Zdexby TheHolyOneZ
5,372 classes
Class

APlasmaBoomerang

: AGrenade : AActor : UObject
/Script/FSD.PlasmaBoomerang 0x0338 (824 B) align 8 inherited 0x02E8 vtable /Script/FSD
0x00x0338

Members 11

OffsetSizeNameTypeFlagsDefault
0x08RootUSceneComponent*Protected+11 flags/Script/FSD.Default__PlasmaBoomerang.Root
0x08CollisionUBoxComponent*Protected+11 flags/Script/FSD.Default__PlasmaBoomerang.Box
0x08DamageComponentUDamageComponent*Protected+11 flags/Script/FSD.Default__PlasmaBoomerang.Damage
0x08MeshUStaticMeshComponent*Protected+11 flags/Script/FSD.Default__PlasmaBoomerang.Mesh
0x08MeshPivotUSceneComponent*Protected+11 flags/Script/FSD.Default__PlasmaBoomerang.MeshPivot
0x08ArcCurveUCurveVector*Protected+7 flagsnullptr
0x04StartSmoothTimefloatProtected+7 flags1
0x04RotationSpeedfloatProtected+7 flags1750
0x04ArcSpeedfloatProtected+7 flags1.25
0x04HomingAccelerationfloatProtected+7 flags1.25
0x01IsHomingboolProtected+6 flagsfalse
0x03290x0Funreflected bytes to end of APlasmaBoomerang
Inherited from AGrenade 21
OffsetSizeNameTypeFlagsDefault
0x08CrossHairTypeTSubclassOf<UUserWidget>7 flagsnullptr
0x08MovementUProjectileMovementComponent*Protected+11 flags/Script/FSD.Default__Grenade.ProjectileMovement
0x04CoolDownfloatProtected+7 flags-1
0x04DurationfloatNetProtected+8 flags0
0x01CanCookboolProtected+8 flagsfalse
0x02510x03padding / unreflected
0x04cookTimefloatProtected+8 flags-1
0x10CookTickTimelineTArray<FVector2D>Protected+5 flags[]
0x08CookingSoundUSoundCue*Protected+8 flagsnullptr
0x04ExplosionDelayfloatProtected+8 flags0
0x01ExplodeOnImpactboolProtected+8 flagsfalse
0x02750x03padding / unreflected
0x0CThrowDirectionOffsetFRotatorProtected+7 flags{Pitch=0, Yaw=0, Roll=0}
0x04MaxGrenadesint32Protected+8 flags0
0x01HasExplodedboolNetTransient+9 flagsfalse
0x02890x07padding / unreflected
0x08ItemIDUItemID*Protected+6 flagsnullptr
0x08WeaponPreviewClassTSubclassOf<AActor>Protected+9 flagsnullptr
0x08LoadoutProxyTSubclassOf<ALoadoutItemProxy>Protected+7 flagsnullptr
0x08HandAttachMeshUStaticMesh*Protected+6 flagsnullptr
0x08ProjectionSettingsUGrenadeProjectionSettings*Protected+9 flagsnullptr
0x02B80x10padding / unreflected
0x08ImpactGroundSoundUSoundCue*Protected+6 flagsnullptr
0x08ImpactGroundParticlesUParticleSystem*Protected+6 flagsnullptr
0x08GrenadeAnimationSetOverrideUGrenadeAnimationSet*Protected+6 flagsnullptr
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 1

SignatureFlagsNativeParams
void BeginOverlap(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)FinalNative+1 flags0xA8