| void SpawnTerrainImpact(UObject* WorldContextObject, UFXSystemAsset* particle, const FVector& Location, const FRotator& Rotation) | FinalNative+2 flags | | 0x28 |
| AProceduralSetup* GetProceduralSetup(UObject* WorldContextObject) | FinalNative+2 flags | | 0x10 |
| int32 GetObjectiveXP(TSubclassOf<UObjective> objectiveClass, float missionLength) | FinalNative+2 flags | | 0x10 |
| int32 GetObjectiveCredits(TSubclassOf<UObjective> objectiveClass, float missionLength) | FinalNative+2 flags | | 0x10 |
| UBiome* GetBiome(TSubclassOf<AProceduralSetup> levelSetup) | FinalNative+2 flags | | 0x10 |
| void CreateEntrances(AProceduralSetup* pls, FRoomNode& Room, int32 exitCount, int32 entranceCount, UDebrisPositioning* exitPositioning, UDebrisPositioning* entrancePositioning) | FinalNative+2 flags | | 0x100 |
| bool AllControllersFinishedTransitionToPlay(UObject* WorldContextObject) | FinalNative+2 flags | | 0x09 |