Zdexby TheHolyOneZ
5,372 classes
Class

USpawnActorWithDebrisPosComponent

: UActorComponent : UObject
/Script/FSD.SpawnActorWithDebrisPosComponent 0x00C0 (192 B) align 8 inherited 0x00B0 vtable /Script/FSD
0x00x00C0

Members 4

OffsetSizeNameTypeFlagsDefault
0x04MinDistanceBetweenSpwansfloatProtected+7 flags100
0x01AddTerrainPlacementBlockersboolProtected+6 flagstrue
0x01AvoidImportantLocationsboolProtected+6 flagsfalse
0x00B60x02padding / unreflected
0x04MinDistanceToImportantLocationsfloatProtected+6 flags100
0x00BC0x04unreflected bytes to end of USpawnActorWithDebrisPosComponent
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+6 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x008B0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x008F0x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FSimpleMemberReference>2 flags[]

Functions 4

SignatureFlagsNativeParams
bool PlaceActorsWithCallback(int32 NumToSpawn, int32 NumToSpawnMin, int32 NumAllowedChecks, TSubclassOf<AActor> SpawnedActorClass, AProceduralSetup* Setup, float Radius, UDebrisPositioning* DebrisPositioning, const TArray<FVector>& locationsToAvoid, UCurveFloat* AvoidCostCurve, const FScriptDelegate& OnSpawned, const FVector& CustomLocation)FinalNative+1 flags0x65
bool PlaceActors(int32 NumToSpawn, int32 NumToSpawnMin, int32 NumAllowedChecks, TSubclassOf<AActor> SpawnedActorClass, AProceduralSetup* Setup, float Radius, UDebrisPositioning* DebrisPositioning, const TArray<FVector>& locationsToAvoid, UCurveFloat* AvoidCostCurve, const TArray<AActor*>& OutSpawnedActors, const FVector& CustomLocation)FinalNative+1 flags0x65
bool GetLocations(int32 NumToSpawn, int32 NumToSpawnMin, int32 NumAllowedChecks, TSubclassOf<AActor> SpawnedActorClass, AProceduralSetup* Setup, float Radius, UDebrisPositioning* DebrisPositioning, const TArray<FVector>& locationsToAvoid, UCurveFloat* AvoidCostCurve, const TArray<FTransform>& OutLocations, const FVector& CustomLocation)FinalNative+1 flags0x65
void AddTerrainPlacement(AActor* Actor, AProceduralSetup* Setup)FinalNative+1 flags0x10

Used by 4

types with a member, parameter or interface of this type