Zdexby TheHolyOneZ
5,372 classes
Class

ABP_MisComp_FXspawner_C

: AActor : UObject
/Game/Character/CharacterSelection/BP_MisComp_FXspawner.BP_MisComp_FXspawner_C 0x0278 (632 B) align 8 inherited 0x0220 3 scripted vtable /Game/Character/CharacterSelection/BP_MisComp_FXspawner
0x00x0278

Members 10

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08Volumetric lightUStaticMeshComponent*7 flagsnullptr
0x08Spotlight_RimUSpotLightComponent*7 flagsnullptr
0x08SpotLightUSpotLightComponent*7 flagsnullptr
0x08SkeletalMeshUSkeletalMeshComponent*7 flagsnullptr
0x08DefaultSceneRootUSceneComponent*7 flagsnullptr
0x08NewVar_0USpotLightComponent*8 flagsnullptr
0x01Survivedbool5 flagstrue
0x02590x07padding / unreflected
0x08DynamicMaterialUMaterialInstanceDynamic*7 flagsnullptr
0x10DefeatColorFLinearColor7 flags{R=0.578125, G=0, B=0, A=1}
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 3

SignatureFlagsNativeParams
void UserConstructionScript()
Script8 statements · 252 bytes of bytecode
0x0000CallFunc_CreateDynamicMaterialInstance_ReturnValue = Volumetric light.CreateDynamicMaterialInstance(0, /Game/Art/Environments/LightCone/M_LightCone_BoscoSpotlight.M_LightCone_BoscoSpotlight, FName(None));0x0049DynamicMaterial = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x005CCallFunc_GetLightColor_ReturnValue = Spotlight_Rim.GetLightColor();0x008EDynamicMaterial.SetVectorParameterValue(FName(Tint), CallFunc_GetLightColor_ReturnValue);0x00C4CallFunc_NotEqual_BoolBool_ReturnValue = NotEqual_BoolBool(Survived, false);0x00E2SetSurvived(CallFunc_NotEqual_BoolBool_ReturnValue);0x00F9return;0x00FB// end of script
EventPublic0x00
void SetSurvived(bool Survived)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Survived = Survived;0x0012ExecuteUbergraph_BP_MisComp_FXspawner(10);0x0021return;0x0023// end of script
0x01
void ExecuteUbergraph_BP_MisComp_FXspawner(int32 EntryPoint)
Script7 statements · 281 bytes of bytecode
0x0000goto [EntryPoint];0x000ACallFunc_SelectColor_ReturnValue = SelectColor(LinearColor{0.333984f, 0.365172f, 0.395833f, 1f}, LinearColor{1f, 0f, 0f, 1f}, K2Node_CustomEvent_Survived);0x0073Spotlight_Rim.SetLightColor(CallFunc_SelectColor_ReturnValue, true);0x009DSpotLight.SetLightColor(CallFunc_SelectColor_ReturnValue, true);0x00C7DynamicMaterial.SetVectorParameterValue(FName(Tint), LinearColor{0f, 0f, 0f, 0f});0x0116return;0x0118// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type