Zdexby TheHolyOneZ
5,372 classes
Class

UDamageFunctionLibrary

: UBlueprintFunctionLibrary : UObject
/Script/FSD.DamageFunctionLibrary 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/FSD
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 10

SignatureFlagsNativeParams
void SetPhysicalMaterialOnHit(UFSDPhysicalMaterial* PhysMat, FHitResult& Hit)FinalNative+2 flags0x90
bool IsGibbedDeath(const TArray<UDamageTag*>& Tags)FinalNative+2 flags0x11
bool IsExplosiveDeath(UObject* WorldContext, UPawnStatsComponent* PawnStats, const TArray<UDamageTag*>& Tags)FinalNative+2 flags0x21
bool IsCorrosiveDeath(UDamageClass* DamageClass, const TArray<UDamageTag*>& Tags)FinalNative+2 flags0x19
bool IsCookedDeath(const TArray<UDamageTag*>& Tags)FinalNative+2 flags0x11
bool IsBurnDeath(UDamageClass* DamageClass, const TArray<UDamageTag*>& Tags)FinalNative+2 flags0x19
FVector GetForceFromDamageImpulse(const AActor*& Target, FDamageData& DamageData)FinalNative+2 flags0x6C
UDamageImpulse* GetDamageImpulse(FDamageData& DamageData)FinalNative+2 flags0x60
int32 FindClosestBoneIndex(const USkeletalMeshComponent*& Mesh, const FVector& Location, ULimbDismembermentList* dismembermentList, float MaxDistance)FinalNative+2 flags0x28
FName FindClosestBone(const USkeletalMeshComponent*& Mesh, const FVector& Location, ULimbDismembermentList* dismembermentList, float MaxDistance)FinalNative+2 flags0x2C