0x00x07C0
Members 6
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x0780 | 0x08 | padding / unreflected | |||
| 0x08 | FPMeshLeft | UFirstPersonSkeletalMeshComponent* | Protected+9 flags | /Script/FSD.Default__DualWieldWeapon.FPMeshLeft | |
| 0x08 | TPMeshLeft | USkeletalMeshComponent* | Protected+9 flags | /Script/FSD.Default__DualWieldWeapon.TPMeshLeft | |
| 0x08 | WPN_Left_Reload | UAnimMontage* | Protected+6 flags | nullptr | |
| 0x08 | WPN_Left_TP_Reload | UAnimMontage* | Protected+6 flags | nullptr | |
| 0x08 | CasingParticlesLeft | UFXSystemAsset* | Protected+6 flags | nullptr | |
| 0x07B0 | 0x08 | padding / unreflected | |||
| 0x08 | MuzzleLeft | FName | Protected+6 flags | None | |
Inherited from AAmmoDrivenWeapon 78
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OnClipCountChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnTryReloadEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnReloadingEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnShotFiredEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnStoppedUsingEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0450 | 0x10 | padding / unreflected | |||
| 0x08 | WeaponFire | UWeaponFireComponent* | Protected+9 flags | nullptr | |
| 0x08 | Aggregator | UAmmoDriveWeaponAggregator* | Protected+11 flags | /Script/FSD.Default__AmmoDrivenWeapon.Aggregator | |
| 0x01 | LoopFireAnimation | bool | Protected+6 flags | false | |
| 0x0471 | 0x03 | padding / unreflected | |||
| 0x04 | LoopFireAnimationBlendoutTime | float | Protected+6 flags | 0.25 | |
| 0x0478 | 0x18 | padding / unreflected | |||
| 0x08 | FP_FireAnimation | UAnimMontage* | Protected+6 flags | nullptr | |
| 0x08 | TP_FireAnimation | UAnimMontage* | Protected+6 flags | nullptr | |
| 0x08 | FP_ReloadAnimation | UAnimMontage* | NetProtected+6 flags | nullptr | |
| 0x18 | OverheatAnimation | FItemAnimationItem | Protected+3 flags | {FP_CharacterMontage=nullptr, TP_CharacterMontage=nullptr, … | |
| 0x10 | GunslingAnimations | TArray<FItemAnimationItem> | Protected+3 flags | [] | |
| 0x08 | TP_ReloadAnimation | UAnimMontage* | NetProtected+6 flags | nullptr | |
| 0x08 | WPN_Fire | UAnimMontage* | Protected+6 flags | nullptr | |
| 0x08 | WPN_FireLastBullet | UAnimMontage* | Protected+6 flags | nullptr | |
| 0x08 | WPN_Reload | UAnimMontage* | NetProtected+6 flags | nullptr | |
| 0x08 | WPN_Reload_TP | UAnimMontage* | Protected+6 flags | nullptr | |
| 0x08 | MuzzleParticles | UFXSystemAsset* | Protected+6 flags | nullptr | |
| 0x08 | TPMuzzleParticles | UFXSystemAsset* | Protected+6 flags | nullptr | |
| 0x01 | UseTriggeredMuzzleParticles | bool | Protected+6 flags | false | |
| 0x0509 | 0x0F | padding / unreflected | |||
| 0x30 | Tracer | FTracerData | Protected+3 flags | {MainParticle=nullptr, TrailParticle=nullptr, Speed=10000, … | |
| 0x08 | CasingParticles | UFXSystemAsset* | Protected+6 flags | nullptr | |
| 0x01 | UseTriggeredCasingParticleSystem | bool | Protected+6 flags | false | |
| 0x0551 | 0x0F | padding / unreflected | |||
| 0x08 | MuzzleFlashLight | ULightComponent* | TransientProtected+8 flags | nullptr | |
| 0x88 | MuzzleFlashLightCurve | FRuntimeFloatCurve | Protected+2 flags | {EditorCurveData={Keys=[]}, ExternalCurve=nullptr} | |
| 0x05F0 | 0x08 | padding / unreflected | |||
| 0x08 | FireSound | USoundCue* | Protected+8 flags | nullptr | |
| 0x08 | RicochetSound | USoundCue* | Protected+8 flags | nullptr | |
| 0x08 | RicochetParticle | UFXSystemAsset* | Protected+6 flags | nullptr | |
| 0x04 | FireSoundDelayToTail | float | Protected+6 flags | -1 | |
| 0x0614 | 0x0C | padding / unreflected | |||
| 0x08 | FireSoundTail | USoundCue* | Protected+8 flags | nullptr | |
| 0x01 | IsFireSoundTail2D | bool | Protected+8 flags | false | |
| 0x0629 | 0x07 | padding / unreflected | |||
| 0x08 | FireForceFeedbackEffect | UForceFeedbackEffect* | Protected+6 flags | nullptr | |
| 0x08 | FireSoundInstance | TWeakObjectPtr<UAudioComponent> | TransientProtected+10 flags | <0xffffffff> | |
| 0x04 | FireSoundFadeDuration | float | Protected+6 flags | 0.2 | |
| 0x0644 | 0x04 | padding / unreflected | |||
| 0x08 | ReloadSound | USoundCue* | Protected+6 flags | nullptr | |
| 0x04 | BulletsRemainingForNearEmptySound | int32 | Protected+6 flags | 0 | |
| 0x01 | PlayEmptySoundsIn3D | bool | Protected+6 flags | false | |
| 0x0655 | 0x03 | padding / unreflected | |||
| 0x08 | NearEmptySound | USoundCue* | Protected+6 flags | nullptr | |
| 0x08 | WeaponEmptySound | USoundCue* | Protected+6 flags | nullptr | |
| 0x08 | ShoutShotFired | UDialogDataAsset* | Protected+8 flags | nullptr | |
| 0x08 | ShoutOutOfAmmo | UDialogDataAsset* | Protected+8 flags | nullptr | |
| 0x08 | ShoutReloading | UDialogDataAsset* | Protected+8 flags | nullptr | |
| 0x04 | MaxAmmo | int32 | Protected+8 flags | 0 | |
| 0x04 | ClipSize | int32 | Protected+8 flags | 0 | |
| 0x04 | ShotCost | int32 | Protected+8 flags | 1 | |
| 0x04 | RateOfFire | float | Protected+7 flags | 0 | |
| 0x04 | BurstCount | int32 | Protected+8 flags | 0 | |
| 0x04 | BurstCycleTime | float | Protected+8 flags | 20 | |
| 0x04 | ReloadDuration | float | Protected+8 flags | 0 | |
| 0x04 | AmmoCount | int32 | TransientProtected+7 flags | 0 | |
| 0x04 | ClipCount | int32 | NetTransient+8 flags | 0 | |
| 0x04 | ManualHeatReductionAmmo | int32 | NetTransient+9 flags | 0 | |
| 0x10 | OnManualHeatReductionAmmoChanged | FMulticastScriptDelegate | Protected+4 flags | <delegate> | |
| 0x10 | OnManualHeatReductionTriggered | FMulticastScriptDelegate | Protected+4 flags | <delegate> | |
| 0x04 | FireInputBufferTime | float | Protected+6 flags | 0 | |
| 0x06CC | 0x04 | padding / unreflected | |||
| 0x04 | AutoReloadDuration | float | TransientProtected+6 flags | 0 | |
| 0x06D4 | 0x04 | padding / unreflected | |||
| 0x08 | AutoReloadCompleteCue | USoundCue* | Protected+6 flags | nullptr | |
| 0x10 | OnItemAutoReloaded | FMulticastScriptDelegate | Protected+4 flags | <delegate> | |
| 0x06F0 | 0x04 | padding / unreflected | |||
| 0x04 | SupplyStatusWeight | float | Protected+6 flags | 1 | |
| 0x04 | CycleTimeLeft | float | TransientProtected+7 flags | 0 | |
| 0x01 | UseCustomReloadDelay | bool | Protected+6 flags | false | |
| 0x06FD | 0x03 | padding / unreflected | |||
| 0x04 | CustomReloadDelay | float | Protected+6 flags | 0 | |
| 0x0704 | 0x08 | padding / unreflected | |||
| 0x04 | ReloadTimeLeft | float | TransientProtected+7 flags | 0 | |
| 0x01 | AutomaticReload | bool | Protected+8 flags | false | |
| 0x01 | CanReload | bool | Protected+8 flags | false | |
| 0x0712 | 0x02 | padding / unreflected | |||
| 0x04 | HoldToFirePercentOfFireRatePenalty | float | Protected+6 flags | -1 | |
| 0x0718 | 0x04 | padding / unreflected | |||
| 0x28 | RecoilSettings | FRecoilSettings | Protected+5 flags | {RecoilRoll={Min=30, Max=30}, RecoilPitch={Min=70, Max=70},… | |
| 0x01 | ApplyRecoilAtEndOfBurst | bool | Protected+8 flags | false | |
| 0x0745 | 0x03 | padding / unreflected | |||
| 0x04 | EndOfBurstRecoilMultiplier | float | Protected+8 flags | 1 | |
| 0x01 | HasAutomaticFire | bool | Protected+8 flags | false | |
| 0x01 | IsFiring | bool | NetTransient+9 flags | false | |
| 0x01 | EjectCasingOnFire | bool | Protected+7 flags | true | |
| 0x074F | 0x01 | padding / unreflected | |||
| 0x01 | ManualHeatReductionOnReload | bool | Protected+8 flags | false | |
| 0x0751 | 0x03 | padding / unreflected | |||
| 0x04 | MaxManualHeatReductionCharges | int32 | Protected+8 flags | 0 | |
| 0x04 | ManualHeatReductionValue | float | Protected+8 flags | 0 | |
| 0x075C | 0x1A | padding / unreflected | |||
| 0x01 | WeaponState | EAmmoWeaponState | TransientProtected+7 flags | Equipping | |
Inherited from AAnimatedItem 11
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | Skinnable | USkinnableComponent* | Protected+12 flags | /Script/FSD.Default__AnimatedItem.Skinnable | |
| 0x08 | FPAnimInstance | UPlayerAnimInstance* | TransientProtected+7 flags | nullptr | |
| 0x08 | TPAnimInstance | UPlayerAnimInstance* | TransientProtected+7 flags | nullptr | |
| 0x08 | FPMesh | USkeletalMeshComponent* | Protected+11 flags | /Script/FSD.Default__AnimatedItem.FPMesh | |
| 0x08 | TPMesh | USkeletalMeshComponent* | Protected+11 flags | /Script/FSD.Default__AnimatedItem.TPMesh | |
| 0x08 | FP_EquipAnimation | UAnimMontage* | Protected+6 flags | nullptr | |
| 0x08 | FP_IdleAnimation | UAnimMontage* | Protected+6 flags | nullptr | |
| 0x08 | TP_EquipAnimation | UAnimMontage* | Protected+6 flags | nullptr | |
| 0x08 | TP_IdleAnimation | UAnimMontage* | Protected+6 flags | nullptr | |
| 0x04 | EquipDuration | float | Protected+6 flags | 0.25 | |
| 0x03CC | 0x04 | padding / unreflected | |||
| 0x08 | CharacterAnimationSet | UItemCharacterAnimationSet* | Protected+8 flags | nullptr | |
Inherited from AItem 36
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OnItemAddedToInventory | FMulticastScriptDelegate | Protected+4 flags | <delegate> | |
| 0x0258 | 0x20 | padding / unreflected | |||
| 0x0C | FPCameraOffset | FVector | 8 flags | {X=0, Y=0, Z=0} | |
| 0x0284 | 0x04 | padding / unreflected | |||
| 0x10 | AudioFriendlyFire | FAudioWithCooldown | 3 flags | {Audio=nullptr, CoolDown=0} | |
| 0x0298 | 0x08 | padding / unreflected | |||
| 0x10 | OnEqipped | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnUnEquipped | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | EnableDangerousSaveGameIDEditing | bool | Protected+6 flags | false | |
| 0x02C1 | 0x03 | padding / unreflected | |||
| 0x10 | SavegameID | FGuid | Protected+6 flags | {A=0, B=0, C=0, D=0} | |
| 0x02D4 | 0x04 | padding / unreflected | |||
| 0x08 | ItemID | UItemID* | Protected+8 flags | nullptr | |
| 0x08 | Character | APlayerCharacter* | TransientProtected+7 flags | nullptr | |
| 0x08 | UpgradableItem | UUpgradableItemComponent* | Protected+11 flags | /Script/FSD.Default__Item.Upgradable | |
| 0x08 | CameraShake | TSubclassOf<UCameraShakeBase> | Protected+9 flags | nullptr | |
| 0x01 | CameraShakeOnStartUsing | bool | Protected+8 flags | false | |
| 0x01 | CameraShakeOnEquip | bool | Protected+8 flags | false | |
| 0x02FA | 0x0E | padding / unreflected | |||
| 0x08 | HeatCurve | UCurveFloat* | Protected+6 flags | nullptr | |
| 0x04 | ManualHeatPerUse | float | Protected+6 flags | 0 | |
| 0x04 | HeatOnStartUse | float | Protected+6 flags | 0 | |
| 0x04 | CooldownRate | float | Protected+6 flags | 1 | |
| 0x04 | ManualCooldownDelay | float | Protected+6 flags | -1 | |
| 0x04 | UnjamDuration | float | Protected+8 flags | 8 | |
| 0x0324 | 0x04 | padding / unreflected | |||
| 0x04 | CurrentTemperature | float | Protected+7 flags | 0 | |
| 0x032C | 0x04 | padding / unreflected | |||
| 0x08 | AudioTemperature | USoundBase* | Protected+6 flags | nullptr | |
| 0x04 | AudioTemperatureFadeout | float | Protected+6 flags | 0 | |
| 0x08 | TemperatureFloatParam | FName | Protected+6 flags | temperature | |
| 0x0344 | 0x04 | padding / unreflected | |||
| 0x08 | TemperatureAudioComponent | UAudioComponent* | TransientProtected+7 flags | nullptr | |
| 0x01 | overheated | bool | NetProtected+7 flags | false | |
| 0x0351 | 0x07 | padding / unreflected | |||
| 0x08 | ShoutOverheated | UDialogDataAsset* | Protected+6 flags | nullptr | |
| 0x01 | bAimAssistEnabled | bool | Protected+8 flags | true | |
| 0x0361 | 0x03 | padding / unreflected | |||
| 0x04 | MovementRateWhileUsing | float | Protected+6 flags | 1 | |
| 0x01 | CanPlayLedgeClimbWhileUsing | bool | Protected+6 flags | true | |
| 0x01 | CanInspectItem | bool | Protected+8 flags | true | |
| 0x01 | CanSprintWithItem | bool | Protected+6 flags | true | |
| 0x01 | CanBeUsed | bool | Protected+6 flags | true | |
| 0x036C | 0x04 | padding / unreflected | |||
| 0x08 | CustomIconWidget | TSubclassOf<UItemsBarIcon> | Protected+9 flags | nullptr | |
| 0x04 | AdvancedVibrationSendLevel | float | Protected+6 flags | 1 | |
| 0x01 | IsEquipped | bool | TransientProtected+7 flags | false | |
| 0x01 | isUsing | bool | NetTransient+9 flags | false | |
Inherited from AActor 76
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 0 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 1 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 4 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 7 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 0 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 3 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 6 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 1 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 2 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 3 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 4 | bool | Transient+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | uint8 | NetTransient+5 flags | 0 | |
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x009C | 0x04 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | uint8 | Net+5 flags | 3 | |
| 0x01 | NetDormancy | uint8 | 9 flags | 1 | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | uint8 | 6 flags | 0 | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0114 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+2 flags | [] | |
| 0x0148 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0168 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0190 | 0x60 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 6 flags | [] | |
Functions 0
| Signature | Flags | Native | Params |
|---|---|---|---|
| No reflected functions. | |||