Zdexby TheHolyOneZ
5,372 classes
Class

ATerminatorTentacle

: ATentacleBase : AEnemyPawn : AFSDPawn : APawn : AActor : UObject
/Script/FSD.TerminatorTentacle 0x0590 (1,424 B) align 16 inherited 0x04A0 vtable /Script/FSD
0x00x0590

Members 11

OffsetSizeNameTypeFlagsDefault
0x04A00x08padding / unreflected
0x10OnTentacleStateChangedEventFMulticastScriptDelegate4 flags<delegate>
0x04B80x08padding / unreflected
0x08FlairAnimationUAnimSequenceBase*Protected+6 flagsnullptr
0x04MinFlairAnimCooldownfloatProtected+6 flags1
0x04MaxFlairAnimationCooldownfloatProtected+6 flags2
0x04D00x04padding / unreflected
0x04SwaySpeedfloatProtected+6 flags50
0x01ExtendedboolTransientProtected+6 flagsfalse
0x04D90x47padding / unreflected
0x10HitReactionsTArray<UAnimMontage*>Protected+5 flags[]
0x01TentacleStateETerminatorTentacleStateNetTransient+8 flagsIdle
0x05310x07padding / unreflected
0x08HeadMeshUSkeletalMeshComponent*TransientProtected+7 flagsnullptr
0x08GrabberComponentUGrabberComponent*Protected+11 flags/Script/FSD.Default__TerminatorTentacle.Grabber
0x28DesiredTargetFTerminatorTargetNetRepNotify+3 flags{TargetActor=<0xffffffff>}
0x05700x20unreflected bytes to end of ATerminatorTentacle
Inherited from ATentacleBase 14
OffsetSizeNameTypeFlagsDefault
0x08SplineComponentUSplineComponent*8 flagsnullptr
0x30RestTransformFTransformProtected+5 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x03800xC0padding / unreflected
0x0CTargetLocationFVectorProtected+7 flags{X=0, Y=0, Z=0}
0x044C0x04padding / unreflected
0x04HeadMovementDurationfloatProtected+6 flags0
0x04CanSwayCooldownfloatProtected+6 flags0
0x08SwayRangeFVector2DProtected+6 flags{X=0, Y=0}
0x04NeckBaseTangentLengthfloatProtected+7 flags0
0x0CNeckBasePositionOffsetFVectorProtected+7 flags{X=0, Y=0, Z=0}
0x0CNeckBaseTangentOffsetFVectorProtected+7 flags{X=0, Y=0, Z=0}
0x04NeckTopTangentLengthfloatProtected+7 flags0
0x04DurationTentacleRetractfloatProtected+8 flags1
0x04DurationTentacleFoldoutfloatProtected+8 flags1
0x08HeadRootUSceneComponent*TransientProtected+7 flagsnullptr
0x08HeadRotatorUSceneComponent*TransientProtected+7 flagsnullptr
Inherited from AEnemyPawn 7
OffsetSizeNameTypeFlagsDefault
0x08HealthUEnemyHealthComponent*Protected+11 flags/Script/FSD.Default__EnemyPawn.Health
0x08StatsUPawnStatsComponent*Protected+11 flags/Script/FSD.Default__EnemyPawn.Stats
0x08AfflictionUEnemyPawnAfflictionComponent*Protected+11 flags/Script/FSD.Default__EnemyPawn.Affliction
0x08enemyUEnemyComponent*Protected+11 flags/Script/FSD.Default__EnemyPawn.enemy
0x08CenterMassSocketNameFNameProtected+8 flagsNone
0x10QueuedMontageFQueuedMontageNetTransient+4 flags{Montage=nullptr, ForceUpdate=false}
0x10CachedMaterialsTArray<UMaterialInterface*>TransientProtected+2 flags[]
Inherited from AFSDPawn 11
OffsetSizeNameTypeFlagsDefault
0x10OnFrozenEventFMulticastScriptDelegate4 flags<delegate>
0x08StatusEffectsUStatusEffectsComponent*Protected+11 flags/Script/FSD.Default__FSDPawn.StatusEffects
0x08temperatureUEnemyTemperatureComponent*Protected+11 flags/Script/FSD.Default__FSDPawn.temperature
0x20GameplayTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x08SpawnedFromDescriptorUEnemyDescriptor*Protected+7 flagsnullptr
0x01IsFrozenboolNetTransient+9 flagsfalse
0x01CanFleeboolProtected+6 flagstrue
0x01IsInRagdollboolTransientProtected+7 flagsfalse
0x01FleeInsteadOfBackingOffboolProtected+6 flagsfalse
0x01IsFleeingboolTransientProtected+7 flagsfalse
0x02E50x0Bpadding / unreflected
0x08PawnStatsInstanceUPawnStatsComponent*TransientProtected+7 flagsnullptr
Inherited from APawn 14
OffsetSizeNameTypeFlagsDefault
0x01bUseControllerRotationPitch : 1bit 0bool5 flagsfalse
0x01bUseControllerRotationYaw : 1bit 1bool5 flagsfalse
0x01bUseControllerRotationRoll : 1bit 2bool5 flagsfalse
0x01bCanAffectNavigationGeneration : 1bit 3bool6 flagsfalse
0x02290x03padding / unreflected
0x04BaseEyeHeightfloat7 flags64
0x01AutoPossessPlayeruint86 flags0
0x01AutoPossessAIEAutoPossessAI6 flagsPlacedInWorld
0x01RemoteViewPitchuint8Net+5 flags0
0x02330x05padding / unreflected
0x08AIControllerClassTSubclassOf<AController>8 flags/Script/AIModule.AIController
0x08PlayerStateAPlayerState*NetRepNotify+7 flagsnullptr
0x02480x08padding / unreflected
0x08LastHitByAController*Transient+7 flagsnullptr
0x08ControllerAController*NetRepNotify+5 flagsnullptr
0x02600x04padding / unreflected
0x0CControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x0CLastControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 11

SignatureFlagsNativeParams
void PlayHitReaction(float amount)FinalNative+1 flags0x04
void OnStateChanged(const ETerminatorTentacleState& NewState)EventProtected0x01
void OnRep_TentacleState()FinalNative+1 flags0x00
void OnRep_DesiredTarget()FinalNative+1 flags0x00
void OnHeadExitedTerrain()EventPublic0x00
void OnHeadEnteredTerrain()EventPublic0x00
void OnGrabbedActorReleased(AActor* Actor, bool fullGrabElapsed)FinalNative+1 flags0x09
void OnDeathEvent(UHealthComponentBase* EnemyHealth)FinalNative+1 flags0x08
void MoveToGrabTarget(AActor* Target, float GrabDuration)FinalNative+1 flags0x0C
void ChangeTentacleState(const ETerminatorTentacleState& NewState)FinalNative+1 flags0x01
void All_PlayFlairAnimation()NativeEvent+1 flags0x00