Zdexby TheHolyOneZ
5,372 classes
/Script/FSD.PatrolBot 0x0600 (1,536 B) align 8 inherited 0x03B0 vtable /Script/FSD
0x00x0600

Members 61

OffsetSizeNameTypeFlagsDefault
0x08HackingUsableUHackingUsableComponent*11 flags/Script/FSD.Default__PatrolBot.HackingUsable
0x08PawnSensingUPawnSensingComponent*9 flags/Script/FSD.Default__PatrolBot.PawnSensing
0x08CollisionSphereUSphereComponent*9 flags/Script/FSD.Default__PatrolBot.CollisionSphere
0x08NearTargetSphereUSphereComponent*9 flagsnullptr
0x08LaserBeamUParticleSystemComponent*10 flags/Script/FSD.Default__PatrolBot.LaserBeamIndicator
0x08TearingGroundParticlesUParticleSystemComponent*11 flags/Script/FSD.Default__PatrolBot.TearingGroundParticles
0x08EnemyComponentUEnemyComponent*11 flags/Script/FSD.Default__PatrolBot.EnemyComponent
0x08DamageUDamageComponent*9 flags/Script/FSD.Default__PatrolBot.Damage
0x08BumpDamageUDamageComponent*9 flags/Script/FSD.Default__PatrolBot.BumpDamage
0x08AlertUPawnAlertComponent*9 flags/Script/FSD.Default__PatrolBot.Alert
0x08ImpactCooldownUPlayerImpactCooldownComponent*9 flags/Script/FSD.Default__PatrolBot.ImpactCooldown
0x08CeilingAvoidanceUAvoidCeilingComponent*9 flags/Script/FSD.Default__PatrolBot.CeilingAvoidance
0x08RollingAudioUAudioComponent*10 flags/Script/FSD.Default__PatrolBot.RollingAudioComponent
0x08FlyingAudioUAudioComponent*10 flags/Script/FSD.Default__PatrolBot.FlyingAudioComponent
0x08RollingRangedAttackUProjectileAttackComponent*11 flags/Script/FSD.Default__PatrolBot.RangedAttack
0x08FlyingRangedAttackUProjectileAttackComponent*11 flags/Script/FSD.Default__PatrolBot.FlyingRangedAttack
0x08MissileAttackUProjectileAttackComponent*11 flags/Script/FSD.Default__PatrolBot.MissileAttack
0x04380x0Cpadding / unreflected
0x04MaxMotionSoundVelThresholdFlyingfloatProtected+6 flags400
0x04MaxMotionSoundVelThresholdfloatProtected+6 flags400
0x04MaxTurningMotionSoundVelThresholdfloatProtected+6 flags400
0x01DebugAudioboolProtected+6 flagsfalse
0x04510x03padding / unreflected
0x04HackedAttackMultiplierfloatProtected+6 flags0.5
0x04580x18padding / unreflected
0x01IsLockedOnboolNetTransient+7 flagsfalse
0x04710x03padding / unreflected
0x04DelayAfterLockOnfloatProtected+7 flags0.5
0x08ImpactCueUSoundCue*Protected+8 flagsnullptr
0x08JumpSoundUSoundCue*Protected+8 flagsnullptr
0x08StartupAccelerationSoundUSoundCue*Protected+8 flagsnullptr
0x04LaunchPowerfloatProtected+8 flags0
0x04940x04padding / unreflected
0x04SpawnRocketsTimefloatProtected+8 flags5
0x049C0x01padding / unreflected
0x01StateEPatrolBotStateNetTransient+10 flagsRolling
0x049E0x01padding / unreflected
0x01ControlStateEPatrolBotControlStateNetTransient+9 flagsHostile
0x04A00x44padding / unreflected
0x04HackedAttackSpeedMultiplierfloatProtected+6 flags0.8
0x04LaserPenetrationDistancefloatProtected+6 flags10
0x04MinTurretAnglefloatProtected+8 flags-30
0x04MaxTurretAnglefloatProtected+8 flags50
0x04SpawnRocketsChancefloatProtected+8 flags0.5
0x04GunRangefloatProtected+7 flags0
0x04RollingAttackCooldownfloatProtected+7 flags0
0x04FlyingAttackCooldownfloatProtected+7 flags0
0x04TurretLerpSpeedfloatProtected+9 flags3
0x04AimDownwardsOffsetfloatProtected+9 flags40
0x050C0x04padding / unreflected
0x04AccelerationThresholdfloatProtected+6 flags0
0x04LowSpeedThresholdfloatProtected+6 flags50
0x05180x08padding / unreflected
0x88SpeedTiltCurveFRuntimeFloatCurveProtected+3 flags{EditorCurveData={Keys=[]}, ExternalCurve=nullptr}
0x08RollSettingsUFakeMoverSettings*Protected+8 flagsnullptr
0x08JumpSettingsUFakeMoverSettings*Protected+8 flagsnullptr
0x08SpawnRocketsSettingsUFakeMoverSettings*Protected+8 flagsnullptr
0x01CanJumpboolProtected+8 flagsfalse
0x05C10x03padding / unreflected
0x04JumpForcefloatProtected+8 flags0
0x04StartFlyingTimerfloatProtected+6 flags0.5
0x04MinRollingTimefloatProtected+8 flags0
0x04MaxRollingTimefloatProtected+8 flags0
0x04MinFlyingTimefloatProtected+8 flags0
0x04MaxFlyingTimefloatProtected+8 flags0
0x05DC0x04padding / unreflected
0x04SinSpeedfloatProtected+6 flags0.5
0x04SinSizefloatProtected+6 flags50
0x05E80x04padding / unreflected
0x04FlyingDampOmegafloatProtected+6 flags4
0x04RollingDampOmegafloatProtected+6 flags20
0x01FiringRocketsboolNetTransient+9 flagsfalse
0x01AlertedboolNetTransient+6 flagsfalse
0x05F60x02padding / unreflected
0x08CurrentTargetAActor*NetTransient+5 flagsnullptr
Inherited from AEnemyDeepPathfinderCharacter 2
OffsetSizeNameTypeFlagsDefault
0x08HealthComponentUEnemyHealthComponent*Protected+11 flags/Script/FSD.Default__EnemyDeepPathfinderCharacter.HealthCom…
0x10QueuedMontageFQueuedMontageNetTransient+4 flags{Montage=nullptr, ForceUpdate=false}
Inherited from ADeepPathfinderCharacter 17
OffsetSizeNameTypeFlagsDefault
0x08PathfinderMovementUDeepPathfinderMovement*11 flags/Script/FSD.Default__DeepPathfinderCharacter.PathfinderMove…
0x08MeshUSkeletalMeshComponent*11 flags/Script/FSD.Default__DeepPathfinderCharacter.Mesh
0x08CenterMassSocketNameFName8 flagsNone
0x08AfflictionUDeepPatherFinderCharacterAfflictionComponent*Protected+11 flags/Script/FSD.Default__DeepPathfinderCharacter.Affliction
0x04AnimationOffsetfloatTransientProtected+7 flags0
0x01CanPlayerStandOnboolProtected+6 flagsfalse
0x01UseDormancyboolProtected+6 flagsfalse
0x032E0x02padding / unreflected
0x04StaggerDurationMultiplierfloatProtected+6 flags1
0x04StaggerImunityWindowfloatProtected+6 flags0
0x03380x01padding / unreflected
0x01StaggerPauseLogicboolProtected+6 flagsfalse
0x01IsHiddenboolTransientProtected+7 flagsfalse
0x01IsStaggeredboolTransientProtected+7 flagsfalse
0x01FrozenPauseLogicboolProtected+6 flagsfalse
0x033D0x0Bpadding / unreflected
0x08CurrentStaggerAfflictionUPawnAffliction*TransientProtected+5 flagsnullptr
0x03500x10padding / unreflected
0x04AttackerRadiusfloatProtected+8 flags65
0x03640x04padding / unreflected
0x10CachedMaterialsTArray<UMaterialInterface*>TransientProtected+2 flags[]
0x04AllowedInFormationChancefloatProtected+6 flags0.75
Inherited from AFSDPawn 11
OffsetSizeNameTypeFlagsDefault
0x10OnFrozenEventFMulticastScriptDelegate4 flags<delegate>
0x08StatusEffectsUStatusEffectsComponent*Protected+11 flags/Script/FSD.Default__FSDPawn.StatusEffects
0x08temperatureUEnemyTemperatureComponent*Protected+11 flags/Script/FSD.Default__FSDPawn.temperature
0x20GameplayTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x08SpawnedFromDescriptorUEnemyDescriptor*Protected+7 flagsnullptr
0x01IsFrozenboolNetTransient+9 flagsfalse
0x01CanFleeboolProtected+6 flagstrue
0x01IsInRagdollboolTransientProtected+7 flagsfalse
0x01FleeInsteadOfBackingOffboolProtected+6 flagsfalse
0x01IsFleeingboolTransientProtected+7 flagsfalse
0x02E50x0Bpadding / unreflected
0x08PawnStatsInstanceUPawnStatsComponent*TransientProtected+7 flagsnullptr
Inherited from APawn 14
OffsetSizeNameTypeFlagsDefault
0x01bUseControllerRotationPitch : 1bit 0bool5 flagsfalse
0x01bUseControllerRotationYaw : 1bit 1bool5 flagsfalse
0x01bUseControllerRotationRoll : 1bit 2bool5 flagsfalse
0x01bCanAffectNavigationGeneration : 1bit 3bool6 flagsfalse
0x02290x03padding / unreflected
0x04BaseEyeHeightfloat7 flags64
0x01AutoPossessPlayeruint86 flags0
0x01AutoPossessAIEAutoPossessAI6 flagsPlacedInWorld
0x01RemoteViewPitchuint8Net+5 flags0
0x02330x05padding / unreflected
0x08AIControllerClassTSubclassOf<AController>8 flags/Script/AIModule.AIController
0x08PlayerStateAPlayerState*NetRepNotify+7 flagsnullptr
0x02480x08padding / unreflected
0x08LastHitByAController*Transient+7 flagsnullptr
0x08ControllerAController*NetRepNotify+5 flagsnullptr
0x02600x04padding / unreflected
0x0CControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x0CLastControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 30

SignatureFlagsNativeParams
void SetIsPatrolling(bool patroling)FinalNative+1 flags0x01
void SetHacked()FinalNative+1 flags0x00
void SetFiringRockets(bool firing)FinalNative+1 flags0x01
void ReviveDrone()FinalNative+1 flags0x00
void OnStateChangedEvent(const EPatrolBotState& CurrentState)EventPublic0x01
void OnSpawnRocketsEvent()EventPublic0x00
void OnRocketsEnded()EventProtected0x00
void OnRevived()EventProtected0x00
void OnRep_State()FinalNative+1 flags0x00
void OnRep_IsLockedOn()FinalNative+1 flags0x00
void OnRep_FiringRockets()FinalNative+1 flags0x00
void OnRep_ControlState(const EPatrolBotControlState& oldState)FinalNative+1 flags0x01
void OnProjectileSpawned()EventProtected0x00
void OnMovementStateChanged(const EDeepMovementState& State)FinalNative+1 flags0x01
void OnLockedOn()EventProtected0x00
void OnLandedEvent()EventPublic0x00
void OnJumpEvent()EventPublic0x00
void OnFireRockets()EventProtected0x00
void OnDroneHacked()EventProtected0x00
void OnDroneAlerted()FinalNative+1 flags0x00
void OnDisabled()EventProtected0x00
void OnDeath(UHealthComponentBase* aHealthComponent)FinalNative+1 flags0x08
void OnControlStateChanged(const EPatrolBotControlState& ControlState)EventProtected0x01
void OnCollided(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)FinalNative+1 flags0xA8
void Jumped()NativeEvent+1 flags0x00
bool IsHacked()FinalNative+1 flags0x01
void ImpactSound()NativeEvent+1 flags0x00
void EndFireRockets()FinalNative+1 flags0x00
void DisableDrone()FinalNative+1 flags0x00
void All_SetLaserBeamActive(bool Active)FinalNative+2 flags0x01

Used by 1

types with a member, parameter or interface of this type