Zdexby TheHolyOneZ
5,372 classes
/Script/Engine.ParticleSystemComponent 0x06B0 (1,712 B) align 16 inherited 0x0450 vtable /Script/Engine
0x00x06B0

Members 33

OffsetSizeNameTypeFlagsDefault
0x08TemplateUParticleSystem*8 flagsnullptr
0x10EmitterMaterialsTArray<UMaterialInterface*>Transient+3 flags[]
0x10SkelMeshComponentsTArray<USkeletalMeshComponent*>Transient+5 flags[]
0x04780x01padding / unreflected
0x01bResetOnDetach : 1bit 0bool5 flagsfalse
0x01bUpdateOnDedicatedServer : 1bit 1bool3 flagsfalse
0x01bAllowRecycling : 1bit 4bool6 flagsfalse
0x01bAutoManageAttachment : 1bit 5bool6 flagsfalse
0x01bAutoAttachWeldSimulatedBodies : 1bit 6bool5 flagsfalse
0x01bWarmingUp : 1bit 1bool3 flagsfalse
0x01bOverrideLODMethod : 1bit 2bool5 flagsfalse
0x01bSkipUpdateDynamicDataDuringTick : 1bit 3bool3 flagsfalse
0x047B0x0Apadding / unreflected
0x01LODMethoduint87 flags0
0x01RequiredSignificanceEParticleSignificanceLevel5 flagsLow
0x04870x01padding / unreflected
0x10InstanceParametersTArray<FParticleSysParam>4 flags[]
0x10OnParticleSpawnFMulticastScriptDelegate4 flags<delegate>
0x10OnParticleBurstFMulticastScriptDelegate4 flags<delegate>
0x10OnParticleDeathFMulticastScriptDelegate4 flags<delegate>
0x10OnParticleCollideFMulticastScriptDelegate4 flags<delegate>
0x01bOldPositionValidbool5 flagsfalse
0x04D90x03padding / unreflected
0x0COldPositionFVector5 flags{X=0, Y=0, Z=0}
0x0CPartSysVelocityFVector5 flags{X=0, Y=0, Z=0}
0x04WarmupTimefloat5 flags0
0x04WarmupTickRatefloat5 flags0
0x04FC0x04padding / unreflected
0x04SecondsBeforeInactivefloat7 flags1
0x05040x04padding / unreflected
0x04MaxTimeBeforeForceUpdateTransformfloat5 flags5
0x050C0x1Cpadding / unreflected
0x10ReplayClipsTArray<UParticleSystemReplay*>2 flags[]
0x05380x08padding / unreflected
0x04CustomTimeDilationfloat7 flags1
0x05440x54padding / unreflected
0x08AutoAttachParentTWeakObjectPtr<USceneComponent>12 flags<0xffffffff>
0x08AutoAttachSocketNameFName7 flagsNone
0x01AutoAttachLocationRuleEAttachmentRule7 flagsKeepRelative
0x01AutoAttachRotationRuleEAttachmentRule7 flagsKeepRelative
0x01AutoAttachScaleRuleEAttachmentRule7 flagsKeepRelative
0x05AB0x2Dpadding / unreflected
0x10OnSystemFinishedFMulticastScriptDelegate4 flags<delegate>
0x05E80xC8unreflected bytes to end of UParticleSystemComponent
Inherited from UPrimitiveComponent 94
OffsetSizeNameTypeFlagsDefault
0x04MinDrawDistancefloat9 flags0
0x04LDMaxDrawDistancefloat9 flags0
0x04CachedMaxDrawDistancefloat10 flags0
0x01DepthPriorityGroupuint85 flags0
0x01ViewOwnerDepthPriorityGroupuint85 flags0
0x01IndirectLightingCacheQualityuint89 flags1
0x01LightmapTypeELightmapType9 flagsDefault
0x01bUseMaxLODAsImposter : 1bit 0bool6 flagsfalse
0x01bBatchImpostersAsInstances : 1bit 1bool6 flagsfalse
0x01bNeverDistanceCull : 1bit 2bool7 flagsfalse
0x01bAlwaysCreatePhysicsState : 1bit 7bool7 flagsfalse
0x01bGenerateOverlapEvents : 1bit 0bool5 flagstrue
0x01bMultiBodyOverlap : 1bit 1bool6 flagsfalse
0x01bTraceComplexOnMove : 1bit 2bool6 flagsfalse
0x01bReturnMaterialOnMove : 1bit 3bool6 flagsfalse
0x01bUseViewOwnerDepthPriorityGroup : 1bit 4bool3 flagsfalse
0x01bAllowCullDistanceVolume : 1bit 5bool7 flagstrue
0x01bHasMotionBlurVelocityMeshes : 1bit 6bool3 flagsfalse
0x01bVisibleInReflectionCaptures : 1bit 7bool7 flagstrue
0x01bVisibleInRealTimeSkyCaptures : 1bit 0bool7 flagstrue
0x01bVisibleInRayTracing : 1bit 1bool7 flagstrue
0x01bRenderInMainPass : 1bit 2bool7 flagstrue
0x01bRenderInDepthPass : 1bit 3bool7 flagstrue
0x01bReceivesDecals : 1bit 4bool7 flagstrue
0x01bOwnerNoSee : 1bit 5bool7 flagsfalse
0x01bOnlyOwnerSee : 1bit 6bool7 flagsfalse
0x01bTreatAsBackgroundForOcclusion : 1bit 7bool7 flagsfalse
0x01bUseAsOccluder : 1bit 0bool7 flagsfalse
0x01bSelectable : 1bit 1bool3 flagstrue
0x01bForceMipStreaming : 1bit 2bool7 flagsfalse
0x01bHasPerInstanceHitProxies : 1bit 3bool3 flagsfalse
0x01CastShadow : 1bit 4bool6 flagsfalse
0x01bAffectDynamicIndirectLighting : 1bit 5bool7 flagstrue
0x01bAffectDistanceFieldLighting : 1bit 6bool7 flagstrue
0x01bCastDynamicShadow : 1bit 7bool7 flagstrue
0x01bCastStaticShadow : 1bit 0bool7 flagstrue
0x01bCastVolumetricTranslucentShadow : 1bit 1bool7 flagsfalse
0x01bCastContactShadow : 1bit 2bool7 flagstrue
0x01bSelfShadowOnly : 1bit 3bool7 flagsfalse
0x01bCastFarShadow : 1bit 4bool7 flagsfalse
0x01bCastInsetShadow : 1bit 5bool7 flagsfalse
0x01bCastCinematicShadow : 1bit 6bool7 flagsfalse
0x01bCastHiddenShadow : 1bit 7bool7 flagsfalse
0x01bCastShadowAsTwoSided : 1bit 0bool7 flagsfalse
0x01bLightAsIfStatic : 1bit 1boolDeprecated+3 flagsfalse
0x01bLightAttachmentsAsGroup : 1bit 2bool7 flagsfalse
0x01bExcludeFromLightAttachmentGroup : 1bit 3bool7 flagsfalse
0x01bReceiveMobileCSMShadows : 1bit 4bool7 flagstrue
0x01bSingleSampleShadowFromStationaryLights : 1bit 5bool7 flagsfalse
0x01bIgnoreRadialImpulse : 1bit 6bool5 flagsfalse
0x01bIgnoreRadialForce : 1bit 7bool5 flagsfalse
0x01bApplyImpulseOnDamage : 1bit 0bool5 flagstrue
0x01bReplicatePhysicsToAutonomousProxy : 1bit 1bool5 flagstrue
0x01bFillCollisionUnderneathForNavmesh : 1bit 2bool4 flagsfalse
0x01AlwaysLoadOnClient : 1bit 3bool3 flagstrue
0x01AlwaysLoadOnServer : 1bit 4bool3 flagstrue
0x01bUseEditorCompositing : 1bit 5bool3 flagsfalse
0x01bRenderCustomDepth : 1bit 6bool7 flagsfalse
0x01bVisibleInSceneCaptureOnly : 1bit 7bool7 flagsfalse
0x01bHiddenInSceneCapture : 1bit 0bool7 flagsfalse
0x01bHasCustomNavigableGeometryuint85 flags0
0x02190x01padding / unreflected
0x01CanCharacterStepUpOnuint87 flags1
0x01LightingChannelsFLightingChannels6 flags{bChannel0=true, bChannel1=false, bChannel2=false}
0x01CustomDepthStencilWriteMaskERendererStencilMask9 flagsERSM_Default
0x021D0x03padding / unreflected
0x04CustomDepthStencilValueint329 flags0
0x02240x04padding / unreflected
0x10CustomPrimitiveDataFCustomPrimitiveData3 flags{Data=[]}
0x10CustomPrimitiveDataInternalFCustomPrimitiveDataTransient+1 flags{Data=[]}
0x02480x08padding / unreflected
0x04TranslucencySortPriorityint329 flags0
0x04TranslucencySortDistanceOffsetfloat9 flags0
0x04VisibilityIdint325 flags-1
0x025C0x04padding / unreflected
0x10RuntimeVirtualTexturesTArray<URuntimeVirtualTexture*>4 flags[]
0x01VirtualTextureLodBiasint87 flags0
0x01VirtualTextureCullMipsint87 flags0
0x01VirtualTextureMinCoverageint87 flags0
0x01VirtualTextureRenderPassTypeERuntimeVirtualTextureMainPassType8 flagsExclusive
0x02740x04padding / unreflected
0x04LpvBiasMultiplierfloat9 flags1
0x027C0x08padding / unreflected
0x04BoundsScalefloat7 flags1
0x02880x10padding / unreflected
0x10MoveIgnoreActorsTArray<AActor*>Transient+3 flags[]
0x10MoveIgnoreComponentsTArray<UPrimitiveComponent*>Transient+5 flags[]
0x02B80x10padding / unreflected
0x158BodyInstanceFBodyInstance4 flags{ObjectType=0, CollisionEnabled=3, SleepFamily=Normal, DOFM…
0x01OnComponentHitFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentWakeFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentSleepFMulticastScriptDelegate4 flags<delegate>
0x04250x01padding / unreflected
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x042E0x1Apadding / unreflected
0x08LODParentPrimitiveUPrimitiveComponent*8 flagsnullptr
Inherited from USceneComponent 24
OffsetSizeNameTypeFlagsDefault
0x08PhysicsVolumeTWeakObjectPtr<APhysicsVolume>Transient+6 flags<0xffffffff>
0x08AttachParentUSceneComponent*NetRepNotify+7 flagsnullptr
0x08AttachSocketNameFNameNetRepNotify+5 flagsNone
0x10AttachChildrenTArray<USceneComponent*>NetTransient+5 flags[]
0x10ClientAttachedChildrenTArray<USceneComponent*>Transient+4 flags[]
0x00F00x2Cpadding / unreflected
0x0CRelativeLocationFVectorNetRepNotify+8 flags{X=0, Y=0, Z=0}
0x0CRelativeRotationFRotatorNetRepNotify+7 flags{Pitch=0, Yaw=0, Roll=0}
0x0CRelativeScale3DFVectorNetRepNotify+9 flags{X=1, Y=1, Z=1}
0x0CComponentVelocityFVector5 flags{X=0, Y=0, Z=0}
0x01bComponentToWorldUpdated : 1bit 0boolTransient+3 flagsfalse
0x01bAbsoluteLocation : 1bit 2boolNetRepNotify+6 flagsfalse
0x01bAbsoluteRotation : 1bit 3boolNetRepNotify+6 flagsfalse
0x01bAbsoluteScale : 1bit 4boolNetRepNotify+6 flagsfalse
0x01bVisible : 1bit 5boolNetRepNotify+6 flagstrue
0x01bShouldBeAttached : 1bit 6boolNetTransient+3 flagsfalse
0x01bShouldSnapLocationWhenAttached : 1bit 7boolNetTransient+3 flagsfalse
0x01bShouldSnapRotationWhenAttached : 1bit 0boolNetTransient+3 flagsfalse
0x01bShouldUpdatePhysicsVolume : 1bit 1bool6 flagsfalse
0x01bHiddenInGame : 1bit 2bool7 flagsfalse
0x01bBoundsChangeTriggersStreamingDataRebuild : 1bit 3bool3 flagsfalse
0x01bUseAttachParentBound : 1bit 4bool6 flagsfalse
0x014E0x01padding / unreflected
0x01Mobilityuint88 flags2
0x01DetailModeuint89 flags0
0x01PhysicsVolumeChangedDelegateFMulticastScriptDelegate4 flags<delegate>
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+6 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x008B0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x008F0x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FSimpleMemberReference>2 flags[]

Functions 24

SignatureFlagsNativeParams
void SetTrailSourceData(const FName& InFirstSocketName, const FName& InSecondSocketName, uint8 InWidthMode, float InWidth)FinalNative+1 flags0x18
void SetTemplate(UParticleSystem* NewTemplate)FinalNative+1 flags0x08
void SetMaterialParameter(const FName& ParameterName, UMaterialInterface* Param)FinalNative+1 flags0x10
void SetBeamTargetTangent(int32 EmitterIndex, const FVector& NewTangentPoint, int32 TargetIndex)NativePublic0x14
void SetBeamTargetStrength(int32 EmitterIndex, float NewTargetStrength, int32 TargetIndex)NativePublic0x0C
void SetBeamTargetPoint(int32 EmitterIndex, const FVector& NewTargetPoint, int32 TargetIndex)NativePublic0x14
void SetBeamSourceTangent(int32 EmitterIndex, const FVector& NewTangentPoint, int32 SourceIndex)NativePublic0x14
void SetBeamSourceStrength(int32 EmitterIndex, float NewSourceStrength, int32 SourceIndex)NativePublic0x0C
void SetBeamSourcePoint(int32 EmitterIndex, const FVector& NewSourcePoint, int32 SourceIndex)NativePublic0x14
void SetBeamEndPoint(int32 EmitterIndex, const FVector& NewEndPoint)NativePublic0x10
void SetAutoAttachParams(USceneComponent* Parent, const FName& SocketName, uint8 LocationType)FinalNative+1 flags0x11
int32 GetNumActiveParticles()FinalNative+1 flags0x04
UMaterialInterface* GetNamedMaterial(const FName& InName)NativePublic0x10
bool GetBeamTargetTangent(int32 EmitterIndex, int32 TargetIndex, const FVector& OutTangentPoint)NativePublic0x15
bool GetBeamTargetStrength(int32 EmitterIndex, int32 TargetIndex, const float& OutTargetStrength)NativePublic0x0D
bool GetBeamTargetPoint(int32 EmitterIndex, int32 TargetIndex, const FVector& OutTargetPoint)NativePublic0x15
bool GetBeamSourceTangent(int32 EmitterIndex, int32 SourceIndex, const FVector& OutTangentPoint)NativePublic0x15
bool GetBeamSourceStrength(int32 EmitterIndex, int32 SourceIndex, const float& OutSourceStrength)NativePublic0x0D
bool GetBeamSourcePoint(int32 EmitterIndex, int32 SourceIndex, const FVector& OutSourcePoint)NativePublic0x15
bool GetBeamEndPoint(int32 EmitterIndex, const FVector& OutEndPoint)NativePublic0x11
void GenerateParticleEvent(const FName& InEventName, float InEmitterTime, const FVector& InLocation, const FVector& InDirection, const FVector& InVelocity)FinalNative+1 flags0x30
void EndTrails()FinalNative+1 flags0x00
UMaterialInstanceDynamic* CreateNamedDynamicMaterialInstance(const FName& InName, UMaterialInterface* SourceMaterial)NativePublic0x18
void BeginTrails(const FName& InFirstSocketName, const FName& InSecondSocketName, uint8 InWidthMode, float InWidth)FinalNative+1 flags0x18

Subclasses 1

Used by 41

types with a member, parameter or interface of this type