Zdexby TheHolyOneZ
5,372 classes
/Script/FSD.CoilGun 0x0AB0 (2,736 B) align 8 inherited 0x0828 vtable /Script/FSD
0x00x0AB0

Members 36

OffsetSizeNameTypeFlagsDefault
0x08DamageComponentUDamageComponent*9 flags/Script/FSD.Default__CoilGun.NormalDamage
0x08OverchargeDamageComponentUDamageComponent*9 flags/Script/FSD.Default__CoilGun.OverchargeDamage
0x08WeaponBlastDamageUDamageComponent*9 flags/Script/FSD.Default__CoilGun.BlastDamage
0x08ShotwaveBonusDamageUDamageComponent*9 flags/Script/FSD.Default__CoilGun.ShotwaveDamage
0x08MoleBonusDamageUDamageComponent*9 flags/Script/FSD.Default__CoilGun.MoleDamage
0x08FullyChargedParticlesUNiagaraComponent*9 flags/Script/FSD.Default__CoilGun.FullyChargedParticles
0x08FP_OverchargeIndicatorParticlesUNiagaraComponent*9 flags/Script/FSD.Default__CoilGun.FP_OverchargeIndicatorParticles
0x08TP_FullyChargedParticlesUNiagaraComponent*9 flags/Script/FSD.Default__CoilGun.TP_FullchargeParticles
0x08TrailSpawnerUCoilgunTrailSpawner*9 flags/Script/FSD.Default__CoilGun.TrailSpawner
0x10TrailSettingsFContrailSettingsProtected+3 flags{Radius=0.3, HalfLenght=0, LifeTime=0, Hellfire=false, Elec…
0x08800x50padding / unreflected
0x08ImpactMeshCarverUStaticMesh*Protected+6 flagsnullptr
0x08N_ImpactParticlesUNiagaraSystem*Protected+6 flagsnullptr
0x08ChargeResistanceStatusEffectTSubclassOf<UStatusEffect>Protected+7 flagsnullptr
0x08ChargeWeaknessStatusEffectTSubclassOf<UStatusEffect>Protected+7 flagsnullptr
0x10TrailClassesTArray<TSubclassOf<ACoilgunWeaponTrail>>Protected+4 flags[]
0x08CustomMuzzleFlashUNiagaraSystem*Protected+6 flagsnullptr
0x09080x08padding / unreflected
0x50HitActorCacheTSet<AActor*>TransientProtected+1 flags<TSet>
0x08CoilParamNameFNameProtected+6 flagsNone
0x10DynamicCoilMaterialsTArray<FCoilMaterial>TransientProtected+2 flags[]
0x88CoilColorCurveFRuntimeFloatCurveProtected+2 flags{EditorCurveData={Keys=[]}, ExternalCurve=nullptr}
0x0A000x08padding / unreflected
0x10RecordedAilmentsTArray<UStatusEffect*>TransientProtected+2 flags[]
0x0A180x14padding / unreflected
0x04MaxAfflictionTimefloatProtected+6 flags20
0x04ShotWidthfloatProtected+8 flags15
0x0A340x04padding / unreflected
0x04BonusShotWidthfloatProtected+8 flags0
0x04ImpactFearFactorfloatProtected+6 flags0
0x0A400x04padding / unreflected
0x04OverChargedShotMaxPowerfloatProtected+6 flags1
0x04MaxOverchargeTimefloatProtected+6 flags4
0x04OverchargeTimeStepfloatProtected+6 flags0.25
0x0A500x04padding / unreflected
0x04BrokenShieldboostDurationfloatProtected+6 flags30
0x04MinUnderchargefloatProtected+6 flags1
0x0A5C0x04padding / unreflected
0x04TriBustCancelTimefloatProtected+6 flags1
0x04TriBurstShotPowerMultiplierfloatProtected+6 flags0.75
0x04TriBurstAmmoMultiplierfloatProtected+6 flags0.5
0x04TriBurstShotCarvingMultiplierfloatProtected+6 flags0
0x0A700x20padding / unreflected
0x04FirstDynamicIndexint32Protected+6 flags1
0x04LastDynamicIndexint32Protected+6 flags5
0x0A980x18unreflected bytes to end of ACoilGun
Inherited from AChargedWeapon 24
OffsetSizeNameTypeFlagsDefault
0x10OnChargeChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnHeatChangedFMulticastScriptDelegate4 flags<delegate>
0x07A00x08padding / unreflected
0x08FP_OverheatAnimUAnimMontage*Protected+6 flagsnullptr
0x08WeaponOverheatAnimUAnimMontage*Protected+6 flagsnullptr
0x08FP_ChargeupMontageUAnimMontage*Protected+6 flagsnullptr
0x08TP_ChargeupMontageUAnimMontage*Protected+6 flagsnullptr
0x08ChargeupParticlesUFXSystemAsset*Protected+6 flagsnullptr
0x08ChargeupParticleInstanceUFXSystemComponent*TransientProtected+7 flagsnullptr
0x08ChargeupFireMuzzleFlashUFXSystemAsset*Protected+6 flagsnullptr
0x08NormalFiresoundUSoundCue*TransientProtected+5 flagsnullptr
0x08FullyChargedFireSoundUSoundCue*Protected+6 flagsnullptr
0x04ChargeSpeedfloatProtected+6 flags0.5
0x01ChargingboolNetTransient+9 flagsfalse
0x07F50x03padding / unreflected
0x04ChargeProgressfloatTransientProtected+7 flags0
0x04ShotCostAtBelowFullChargeint32Protected+6 flags1
0x04ShotCostAtFullChargeint32Protected+6 flags10
0x01ChargedShotsOnlyboolProtected+6 flagsfalse
0x01AutoFireWhenOverheatedboolProtected+6 flagstrue
0x08060x02padding / unreflected
0x04TotalHeatfloatTransientProtected+7 flags0
0x080C0x04padding / unreflected
0x04CoolingRatefloatProtected+8 flags0.6
0x04HeatPerSecondWhileChargingfloatProtected+6 flags0.05
0x04HeatPerSecondWhenChargedfloatProtected+6 flags0.05
0x04HeatPerNormalShotfloatProtected+6 flags0.2
0x04HeatPerChargedShotfloatProtected+6 flags0.4
Inherited from AAmmoDrivenWeapon 78
OffsetSizeNameTypeFlagsDefault
0x10OnClipCountChangedFMulticastScriptDelegate4 flags<delegate>
0x10OnTryReloadEventFMulticastScriptDelegate4 flags<delegate>
0x10OnReloadingEventFMulticastScriptDelegate4 flags<delegate>
0x10OnShotFiredEventFMulticastScriptDelegate4 flags<delegate>
0x10OnStoppedUsingEventFMulticastScriptDelegate4 flags<delegate>
0x04500x10padding / unreflected
0x08WeaponFireUWeaponFireComponent*Protected+9 flagsnullptr
0x08AggregatorUAmmoDriveWeaponAggregator*Protected+11 flags/Script/FSD.Default__AmmoDrivenWeapon.Aggregator
0x01LoopFireAnimationboolProtected+6 flagsfalse
0x04710x03padding / unreflected
0x04LoopFireAnimationBlendoutTimefloatProtected+6 flags0.25
0x04780x18padding / unreflected
0x08FP_FireAnimationUAnimMontage*Protected+6 flagsnullptr
0x08TP_FireAnimationUAnimMontage*Protected+6 flagsnullptr
0x08FP_ReloadAnimationUAnimMontage*NetProtected+6 flagsnullptr
0x18OverheatAnimationFItemAnimationItemProtected+3 flags{FP_CharacterMontage=nullptr, TP_CharacterMontage=nullptr, …
0x10GunslingAnimationsTArray<FItemAnimationItem>Protected+3 flags[]
0x08TP_ReloadAnimationUAnimMontage*NetProtected+6 flagsnullptr
0x08WPN_FireUAnimMontage*Protected+6 flagsnullptr
0x08WPN_FireLastBulletUAnimMontage*Protected+6 flagsnullptr
0x08WPN_ReloadUAnimMontage*NetProtected+6 flagsnullptr
0x08WPN_Reload_TPUAnimMontage*Protected+6 flagsnullptr
0x08MuzzleParticlesUFXSystemAsset*Protected+6 flagsnullptr
0x08TPMuzzleParticlesUFXSystemAsset*Protected+6 flagsnullptr
0x01UseTriggeredMuzzleParticlesboolProtected+6 flagsfalse
0x05090x0Fpadding / unreflected
0x30TracerFTracerDataProtected+3 flags{MainParticle=nullptr, TrailParticle=nullptr, Speed=10000, …
0x08CasingParticlesUFXSystemAsset*Protected+6 flagsnullptr
0x01UseTriggeredCasingParticleSystemboolProtected+6 flagsfalse
0x05510x0Fpadding / unreflected
0x08MuzzleFlashLightULightComponent*TransientProtected+8 flagsnullptr
0x88MuzzleFlashLightCurveFRuntimeFloatCurveProtected+2 flags{EditorCurveData={Keys=[]}, ExternalCurve=nullptr}
0x05F00x08padding / unreflected
0x08FireSoundUSoundCue*Protected+8 flagsnullptr
0x08RicochetSoundUSoundCue*Protected+8 flagsnullptr
0x08RicochetParticleUFXSystemAsset*Protected+6 flagsnullptr
0x04FireSoundDelayToTailfloatProtected+6 flags-1
0x06140x0Cpadding / unreflected
0x08FireSoundTailUSoundCue*Protected+8 flagsnullptr
0x01IsFireSoundTail2DboolProtected+8 flagsfalse
0x06290x07padding / unreflected
0x08FireForceFeedbackEffectUForceFeedbackEffect*Protected+6 flagsnullptr
0x08FireSoundInstanceTWeakObjectPtr<UAudioComponent>TransientProtected+10 flags<0xffffffff>
0x04FireSoundFadeDurationfloatProtected+6 flags0.2
0x06440x04padding / unreflected
0x08ReloadSoundUSoundCue*Protected+6 flagsnullptr
0x04BulletsRemainingForNearEmptySoundint32Protected+6 flags0
0x01PlayEmptySoundsIn3DboolProtected+6 flagsfalse
0x06550x03padding / unreflected
0x08NearEmptySoundUSoundCue*Protected+6 flagsnullptr
0x08WeaponEmptySoundUSoundCue*Protected+6 flagsnullptr
0x08ShoutShotFiredUDialogDataAsset*Protected+8 flagsnullptr
0x08ShoutOutOfAmmoUDialogDataAsset*Protected+8 flagsnullptr
0x08ShoutReloadingUDialogDataAsset*Protected+8 flagsnullptr
0x04MaxAmmoint32Protected+8 flags0
0x04ClipSizeint32Protected+8 flags0
0x04ShotCostint32Protected+8 flags1
0x04RateOfFirefloatProtected+7 flags0
0x04BurstCountint32Protected+8 flags0
0x04BurstCycleTimefloatProtected+8 flags20
0x04ReloadDurationfloatProtected+8 flags0
0x04AmmoCountint32TransientProtected+7 flags0
0x04ClipCountint32NetTransient+8 flags0
0x04ManualHeatReductionAmmoint32NetTransient+9 flags0
0x10OnManualHeatReductionAmmoChangedFMulticastScriptDelegateProtected+4 flags<delegate>
0x10OnManualHeatReductionTriggeredFMulticastScriptDelegateProtected+4 flags<delegate>
0x04FireInputBufferTimefloatProtected+6 flags0
0x06CC0x04padding / unreflected
0x04AutoReloadDurationfloatTransientProtected+6 flags0
0x06D40x04padding / unreflected
0x08AutoReloadCompleteCueUSoundCue*Protected+6 flagsnullptr
0x10OnItemAutoReloadedFMulticastScriptDelegateProtected+4 flags<delegate>
0x06F00x04padding / unreflected
0x04SupplyStatusWeightfloatProtected+6 flags1
0x04CycleTimeLeftfloatTransientProtected+7 flags0
0x01UseCustomReloadDelayboolProtected+6 flagsfalse
0x06FD0x03padding / unreflected
0x04CustomReloadDelayfloatProtected+6 flags0
0x07040x08padding / unreflected
0x04ReloadTimeLeftfloatTransientProtected+7 flags0
0x01AutomaticReloadboolProtected+8 flagsfalse
0x01CanReloadboolProtected+8 flagsfalse
0x07120x02padding / unreflected
0x04HoldToFirePercentOfFireRatePenaltyfloatProtected+6 flags-1
0x07180x04padding / unreflected
0x28RecoilSettingsFRecoilSettingsProtected+5 flags{RecoilRoll={Min=30, Max=30}, RecoilPitch={Min=70, Max=70},…
0x01ApplyRecoilAtEndOfBurstboolProtected+8 flagsfalse
0x07450x03padding / unreflected
0x04EndOfBurstRecoilMultiplierfloatProtected+8 flags1
0x01HasAutomaticFireboolProtected+8 flagsfalse
0x01IsFiringboolNetTransient+9 flagsfalse
0x01EjectCasingOnFireboolProtected+7 flagstrue
0x074F0x01padding / unreflected
0x01ManualHeatReductionOnReloadboolProtected+8 flagsfalse
0x07510x03padding / unreflected
0x04MaxManualHeatReductionChargesint32Protected+8 flags0
0x04ManualHeatReductionValuefloatProtected+8 flags0
0x075C0x1Apadding / unreflected
0x01WeaponStateEAmmoWeaponStateTransientProtected+7 flagsEquipping
Inherited from AAnimatedItem 11
OffsetSizeNameTypeFlagsDefault
0x08SkinnableUSkinnableComponent*Protected+12 flags/Script/FSD.Default__AnimatedItem.Skinnable
0x08FPAnimInstanceUPlayerAnimInstance*TransientProtected+7 flagsnullptr
0x08TPAnimInstanceUPlayerAnimInstance*TransientProtected+7 flagsnullptr
0x08FPMeshUSkeletalMeshComponent*Protected+11 flags/Script/FSD.Default__AnimatedItem.FPMesh
0x08TPMeshUSkeletalMeshComponent*Protected+11 flags/Script/FSD.Default__AnimatedItem.TPMesh
0x08FP_EquipAnimationUAnimMontage*Protected+6 flagsnullptr
0x08FP_IdleAnimationUAnimMontage*Protected+6 flagsnullptr
0x08TP_EquipAnimationUAnimMontage*Protected+6 flagsnullptr
0x08TP_IdleAnimationUAnimMontage*Protected+6 flagsnullptr
0x04EquipDurationfloatProtected+6 flags0.25
0x03CC0x04padding / unreflected
0x08CharacterAnimationSetUItemCharacterAnimationSet*Protected+8 flagsnullptr
Inherited from AItem 36
OffsetSizeNameTypeFlagsDefault
0x10OnItemAddedToInventoryFMulticastScriptDelegateProtected+4 flags<delegate>
0x02580x20padding / unreflected
0x0CFPCameraOffsetFVector8 flags{X=0, Y=0, Z=0}
0x02840x04padding / unreflected
0x10AudioFriendlyFireFAudioWithCooldown3 flags{Audio=nullptr, CoolDown=0}
0x02980x08padding / unreflected
0x10OnEqippedFMulticastScriptDelegate4 flags<delegate>
0x10OnUnEquippedFMulticastScriptDelegate4 flags<delegate>
0x01EnableDangerousSaveGameIDEditingboolProtected+6 flagsfalse
0x02C10x03padding / unreflected
0x10SavegameIDFGuidProtected+6 flags{A=0, B=0, C=0, D=0}
0x02D40x04padding / unreflected
0x08ItemIDUItemID*Protected+8 flagsnullptr
0x08CharacterAPlayerCharacter*TransientProtected+7 flagsnullptr
0x08UpgradableItemUUpgradableItemComponent*Protected+11 flags/Script/FSD.Default__Item.Upgradable
0x08CameraShakeTSubclassOf<UCameraShakeBase>Protected+9 flagsnullptr
0x01CameraShakeOnStartUsingboolProtected+8 flagsfalse
0x01CameraShakeOnEquipboolProtected+8 flagsfalse
0x02FA0x0Epadding / unreflected
0x08HeatCurveUCurveFloat*Protected+6 flagsnullptr
0x04ManualHeatPerUsefloatProtected+6 flags0
0x04HeatOnStartUsefloatProtected+6 flags0
0x04CooldownRatefloatProtected+6 flags1
0x04ManualCooldownDelayfloatProtected+6 flags-1
0x04UnjamDurationfloatProtected+8 flags8
0x03240x04padding / unreflected
0x04CurrentTemperaturefloatProtected+7 flags0
0x032C0x04padding / unreflected
0x08AudioTemperatureUSoundBase*Protected+6 flagsnullptr
0x04AudioTemperatureFadeoutfloatProtected+6 flags0
0x08TemperatureFloatParamFNameProtected+6 flagstemperature
0x03440x04padding / unreflected
0x08TemperatureAudioComponentUAudioComponent*TransientProtected+7 flagsnullptr
0x01overheatedboolNetProtected+7 flagsfalse
0x03510x07padding / unreflected
0x08ShoutOverheatedUDialogDataAsset*Protected+6 flagsnullptr
0x01bAimAssistEnabledboolProtected+8 flagstrue
0x03610x03padding / unreflected
0x04MovementRateWhileUsingfloatProtected+6 flags1
0x01CanPlayLedgeClimbWhileUsingboolProtected+6 flagstrue
0x01CanInspectItemboolProtected+8 flagstrue
0x01CanSprintWithItemboolProtected+6 flagstrue
0x01CanBeUsedboolProtected+6 flagstrue
0x036C0x04padding / unreflected
0x08CustomIconWidgetTSubclassOf<UItemsBarIcon>Protected+9 flagsnullptr
0x04AdvancedVibrationSendLevelfloatProtected+6 flags1
0x01IsEquippedboolTransientProtected+7 flagsfalse
0x01isUsingboolNetTransient+9 flagsfalse
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 24

SignatureFlagsNativeParams
void UpdateAfflictions()FinalNative+1 flags0x00
void SetDynamicMaterials()FinalNative+1 flags0x00
void Server_ToggleCharingBonuses(bool Enabled)NativeEvent+1 flags0x01
void Server_SpawnTrail(const FVector_NetQuantize& Location, const FRotator& Rotation, float HalfHeight, bool fireTrailEnabled)NativeEvent+1 flags0x1D
void Server_SpawnGroundTrail(const FVector_NetQuantize& Location, const FVector& Direction, float chargeMultiplier)NativeEvent+1 flags0x1C
void Server_SetShotPower(float Power)NativeEvent+1 flags0x04
void Server_RegisterPrimaryHit(UPrimitiveComponent* Target, UFSDPhysicalMaterial* PhysMaterial, const FVector_NetQuantize& Origin, const FVector_NetQuantize& Location, int32 BoneIndex, const FShotMultiplier& Multiplier, int32 mole)NativeEvent+1 flags0x3C
void Server_RegisterBonusHit(AActor* Target)NativeEvent+1 flags0x08
void Server_RegisterBlastHit(AActor* Target, const FVector_NetQuantize& Location, UPrimitiveComponent* comp)NativeEvent+1 flags0x20
void Server_HitTerrain(const FVector_NetQuantize& Location, const FVector_NetQuantize& End, float maxCarveDepth)NativeEvent+1 flags0x1C
void Server_FearTarget(AActor* Target)NativeEvent+1 flags0x08
void Server_ClearAilments()NativeEvent+1 flags0x00
void OnTriBurstCancled()FinalNative+1 flags0x00
void OnShieldBrokenBoost()EventProtected0x00
void OnShieldBrokeBoostStopped()EventProtected0x00
void OnShieldBoostEnded()FinalNative+1 flags0x00
void OnFireKill(AActor* Target)EventProtected0x08
void OnEnemyKilled(AActor* Target, UFSDPhysicalMaterial* PhysicalMaterial, bool wasDirectHit)FinalNative+1 flags0x11
void OnDamageTarget(UHealthComponentBase* Health, float amount, UPrimitiveComponent* Component, UFSDPhysicalMaterial* PhysicalMaterial)FinalNative+1 flags0x20
void OnCharacterShieldBroke(AActor* brokeChar)FinalNative+1 flags0x08
void OnBulletPathComplete(const TArray<FBulletPathSegment>& Path)FinalNative+1 flags0x10
void All_ShowHit(const FVector_NetQuantize& Location, const FVector_NetQuantize& Rotation)NativeEvent+1 flags0x18
void All_ShieldBroken()NativeEvent+1 flags0x00
void All_AdjustTrail(ACoilgunWeaponTrail* Trail, float Length)NativeEvent+1 flags0x0C

Used by 1

types with a member, parameter or interface of this type