Zdexby TheHolyOneZ
5,372 classes
Class

ADoubleDrillItem

: ADualAnimatedItem : AItem : AActor : UObject
/Script/FSD.DoubleDrillItem 0x0510 (1,296 B) align 8 inherited 0x03D8 vtable /Script/FSD
0x00x0510

Members 45

OffsetSizeNameTypeFlagsDefault
0x03D80x18padding / unreflected
0x08FP_Left_DrillParticlesUFirstPersonParticleSystemComponent*9 flags/Script/FSD.Default__DoubleDrillItem.FP_Left_DrillParticles
0x08FP_Right_DrillParticlesUFirstPersonParticleSystemComponent*9 flags/Script/FSD.Default__DoubleDrillItem.FP_Right_DrillParticles
0x08DamageComponentUDamageComponent*9 flags/Script/FSD.Default__DoubleDrillItem.Damage
0x08AudioComponentUFSDAudioComponent*11 flags/Script/FSD.Default__DoubleDrillItem.Audio
0x08AggregatorUDoubleDrillAggregator*9 flags/Script/FSD.Default__DoubleDrillItem.Aggregator
0x08FPMineMontageUAnimMontage*8 flagsnullptr
0x08TPMineMontageUAnimMontage*8 flagsnullptr
0x08FPOverheatUAnimMontage*8 flagsnullptr
0x08TPOverheatUAnimMontage*8 flagsnullptr
0x08FPGunslingUAnimMontage*8 flagsnullptr
0x08TPGunslingUAnimMontage*8 flagsnullptr
0x08MiningSpeedAudioParamterNameFName6 flagsNone
0x08DrillParticlesUParticleSystem*6 flagsnullptr
0x08DrillRumbleUForceFeedbackEffect*6 flagsnullptr
0x04BlockParticlesScaleFPfloat6 flags1
0x04BlockParticlesScaleTPfloat6 flags1
0x01StateEDoubleDrillStateTransient+7 flagsEquipping
0x04690x03padding / unreflected
0x04MovementPenaltyfloat8 flags0.7
0x04MiningRatefloat8 flags0
0x04HeatReductionPerKillfloat6 flags0
0x0CCarveSizeFVector8 flags{X=200, Y=175, Z=220}
0x04CarveNoisefloat8 flags0.1
0x04CarverRayCastLengthfloat8 flags200
0x04CarveTerrainDistanceCheckfloat6 flags2
0x04TimeToNextMinefloatTransient+7 flags0
0x04CurrentDrillSpeedfloatTransient+7 flags0
0x04DamageDistancefloat6 flags150
0x04DamageRadiusfloat6 flags50
0x04FriendlyDamageRadiusfloat6 flags20
0x04DamageRatefloat6 flags3
0x04Damagefloat7 flags5
0x04armorDamageMultiplierfloat7 flags1
0x08DamageClassUDamageClass*9 flagsnullptr
0x04FriendlyFireModifierfloat7 flags0.1
0x04MaxFuelfloat8 flags0
0x04FuelfloatTransient+7 flags0
0x04FuelUsePerDigfloat8 flags0.25
0x04FuelUsePerMeleefloat8 flags0.15
0x04SupplyStatusWeightfloat6 flags1
0x08ShoutOutOfFuelUDialogDataAsset*8 flagsnullptr
0x10HitCacheTArray<FHitResult>Transient+3 flags[]
0x10DamageCacheTArray<FDoubleDrillDamageItem>Transient+3 flags[]
0x04F80x10padding / unreflected
0x04DrillParticlesDurationfloat6 flags0.25
0x01IsMiningboolNetRepNotify+5 flagsfalse
0x01IsGunslingingboolNetRepNotify+7 flagsfalse
0x050E0x02unreflected bytes to end of ADoubleDrillItem
Inherited from ADualAnimatedItem 10
OffsetSizeNameTypeFlagsDefault
0x08FPAnimInstanceUAnimInstance*TransientProtected+7 flagsnullptr
0x08TPAnimInstanceUPlayerAnimInstance*TransientProtected+7 flagsnullptr
0x08FPRMeshUSkeletalMeshComponent*Protected+11 flags/Script/FSD.Default__DualAnimatedItem.FPRMesh
0x08FPLMeshUSkeletalMeshComponent*Protected+11 flags/Script/FSD.Default__DualAnimatedItem.FPLMesh
0x08TPRMeshUSkeletalMeshComponent*Protected+11 flags/Script/FSD.Default__DualAnimatedItem.TPRMesh
0x08TPLMeshUSkeletalMeshComponent*Protected+11 flags/Script/FSD.Default__DualAnimatedItem.TPLMesh
0x08FP_EquipAnimationUAnimMontage*Protected+6 flagsnullptr
0x08TP_EquipAnimationUAnimMontage*Protected+6 flagsnullptr
0x04EquipDurationfloatProtected+6 flags0.25
0x03C40x04padding / unreflected
0x08CharacterAnimationSetUItemCharacterAnimationSet*Protected+8 flagsnullptr
Inherited from AItem 36
OffsetSizeNameTypeFlagsDefault
0x10OnItemAddedToInventoryFMulticastScriptDelegateProtected+4 flags<delegate>
0x02580x20padding / unreflected
0x0CFPCameraOffsetFVector8 flags{X=0, Y=0, Z=0}
0x02840x04padding / unreflected
0x10AudioFriendlyFireFAudioWithCooldown3 flags{Audio=nullptr, CoolDown=0}
0x02980x08padding / unreflected
0x10OnEqippedFMulticastScriptDelegate4 flags<delegate>
0x10OnUnEquippedFMulticastScriptDelegate4 flags<delegate>
0x01EnableDangerousSaveGameIDEditingboolProtected+6 flagsfalse
0x02C10x03padding / unreflected
0x10SavegameIDFGuidProtected+6 flags{A=0, B=0, C=0, D=0}
0x02D40x04padding / unreflected
0x08ItemIDUItemID*Protected+8 flagsnullptr
0x08CharacterAPlayerCharacter*TransientProtected+7 flagsnullptr
0x08UpgradableItemUUpgradableItemComponent*Protected+11 flags/Script/FSD.Default__Item.Upgradable
0x08CameraShakeTSubclassOf<UCameraShakeBase>Protected+9 flagsnullptr
0x01CameraShakeOnStartUsingboolProtected+8 flagsfalse
0x01CameraShakeOnEquipboolProtected+8 flagsfalse
0x02FA0x0Epadding / unreflected
0x08HeatCurveUCurveFloat*Protected+6 flagsnullptr
0x04ManualHeatPerUsefloatProtected+6 flags0
0x04HeatOnStartUsefloatProtected+6 flags0
0x04CooldownRatefloatProtected+6 flags1
0x04ManualCooldownDelayfloatProtected+6 flags-1
0x04UnjamDurationfloatProtected+8 flags8
0x03240x04padding / unreflected
0x04CurrentTemperaturefloatProtected+7 flags0
0x032C0x04padding / unreflected
0x08AudioTemperatureUSoundBase*Protected+6 flagsnullptr
0x04AudioTemperatureFadeoutfloatProtected+6 flags0
0x08TemperatureFloatParamFNameProtected+6 flagstemperature
0x03440x04padding / unreflected
0x08TemperatureAudioComponentUAudioComponent*TransientProtected+7 flagsnullptr
0x01overheatedboolNetProtected+7 flagsfalse
0x03510x07padding / unreflected
0x08ShoutOverheatedUDialogDataAsset*Protected+6 flagsnullptr
0x01bAimAssistEnabledboolProtected+8 flagstrue
0x03610x03padding / unreflected
0x04MovementRateWhileUsingfloatProtected+6 flags1
0x01CanPlayLedgeClimbWhileUsingboolProtected+6 flagstrue
0x01CanInspectItemboolProtected+8 flagstrue
0x01CanSprintWithItemboolProtected+6 flagstrue
0x01CanBeUsedboolProtected+6 flagstrue
0x036C0x04padding / unreflected
0x08CustomIconWidgetTSubclassOf<UItemsBarIcon>Protected+9 flagsnullptr
0x04AdvancedVibrationSendLevelfloatProtected+6 flags1
0x01IsEquippedboolTransientProtected+7 flagsfalse
0x01isUsingboolNetTransient+9 flagsfalse
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 15

SignatureFlagsNativeParams
void Server_StopMining()NativeEvent+1 flags0x00
void Server_StartMining()NativeEvent+1 flags0x00
void Server_DoDamage(const TArray<FDoubleDrillDamageItem>& Targets)NativeEvent+1 flags0x10
void Server_DigBlock(const FVector_NetQuantize& Start, const FVector_NetQuantize& End)NativeEvent+1 flags0x18
void OnTargetKilled(AActor* Target, UFSDPhysicalMaterial* PhysMat, bool wasDirectHit)FinalNative+1 flags0x11
void OnStopDrilling()EventPublic0x00
void OnStartDrilling()EventPublic0x00
void OnRep_SimulatingMining()FinalNative+1 flags0x00
void OnRep_IsGunslinging()FinalNative+1 flags0x00
void OnDrillParticlesTimerElapsed()FinalNative+1 flags0x00
void Client_Resupply(float percentage)NativeEvent+1 flags0x04
void BP_OnDrillDamage()EventPublic0x00
void All_SimulateDigDebris(const FVector_NetQuantize& Position, int32 DebrisIndex)NativeEvent+1 flags0x10
void All_SimulateDigBlock(const FVector_NetQuantize& Position, bool spawnParticles, int32 Material)NativeEvent+1 flags0x14
void All_SimulateDamage(const TArray<FDoubleDrillDamageItem>& Targets)NativeEvent+1 flags0x10

Used by 1

types with a member, parameter or interface of this type