Zdexby TheHolyOneZ
5,372 classes
Class

APipelineSegment

: ATrackBuilderSegment : AActor : UObject
/Script/FSD.PipelineSegment 0x03A8 (936 B) align 8 inherited 0x0290 vtable /Script/FSD
0x00x03A8

Members 36

OffsetSizeNameTypeFlagsDefault
0x10OnPipelineBrokenFMulticastScriptDelegate4 flags<delegate>
0x10OnPipelineRepairedFMulticastScriptDelegate4 flags<delegate>
0x10OnPipelineActivatedFMulticastScriptDelegate4 flags<delegate>
0x10OnPipelineStateChangedFMulticastScriptDelegate4 flags<delegate>
0x08StaticMeshUnassembledUStaticMesh*Protected+6 flagsnullptr
0x08StaticMeshAssembledUStaticMesh*Protected+6 flagsnullptr
0x08StaticMeshFinalUStaticMesh*Protected+6 flagsnullptr
0x0CEditorEndLocationFVectorProtected+6 flags{X=200, Y=0, Z=0}
0x01CarvingTraceTypeuint8Protected+6 flags0
0x02F50x03padding / unreflected
0x08NumberMaterialUMaterialInterface*TransientProtected+5 flagsnullptr
0x03000x08padding / unreflected
0x08RepairSegmentUsableUSingleUsableComponent*Protected+11 flags/Script/FSD.Default__PipelineSegment.RepairSegmentUsable
0x08ActivateSegmentUsableUSingleUsableComponent*Protected+11 flags/Script/FSD.Default__PipelineSegment.ActivateSegmentUsable
0x08DroneUsableUDroneUseComponent*Protected+11 flags/Script/FSD.Default__PipelineSegment.DroneUseComponent
0x08SegmentHealthComponentUSimpleHealthComponent*Protected+11 flags/Script/FSD.Default__PipelineSegment.SegmentHealthComponent
0x08MovementSplineUSplineComponent*Protected+11 flags/Script/FSD.Default__PipelineSegment.MovementSpline
0x08MovementSplineRightUSplineComponent*Protected+11 flags/Script/FSD.Default__PipelineSegment.MovementSplineRight
0x08MovementSplineLeftUSplineComponent*Protected+11 flags/Script/FSD.Default__PipelineSegment.MovementSplineLeft
0x08PipelineMeshUSplineMeshComponent*Protected+11 flags/Script/FSD.Default__PipelineSegment.PipelineMesh
0x08PipelineOuterMeshUSplineMeshComponent*Protected+11 flags/Script/FSD.Default__PipelineSegment.PipelineOuterMesh
0x08PipelineCapMeshUSkeletalMeshComponent*Protected+11 flags/Script/FSD.Default__PipelineSegment.PipelineCapMesh
0x08EndPostMeshUSkeletalMeshComponent*Protected+11 flags/Script/FSD.Default__PipelineSegment.EndPostMesh
0x08EndPostMeshStaticUStaticMeshComponent*Protected+11 flags/Script/FSD.Default__PipelineSegment.EndPostMeshStatic
0x08PathfinderComponentUPathfinderSplineSegmentCollisionComponent*Protected+11 flags/Script/FSD.Default__PipelineSegment.PathfinderComponent
0x01bSegmentBrokenboolNetTransient+9 flagsfalse
0x03710x03padding / unreflected
0x04SegmentActivatedProgressfloatNetTransient+9 flags0
0x01PipelineStateEPipelineBuildStateTransientProtected+7 flagsBeginBuilt
0x03790x03padding / unreflected
0x08PipelineStartTWeakObjectPtr<APipelineStart>TransientProtected+8 flags<0xffffffff>
0x04MinValidLengthfloatProtected+8 flags100
0x04MaxValidLengthfloatProtected+8 flags900
0x04TooSharpExtraLengthfloatProtected+8 flags100
0x04TooSteepExtraLengthfloatProtected+8 flags400
0x04BlockedSphereSizefloatProtected+8 flags10
0x04BlockedExtraRaytraceRotationOffsetint32Protected+8 flags45
0x04BlockedExtraRaytracesfloatProtected+8 flags4
0x04BlockedExtraRaytraceDistfloatProtected+8 flags30
0x04BlockedRayTraceSuccessesfloatProtected+8 flags2
Inherited from ATrackBuilderSegment 5
OffsetSizeNameTypeFlagsDefault
0x08NextSegmentUsableUTrackBuilderUsable*Protected+11 flags/Script/FSD.Default__TrackBuilderSegment.NextSegmentUsable
0x08BuiltByCharacterTWeakObjectPtr<APlayerCharacter>NetTransient+9 flags<0xffffffff>
0x08BuiltFromUsableTWeakObjectPtr<UTrackBuilderUsable>NetTransient+11 flags<0xffffffff>
0x28SegmentEndTransformFTrackBuilderPointTransientProtected+3 flags{PlacementState=NotBeingPlaced, Location={}, EulerRotation=…
0x28ServerSegmentEndTransformFTrackBuilderPointNetTransient+5 flags{PlacementState=NotBeingPlaced, Location={}, EulerRotation=…
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 24

SignatureFlagsNativeParams
void UpdateSplineMesh(USplineMeshComponent* InMesh, float InProgress, bool InMoveEndCap)FinalNative+1 flags0x0D
void SetSegmentBroken(APlayerCharacter* InUser, bool InSegmentBroken)FinalNative+1 flags0x09
void SetPipelineNumberMaterial(UMaterialInterface* InNumberMaterial)FinalNative+1 flags0x08
void SetEndPostVisible(bool InVisible)FinalNative+1 flags0x01
void ReceiveSegmentBrokenChanged(bool InSegmentBroken)EventProtected0x01
void ReceiveSegmentActivatedProgress(float InProgress)EventProtected0x04
void ReceiveSegmentActivated()EventProtected0x00
void ReceivePlacementFinished()EventProtected0x00
void ReceivePlacementBegin()EventProtected0x00
void PipelineStateDelegate__DelegateSignature(const EPipelineBuildState& InPipelineState)Public0x01
void PipelineSegmentDelegate__DelegateSignature(APipelineSegment* InPipelineSegment)Public0x08
void OnRepaired(APlayerCharacter* InUser)EventProtected0x08
void OnRep_SegmentBroken()FinalNative+1 flags0x00
void OnRep_SegmentActivatedProgress()FinalNative+1 flags0x00
APipelineStart* GetPipelineStart()FinalNative+1 flags0x08
APipelineSegment* GetNextPipelineSegment(bool bForward)FinalNative+1 flags0x10
bool GetIsSegmentActivated()FinalNative+1 flags0x01
void CallbackSegmentRepaired(APlayerCharacter* InUser, const EInputKeys& Key)FinalNative+1 flags0x09
void CallbackSegmentDestroyed(UHealthComponentBase* InHealth)FinalNative+1 flags0x08
void CallbackSegmentActivatedProgress(float InProgress)FinalNative+1 flags0x04
void CallbackSegmentActivated(APlayerCharacter* InUser, const EInputKeys& Key)FinalNative+1 flags0x09
void CallbackPipelineStateChanged(APipelineStart* InPipelineStart, const EPipelineBuildState& InState)FinalNative+1 flags0x09
void CallbackNextSegmentChanged(UTrackBuilderUsable* InUsable, ATrackBuilderSegment* InSegment)FinalNative+1 flags0x10
void CallbackDroneUsed(int32 TimesUsed)FinalNative+1 flags0x04

Used by 7

types with a member, parameter or interface of this type