0x00x0038
Members 0
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x0028 | 0x10 | unreflected bytes to end of UAnimNotify | |||
Functions 2
| Signature | Flags | Native | Params |
|---|---|---|---|
| bool Received_Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation) | EventPublic | 0x11 | |
| FString GetNotifyName() | NativeEvent+1 flags | 0x10 |
Subclasses 29
UAnimNotify_CameraShakeUAnimNotify_CopyBoneVisibilityUAnimNotify_CycleItemCompleteUAnimNotify_FootStepUAnimNotify_FSDPlayParticleEffectUAnimNotify_HideBoneUAnimNotify_HideBonesUAnimNotify_MessageOwnerUAnimNotify_PauseClothingSimulationUAnimNotify_PlayMontageNotifyUAnimNotify_PlayNiagaraEffectUAnimNotify_PlayParticleEffectUAnimNotify_PlaySoundUAnimNotify_PlaySound2DUAnimNotify_PushSoundMixUAnimNotify_ResetClothingSimulationUAnimNotify_ResetDynamicsUAnimNotify_ResumeClothingSimulationUAnimNotify_ShoutUAnimNotify_SpawnActorUAnimNotify_TerrainFootStepUAnimNotify_UnHideBoneUBoscoWeaponsFoldedInNotifyUBoscoWeaponsFoldedOutNotifyUEnemyMeleeAttackAnimNotifyUEnemyPlaySoundByKeyAnimNotifyUEnemyRangedAttackAnimNotifyUEnemySpawnEffectsByKeyAnimNotifyUStopLeadingNotify