0x00x04E8
Members 16
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OnStateChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnDeployFinished | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnDismantleFinished | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnDeployProgressEvent | FMulticastScriptDelegate | BlueprintCallable+4 flags | <delegate> | |
| 0x08 | ActorTrackingIcon | UActorTrackingComponent* | Protected+11 flags | /Script/FSD.Default__RedeployableSentryGun.ActorTrackingIcon | |
| 0x08 | outline | UOutlineComponent* | Protected+11 flags | /Script/FSD.Default__RedeployableSentryGun.outline | |
| 0x08 | SentryGunOwner | TWeakObjectPtr<APlayerCharacter> | NetTransient+10 flags | <0xffffffff> | |
| 0x01 | bOutlineAndIconVisible | bool | Protected+7 flags | false | |
| 0x01 | State | ERedeployableSentryGunState | NetTransient+9 flags | Deploying | |
| 0x0492 | 0x16 | padding / unreflected | |||
| 0x04 | PlasmaLineMaxRange | float | Protected+6 flags | 1000 | |
| 0x04AC | 0x04 | padding / unreflected | |||
| 0x10 | PlasmaLines | TArray<ASentryElectroBeam*> | TransientProtected+2 flags | [] | |
| 0x08 | PlasmaBeamClass | TSubclassOf<ASentryElectroBeam> | Protected+7 flags | nullptr | |
| 0x08 | ElectrocutionActorClass | TSubclassOf<AActor> | Protected+7 flags | nullptr | |
| 0x08 | ElectrocutionActor | AActor* | TransientProtected+5 flags | nullptr | |
| 0x08 | EMPDischargeActorClass | TSubclassOf<AActor> | Protected+7 flags | nullptr | |
| 0x04 | EMPDiscargeCooldown | float | Protected+6 flags | 3 | |
| 0x04E4 | 0x04 | unreflected bytes to end of ARedeployableSentryGun | |||
Inherited from ASentryGun 38
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OnEnabledChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnAmmoCountChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnMaxAmmoCountChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x08 | SentryGunMesh | USkeletalMeshComponent* | Protected+11 flags | /Script/FSD.Default__SentryGun.SentryGunMesh | |
| 0x10 | SentryGunMuzzels | TArray<FSentryGunMuzzleSetup> | Protected+5 flags | [] | |
| 0x0278 | 0x10 | padding / unreflected | |||
| 0x08 | ProjectileClass | TSubclassOf<AProjectile> | Protected+9 flags | nullptr | |
| 0x08 | ShootingSound | USoundCue* | Protected+6 flags | nullptr | |
| 0x08 | MuzzleFlash | UParticleSystem* | Protected+6 flags | nullptr | |
| 0x30 | TracerData | FTracerData | Protected+3 flags | {MainParticle=nullptr, TrailParticle=nullptr, Speed=10000, … | |
| 0x01 | UsePriorityTargetTracerData | bool | Protected+6 flags | false | |
| 0x02D1 | 0x07 | padding / unreflected | |||
| 0x30 | PriorityTargetTracerData | FTracerData | Protected+3 flags | {MainParticle=nullptr, TrailParticle=nullptr, Speed=10000, … | |
| 0x08 | Tracer | UParticleSystem* | Protected+7 flags | nullptr | |
| 0x04 | MinTracerDistance | float | Protected+6 flags | 100 | |
| 0x04 | AngleRestriction | float | Protected+8 flags | 0 | |
| 0x01 | Enabled | bool | NetProtected+7 flags | true | |
| 0x0319 | 0x07 | padding / unreflected | |||
| 0x10 | OverlapCache | TArray<FOverlapResult> | Protected+3 flags | [] | |
| 0x0C | MinRotation | FRotator | Protected+6 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x0C | MaxRotation | FRotator | Protected+6 flags | {Pitch=0, Yaw=0, Roll=0} | |
| 0x04 | AquisitionRange | float | Protected+8 flags | 5000 | |
| 0x04 | RotationSpeed | float | Protected+8 flags | 3 | |
| 0x04 | ShotCoolDown | float | Protected+7 flags | 0.2 | |
| 0x04 | TargetLeading | float | Protected+8 flags | 0 | |
| 0x04 | BurstCount | int32 | Protected+7 flags | 0 | |
| 0x04 | BurstShotCoolDown | float | Protected+8 flags | 1 | |
| 0x04 | IdleScanAngle | float | Protected+8 flags | 120 | |
| 0x04 | IdleScanSpeed | float | Protected+8 flags | 1 | |
| 0x04 | FinalShotFadeOut | float | Protected+8 flags | 0.5 | |
| 0x036C | 0x04 | padding / unreflected | |||
| 0x08 | AudioOnTurn | USoundBase* | Protected+8 flags | nullptr | |
| 0x20 | DissallowedTargetTags | FGameplayTagContainer | Protected+2 flags | {GameplayTags=[], ParentTags=[]} | |
| 0x0398 | 0x18 | padding / unreflected | |||
| 0x04 | AmmoCount | int32 | NetTransient+9 flags | 100 | |
| 0x04 | MaxAmmoCount | int32 | NetRepNotify+9 flags | 100 | |
| 0x04 | Damage | float | Protected+5 flags | 10 | |
| 0x04 | TargetYaw | float | NetTransient+6 flags | 0 | |
| 0x04 | TargetPitch | float | NetTransient+6 flags | 0 | |
| 0x08 | LastTarget | TWeakObjectPtr<UHealthComponentBase> | NetTransient+10 flags | <0xffffffff> | |
| 0x08 | PrioritizedTarget | TWeakObjectPtr<UHealthComponentBase> | NetTransient+9 flags | <0xffffffff> | |
| 0x03D4 | 0x1C | padding / unreflected | |||
| 0x08 | WeaponFire | UWeaponFireComponent* | TransientProtected+7 flags | nullptr | |
| 0x03F8 | 0x30 | padding / unreflected | |||
| 0x08 | ShootingAudioComponent | UAudioComponent* | Transient+7 flags | nullptr | |
Inherited from AActor 76
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 0 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 1 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 4 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 7 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 0 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 3 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 6 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 1 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 2 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 3 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 4 | bool | Transient+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | uint8 | NetTransient+5 flags | 0 | |
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x009C | 0x04 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | uint8 | Net+5 flags | 3 | |
| 0x01 | NetDormancy | uint8 | 9 flags | 1 | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | uint8 | 6 flags | 0 | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0114 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+2 flags | [] | |
| 0x0148 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0168 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0190 | 0x60 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 6 flags | [] | |
Functions 24
| Signature | Flags | Native | Params |
|---|---|---|---|
| void ToggleOutlineAndIcon(bool Visible) | FinalNative+1 flags | 0x01 | |
| void SetSentryGunOwner(APlayerCharacter* Character) | FinalNative+1 flags | 0x08 | |
| void SetArcIndicatorActive(bool Active) | EventPublic | 0x01 | |
| void ReceiveOnStateChanged() | EventProtected | 0x00 | |
| void ReceiveOnSentryGunOwnerChanged() | EventProtected | 0x00 | |
| void ReceiveOnDismantled() | EventProtected | 0x00 | |
| void ReceiveOnDismantle() | EventProtected | 0x00 | |
| void ReceiveOnDeployed() | EventProtected | 0x00 | |
| void ReceiveOnDeploy() | EventProtected | 0x00 | |
| void OnStateChanged__DelegateSignature(ARedeployableSentryGun* Sender, const ERedeployableSentryGunState& NewState) | Public | 0x09 | |
| void OnRep_State(const ERedeployableSentryGunState& oldState) | FinalNative+1 flags | 0x01 | |
| void OnRep_SentryGunOwner() | FinalNative+1 flags | 0x00 | |
| void OnElectrocutionActorDestroyed(AActor* Actor) | FinalNative+1 flags | 0x08 | |
| void OnDismantleFinished__DelegateSignature() | Public | 0x00 | |
| void OnDeployProgress__DelegateSignature(float Progress) | Public | 0x04 | |
| void OnDeployFinished__DelegateSignature() | Public | 0x00 | |
| bool GetIsDismantled() | FinalNative+1 flags | 0x01 | |
| bool GetIsDeployed() | FinalNative+1 flags | 0x01 | |
| float GetAnimDuration(USkeletalMeshComponent* Mesh) | FinalNative+1 flags | 0x0C | |
| void DismantleFinished() | FinalNative+1 flags | 0x00 | |
| void Dismantle() | FinalNative+1 flags | 0x00 | |
| void DeployFinished() | FinalNative+1 flags | 0x00 | |
| void Deploy() | FinalNative+1 flags | 0x00 | |
| void ActivateSpecialAttack() | EventPublic | 0x00 |