Zdexby TheHolyOneZ
5,372 classes
Class

UProceduralFunctionLibrary

: UBlueprintFunctionLibrary : UObject
/Script/FSD.ProceduralFunctionLibrary 0x0028 (40 B) align 8 inherited 0x0028 vtable /Script/FSD
0x00x0028

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 7

SignatureFlagsNativeParams
void SpawnTerrainImpact(UObject* WorldContextObject, UFXSystemAsset* particle, const FVector& Location, const FRotator& Rotation)FinalNative+2 flags0x28
AProceduralSetup* GetProceduralSetup(UObject* WorldContextObject)FinalNative+2 flags0x10
int32 GetObjectiveXP(TSubclassOf<UObjective> objectiveClass, float missionLength)FinalNative+2 flags0x10
int32 GetObjectiveCredits(TSubclassOf<UObjective> objectiveClass, float missionLength)FinalNative+2 flags0x10
UBiome* GetBiome(TSubclassOf<AProceduralSetup> levelSetup)FinalNative+2 flags0x10
void CreateEntrances(AProceduralSetup* pls, FRoomNode& Room, int32 exitCount, int32 entranceCount, UDebrisPositioning* exitPositioning, UDebrisPositioning* entrancePositioning)FinalNative+2 flags0x100
bool AllControllersFinishedTransitionToPlay(UObject* WorldContextObject)FinalNative+2 flags0x09