0x00x04B8
Members 46
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x01 | ShowItemNoisePattern | bool | 6 flags | false | |
| 0x0221 | 0x03 | padding / unreflected | |||
| 0x04 | Seed | int32 | 7 flags | -1 | |
| 0x01 | UseRandomSeed | bool | 6 flags | true | |
| 0x0229 | 0x07 | padding / unreflected | |||
| 0x08 | RandomStream | FRandomStream | Transient+4 flags | {InitialSeed=0, Seed=0} | |
| 0x08 | RandomStreamServer | FRandomStream | Transient+4 flags | {InitialSeed=0, Seed=0} | |
| 0x08 | RandomStreamAsync | FRandomStream | Transient+4 flags | {InitialSeed=0, Seed=0} | |
| 0x08 | RandomStreamAsyncServer | FRandomStream | Transient+4 flags | {InitialSeed=0, Seed=0} | |
| 0x10 | OnEncounterSpawnedEvent | FMulticastScriptDelegate | Transient+3 flags | <delegate> | |
| 0x10 | SpecialEncountersToSpawn | TArray<FEncounterSpecialItem> | Transient+2 flags | [] | |
| 0x0270 | 0x18 | padding / unreflected | |||
| 0x08 | ForcedMachineEvent | USpecialEvent* | Transient+5 flags | nullptr | |
| 0x08 | ForcedTreasure | USpecialEvent* | Transient+5 flags | nullptr | |
| 0x08 | ForcedOtherEvent | USpecialEvent* | Transient+5 flags | nullptr | |
| 0x02A0 | 0x10 | padding / unreflected | |||
| 0x08 | NoisyPathfinder | UNoisyPathfinderComponent* | Protected+9 flags | /Script/FSD.Default__ProceduralSetup.NoisyPathfinder | |
| 0x08 | ProceduralTunnel | UProceduralTunnelComponent* | Protected+11 flags | /Script/FSD.Default__ProceduralSetup.ProceduralTunnel | |
| 0x08 | Encounters | UPLSEncounterComponent* | Protected+11 flags | /Script/FSD.Default__ProceduralSetup.Encounters | |
| 0x08 | Veins | UProceduralVeinsComponent* | Protected+11 flags | /Script/FSD.Default__ProceduralSetup.ProceduralVeins | |
| 0x08 | Resources | UProceduralResources* | Protected+11 flags | /Script/FSD.Default__ProceduralSetup.ProceduralResources | |
| 0x08 | ObjectColliders | UProceduralObjectColliders* | Protected+11 flags | /Script/FSD.Default__ProceduralSetup.ObjectColliders | |
| 0x08 | CSGWorld | ADeepCSGWorld* | TransientProtected+7 flags | nullptr | |
| 0x08 | PathfinderNoise | UFloodFillSettings* | Protected+9 flags | nullptr | |
| 0x10 | CarvedResources | TArray<FCarvedResource> | TransientProtected+3 flags | [] | |
| 0x08 | MissionDNA | TSubclassOf<UMissionDNA> | TransientProtected+6 flags | nullptr | |
| 0x10 | GemResourcesToGenerate | TArray<FGemResourceAmount> | TransientProtected+2 flags | [] | |
| 0x10 | CollectablesToGenerate | TArray<FCollectableSpawnableItem> | TransientProtected+2 flags | [] | |
| 0x01 | SpawnSettings | ESpawnSettings | Protected+6 flags | Normal | |
| 0x01 | CanSpawnSpecialEvents | bool | Protected+6 flags | true | |
| 0x01 | ShouldCarveTunnels | bool | Protected+8 flags | true | |
| 0x032B | 0x05 | padding / unreflected | |||
| 0x10 | Rooms | TArray<FRoomNode> | TransientProtected+3 flags | [] | |
| 0x10 | RoomsInitialState | TArray<FRoomNode> | TransientProtected+3 flags | [] | |
| 0x10 | tunnels | TArray<FTunnelNode> | TransientProtected+3 flags | [] | |
| 0x18 | GeneratedInfluenceSets | FGeneratedInfluenceSets | TransientProtected+1 flags | {InfluenceSets=[], IsValid=false} | |
| 0x0378 | 0x08 | padding / unreflected | |||
| 0x10 | GeneratedInstantCarvers | FGeneratedInstantCarvers | TransientProtected+2 flags | {LevelCarverPasses=[]} | |
| 0x58 | GeneratedDebris | FGeneratedDebris | TransientProtected+1 flags | {Debris=<TMap>, IsValid=false} | |
| 0x08 | Biome | UBiome* | TransientProtected+7 flags | nullptr | |
| 0x04 | missionLength | float | TransientProtected+7 flags | 0 | |
| 0x03F4 | 0x04 | padding / unreflected | |||
| 0x10 | PathObstacles | TArray<FPathObstacle> | TransientProtected+3 flags | [] | |
| 0x50 | InfluenceMap | FInfluenceMap | TransientProtected+2 flags | {CaveInfluences=<TMap>} | |
| 0x10 | SpawnedResources | TArray<UResourceData*> | TransientProtected+4 flags | [] | |
| 0x04 | CaveDepth | float | NetTransient+8 flags | 0 | |
| 0x046C | 0x04 | padding / unreflected | |||
| 0x08 | PostProcessActor | AActor* | TransientProtected+7 flags | nullptr | |
| 0x08 | SpecialEvent | USpecialEvent* | TransientProtected+5 flags | nullptr | |
| 0x01 | IsInitialized | bool | Protected+6 flags | false | |
| 0x0481 | 0x03 | padding / unreflected | |||
| 0x04 | CurrentRoomPass | int32 | Protected+6 flags | 0 | |
| 0x01 | Pass1Completed | bool | Protected+6 flags | false | |
| 0x01 | UsePerLevelCritterSpawning | bool | Protected+6 flags | false | |
| 0x048A | 0x06 | padding / unreflected | |||
| 0x10 | LastCompletedPLSPass | FString | TransientProtected+4 flags | "" | |
| 0x04A0 | 0x18 | unreflected bytes to end of AProceduralSetup | |||
Inherited from AActor 76
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 0 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 1 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 4 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 7 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 0 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 3 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 6 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 1 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 2 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 3 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 4 | bool | Transient+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | uint8 | NetTransient+5 flags | 0 | |
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x009C | 0x04 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | uint8 | Net+5 flags | 3 | |
| 0x01 | NetDormancy | uint8 | 9 flags | 1 | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | uint8 | 6 flags | 0 | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0114 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+2 flags | [] | |
| 0x0148 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0168 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0190 | 0x60 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 6 flags | [] | |
Functions 51
| Signature | Flags | Native | Params |
|---|---|---|---|
| void StartMusicAndAmbient(int32 Music) | EventPublic | 0x04 | |
| void StartGenerationOnClient(AFSDPlayerController* client) | EventPublic | 0x08 | |
| void SpawnSpecialEvents() | FinalNative+1 flags | 0x00 | |
| void SpawnObjectiveEncounter() | FinalNative+1 flags | 0x00 | |
| void SpawnObjectiveCriticalItems(const ECriticalItemPass& pass) | FinalNative+1 flags | 0x01 | |
| void SpawnItems_Async(AProceduralSetup* Setup, const FLatentActionInfo& LatentInfo) | FinalNative+2 flags | 0x20 | |
| void SpawnItems() | FinalNative+1 flags | 0x00 | |
| void SpawnEncounters() | FinalNative+1 flags | 0x00 | |
| void SpawnDebrisItems_Async(AProceduralSetup* Setup, const FLatentActionInfo& LatentInfo, const EDebrisItemPass& pass, int32 Depth) | FinalNative+2 flags | 0x28 | |
| void SpawnDebrisItems(const EDebrisItemPass& pass) | FinalNative+1 flags | 0x01 | |
| void SetSeed(int32 Seed) | FinalNative+1 flags | 0x04 | |
| void ResetData() | EventPublic | 0x00 | |
| void RemoveBLockedEntrances() | FinalNative+1 flags | 0x00 | |
| void OnPLSDataRecieved() | EventPublic | 0x00 | |
| void OnObjectivesCompleted() | EventProtected | 0x00 | |
| void OnCarverDataRecieved(const EDebrisItemPass& pass) | EventPublic | 0x01 | |
| bool IsGeneratedDataReady() | FinalNative+1 flags | 0x01 | |
| bool IsCarverDataReady(const EDebrisItemPass& pass) | FinalNative+1 flags | 0x02 | |
| void InitializeObjectives() | FinalNative+1 flags | 0x00 | |
| UMissionDNA* GetMissionDNA() | FinalNative+1 flags | 0x08 | |
| TMap<FString, float> GetGemsResourceAmounts() | FinalNative+1 flags | 0x50 | |
| ADeepCSGWorld* GetCSGWorld() | FinalNative+1 flags | 0x08 | |
| TMap<FString, float> GetCollectablesResourceAmounts() | FinalNative+1 flags | 0x50 | |
| void GenerateRoomsFromGraph_Async(AProceduralSetup* Setup, const FLatentActionInfo& LatentInfo, int32 CarvePass) | FinalNative+2 flags | 0x24 | |
| void GenerateRoomsFromGraph(int32 CarvePass) | FinalNative+1 flags | 0x04 | |
| void GenerateLandscapeFromData(int32 Seed, const TArray<FRoomNode>& Rooms, const TArray<FPathObstacle>& Obstacles) | EventPublic | 0x28 | |
| void GenerateLandscape() | EventPublic | 0x00 | |
| FVector FindLocationInDirection(const FVector& Origin, const FVector& Direction, float horizontalDeviation, float verticalDeviation, const FRandRange& Distance, float additionalDistance) | FinalNative+1 flags | 0x38 | |
| void FindEntrancesForAllConnections() | FinalNative+1 flags | 0x00 | |
| void FillTunnels_Async(AProceduralSetup* Setup, const FLatentActionInfo& LatentInfo) | FinalNative+2 flags | 0x20 | |
| void FillTunnels() | FinalNative+1 flags | 0x00 | |
| void DoneCarving() | FinalNative+1 flags | 0x00 | |
| bool DoAsyncThreadGeneration() | FinalNative+1 flags | 0x01 | |
| void CreateTunnelPaths() | FinalNative+1 flags | 0x00 | |
| int32 CreateItemDepths() | FinalNative+1 flags | 0x04 | |
| void CreateGeneratedInfluenceSet() | FinalNative+1 flags | 0x00 | |
| int32 ConnectRooms(FRoomNode& from, FRoomNode& to, bool hasDirt, UTunnelParameters* tunnelParameterOverride) | FinalNative+1 flags | 0x1D4 | |
| int32 ConnectRoomIds(int32 fromID, int32 toID, bool hasDirt, UTunnelParameters* tunnelParameterOverride) | FinalNative+1 flags | 0x1C | |
| void CommitCarving(bool finalCommit, bool generateMesh) | FinalNative+1 flags | 0x02 | |
| void CarveWithGeneratedInstantCarvers() | FinalNative+1 flags | 0x00 | |
| void CarveTunnels() | EventPublic | 0x00 | |
| void BeginLiveGeneration() | EventPublic | 0x00 | |
| void BeginGenerating() | FinalNative+1 flags | 0x00 | |
| void AddRoomToInitialState(FRoomNode& RoomNode) | EventPublic | 0xE0 | |
| int32 AddRoom(const FVector& Location, bool CanHaveEnemies, URoomGeneratorBase* RoomGenerator, bool canBeRotated, const FVector& outCenter, FRoomNode& outRoom, float ResourceMultiplier) | FinalNative+1 flags | 0x110 | |
| void AddInfluenceToTunnelEntrances(UCaveInfluencer* Influencer, float range) | FinalNative+1 flags | 0x0C | |
| void AddImportantLocation(const FVector& Location, float Radius) | FinalNative+1 flags | 0x10 | |
| void AddEnemyDebris() | FinalNative+1 flags | 0x00 | |
| int32 AddDebrisCollider(FDebrisCapsule& Capsule) | FinalNative+1 flags | 0x24 | |
| void AddCaveInfluence(UCaveInfluencer* Influencer, const FVector& Location, float range) | FinalNative+1 flags | 0x18 | |
| int32 AddAirParticlesCollider(FDebrisCapsule& Capsule) | FinalNative+1 flags | 0x24 |
Subclasses 1
Used by 26
types with a member, parameter or interface of this typeABatchSubObjectiveUCarvedResourceDataADeepCSGWorldUEncounterManagerUEnemySpawnManagerUFacilityObjectiveUFSDGameInstanceAFSDGameStateAGameEventUGeneratedMissionUHackableBuildingObjectiveUMissionTemplateUOBJ_1st_Facility_CAPitJawAPlagueMeteorUProceduralFunctionLibraryUProceduralResourcesUProceduralSettingsUProceduralVeinsComponentURefineryObjectiveARoomBurnerUSalvageObjectiveUSpawnActorWithDebrisPosComponentUTerrainPlacementComponentATreasureBoxUVeinResourceData