implements IWeaponFireOwner, IUpgradableGear, IUpgradable, ISaveGameIDInterface, ISkinnable, IItemIDInterface, INotifyMessageReceiver
0x00x0730
Members 92
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x0390 | 0x38 | padding / unreflected | |||
| 0x08 | HealthComponent | UHealthComponent* | 9 flags | /Script/FSD.Default__Bosco.HealthComponent | |
| 0x08 | PrimaryAbility | UBoscoAbillityComponent* | 9 flags | /Script/FSD.Default__Bosco.PrimaryAbility | |
| 0x08 | SecondaryAbility | UBoscoAbillityComponent* | 10 flags | /Script/FSD.Default__Bosco.SecondaryAbility | |
| 0x10 | Abilities | TArray<UBoscoAbillityComponent*> | Transient+4 flags | [] | |
| 0x08 | Damage | UDamageComponent* | 9 flags | /Script/FSD.Default__Bosco.Damage | |
| 0x08 | Senses | UPawnSensingComponent* | 9 flags | /Script/FSD.Default__Bosco.Senses | |
| 0x08 | MiningTool | UDroneMiningToolBase* | 9 flags | /Script/FSD.Default__Bosco.MiningTool | |
| 0x08 | MeleeTool | UDroneMeleeTool* | 9 flags | /Script/FSD.Default__Bosco.MeleeTool | |
| 0x08 | BobbingComponent | UBobbingComponent* | 9 flags | /Script/FSD.Default__Bosco.BobbingComponent | |
| 0x08 | BoscoMesh | USkeletalMeshComponent* | 11 flags | /Script/FSD.Default__Bosco.BoscoMesh | |
| 0x08 | DroneHitScan | UHitscanComponent* | 9 flags | /Script/FSD.Default__Bosco.BoscoHitscan | |
| 0x08 | SpotLightComponent | USpotLightComponent* | 9 flags | /Script/FSD.Default__Bosco.SpotLightComponent | |
| 0x08 | PointLightComponent | UPointLightComponent* | 9 flags | /Script/FSD.Default__Bosco.PointLightComponent | |
| 0x08 | LTrail | UParticleSystemComponent* | 9 flags | /Script/FSD.Default__Bosco.LTrail | |
| 0x08 | RTrail | UParticleSystemComponent* | 9 flags | /Script/FSD.Default__Bosco.RTrail | |
| 0x08 | MomentumSound | UAudioComponent* | 9 flags | /Script/FSD.Default__Bosco.MomentumAudio | |
| 0x08 | DefendDrilldozerShout | UDialogDataAsset* | 8 flags | nullptr | |
| 0x08 | DefendGenericShout | UDialogDataAsset* | 6 flags | nullptr | |
| 0x08 | MineOrderShout | UDialogDataAsset* | 8 flags | nullptr | |
| 0x08 | KillOrderShout | UDialogDataAsset* | 8 flags | nullptr | |
| 0x08 | GoToOrderShout | UDialogDataAsset* | 8 flags | nullptr | |
| 0x08 | ReviveOrderShout | UDialogDataAsset* | 8 flags | nullptr | |
| 0x08 | PickupGemShout | UDialogDataAsset* | 8 flags | nullptr | |
| 0x08 | ReviveThankShout | UDialogDataAsset* | 8 flags | nullptr | |
| 0x08 | GeneralCallShout | UDialogDataAsset* | 8 flags | nullptr | |
| 0x08 | RiftCrystalShout | UDialogDataAsset* | 9 flags | nullptr | |
| 0x08 | ResiniteMassShout | UDialogDataAsset* | 9 flags | nullptr | |
| 0x08 | VacuumShout | UDialogDataAsset* | 8 flags | nullptr | |
| 0x08 | MineResponse | USoundBase* | 9 flags | nullptr | |
| 0x08 | CombatResponse | USoundBase* | 9 flags | nullptr | |
| 0x08 | LightResponse | USoundBase* | 9 flags | nullptr | |
| 0x08 | ReviveResponse | USoundBase* | 9 flags | nullptr | |
| 0x08 | AbillityResponse | USoundBase* | 9 flags | nullptr | |
| 0x08 | CurrentResponse | USoundBase* | Transient+5 flags | nullptr | |
| 0x04 | ResponseTime | float | 9 flags | 0 | |
| 0x04E4 | 0x04 | padding / unreflected | |||
| 0x10 | OnReviveused | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | ShouldSelfDestructOnMultiplePlayers | bool | 6 flags | true | |
| 0x04F9 | 0x07 | padding / unreflected | |||
| 0x10 | OnStateChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0510 | 0x50 | padding / unreflected | |||
| 0x20 | LosMatchTags | FGameplayTagContainer | Protected+2 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x04 | SeeTargetTime | float | Protected+8 flags | 0.5 | |
| 0x0584 | 0x04 | padding / unreflected | |||
| 0x08 | AbillityErrorSound | USoundBase* | Protected+8 flags | nullptr | |
| 0x04 | INcreasedMiningArea | float | Protected+8 flags | 15 | |
| 0x04 | TimeToResetMiningBoost | float | Protected+8 flags | 3 | |
| 0x04 | MiningBoosMultiplier | float | Protected+8 flags | 7 | |
| 0x059C | 0x04 | padding / unreflected | |||
| 0x10 | Upgrades | TArray<UItemUpgrade*> | TransientProtected+2 flags | [] | |
| 0x08 | RocketAbillity | UBoscoProjectileAbillity* | Protected+6 flags | nullptr | |
| 0x08 | CryoGrenadeAbillity | UBoscoProjectileAbillity* | Protected+6 flags | nullptr | |
| 0x10 | SavegameID | FGuid | Protected+6 flags | {A=0, B=0, C=0, D=0} | |
| 0x08 | ItemID | UItemID* | Protected+6 flags | nullptr | |
| 0x08 | Upgradable | UUpgradableBoscoComponent* | Protected+9 flags | /Script/FSD.Default__Bosco.Upgradable | |
| 0x08 | SaluteAnimation | UAnimSequenceBase* | Protected+9 flags | nullptr | |
| 0x08 | PickupGemAnimation | UAnimSequenceBase* | Protected+9 flags | nullptr | |
| 0x08 | DropGemAnimation | UAnimSequenceBase* | Protected+9 flags | nullptr | |
| 0x10 | HitReaction | TArray<UAnimSequenceBase*> | Protected+6 flags | [] | |
| 0x04 | SaluteDuration | float | Protected+9 flags | 0 | |
| 0x060C | 0x04 | padding / unreflected | |||
| 0x08 | Skinnable | UDroneSkinnableComponent* | Protected+12 flags | /Script/FSD.Default__Bosco.Skinnable | |
| 0x10 | LightSettings | TArray<FBoscoLightSetting> | Protected+5 flags | [] | |
| 0x04 | TargetLightSetting | int32 | Protected+9 flags | 0 | |
| 0x062C | 0x04 | padding / unreflected | |||
| 0x10 | CombatAbillities | TArray<UBoscoAbillity*> | Protected+4 flags | [] | |
| 0x08 | RotateTarget | AActor* | NetTransient+6 flags | nullptr | |
| 0x0C | LookAtLocation | FVector | NetTransient+6 flags | {X=0, Y=0, Z=0} | |
| 0x0654 | 0x04 | padding / unreflected | |||
| 0x08 | ShootSound | USoundCue* | Protected+9 flags | nullptr | |
| 0x04 | ShootSoundFadeout | float | Protected+6 flags | 0.2 | |
| 0x0664 | 0x04 | padding / unreflected | |||
| 0x08 | ShootSoundTail | USoundCue* | Protected+6 flags | nullptr | |
| 0x08 | ShootSoundInstance | UAudioComponent* | TransientProtected+7 flags | nullptr | |
| 0x08 | MuzzleEffect | UParticleSystem* | Protected+9 flags | nullptr | |
| 0x08 | TracerEffect | UParticleSystem* | Protected+9 flags | nullptr | |
| 0x04 | FireRate | float | Protected+9 flags | 0 | |
| 0x04 | MinShotsInBurst | int32 | Protected+9 flags | 0 | |
| 0x04 | MaxShotsInBurst | int32 | Protected+9 flags | 0 | |
| 0x04 | MaxRandomBurstCooldown | float | Protected+9 flags | 0 | |
| 0x04 | MinRandomBurstCooldown | float | Protected+9 flags | 0 | |
| 0x04 | MaxFiringAngle | float | Protected+9 flags | 0 | |
| 0x04 | MaxEngagementRange | float | Protected+9 flags | 0 | |
| 0x04 | MinTracerDistance | float | Protected+9 flags | 100 | |
| 0x04 | TracerSpeed | float | Protected+9 flags | 10000 | |
| 0x06AC | 0x04 | padding / unreflected | |||
| 0x08 | ReviveSirens | USoundBase* | Protected+9 flags | nullptr | |
| 0x08 | ReviveSirensComponent | TWeakObjectPtr<UAudioComponent> | TransientProtected+8 flags | <0xffffffff> | |
| 0x04 | DistanceToFacePlayer | float | Protected+9 flags | 0 | |
| 0x04 | RotationSpeed | float | Protected+9 flags | 0 | |
| 0x04 | PrepareToMineRange | float | Protected+9 flags | 0 | |
| 0x04 | MiningRange | float | Protected+9 flags | 0 | |
| 0x06D0 | 0x28 | padding / unreflected | |||
| 0x04 | MaxRevives | int32 | Protected+9 flags | 0 | |
| 0x06FC | 0x10 | padding / unreflected | |||
| 0x01 | IsFiring | bool | NetTransient+6 flags | false | |
| 0x01 | IsInRangeToMine | bool | NetTransient+8 flags | false | |
| 0x01 | IsPreparedToMine | bool | NetTransient+8 flags | false | |
| 0x01 | IsMining | bool | NetTransient+6 flags | false | |
| 0x01 | IsMelee | bool | NetTransient+6 flags | false | |
| 0x01 | IsReviving | bool | NetTransient+6 flags | false | |
| 0x01 | IsRotateMode | bool | NetTransient+6 flags | false | |
| 0x0713 | 0x0D | padding / unreflected | |||
| 0x08 | DroneController | ABoscoController* | Protected+5 flags | nullptr | |
| 0x01 | CurrentState | EDroneAIState | NetTransient+7 flags | Follow | |
| 0x0729 | 0x07 | unreflected bytes to end of ABosco | |||
Inherited from ADeepPathfinderCharacter 17
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | PathfinderMovement | UDeepPathfinderMovement* | 11 flags | /Script/FSD.Default__DeepPathfinderCharacter.PathfinderMove… | |
| 0x08 | Mesh | USkeletalMeshComponent* | 11 flags | /Script/FSD.Default__DeepPathfinderCharacter.Mesh | |
| 0x08 | CenterMassSocketName | FName | 8 flags | None | |
| 0x08 | Affliction | UDeepPatherFinderCharacterAfflictionComponent* | Protected+11 flags | /Script/FSD.Default__DeepPathfinderCharacter.Affliction | |
| 0x04 | AnimationOffset | float | TransientProtected+7 flags | 0 | |
| 0x01 | CanPlayerStandOn | bool | Protected+6 flags | false | |
| 0x01 | UseDormancy | bool | Protected+6 flags | false | |
| 0x032E | 0x02 | padding / unreflected | |||
| 0x04 | StaggerDurationMultiplier | float | Protected+6 flags | 1 | |
| 0x04 | StaggerImunityWindow | float | Protected+6 flags | 0 | |
| 0x0338 | 0x01 | padding / unreflected | |||
| 0x01 | StaggerPauseLogic | bool | Protected+6 flags | false | |
| 0x01 | IsHidden | bool | TransientProtected+7 flags | false | |
| 0x01 | IsStaggered | bool | TransientProtected+7 flags | false | |
| 0x01 | FrozenPauseLogic | bool | Protected+6 flags | false | |
| 0x033D | 0x0B | padding / unreflected | |||
| 0x08 | CurrentStaggerAffliction | UPawnAffliction* | TransientProtected+5 flags | nullptr | |
| 0x0350 | 0x10 | padding / unreflected | |||
| 0x04 | AttackerRadius | float | Protected+8 flags | 65 | |
| 0x0364 | 0x04 | padding / unreflected | |||
| 0x10 | CachedMaterials | TArray<UMaterialInterface*> | TransientProtected+2 flags | [] | |
| 0x04 | AllowedInFormationChance | float | Protected+6 flags | 0.75 | |
Inherited from AFSDPawn 11
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OnFrozenEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x08 | StatusEffects | UStatusEffectsComponent* | Protected+11 flags | /Script/FSD.Default__FSDPawn.StatusEffects | |
| 0x08 | temperature | UEnemyTemperatureComponent* | Protected+11 flags | /Script/FSD.Default__FSDPawn.temperature | |
| 0x20 | GameplayTags | FGameplayTagContainer | Protected+3 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x08 | SpawnedFromDescriptor | UEnemyDescriptor* | Protected+7 flags | nullptr | |
| 0x01 | IsFrozen | bool | NetTransient+9 flags | false | |
| 0x01 | CanFlee | bool | Protected+6 flags | true | |
| 0x01 | IsInRagdoll | bool | TransientProtected+7 flags | false | |
| 0x01 | FleeInsteadOfBackingOff | bool | Protected+6 flags | false | |
| 0x01 | IsFleeing | bool | TransientProtected+7 flags | false | |
| 0x02E5 | 0x0B | padding / unreflected | |||
| 0x08 | PawnStatsInstance | UPawnStatsComponent* | TransientProtected+7 flags | nullptr | |
Inherited from APawn 14
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | bUseControllerRotationPitch : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bUseControllerRotationYaw : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bUseControllerRotationRoll : 1bit 2 | bool | 5 flags | false | |
| 0x01 | bCanAffectNavigationGeneration : 1bit 3 | bool | 6 flags | false | |
| 0x0229 | 0x03 | padding / unreflected | |||
| 0x04 | BaseEyeHeight | float | 7 flags | 64 | |
| 0x01 | AutoPossessPlayer | uint8 | 6 flags | 0 | |
| 0x01 | AutoPossessAI | EAutoPossessAI | 6 flags | PlacedInWorld | |
| 0x01 | RemoteViewPitch | uint8 | Net+5 flags | 0 | |
| 0x0233 | 0x05 | padding / unreflected | |||
| 0x08 | AIControllerClass | TSubclassOf<AController> | 8 flags | /Script/AIModule.AIController | |
| 0x08 | PlayerState | APlayerState* | NetRepNotify+7 flags | nullptr | |
| 0x0248 | 0x08 | padding / unreflected | |||
| 0x08 | LastHitBy | AController* | Transient+7 flags | nullptr | |
| 0x08 | Controller | AController* | NetRepNotify+5 flags | nullptr | |
| 0x0260 | 0x04 | padding / unreflected | |||
| 0x0C | ControlInputVector | FVector | TransientProtected+5 flags | {X=0, Y=0, Z=0} | |
| 0x0C | LastControlInputVector | FVector | TransientProtected+5 flags | {X=0, Y=0, Z=0} | |
Inherited from AActor 76
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 0 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 1 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 4 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 7 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 0 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 3 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 6 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 1 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 2 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 3 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 4 | bool | Transient+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | uint8 | NetTransient+5 flags | 0 | |
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x009C | 0x04 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | uint8 | Net+5 flags | 3 | |
| 0x01 | NetDormancy | uint8 | 9 flags | 1 | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | uint8 | 6 flags | 0 | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0114 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+2 flags | [] | |
| 0x0148 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0168 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0190 | 0x60 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 6 flags | [] | |
Functions 26
| Signature | Flags | Native | Params |
|---|---|---|---|
| void UsePlayerActivatedAbillity(const EAbilityIndex& Index, AActor* aTarget, const FVector& aLocation) | FinalNative+1 flags | 0x1C | |
| void UseABillity() | FinalNative+1 flags | 0x00 | |
| void StopShootingSound() | NativeEvent+1 flags | 0x00 | |
| void StateChanged(const EDroneAIState& aCurrentState) | EventPublic | 0x01 | |
| void StartSelfDestruct() | FinalNative+1 flags | 0x00 | |
| void SetIsReviving(bool aIsReviving) | FinalNative+1 flags | 0x01 | |
| void SetIsRepairing(bool isRepairing) | FinalNative+1 flags | 0x01 | |
| void SelfDestruct() | EventPublic | 0x00 | |
| void ReviveCounterChanged(int32 remainingCharges) | NativePublic | 0x04 | |
| void Respond() | FinalNative+1 flags | 0x00 | |
| void PlaySalute() | NativeEvent+1 flags | 0x00 | |
| void OnWeaponFired(const FVector& Location) | NativeProtected | 0x0C | |
| void OnTargetBurrowChange(bool burrowed) | FinalNative+1 flags | 0x01 | |
| void OnRep_State(const EDroneAIState& prevState) | NativePublic | 0x01 | |
| void OnReadyToShoot() | FinalNative+1 flags | 0x00 | |
| void OnNotReadyToShoot() | FinalNative+1 flags | 0x00 | |
| void OnHit(float amount, float BaseAmount, FDamageData& DamageData) | FinalNative+1 flags | 0x60 | |
| void OnGrabbedGem() | FinalNative+1 flags | 0x00 | |
| void MineEffects(UTerrainMaterial* aTerrainMaterial, const FVector_NetQuantize& aLocation, const FRotator& aRotation) | NativeEvent+1 flags | 0x20 | |
| UUpgradableBoscoComponent* GetUpgradeComponent() | FinalNative+1 flags | 0x08 | |
| int32 GetReviveCharges() | FinalNative+1 flags | 0x04 | |
| UBoscoAbillityComponent* GetPlayerAbillity() | FinalNative+1 flags | 0x08 | |
| EDroneAIState GetCurrentState() | FinalNative+1 flags | 0x01 | |
| bool GetCarryInterrupted() | FinalNative+1 flags | 0x01 | |
| bool DoPickupGemAnimation() | FinalNative+1 flags | 0x01 | |
| void All_OnSelfDestruct() | NativeEvent+1 flags | 0x00 |