Zdexby TheHolyOneZ
5,372 classes
/Script/FSD.Bosco 0x0730 (1,840 B) align 8 inherited 0x0390 vtable /Script/FSD
0x00x0730

Members 92

OffsetSizeNameTypeFlagsDefault
0x03900x38padding / unreflected
0x08HealthComponentUHealthComponent*9 flags/Script/FSD.Default__Bosco.HealthComponent
0x08PrimaryAbilityUBoscoAbillityComponent*9 flags/Script/FSD.Default__Bosco.PrimaryAbility
0x08SecondaryAbilityUBoscoAbillityComponent*10 flags/Script/FSD.Default__Bosco.SecondaryAbility
0x10AbilitiesTArray<UBoscoAbillityComponent*>Transient+4 flags[]
0x08DamageUDamageComponent*9 flags/Script/FSD.Default__Bosco.Damage
0x08SensesUPawnSensingComponent*9 flags/Script/FSD.Default__Bosco.Senses
0x08MiningToolUDroneMiningToolBase*9 flags/Script/FSD.Default__Bosco.MiningTool
0x08MeleeToolUDroneMeleeTool*9 flags/Script/FSD.Default__Bosco.MeleeTool
0x08BobbingComponentUBobbingComponent*9 flags/Script/FSD.Default__Bosco.BobbingComponent
0x08BoscoMeshUSkeletalMeshComponent*11 flags/Script/FSD.Default__Bosco.BoscoMesh
0x08DroneHitScanUHitscanComponent*9 flags/Script/FSD.Default__Bosco.BoscoHitscan
0x08SpotLightComponentUSpotLightComponent*9 flags/Script/FSD.Default__Bosco.SpotLightComponent
0x08PointLightComponentUPointLightComponent*9 flags/Script/FSD.Default__Bosco.PointLightComponent
0x08LTrailUParticleSystemComponent*9 flags/Script/FSD.Default__Bosco.LTrail
0x08RTrailUParticleSystemComponent*9 flags/Script/FSD.Default__Bosco.RTrail
0x08MomentumSoundUAudioComponent*9 flags/Script/FSD.Default__Bosco.MomentumAudio
0x08DefendDrilldozerShoutUDialogDataAsset*8 flagsnullptr
0x08DefendGenericShoutUDialogDataAsset*6 flagsnullptr
0x08MineOrderShoutUDialogDataAsset*8 flagsnullptr
0x08KillOrderShoutUDialogDataAsset*8 flagsnullptr
0x08GoToOrderShoutUDialogDataAsset*8 flagsnullptr
0x08ReviveOrderShoutUDialogDataAsset*8 flagsnullptr
0x08PickupGemShoutUDialogDataAsset*8 flagsnullptr
0x08ReviveThankShoutUDialogDataAsset*8 flagsnullptr
0x08GeneralCallShoutUDialogDataAsset*8 flagsnullptr
0x08RiftCrystalShoutUDialogDataAsset*9 flagsnullptr
0x08ResiniteMassShoutUDialogDataAsset*9 flagsnullptr
0x08VacuumShoutUDialogDataAsset*8 flagsnullptr
0x08MineResponseUSoundBase*9 flagsnullptr
0x08CombatResponseUSoundBase*9 flagsnullptr
0x08LightResponseUSoundBase*9 flagsnullptr
0x08ReviveResponseUSoundBase*9 flagsnullptr
0x08AbillityResponseUSoundBase*9 flagsnullptr
0x08CurrentResponseUSoundBase*Transient+5 flagsnullptr
0x04ResponseTimefloat9 flags0
0x04E40x04padding / unreflected
0x10OnReviveusedFMulticastScriptDelegate4 flags<delegate>
0x01ShouldSelfDestructOnMultiplePlayersbool6 flagstrue
0x04F90x07padding / unreflected
0x10OnStateChangedFMulticastScriptDelegate4 flags<delegate>
0x05100x50padding / unreflected
0x20LosMatchTagsFGameplayTagContainerProtected+2 flags{GameplayTags=[], ParentTags=[]}
0x04SeeTargetTimefloatProtected+8 flags0.5
0x05840x04padding / unreflected
0x08AbillityErrorSoundUSoundBase*Protected+8 flagsnullptr
0x04INcreasedMiningAreafloatProtected+8 flags15
0x04TimeToResetMiningBoostfloatProtected+8 flags3
0x04MiningBoosMultiplierfloatProtected+8 flags7
0x059C0x04padding / unreflected
0x10UpgradesTArray<UItemUpgrade*>TransientProtected+2 flags[]
0x08RocketAbillityUBoscoProjectileAbillity*Protected+6 flagsnullptr
0x08CryoGrenadeAbillityUBoscoProjectileAbillity*Protected+6 flagsnullptr
0x10SavegameIDFGuidProtected+6 flags{A=0, B=0, C=0, D=0}
0x08ItemIDUItemID*Protected+6 flagsnullptr
0x08UpgradableUUpgradableBoscoComponent*Protected+9 flags/Script/FSD.Default__Bosco.Upgradable
0x08SaluteAnimationUAnimSequenceBase*Protected+9 flagsnullptr
0x08PickupGemAnimationUAnimSequenceBase*Protected+9 flagsnullptr
0x08DropGemAnimationUAnimSequenceBase*Protected+9 flagsnullptr
0x10HitReactionTArray<UAnimSequenceBase*>Protected+6 flags[]
0x04SaluteDurationfloatProtected+9 flags0
0x060C0x04padding / unreflected
0x08SkinnableUDroneSkinnableComponent*Protected+12 flags/Script/FSD.Default__Bosco.Skinnable
0x10LightSettingsTArray<FBoscoLightSetting>Protected+5 flags[]
0x04TargetLightSettingint32Protected+9 flags0
0x062C0x04padding / unreflected
0x10CombatAbillitiesTArray<UBoscoAbillity*>Protected+4 flags[]
0x08RotateTargetAActor*NetTransient+6 flagsnullptr
0x0CLookAtLocationFVectorNetTransient+6 flags{X=0, Y=0, Z=0}
0x06540x04padding / unreflected
0x08ShootSoundUSoundCue*Protected+9 flagsnullptr
0x04ShootSoundFadeoutfloatProtected+6 flags0.2
0x06640x04padding / unreflected
0x08ShootSoundTailUSoundCue*Protected+6 flagsnullptr
0x08ShootSoundInstanceUAudioComponent*TransientProtected+7 flagsnullptr
0x08MuzzleEffectUParticleSystem*Protected+9 flagsnullptr
0x08TracerEffectUParticleSystem*Protected+9 flagsnullptr
0x04FireRatefloatProtected+9 flags0
0x04MinShotsInBurstint32Protected+9 flags0
0x04MaxShotsInBurstint32Protected+9 flags0
0x04MaxRandomBurstCooldownfloatProtected+9 flags0
0x04MinRandomBurstCooldownfloatProtected+9 flags0
0x04MaxFiringAnglefloatProtected+9 flags0
0x04MaxEngagementRangefloatProtected+9 flags0
0x04MinTracerDistancefloatProtected+9 flags100
0x04TracerSpeedfloatProtected+9 flags10000
0x06AC0x04padding / unreflected
0x08ReviveSirensUSoundBase*Protected+9 flagsnullptr
0x08ReviveSirensComponentTWeakObjectPtr<UAudioComponent>TransientProtected+8 flags<0xffffffff>
0x04DistanceToFacePlayerfloatProtected+9 flags0
0x04RotationSpeedfloatProtected+9 flags0
0x04PrepareToMineRangefloatProtected+9 flags0
0x04MiningRangefloatProtected+9 flags0
0x06D00x28padding / unreflected
0x04MaxRevivesint32Protected+9 flags0
0x06FC0x10padding / unreflected
0x01IsFiringboolNetTransient+6 flagsfalse
0x01IsInRangeToMineboolNetTransient+8 flagsfalse
0x01IsPreparedToMineboolNetTransient+8 flagsfalse
0x01IsMiningboolNetTransient+6 flagsfalse
0x01IsMeleeboolNetTransient+6 flagsfalse
0x01IsRevivingboolNetTransient+6 flagsfalse
0x01IsRotateModeboolNetTransient+6 flagsfalse
0x07130x0Dpadding / unreflected
0x08DroneControllerABoscoController*Protected+5 flagsnullptr
0x01CurrentStateEDroneAIStateNetTransient+7 flagsFollow
0x07290x07unreflected bytes to end of ABosco
Inherited from ADeepPathfinderCharacter 17
OffsetSizeNameTypeFlagsDefault
0x08PathfinderMovementUDeepPathfinderMovement*11 flags/Script/FSD.Default__DeepPathfinderCharacter.PathfinderMove…
0x08MeshUSkeletalMeshComponent*11 flags/Script/FSD.Default__DeepPathfinderCharacter.Mesh
0x08CenterMassSocketNameFName8 flagsNone
0x08AfflictionUDeepPatherFinderCharacterAfflictionComponent*Protected+11 flags/Script/FSD.Default__DeepPathfinderCharacter.Affliction
0x04AnimationOffsetfloatTransientProtected+7 flags0
0x01CanPlayerStandOnboolProtected+6 flagsfalse
0x01UseDormancyboolProtected+6 flagsfalse
0x032E0x02padding / unreflected
0x04StaggerDurationMultiplierfloatProtected+6 flags1
0x04StaggerImunityWindowfloatProtected+6 flags0
0x03380x01padding / unreflected
0x01StaggerPauseLogicboolProtected+6 flagsfalse
0x01IsHiddenboolTransientProtected+7 flagsfalse
0x01IsStaggeredboolTransientProtected+7 flagsfalse
0x01FrozenPauseLogicboolProtected+6 flagsfalse
0x033D0x0Bpadding / unreflected
0x08CurrentStaggerAfflictionUPawnAffliction*TransientProtected+5 flagsnullptr
0x03500x10padding / unreflected
0x04AttackerRadiusfloatProtected+8 flags65
0x03640x04padding / unreflected
0x10CachedMaterialsTArray<UMaterialInterface*>TransientProtected+2 flags[]
0x04AllowedInFormationChancefloatProtected+6 flags0.75
Inherited from AFSDPawn 11
OffsetSizeNameTypeFlagsDefault
0x10OnFrozenEventFMulticastScriptDelegate4 flags<delegate>
0x08StatusEffectsUStatusEffectsComponent*Protected+11 flags/Script/FSD.Default__FSDPawn.StatusEffects
0x08temperatureUEnemyTemperatureComponent*Protected+11 flags/Script/FSD.Default__FSDPawn.temperature
0x20GameplayTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x08SpawnedFromDescriptorUEnemyDescriptor*Protected+7 flagsnullptr
0x01IsFrozenboolNetTransient+9 flagsfalse
0x01CanFleeboolProtected+6 flagstrue
0x01IsInRagdollboolTransientProtected+7 flagsfalse
0x01FleeInsteadOfBackingOffboolProtected+6 flagsfalse
0x01IsFleeingboolTransientProtected+7 flagsfalse
0x02E50x0Bpadding / unreflected
0x08PawnStatsInstanceUPawnStatsComponent*TransientProtected+7 flagsnullptr
Inherited from APawn 14
OffsetSizeNameTypeFlagsDefault
0x01bUseControllerRotationPitch : 1bit 0bool5 flagsfalse
0x01bUseControllerRotationYaw : 1bit 1bool5 flagsfalse
0x01bUseControllerRotationRoll : 1bit 2bool5 flagsfalse
0x01bCanAffectNavigationGeneration : 1bit 3bool6 flagsfalse
0x02290x03padding / unreflected
0x04BaseEyeHeightfloat7 flags64
0x01AutoPossessPlayeruint86 flags0
0x01AutoPossessAIEAutoPossessAI6 flagsPlacedInWorld
0x01RemoteViewPitchuint8Net+5 flags0
0x02330x05padding / unreflected
0x08AIControllerClassTSubclassOf<AController>8 flags/Script/AIModule.AIController
0x08PlayerStateAPlayerState*NetRepNotify+7 flagsnullptr
0x02480x08padding / unreflected
0x08LastHitByAController*Transient+7 flagsnullptr
0x08ControllerAController*NetRepNotify+5 flagsnullptr
0x02600x04padding / unreflected
0x0CControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x0CLastControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 26

SignatureFlagsNativeParams
void UsePlayerActivatedAbillity(const EAbilityIndex& Index, AActor* aTarget, const FVector& aLocation)FinalNative+1 flags0x1C
void UseABillity()FinalNative+1 flags0x00
void StopShootingSound()NativeEvent+1 flags0x00
void StateChanged(const EDroneAIState& aCurrentState)EventPublic0x01
void StartSelfDestruct()FinalNative+1 flags0x00
void SetIsReviving(bool aIsReviving)FinalNative+1 flags0x01
void SetIsRepairing(bool isRepairing)FinalNative+1 flags0x01
void SelfDestruct()EventPublic0x00
void ReviveCounterChanged(int32 remainingCharges)NativePublic0x04
void Respond()FinalNative+1 flags0x00
void PlaySalute()NativeEvent+1 flags0x00
void OnWeaponFired(const FVector& Location)NativeProtected0x0C
void OnTargetBurrowChange(bool burrowed)FinalNative+1 flags0x01
void OnRep_State(const EDroneAIState& prevState)NativePublic0x01
void OnReadyToShoot()FinalNative+1 flags0x00
void OnNotReadyToShoot()FinalNative+1 flags0x00
void OnHit(float amount, float BaseAmount, FDamageData& DamageData)FinalNative+1 flags0x60
void OnGrabbedGem()FinalNative+1 flags0x00
void MineEffects(UTerrainMaterial* aTerrainMaterial, const FVector_NetQuantize& aLocation, const FRotator& aRotation)NativeEvent+1 flags0x20
UUpgradableBoscoComponent* GetUpgradeComponent()FinalNative+1 flags0x08
int32 GetReviveCharges()FinalNative+1 flags0x04
UBoscoAbillityComponent* GetPlayerAbillity()FinalNative+1 flags0x08
EDroneAIState GetCurrentState()FinalNative+1 flags0x01
bool GetCarryInterrupted()FinalNative+1 flags0x01
bool DoPickupGemAnimation()FinalNative+1 flags0x01
void All_OnSelfDestruct()NativeEvent+1 flags0x00

Used by 4

types with a member, parameter or interface of this type