Zdexby TheHolyOneZ
5,372 classes
Class

AProceduralSetup

: AActor : UObject
/Script/FSD.ProceduralSetup 0x04B8 (1,208 B) align 8 inherited 0x0220 vtable /Script/FSD
0x00x04B8

Members 46

OffsetSizeNameTypeFlagsDefault
0x01ShowItemNoisePatternbool6 flagsfalse
0x02210x03padding / unreflected
0x04Seedint327 flags-1
0x01UseRandomSeedbool6 flagstrue
0x02290x07padding / unreflected
0x08RandomStreamFRandomStreamTransient+4 flags{InitialSeed=0, Seed=0}
0x08RandomStreamServerFRandomStreamTransient+4 flags{InitialSeed=0, Seed=0}
0x08RandomStreamAsyncFRandomStreamTransient+4 flags{InitialSeed=0, Seed=0}
0x08RandomStreamAsyncServerFRandomStreamTransient+4 flags{InitialSeed=0, Seed=0}
0x10OnEncounterSpawnedEventFMulticastScriptDelegateTransient+3 flags<delegate>
0x10SpecialEncountersToSpawnTArray<FEncounterSpecialItem>Transient+2 flags[]
0x02700x18padding / unreflected
0x08ForcedMachineEventUSpecialEvent*Transient+5 flagsnullptr
0x08ForcedTreasureUSpecialEvent*Transient+5 flagsnullptr
0x08ForcedOtherEventUSpecialEvent*Transient+5 flagsnullptr
0x02A00x10padding / unreflected
0x08NoisyPathfinderUNoisyPathfinderComponent*Protected+9 flags/Script/FSD.Default__ProceduralSetup.NoisyPathfinder
0x08ProceduralTunnelUProceduralTunnelComponent*Protected+11 flags/Script/FSD.Default__ProceduralSetup.ProceduralTunnel
0x08EncountersUPLSEncounterComponent*Protected+11 flags/Script/FSD.Default__ProceduralSetup.Encounters
0x08VeinsUProceduralVeinsComponent*Protected+11 flags/Script/FSD.Default__ProceduralSetup.ProceduralVeins
0x08ResourcesUProceduralResources*Protected+11 flags/Script/FSD.Default__ProceduralSetup.ProceduralResources
0x08ObjectCollidersUProceduralObjectColliders*Protected+11 flags/Script/FSD.Default__ProceduralSetup.ObjectColliders
0x08CSGWorldADeepCSGWorld*TransientProtected+7 flagsnullptr
0x08PathfinderNoiseUFloodFillSettings*Protected+9 flagsnullptr
0x10CarvedResourcesTArray<FCarvedResource>TransientProtected+3 flags[]
0x08MissionDNATSubclassOf<UMissionDNA>TransientProtected+6 flagsnullptr
0x10GemResourcesToGenerateTArray<FGemResourceAmount>TransientProtected+2 flags[]
0x10CollectablesToGenerateTArray<FCollectableSpawnableItem>TransientProtected+2 flags[]
0x01SpawnSettingsESpawnSettingsProtected+6 flagsNormal
0x01CanSpawnSpecialEventsboolProtected+6 flagstrue
0x01ShouldCarveTunnelsboolProtected+8 flagstrue
0x032B0x05padding / unreflected
0x10RoomsTArray<FRoomNode>TransientProtected+3 flags[]
0x10RoomsInitialStateTArray<FRoomNode>TransientProtected+3 flags[]
0x10tunnelsTArray<FTunnelNode>TransientProtected+3 flags[]
0x18GeneratedInfluenceSetsFGeneratedInfluenceSetsTransientProtected+1 flags{InfluenceSets=[], IsValid=false}
0x03780x08padding / unreflected
0x10GeneratedInstantCarversFGeneratedInstantCarversTransientProtected+2 flags{LevelCarverPasses=[]}
0x58GeneratedDebrisFGeneratedDebrisTransientProtected+1 flags{Debris=<TMap>, IsValid=false}
0x08BiomeUBiome*TransientProtected+7 flagsnullptr
0x04missionLengthfloatTransientProtected+7 flags0
0x03F40x04padding / unreflected
0x10PathObstaclesTArray<FPathObstacle>TransientProtected+3 flags[]
0x50InfluenceMapFInfluenceMapTransientProtected+2 flags{CaveInfluences=<TMap>}
0x10SpawnedResourcesTArray<UResourceData*>TransientProtected+4 flags[]
0x04CaveDepthfloatNetTransient+8 flags0
0x046C0x04padding / unreflected
0x08PostProcessActorAActor*TransientProtected+7 flagsnullptr
0x08SpecialEventUSpecialEvent*TransientProtected+5 flagsnullptr
0x01IsInitializedboolProtected+6 flagsfalse
0x04810x03padding / unreflected
0x04CurrentRoomPassint32Protected+6 flags0
0x01Pass1CompletedboolProtected+6 flagsfalse
0x01UsePerLevelCritterSpawningboolProtected+6 flagsfalse
0x048A0x06padding / unreflected
0x10LastCompletedPLSPassFStringTransientProtected+4 flags""
0x04A00x18unreflected bytes to end of AProceduralSetup
Inherited from AActor 76
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bNetStartup : 1bit 1bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bHidden : 1bit 5boolNet+7 flagsfalse
0x01bTearOff : 1bit 6boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 7bool3 flagsfalse
0x01bExchangedRoles : 1bit 0boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 1bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 2bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 3bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 4bool5 flagstrue
0x01bReplayRewindable : 1bit 5bool5 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 6bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 7bool4 flagsfalse
0x01bCanBeDamaged : 1bit 0boolNet+6 flagstrue
0x01bBlockInput : 1bit 1bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 2bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 3bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 4bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 5bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 6bool6 flagsfalse
0x01bIsEditorOnlyActor : 1bit 7bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 0bool3 flagsfalse
0x01bReplicates : 1bit 1boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 2boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 3boolProtected+3 flagstrue
0x01bActorEnableCollision : 1bit 3bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 4boolTransient+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleuint8NetTransient+5 flags0
0x34ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x009C0x04padding / unreflected
0x40AttachmentReplicationFRepAttachmentNetTransient+4 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x08OwnerAActor*NetRepNotify+5 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01Roleuint8Net+5 flags3
0x01NetDormancyuint89 flags1
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputuint86 flags0
0x04InputPriorityint326 flags0
0x08InputComponentUInputComponent*8 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01140x04padding / unreflected
0x08InstigatorAPawn*NetRepNotify+7 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+2 flags[]
0x08RootComponentUSceneComponent*Protected+9 flagsnullptr
0x10ControllingMatineeActorsTArray<AMatineeActor*>TransientProtected+2 flags[]
0x01480x08padding / unreflected
0x10LayersTArray<FName>2 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flags<0xffffffff>
0x01680x08padding / unreflected
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01900x60padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>4 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>6 flags[]

Functions 51

SignatureFlagsNativeParams
void StartMusicAndAmbient(int32 Music)EventPublic0x04
void StartGenerationOnClient(AFSDPlayerController* client)EventPublic0x08
void SpawnSpecialEvents()FinalNative+1 flags0x00
void SpawnObjectiveEncounter()FinalNative+1 flags0x00
void SpawnObjectiveCriticalItems(const ECriticalItemPass& pass)FinalNative+1 flags0x01
void SpawnItems_Async(AProceduralSetup* Setup, const FLatentActionInfo& LatentInfo)FinalNative+2 flags0x20
void SpawnItems()FinalNative+1 flags0x00
void SpawnEncounters()FinalNative+1 flags0x00
void SpawnDebrisItems_Async(AProceduralSetup* Setup, const FLatentActionInfo& LatentInfo, const EDebrisItemPass& pass, int32 Depth)FinalNative+2 flags0x28
void SpawnDebrisItems(const EDebrisItemPass& pass)FinalNative+1 flags0x01
void SetSeed(int32 Seed)FinalNative+1 flags0x04
void ResetData()EventPublic0x00
void RemoveBLockedEntrances()FinalNative+1 flags0x00
void OnPLSDataRecieved()EventPublic0x00
void OnObjectivesCompleted()EventProtected0x00
void OnCarverDataRecieved(const EDebrisItemPass& pass)EventPublic0x01
bool IsGeneratedDataReady()FinalNative+1 flags0x01
bool IsCarverDataReady(const EDebrisItemPass& pass)FinalNative+1 flags0x02
void InitializeObjectives()FinalNative+1 flags0x00
UMissionDNA* GetMissionDNA()FinalNative+1 flags0x08
TMap<FString, float> GetGemsResourceAmounts()FinalNative+1 flags0x50
ADeepCSGWorld* GetCSGWorld()FinalNative+1 flags0x08
TMap<FString, float> GetCollectablesResourceAmounts()FinalNative+1 flags0x50
void GenerateRoomsFromGraph_Async(AProceduralSetup* Setup, const FLatentActionInfo& LatentInfo, int32 CarvePass)FinalNative+2 flags0x24
void GenerateRoomsFromGraph(int32 CarvePass)FinalNative+1 flags0x04
void GenerateLandscapeFromData(int32 Seed, const TArray<FRoomNode>& Rooms, const TArray<FPathObstacle>& Obstacles)EventPublic0x28
void GenerateLandscape()EventPublic0x00
FVector FindLocationInDirection(const FVector& Origin, const FVector& Direction, float horizontalDeviation, float verticalDeviation, const FRandRange& Distance, float additionalDistance)FinalNative+1 flags0x38
void FindEntrancesForAllConnections()FinalNative+1 flags0x00
void FillTunnels_Async(AProceduralSetup* Setup, const FLatentActionInfo& LatentInfo)FinalNative+2 flags0x20
void FillTunnels()FinalNative+1 flags0x00
void DoneCarving()FinalNative+1 flags0x00
bool DoAsyncThreadGeneration()FinalNative+1 flags0x01
void CreateTunnelPaths()FinalNative+1 flags0x00
int32 CreateItemDepths()FinalNative+1 flags0x04
void CreateGeneratedInfluenceSet()FinalNative+1 flags0x00
int32 ConnectRooms(FRoomNode& from, FRoomNode& to, bool hasDirt, UTunnelParameters* tunnelParameterOverride)FinalNative+1 flags0x1D4
int32 ConnectRoomIds(int32 fromID, int32 toID, bool hasDirt, UTunnelParameters* tunnelParameterOverride)FinalNative+1 flags0x1C
void CommitCarving(bool finalCommit, bool generateMesh)FinalNative+1 flags0x02
void CarveWithGeneratedInstantCarvers()FinalNative+1 flags0x00
void CarveTunnels()EventPublic0x00
void BeginLiveGeneration()EventPublic0x00
void BeginGenerating()FinalNative+1 flags0x00
void AddRoomToInitialState(FRoomNode& RoomNode)EventPublic0xE0
int32 AddRoom(const FVector& Location, bool CanHaveEnemies, URoomGeneratorBase* RoomGenerator, bool canBeRotated, const FVector& outCenter, FRoomNode& outRoom, float ResourceMultiplier)FinalNative+1 flags0x110
void AddInfluenceToTunnelEntrances(UCaveInfluencer* Influencer, float range)FinalNative+1 flags0x0C
void AddImportantLocation(const FVector& Location, float Radius)FinalNative+1 flags0x10
void AddEnemyDebris()FinalNative+1 flags0x00
int32 AddDebrisCollider(FDebrisCapsule& Capsule)FinalNative+1 flags0x24
void AddCaveInfluence(UCaveInfluencer* Influencer, const FVector& Location, float range)FinalNative+1 flags0x18
int32 AddAirParticlesCollider(FDebrisCapsule& Capsule)FinalNative+1 flags0x24

Subclasses 1

Used by 26

types with a member, parameter or interface of this type