Struct FMatrix Path C++ Link /Script/CoreUObject.Matrix 0x0040 (64 B) align 16 /Script/CoreUObject 0x00x0040 Members 4 OffsetSizeNameTypeFlags—0x10XPlaneFPlane8 flags0x00100x10YPlaneFPlane8 flags0x00200x10ZPlaneFPlane8 flags0x00300x10WPlaneFPlane8 flags Used by 12types with a member, parameter or interface of this type UCSGBakedChildInstanceUCSGChildInstanceUCSGLayerUCSGModulatedSDFInstanceUCSGSDFInstanceUGameplayStaticsFInstancedStaticMeshInstanceDataUKismetMathLibraryUKismetStringLibraryUSceneCaptureComponent2DUSkinnedMeshComponentUTerrainFunctionLibrary // /Script/CoreUObject.Matrix // size 0x0040 (64), align 16 struct FMatrix { public: FPlane XPlane; // ????(0x10) Edit BlueprintVisible ZeroConstructor SaveGame IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FPlane YPlane; // 0x0010(0x10) Edit BlueprintVisible ZeroConstructor SaveGame IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FPlane ZPlane; // 0x0020(0x10) Edit BlueprintVisible ZeroConstructor SaveGame IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic FPlane WPlane; // 0x0030(0x10) Edit BlueprintVisible ZeroConstructor SaveGame IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic };