Zdexby TheHolyOneZ
5,372 classes
Class

APlagueMeteor

: AActor : UObject
/Script/FSD.PlagueMeteor 0x0380 (896 B) align 8 inherited 0x0220 vtable /Script/FSD
0x00x0380

Members 23

OffsetSizeNameTypeFlagsDefault
0x08RootUSceneComponent*9 flags/Script/FSD.Default__PlagueMeteor.RootComponent
0x08MeteorMeshUStaticMeshComponent*10 flags/Script/FSD.Default__PlagueMeteor.MeteorMesh
0x08terrainPlacementUTerrainPlacementComponent*9 flags/Script/FSD.Default__PlagueMeteor.terrainPlacement
0x08ImpactDamageUDamageComponent*10 flags/Script/FSD.Default__PlagueMeteor.ImpactDamgage
0x01ManuallyTargetedbool7 flagsfalse
0x02410x07padding / unreflected
0x10stagesTArray<UStaticMesh*>Protected+4 flags[]
0x04CrackStageint32NetTransient+7 flags0
0x1CDropInfoFDropInfoNetRepNotify+5 flags{from={X=0, Y=0, Z=0}, to={X=0, Y=0, Z=0}, HasLanded=false}
0x08DropzoneIndicatorClassTSubclassOf<AImpactIndicator>Protected+7 flagsnullptr
0x08DropZoneIndicatorAImpactIndicator*TransientProtected+5 flagsnullptr
0x08PositioningUDebrisPositioning*Protected+6 flagsnullptr
0x0CDropDirectionFVectorTransientProtected+7 flags{X=0, Y=0, Z=0}
0x04IndicatorTimefloatProtected+6 flags5
0x04VisualsTimefloatProtected+6 flags10
0x04NearImpactTimefloatProtected+6 flags0
0x02A80x08padding / unreflected
0x04LastAudioTimefloatProtected+6 flags0
0x04LocationVariancefloatProtected+6 flags1000
0x02B80x10padding / unreflected
0x88DropImpactCurveFRuntimeFloatCurveProtected+2 flags{EditorCurveData={Keys=[]}, ExternalCurve=nullptr}
0x08RockCrackerPodTSubclassOf<ARockCrackerPod>Protected+7 flagsnullptr
0x08RockCrackerIndicatorTSubclassOf<AActor>Protected+7 flagsnullptr
0x08RockCrackerPodPositioningUDebrisPositioning*Protected+6 flagsnullptr
0x10SpawnedPodsTArray<ARockCrackerPod*>NetProtected+2 flags[]
0x04SpawnedTimefloatNetProtected+5 flags0
0x037C0x04unreflected bytes to end of APlagueMeteor
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 22

SignatureFlagsNativeParams
void SignalEventStarted()FinalNative+1 flags0x00
void SignalEventEnded(bool wasSuccess)FinalNative+1 flags0x01
void SetStage(int32 Stage)FinalNative+1 flags0x04
void SetDropTarget(const FVector& Location)FinalNative+1 flags0x0C
void ResetStage()FinalNative+1 flags0x00
void RegressStage()FinalNative+1 flags0x00
void OnStageAdvanced(int32 Stage)EventPublic0x04
void OnRep_DropInfo()FinalNative+1 flags0x00
void OnRep_CrackStage()FinalNative+1 flags0x00
void NearImpact()EventPublic0x00
void LastaudioSignal()EventPublic0x00
void Impacted_Latejoin()EventPublic0x00
void Impacted()EventPublic0x00
bool HasLandedOnTopOfRefineryPipes(float minDistanceToPipes)FinalNative+1 flags0x05
TArray<ARockCrackerPod*> GetPods()FinalNative+1 flags0x10
ARockCrackerPod* GetPodAtIndex(int32 Index)FinalNative+1 flags0x10
int32 GetNumActivePods()FinalNative+1 flags0x04
void EnableVisuals()EventPublic0x00
void DropStarted()EventPublic0x00
void DropRockCrackerPods(int32 amount, float MinRadius, float maRadius, AProceduralSetup* Setup)FinalNative+1 flags0x18
void DestroyAndSpawnHearts_FailSafe()EventPublic0x00
void AdvanceStage()FinalNative+1 flags0x00

Used by 3

types with a member, parameter or interface of this type