Zdexby TheHolyOneZ
5,372 classes
Class

ABP_BarGlass_Standard_C

: ABP_BarGlass_C : ADrinkableActor : AActor : UObject
/Game/GameElements/Bar/BP_BarGlass_Standard.BP_BarGlass_Standard_C 0x0280 (640 B) align 8 inherited 0x025C 3 scripted vtable /Game/GameElements/Bar/BP_BarGlass_Standard
0x00x0280

Members 4

OffsetSizeNameTypeFlagsDefault
0x025C0x04padding / unreflected
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08ParticleSystemUParticleSystemComponent*7 flagsnullptr
0x08SparkleDrinkUAudioComponent*7 flagsnullptr
0x08SkeletalMeshUSkeletalMeshComponent*7 flagsnullptr
Inherited from ABP_BarGlass_C 5
OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08InstantUsableUInstantUsable*7 flagsnullptr
0x08BoxUBoxComponent*7 flagsnullptr
0x08DefaultSceneRootUSceneComponent*7 flagsnullptr
0x0CStartLocationFVector7 flags{X=0, Y=0, Z=0}
Inherited from ADrinkableActor 2
OffsetSizeNameTypeFlagsDefault
0x04BarSlotIndexint32NetTransient+10 flags-1
0x02240x04padding / unreflected
0x08DrinkableDataUDrinkableDataAsset*NetRepNotify+9 flagsnullptr
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 3

SignatureFlagsNativeParams
void Fill()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_BarGlass_Standard(10);0x000Freturn;0x0011// end of script
EventPublic0x00
void BndEvt__ParticleSystem_K2Node_ComponentBoundEvent_1_ActorComponentActivatedSignature__DelegateSignature(UActorComponent* Component, bool bReset)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_Component = Component;0x0012PersistentFrame.K2Node_ComponentBoundEvent_bReset = bReset;0x0024ExecuteUbergraph_BP_BarGlass_Standard(415);0x0033return;0x0035// end of script
0x09
void ExecuteUbergraph_BP_BarGlass_Standard(int32 EntryPoint)
Script17 statements · 512 bytes of bytecode
0x0000goto [EntryPoint];0x000ASkeletalMesh.Play(false);0x002BK2Node_MakeStruct_FormatArgumentData.ArgumentName = "name";0x004CK2Node_MakeStruct_FormatArgumentData.ArgumentValueType = 4;0x0069K2Node_MakeStruct_FormatArgumentData.ArgumentValue = DrinkableData.DrinkableName;0x00A3K2Node_MakeStruct_FormatArgumentData.ArgumentValueInt = 0;0x00C3K2Node_MakeStruct_FormatArgumentData.ArgumentValueFloat = 0f;0x00E3K2Node_MakeStruct_FormatArgumentData.ArgumentValueGender = 0;0x0100K2Node_MakeArray_Array = {K2Node_MakeStruct_FormatArgumentData};0x0114CallFunc_Format_ReturnValue = Format(NSLOCTEXT("5C740BFA4BDEF577283AB09DB4088311", "", "Pick Up '{name}'"), K2Node_MakeArray_Array);0x0171InstantUsable.SetUseText(CallFunc_Format_ReturnValue);0x019Agoto Label_01FD;0x019FSparkleDrink.Play(0f);0x01C8SparkleDrink.FadeIn(1f, 1f, 0f, 0);0x01FDLabel_01FD:0x01FDreturn;0x01FF// end of script
Final0x04

Subclasses 26