Zdexby TheHolyOneZ
5,372 classes
Class

ALineCutterProjectile

: AProjectile : AProjectileBase : AActor : UObject
/Script/FSD.LineCutterProjectile 0x0530 (1,328 B) align 8 inherited 0x0340 vtable /Script/FSD
0x00x0530

Members 46

OffsetSizeNameTypeFlagsDefault
0x10EletricHitEffectFScaledEffectProtected+3 flags{ParticleSystem=nullptr, Scale=1, SetBiomeRockMaterial=fals…
0x10ProjectileDisappearEffectFScaledEffectProtected+4 flags{ParticleSystem=nullptr, Scale=1, SetBiomeRockMaterial=fals…
0x04SwipeRadiusfloatProtected+7 flags5
0x04DoubleLineDistanceMultiplierfloatProtected+7 flags2
0x04OverlapRadiusfloatProtected+7 flags5
0x01DestroyOnTerrainCollisionboolProtected+7 flagstrue
0x01IsDeadboolProtected+7 flagsfalse
0x01bHasReversedDirectionboolProtected+6 flagsfalse
0x01bIsHomingboolProtected+7 flagsfalse
0x03700x54padding / unreflected
0x04FlyStraighTimefloatProtected+7 flags0.2
0x01EletricDecalSizeEImpactDecalSizeProtected+6 flagsSmall
0x01ImpactDecalSizeEImpactDecalSizeProtected+6 flagsSmall
0x03CA0x46padding / unreflected
0x10OnLineDestroyFMulticastScriptDelegateProtected+4 flags<delegate>
0x10OnLineLifespanEndFMulticastScriptDelegateProtected+4 flags<delegate>
0x10OnPerformHitFMulticastScriptDelegateProtected+4 flags<delegate>
0x10OnLineEffectHideFMulticastScriptDelegateProtected+4 flags<delegate>
0x0CLeftLastPositionFVectorProtected+6 flags{X=0, Y=0, Z=0}
0x0CRightLastPositionFVectorProtected+6 flags{X=0, Y=0, Z=0}
0x08LineRootUSceneComponent*Protected+11 flags/Script/FSD.Default__LineCutterProjectile.LineRoot
0x08LeftSphereUSceneComponent*TransientProtected+8 flagsnullptr
0x08RightSphereUSceneComponent*TransientProtected+8 flagsnullptr
0x08LeftSphere2USceneComponent*TransientProtected+8 flagsnullptr
0x08RightSphere2USceneComponent*TransientProtected+8 flagsnullptr
0x08LeftSphere3USceneComponent*TransientProtected+8 flagsnullptr
0x08RightSphere3USceneComponent*TransientProtected+8 flagsnullptr
0x08BeamParticleUParticleSystemComponent*TransientProtected+8 flagsnullptr
0x08BeamParticle2UParticleSystemComponent*TransientProtected+8 flagsnullptr
0x08BeamParticle3UParticleSystemComponent*TransientProtected+8 flagsnullptr
0x08LeftHitParticlesUParticleSystemComponent*Protected+9 flags/Script/FSD.Default__LineCutterProjectile.LeftImpact
0x08RightHitParticlesUParticleSystemComponent*Protected+9 flags/Script/FSD.Default__LineCutterProjectile.RightImpact
0x04RotationSpeedfloatProtected+6 flags400
0x0CLineRotationFRotatorNetTransient+6 flags{Pitch=0, Yaw=0, Roll=0}
0x01RotationModeELineRotationNetProtected+8 flagsNone
0x01ShouldExplodeboolProtected+6 flagsfalse
0x01OnlyOneboolProtected+6 flagsfalse
0x01IsDoubleLineboolProtected+7 flagsfalse
0x01HasPlasmaTrailboolProtected+7 flagsfalse
0x04DD0x03padding / unreflected
0x04LineMaxSizefloatProtected+7 flags150
0x04LineExpansionDelayfloatProtected+7 flags0.25
0x04TimeToLineExpansionfloatProtected+7 flags0.35
0x04FireRatefloatProtected+7 flags0.01
0x08DamageComponentUDamageComponent*Protected+10 flags/Script/FSD.Default__LineCutterProjectile.DamageComponent
0x08InitialDamageComponentUDamageComponent*Protected+10 flags/Script/FSD.Default__LineCutterProjectile.InitialDamageComp…
0x04InitialHitDamageMultiplierint32Protected+7 flags5
0x04InhibitImpactDecalsTimefloatTransientProtected+5 flags0
0x04MinTimeBetweenImpactDecalsfloatProtected+7 flags0.15
0x050C0x24unreflected bytes to end of ALineCutterProjectile
Inherited from AProjectile 4
OffsetSizeNameTypeFlagsDefault
0x28StateFProjectileStateNetRepNotify+6 flags{Velocity={}, Location={}, HomingTargetComponent=nullptr, I…
0x03180x08padding / unreflected
0x01UseArmorDamageBoneCheckboolProtected+6 flagsfalse
0x03210x07padding / unreflected
0x10IgnoreActorClassesTArray<TSubclassOf<AActor>>Protected+4 flags[]
0x08MovementComponentUFSDProjectileMovementComponent*Protected+12 flags/Script/FSD.Default__Projectile.ProjectileComponent
Inherited from AProjectileBase 20
OffsetSizeNameTypeFlagsDefault
0x38ProjectileImpactFProjectileImpactNetTransient+4 flags{Location={}, Normal={}, Actor=<0xffffffff>, Component=<0xf…
0x01ApplyShotPowerbool6 flagsfalse
0x01IsSpawnedFromWeaponboolNetTransient+7 flagsfalse
0x01Explodedbool6 flagsfalse
0x01DoOnImpactboolTransient+7 flagsfalse
0x01DoOnImpact2boolTransient+7 flagsfalse
0x01DoOnImpact3boolTransient+7 flagsfalse
0x01DoOnSpawnVarboolTransient+7 flagsfalse
0x025F0x01padding / unreflected
0x04GravityMultiplierfloat6 flags1
0x02640x14padding / unreflected
0x01IsDormentboolNetTransient+9 flagsfalse
0x02790x07padding / unreflected
0x08CollisionComponentUSphereComponent*Protected+12 flags/Script/FSD.Default__ProjectileBase.SphereComponent
0x02880x04padding / unreflected
0x04LifeSpanfloatProtected+8 flags60
0x04VelocityMultiplierfloatProtected+8 flags1
0x01AffectedByDifficultySpeedModifierboolProtected+6 flagsfalse
0x01SetInitialSpeedToMaxSpeedboolProtected+6 flagsfalse
0x01AutoDisableCollisionOnImpactboolProtected+6 flagstrue
0x02970x01padding / unreflected
0x08WhizbySoundUSoundCue*Protected+6 flagsnullptr
0x04WhizByCooldownfloatProtected+6 flags0.3
0x04WhizByStartDistancefloatProtected+6 flags500
0x02A80x08padding / unreflected
0x04EOnImpactBehaviourEOnProjectileImpactBehaviourEnumProtected+8 flagsClientAuthoritative
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 12

SignatureFlagsNativeParams
void UpdateBeamLocations()FinalNative+1 flags0x00
void TerrainSweep(const FVector& Left, const FVector& Right)FinalNative+1 flags0x18
void StartSpawningTrail()EventPublic0x00
void SpawnDecal(FHitResult& Result)FinalNative+1 flags0x88
void SetExtraBeamVisibility(bool IsVisible)EventProtected0x01
void Server_RemoveDebris(int32 instance, int32 Component)NativeEvent+1 flags0x08
void PerformHit__DelegateSignature(FHitResult& Result)Public0x88
void OnRep_LineRotation()FinalNative+1 flags0x00
void LineLifeSpanDestroy__DelegateSignature()Public0x00
void LineEffectHide__DelegateSignature()Public0x00
void LineDestroy__DelegateSignature(FHitResult& Result)Public0x88
void Fire(const FVector& Origin, const FVector& Direction, float Distance)FinalNative+1 flags0x1C

Used by 1

types with a member, parameter or interface of this type