Zdexby TheHolyOneZ
5,372 classes
Class

APitJaw

: AEnemyPawn : AFSDPawn : APawn : AActor : UObject
/Script/FSD.PitJaw 0x0450 (1,104 B) align 8 inherited 0x0348 vtable /Script/FSD
0x00x0450

Members 38

OffsetSizeNameTypeFlagsDefault
0x03480x08padding / unreflected
0x08SkeletalMeshUSkeletalMeshComponent*Protected+11 flags/Script/FSD.Default__PitJaw.SkeletalMesh
0x08GrabberComponentUGrabberComponent*Protected+10 flags/Script/FSD.Default__PitJaw.Grabber
0x08FirstBiteUMeleeAttackComponent*Protected+10 flags/Script/FSD.Default__PitJaw.FirstBite
0x08BiteUMeleeAttackComponent*Protected+10 flags/Script/FSD.Default__PitJaw.Bite
0x08MouthCarveUMeshCarverComponent*Protected+9 flags/Script/FSD.Default__PitJaw.MouthCarve
0x08MinorCarveUMeshCarverComponent*Protected+9 flags/Script/FSD.Default__PitJaw.MinorCarve
0x08MajorCarveUMeshCarverComponent*Protected+9 flags/Script/FSD.Default__PitJaw.MajorCarve
0x04LungeDelayfloatProtected+6 flags2
0x04GrabDelayfloatProtected+6 flags0.1
0x04GrabDurationfloatProtected+6 flags7
0x04BitesPerSecondfloatProtected+6 flags0.5
0x04LockOnDistancefloatProtected+8 flags400
0x04LoseLockOnDistancefloatProtected+8 flags500
0x04DownDetectDistancefloatProtected+8 flags250
0x04UpDetectDistancefloatProtected+8 flags400
0x04GrabDistancefloatProtected+8 flags100
0x04GrabOffsetZfloatProtected+6 flags100
0x04DamageThresholdProgressfloatProtected+6 flags0
0x04DamageThresholdfloatProtected+6 flags300
0x01bUseQuickEscapeboolProtected+6 flagsfalse
0x03B90x03padding / unreflected
0x04EscapeDelayfloatProtected+8 flags3.5
0x04QuickEscapeDelayfloatProtected+8 flags1.5
0x04RelocateDelayMinfloatProtected+6 flags4
0x04RelocateDelayMaxfloatProtected+6 flags8
0x04RelocateDelayfloatTransientProtected+5 flags0
0x10RelocationPointsTArray<FTransform>NetProtected+2 flags[]
0x03E00x10padding / unreflected
0x01bDidMouthCarveboolTransientProtected+7 flagsfalse
0x01bDidMinorCarveboolTransientProtected+7 flagsfalse
0x01bDidMajorCarveboolTransientProtected+7 flagsfalse
0x03F30x01padding / unreflected
0x04StateTimefloatTransientProtected+7 flags0
0x01StateEPitJawStateNetTransient+9 flagsIdle
0x03F90x03padding / unreflected
0x08TargetTWeakObjectPtr<AActor>NetTransient+9 flags<0xffffffff>
0x04040x04padding / unreflected
0x08HealthTargetUHealthComponent*TransientProtected+9 flagsnullptr
0x08terrainPlacementUTerrainPlacementComponent*9 flags/Script/FSD.Default__PitJaw.terrainPlacement
0x04TargetCachedLocationsint327 flags100
0x10RelocationMaxRangeExpansionFFloatRange7 flags{LowerBound={Type=2, Value=0}, UpperBound={Type=2, Value=0}}
0x042C0x04padding / unreflected
0x08RelocationPositioningUDebrisPositioning*7 flagsnullptr
0x08SpawnComponentUSpawnActorWithDebrisPosComponent*9 flags/Script/FSD.Default__PitJaw.SpawnComponent
0x04400x10unreflected bytes to end of APitJaw
Inherited from AEnemyPawn 7
OffsetSizeNameTypeFlagsDefault
0x08HealthUEnemyHealthComponent*Protected+11 flags/Script/FSD.Default__EnemyPawn.Health
0x08StatsUPawnStatsComponent*Protected+11 flags/Script/FSD.Default__EnemyPawn.Stats
0x08AfflictionUEnemyPawnAfflictionComponent*Protected+11 flags/Script/FSD.Default__EnemyPawn.Affliction
0x08enemyUEnemyComponent*Protected+11 flags/Script/FSD.Default__EnemyPawn.enemy
0x08CenterMassSocketNameFNameProtected+8 flagsNone
0x10QueuedMontageFQueuedMontageNetTransient+4 flags{Montage=nullptr, ForceUpdate=false}
0x10CachedMaterialsTArray<UMaterialInterface*>TransientProtected+2 flags[]
Inherited from AFSDPawn 11
OffsetSizeNameTypeFlagsDefault
0x10OnFrozenEventFMulticastScriptDelegate4 flags<delegate>
0x08StatusEffectsUStatusEffectsComponent*Protected+11 flags/Script/FSD.Default__FSDPawn.StatusEffects
0x08temperatureUEnemyTemperatureComponent*Protected+11 flags/Script/FSD.Default__FSDPawn.temperature
0x20GameplayTagsFGameplayTagContainerProtected+3 flags{GameplayTags=[], ParentTags=[]}
0x08SpawnedFromDescriptorUEnemyDescriptor*Protected+7 flagsnullptr
0x01IsFrozenboolNetTransient+9 flagsfalse
0x01CanFleeboolProtected+6 flagstrue
0x01IsInRagdollboolTransientProtected+7 flagsfalse
0x01FleeInsteadOfBackingOffboolProtected+6 flagsfalse
0x01IsFleeingboolTransientProtected+7 flagsfalse
0x02E50x0Bpadding / unreflected
0x08PawnStatsInstanceUPawnStatsComponent*TransientProtected+7 flagsnullptr
Inherited from APawn 14
OffsetSizeNameTypeFlagsDefault
0x01bUseControllerRotationPitch : 1bit 0bool5 flagsfalse
0x01bUseControllerRotationYaw : 1bit 1bool5 flagsfalse
0x01bUseControllerRotationRoll : 1bit 2bool5 flagsfalse
0x01bCanAffectNavigationGeneration : 1bit 3bool6 flagsfalse
0x02290x03padding / unreflected
0x04BaseEyeHeightfloat7 flags64
0x01AutoPossessPlayeruint86 flags0
0x01AutoPossessAIEAutoPossessAI6 flagsPlacedInWorld
0x01RemoteViewPitchuint8Net+5 flags0
0x02330x05padding / unreflected
0x08AIControllerClassTSubclassOf<AController>8 flags/Script/AIModule.AIController
0x08PlayerStateAPlayerState*NetRepNotify+7 flagsnullptr
0x02480x08padding / unreflected
0x08LastHitByAController*Transient+7 flagsnullptr
0x08ControllerAController*NetRepNotify+5 flagsnullptr
0x02600x04padding / unreflected
0x0CControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
0x0CLastControlInputVectorFVectorTransientProtected+5 flags{X=0, Y=0, Z=0}
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 22

SignatureFlagsNativeParams
bool TryGetSafestRelocationPoint(FTransform& outSafestRelocationPoint)FinalNative+1 flags0x31
void OnRep_State()FinalNative+1 flags0x00
void OnRelocationComplete()FinalNative+1 flags0x00
void OnPostAmbush()FinalNative+1 flags0x00
void OnHit(float Damage, FDamageData& DamageData, bool anyHealthLost)FinalNative+1 flags0x61
void OnEscapeComplete()FinalNative+1 flags0x00
void OnDugOut()FinalNative+1 flags0x00
void OnDied(UHealthComponentBase* HealthComponent)FinalNative+1 flags0x08
EPitJawState GetState()FinalNative+1 flags0x01
FVector GetMouthLocation()NativeEvent+1 flags0x0C
FVector GetMouthDirection()NativeEvent+1 flags0x0C
AActor* GetCurrentTarget()FinalNative+1 flags0x08
void FindRelocationPoints(AProceduralSetup* pls, int32 desiredCandidates)FinalNative+1 flags0x0C
void DoMouthCarve()FinalNative+1 flags0x00
void DoMinorCarve()FinalNative+1 flags0x00
void DoMajorCarve()FinalNative+1 flags0x00
void BP_OnStateChanged(const EPitJawState& NewState)EventProtected0x01
void BP_OnMouthCarve()EventProtected0x00
void BP_OnMinorCarve()EventProtected0x00
void BP_OnMajorCarve()EventProtected0x00
void BP_OnBite()EventProtected0x00
void BP_FinishRelocation(const FTransform& relocationPoint)EventProtected0x30