Zdexby TheHolyOneZ
5,372 classes
Class

ABouncyBoomerang

: AGrenade : AActor : UObject
/Script/FSD.BouncyBoomerang 0x04F0 (1,264 B) align 8 inherited 0x02E8 vtable /Script/FSD
0x00x04F0

Members 36

OffsetSizeNameTypeFlagsDefault
0x08RootUSceneComponent*Protected+11 flags/Script/FSD.Default__BouncyBoomerang.Root
0x08DamageComponentUDamageComponent*TransientProtected+7 flagsnullptr
0x04BouncesLeftint32Protected+9 flags9
0x04ConeRangefloatProtected+7 flags2000
0x04ConeWidthfloatProtected+7 flags50
0x04BounceRangefloatProtected+7 flags1250
0x04ToTargetSpeedfloatProtected+7 flags2000
0x04TurnToTargetSpeedfloatProtected+7 flags3
0x04PathToDistPercentfloatProtected+7 flags0.5
0x0CDefaultLocalBounceVectorFVectorProtected+7 flags{X=0, Y=0, Z=0}
0x0CBounceVectorRandomnessFVectorProtected+7 flags{X=0, Y=0, Z=0}
0x04InitialBounceVectorCoffloatProtected+7 flags0.2
0x04ArcTimeScalefloatProtected+7 flags1
0x04GoBackAccelerationfloatProtected+7 flags0.7
0x04GoBackHardnessfloatProtected+7 flags3
0x04TerrainCheckUpdateRatefloatProtected+7 flags0.041666668
0x04HitEnemyRangefloatProtected+7 flags50
0x04HitPlayerRangefloatProtected+7 flags50
0x04CatchSoundRangefloatProtected+7 flags50
0x04HitTerrainRangefloatProtected+7 flags175
0x03500x04padding / unreflected
0x0CCatchLocationOffsetFVectorProtected+7 flags{X=0, Y=0, Z=-50}
0x10OnDamageStatusEffectsTArray<TSubclassOf<UStatusEffect>>Protected+5 flags[]
0x08EnemyHitNiagaraSystemUNiagaraSystem*Protected+7 flagsnullptr
0x08EnemyHitParticleSystemUParticleSystem*Protected+7 flagsnullptr
0x08ImpactSoundUSoundCue*Protected+7 flagsnullptr
0x08ReturnCatchSoundUSoundCue*Protected+7 flagsnullptr
0x08ThrowBoomerangSoundUSoundCue*Protected+7 flagsnullptr
0x08MeshPivotUSceneComponent*TransientProtected+7 flagsnullptr
0x08YawPivotUSceneComponent*TransientProtected+7 flagsnullptr
0x04MeshRotationRatefloatProtected+7 flags1750
0x03AC0x04padding / unreflected
0x08TargetEnemyAFSDPawn*NetTransient+7 flagsnullptr
0x08PredictedNextEnemyAFSDPawn*NetTransient+6 flagsnullptr
0x04RandomSeeduint32NetRepNotify+6 flags0
0x01StateEBoomerangStateNetRepNotify+6 flagsNone
0x03C50x03padding / unreflected
0x2CPosVelFBoomerangSyncerNetTransient+4 flags{PrevPos={X=0, Y=0, Z=0}, NextPos={X=0, Y=0, Z=0}, Velocity…
0x03F40x04padding / unreflected
0x60MoverFBoomerangMoverProtected+4 flags{StartRotation={Pitch=0, Yaw=0, Roll=0}, PrevPos={X=0, Y=0,…
0x04580x98unreflected bytes to end of ABouncyBoomerang
Inherited from AGrenade 21
OffsetSizeNameTypeFlagsDefault
0x08CrossHairTypeTSubclassOf<UUserWidget>7 flagsnullptr
0x08MovementUProjectileMovementComponent*Protected+11 flags/Script/FSD.Default__Grenade.ProjectileMovement
0x04CoolDownfloatProtected+7 flags-1
0x04DurationfloatNetProtected+8 flags0
0x01CanCookboolProtected+8 flagsfalse
0x02510x03padding / unreflected
0x04cookTimefloatProtected+8 flags-1
0x10CookTickTimelineTArray<FVector2D>Protected+5 flags[]
0x08CookingSoundUSoundCue*Protected+8 flagsnullptr
0x04ExplosionDelayfloatProtected+8 flags0
0x01ExplodeOnImpactboolProtected+8 flagsfalse
0x02750x03padding / unreflected
0x0CThrowDirectionOffsetFRotatorProtected+7 flags{Pitch=0, Yaw=0, Roll=0}
0x04MaxGrenadesint32Protected+8 flags0
0x01HasExplodedboolNetTransient+9 flagsfalse
0x02890x07padding / unreflected
0x08ItemIDUItemID*Protected+6 flagsnullptr
0x08WeaponPreviewClassTSubclassOf<AActor>Protected+9 flagsnullptr
0x08LoadoutProxyTSubclassOf<ALoadoutItemProxy>Protected+7 flagsnullptr
0x08HandAttachMeshUStaticMesh*Protected+6 flagsnullptr
0x08ProjectionSettingsUGrenadeProjectionSettings*Protected+9 flagsnullptr
0x02B80x10padding / unreflected
0x08ImpactGroundSoundUSoundCue*Protected+6 flagsnullptr
0x08ImpactGroundParticlesUParticleSystem*Protected+6 flagsnullptr
0x08GrenadeAnimationSetOverrideUGrenadeAnimationSet*Protected+6 flagsnullptr
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 5

SignatureFlagsNativeParams
void OnRep_TargetEnemy(AFSDPawn* lastEnemy)FinalNative+1 flags0x08
void OnRep_State()FinalNative+1 flags0x00
void OnRep_RandomSeed()FinalNative+1 flags0x00
void OnRep_PosVel()FinalNative+1 flags0x00
void CheckIfCollidingWithTerrain()FinalNative+1 flags0x00