityWindow | float | Protected+6 flags | 0 | |
| 0x0338 | 0x01 | padding / unreflected | |||
| 0x01 | StaggerPauseLogic | bool | Protected+6 flags | false | |
| 0x01 | IsHidden | bool | TransientProtected+7 flags | false | |
| 0x01 | IsStaggered | bool | TransientProtected+7 flags | false | |
| 0x01 | FrozenPauseLogic | bool | Protected+6 flags | false | |
| 0x033D | 0x0B | padding / unreflected | |||
| 0x08 | CurrentStaggerAffliction | UPawnAffliction* | TransientProtected+5 flags | nullptr | |
| 0x0350 | 0x10 | padding / unreflected | |||
| 0x04 | AttackerRadius | float | Protected+8 flags | 65 | |
| 0x0364 | 0x04 | padding / unreflected | |||
| 0x10 | CachedMaterials | TArray<UMaterialInterface*> | TransientProtected+2 flags | [] | |
| 0x04 | AllowedInFormationChance | float | Protected+6 flags | 0.75 | |
Inherited from AFSDPawn 11
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OnFrozenEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x08 | StatusEffects | UStatusEffectsComponent* | Protected+11 flags | /Script/FSD.Default__FSDPawn.StatusEffects | |
| 0x08 | temperature | UEnemyTemperatureComponent* | Protected+11 flags | /Script/FSD.Default__FSDPawn.temperature | |
| 0x20 | GameplayTags | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x08 | SpawnedFromDescriptor | UEnemyDescriptor* | Protected+7 flags | nullptr | |
| 0x01 | IsFrozen | bool | NetTransient+9 flags | false | |
| 0x01 | CanFlee | bool | Protected+6 flags | true | |
| 0x01 | IsInRagdoll | bool | TransientProtected+7 flags | false | |
| 0x01 | FleeInsteadOfBackingOff | bool | Protected+6 flags | false | |
| 0x01 | IsFleeing | bool | TransientProtected+7 flags | false | |
| 0x02E5 | 0x0B | padding / unreflected | |||
| 0x08 | PawnStatsInstance | UPawnStatsComponent* | TransientProtected+7 flags | nullptr | |
Inherited from APawn 14
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bUseControllerRotationPitch : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bUseControllerRotationYaw : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bUseControllerRotationRoll : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bCanAffectNavigationGeneration : 1bit 3 | bool | 6 flags | false | |
| 0x0229 | 0x03 | padding / unreflected | |||
| 0x04 | BaseEyeHeight | float | 7 flags | 64 | |
| 0x01 | AutoPossessPlayer | uint8 | 6 flags | 0 | |
| 0x01 | AutoPossessAI | EAutoPossessAI | 6 flags | PlacedInWorld | |
| 0x01 | RemoteViewPitch | uint8 | Net+5 flags | 0 | |
| 0x0233 | 0x05 | padding / unreflected | |||
| 0x08 | AIControllerClass | TSubclassOf<AController> | 8 flags | /Script/AIModule.AIController | |
| 0x08 | PlayerState | APlayerState* | NetRepNotify+7 flags | nullptr | |
| 0x0248 | 0x08 | padding / unreflected | |||
| 0x08 | LastHitBy | AController* | Transient+7 flags | nullptr | |
| 0x08 | Controller | AController* | NetRepNotify+5 flags | nullptr | |
| 0x0260 | 0x04 | padding / unreflected | |||
| 0x0C | ControlInputVector | FVector | TransientProtected+5 flags | {X=0, Y=0, Z=0} | |
| 0x0C | LastControlInputVector | FVector | TransientProtected+5 flags | {X=0, Y=0, Z=0} | |
Inherited from AActor 76
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 0 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 1 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 4 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 7 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 0 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 3 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 6 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 1 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 2 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 3 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 4 | bool | Transient+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | uint8 | NetTransient+5 flags | 0 | |
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x009C | 0x04 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | uint8 | Net+5 flags | 3 | |
| 0x01 | NetDormancy | uint8 | 9 flags | 1 | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | uint8 | 6 flags | 0 | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0114 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+2 flags | [] | |
| 0x0148 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0168 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0190 | 0x60 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 6 flags | [] | |
Functions 22
| Signature | Flags | Native | Params |
|---|---|---|---|
| void SetVulnerable() | FinalNative+1 flags | 0x00 | |
| void ReleasePlayer(AActor* playerchar, bool fullGrabElapsed) | FinalNative+1 flags | 0x09 | |
| void PopRecentlyBumpedPlayer() | FinalNative+1 flags | 0x00 | |
| void OnStateChangedEvent(const ESharkEnemyState& CurrentState) | EventPublic | 0x01 | |
| void OnSeePawn(APawn* APawn) | FinalNative+1 flags | 0x08 | |
| void OnRep_State(const ESharkEnemyState& oldState) | FinalNative+1 flags | 0x01 | |
| void OnRep_DiveTime() | FinalNative+1 flags | 0x00 | |
| void OnNearTarget(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult) | FinalNative+1 flags | 0xA8 | |
| void OnLandedEvent() | EventPublic | 0x00 | |
| void OnJumpEvent() | EventPublic | 0x00 | |
| void OnHit(float HitDamage, FDamageData& DamageData, bool anyHealthLost) | FinalNative+1 flags | 0x61 | |
| void OnExitState(const ESharkEnemyState& State) | EventPublic | 0x01 | |
| void OnEnterState(const ESharkEnemyState& State) | EventPublic | 0x01 | |
| void OnDeathDetailed(UHealthComponent* aHealthComponent, float damageAmount, FDamageData& DamageData, const TArray<UDamageTag*>& dTags) | FinalNative+1 flags | 0x78 | |
| void OnDeath(UHealthComponentBase* aHealthComponent) | FinalNative+1 flags | 0x08 | |
| void OnCollided(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult) | FinalNative+1 flags | 0xA8 | |
| void Jumped() | NativeEvent+1 flags | 0x00 | |
| void ImpactSound() | NativeEvent+1 flags | 0x00 | |
| void DiveShow() | FinalNative+1 flags | 0x00 | |
| void DiveHide() | FinalNative+1 flags | 0x00 | |
| void All_DoRagdollImpact(const FVector_NetQuantize& Direction) | NativeEvent+1 flags | 0x0C | |
| void ActivateDanger() | FinalNative+1 flags | 0x00 |