0x00x06C8
Members 79
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OnMissionTimeUpdated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnTerrainGenerated | FMulticastScriptDelegate | BlueprintCallable+4 flags | <delegate> | |
| 0x10 | OnTerrainGenerationStarting | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnMatchStarted | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnMatchEnded | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnGameEventCompletedEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnPlayerJoined | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnPlayerLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnContinueActive | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnContinueCountdownChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnAllDwarvesDown | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnTeamMemberCampaignMissionChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnEnemyKilledEvent | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnPlayerCharacterRegistered | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x04 | CurrentLevel | int32 | NetTransient+7 flags | -1 | |
| 0x0374 | 0x04 | padding / unreflected | |||
| 0x08 | EscapePod | ATeamTransport* | NetTransient+7 flags | nullptr | |
| 0x10 | FSDSessionID | FString | NetTransient+6 flags | "" | |
| 0x10 | OnBoscoReviveCounterChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | bTeamDown | bool | Transient+7 flags | false | |
| 0x03A1 | 0x07 | padding / unreflected | |||
| 0x10 | OnTeamDown | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x03B8 | 0x08 | padding / unreflected | |||
| 0x10 | OnObjectivesCompleted | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnObjectiveAdded | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnDifficultyChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnCountdownStarted | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnCountdownTimeChanged | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnCountdownFinished | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x08 | CSGWorld | ADeepCSGWorld* | 7 flags | nullptr | |
| 0x04 | LastSupplyPodTimeStamp | int32 | Transient+5 flags | 0 | |
| 0x04 | LastCleaningPodTimeStamp | int32 | Transient+6 flags | -9999 | |
| 0x08 | ProceduralSetup | AProceduralSetup* | 7 flags | nullptr | |
| 0x01 | DelayLateJoin | bool | Transient+6 flags | false | |
| 0x0439 | 0x07 | padding / unreflected | |||
| 0x08 | FakeMovementBase | UPrimitiveComponent* | Transient+9 flags | nullptr | |
| 0x04 | PlayerSurvivalCreditBonus | int32 | Protected+8 flags | 100 | |
| 0x04 | ResourceAmountPenalty | float | Protected+6 flags | 0.25 | |
| 0x04 | ObjectivesCreditPenalty | float | Protected+6 flags | 0.25 | |
| 0x04 | ObjectivesXPPenaltyNormal | float | Protected+8 flags | 0.25 | |
| 0x04 | ObjectivesXPPenaltyDeepDives | float | Protected+8 flags | 0.2 | |
| 0x045C | 0x04 | padding / unreflected | |||
| 0x18 | TextMissionCompleted | FText | Protected+2 flags | <FText> | |
| 0x18 | TextSecondaryObjective | FText | Protected+2 flags | <FText> | |
| 0x18 | TextSurvivalBonus | FText | Protected+2 flags | <FText> | |
| 0x18 | TextMined | FText | Protected+2 flags | <FText> | |
| 0x18 | TextCollected | FText | Protected+2 flags | <FText> | |
| 0x18 | TextBonus | FText | Protected+2 flags | <FText> | |
| 0x04 | BoscoReviveCounter | int32 | NetTransient+9 flags | -1 | |
| 0x04F4 | 0x04 | padding / unreflected | |||
| 0x08 | SpawnEffects | USpawnEffectsComponent* | Protected+9 flags | /Script/FSD.Default__FSDGameState.SpawnEffects | |
| 0x08 | MeshScaler | UDynamicMeshScaler* | Protected+9 flags | nullptr | |
| 0x08 | GemProximityTracker | UGemProximityTracker* | Protected+11 flags | /Script/FSD.Default__FSDGameState.GemProximityTracker | |
| 0x08 | AttackerManager | UAttackerManagerComponent* | Protected+11 flags | /Script/FSD.Default__FSDGameState.AttackerManager | |
| 0x08 | DifficultyManagerComponent | UDifficultyManager* | Protected+11 flags | /Script/FSD.Default__FSDGameState.DifficultyManager | |
| 0x08 | SoundMixManager | USoundMixManagerComponent* | Protected+11 flags | /Script/FSD.Default__FSDGameState.SoundMixManager | |
| 0x08 | SeasonReplicatorComponent | USeasonReplicatorComponent* | Protected+11 flags | /Script/FSD.Default__FSDGameState.SeasonReplicator | |
| 0x08 | TeamResources | UTeamResourcesComponent* | Protected+11 flags | /Script/FSD.Default__FSDGameState.TeamResources | |
| 0x01 | IsOnSpaceRig | bool | Protected+8 flags | false | |
| 0x01 | PlayerMadeItToDropPod | bool | Protected+7 flags | true | |
| 0x053A | 0x06 | padding / unreflected | |||
| 0x10 | ActivePlayerCharacters | TArray<APlayerCharacter*> | NetTransient+5 flags | [] | |
| 0x18 | Objectives | FReplicatedObjectives | NetTransient+3 flags | {HasReplicated=false, Objectives=[]} | |
| 0x18 | CompletedGameEventName | FText | NetTransient+5 flags | <FText> | |
| 0x68 | GeneratedMissionSeed | FGeneratedMissionSeed | NetTransient+3 flags | {Seed=0, GlobalSeed={RandomSeed=-1, Season=1, MapKey=0}, Bi… | |
| 0x01 | objectivesCompleted | bool | NetTransient+9 flags | false | |
| 0x05E9 | 0x07 | padding / unreflected | |||
| 0x18 | CurrentDifficultySetting | FGameDifficulty | NetRepNotify+3 flags | {Difficulty=nullptr, Mutators=[]} | |
| 0x01 | RememberDifficulty | bool | Protected+6 flags | true | |
| 0x0609 | 0x07 | padding / unreflected | |||
| 0x08 | ProximityTracker | UPlayerProximityTracker* | Protected+11 flags | /Script/FSD.Default__FSDGameState.ProximityTracker | |
| 0x08 | ShowroomManager | UShowroomManager* | Protected+11 flags | /Script/FSD.Default__FSDGameState.ShowroomManager | |
| 0x08 | GameStats | AGameStats* | TransientProtected+5 flags | nullptr | |
| 0x04 | MissionTime | uint32 | NetTransient+7 flags | 0 | |
| 0x062C | 0x04 | padding / unreflected | |||
| 0x04 | MissionStartTime | uint32 | TransientProtected+5 flags | 0 | |
| 0x04 | MissionHaz | uint32 | TransientProtected+5 flags | 0 | |
| 0x01 | PreventLatejoinCharacterDuplication | bool | NetTransient+6 flags | true | |
| 0x01 | StartPressed | bool | NetTransient+9 flags | false | |
| 0x01 | ContinuePressed | bool | NetTransient+9 flags | false | |
| 0x063B | 0x01 | padding / unreflected | |||
| 0x04 | ContinuesCountdown | int32 | NetTransient+9 flags | 0 | |
| 0x01 | AllDwarvesDown | bool | NetTransient+9 flags | false | |
| 0x01 | missionAborted | bool | NetTransient+8 flags | false | |
| 0x0642 | 0x02 | padding / unreflected | |||
| 0x04 | CountdownRemaining | int32 | NetTransient+9 flags | -1 | |
| 0x18 | countdownText | FText | NetTransient+5 flags | <FText> | |
| 0x0C | HostGlobalSeed | FGlobalMissionSeed | NetTransient+5 flags | {RandomSeed=-1, Season=1, MapKey=0} | |
| 0x01 | CanCarryOverResources | bool | Protected+6 flags | true | |
| 0x066D | 0x1B | padding / unreflected | |||
| 0x10 | SessionLeaderChanged | FMulticastScriptDelegate | Protected+4 flags | <delegate> | |
| 0x0698 | 0x08 | padding / unreflected | |||
| 0x08 | CurrentPlayerSessionLeader | APlayerState* | Protected+7 flags | nullptr | |
| 0x06A8 | 0x20 | unreflected bytes to end of AFSDGameState | |||
Inherited from AGameState 3
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | MatchState | FName | NetRepNotify+11 flags | EnteringMap | |
| 0x08 | PreviousMatchState | FName | Protected+10 flags | EnteringMap | |
| 0x04 | ElapsedTime | int32 | NetRepNotify+7 flags | 0 |
Inherited from AGameStateBase 8
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | GameModeClass | TSubclassOf<AGameModeBase> | NetTransient+9 flags | nullptr | |
| 0x08 | AuthorityGameMode | AGameModeBase* | Transient+7 flags | nullptr | |
| 0x08 | SpectatorClass | TSubclassOf<ASpectatorPawn> | NetTransient+9 flags | nullptr | |
| 0x10 | PlayerArray | TArray<APlayerState*> | Transient+4 flags | [] | |
| 0x01 | bReplicatedHasBegunPlay | bool | NetTransient+7 flags | false | |
| 0x0249 | 0x03 | padding / unreflected | |||
| 0x04 | ReplicatedWorldTimeSeconds | float | NetTransient+7 flags | 0 | |
| 0x04 | ServerWorldTimeSecondsDelta | float | TransientProtected+5 flags | 0 | |
| 0x04 | ServerWorldTimeSecondsUpdateFrequency | float | Protected+7 flags | 0.1 | |
Inherited from AActor 76
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 0 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 1 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 4 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 7 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 0 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 3 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 6 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 1 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 2 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 3 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 4 | bool | Transient+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | uint8 | NetTransient+5 flags | 0 | |
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x009C | 0x04 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | uint8 | Net+5 flags | 3 | |
| 0x01 | NetDormancy | uint8 | 9 flags | 1 | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | uint8 | 6 flags | 0 | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0114 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+2 flags | [] | |
| 0x0148 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0168 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0190 | 0x60 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 6 flags | [] | |
Functions 60
| Signature | Flags | Native | Params |
|---|---|---|---|
| void WaitForInitialGenerationDone(AFSDGameState* GameState, const FLatentActionInfo& LatentInfo) | FinalNative+2 flags | 0x20 | |
| void StartCountdown(int32 Duration, FText& countdownName) | FinalNative+1 flags | 0x20 | |
| void SetPreventLatejoinCharacterDuplication(bool prevent) | FinalNative+1 flags | 0x01 | |
| void SetPlayersHaveReachedDroppod(bool newHasPlayerReached) | FinalNative+1 flags | 0x01 | |
| void SetGeneratedMissionParameters(UGeneratedMission* mission) | FinalNative+1 flags | 0x08 | |
| void SetCurrentDifficulty(UDifficultySetting* Setting, bool updateSessionSettings) | FinalNative+1 flags | 0x09 | |
| void SetCompletionData(bool objectivesCompleted, int32 playersInPod) | FinalNative+1 flags | 0x08 | |
| void ReceiveGeneratedMissionReplicated() | EventProtected | 0x00 | |
| void PostLocalizedGameMessage(FText& Msg, const TArray<FText>& Arguments) | FinalNative+1 flags | 0x28 | |
| void PostGameMessage(const FString& Msg) | FinalNative+1 flags | 0x10 | |
| void OnRep_StartPressed(bool oldStartPressed) | FinalNative+1 flags | 0x01 | |
| void OnRep_ObjectivesCompleted() | FinalNative+1 flags | 0x00 | |
| void OnRep_MissionTime() | FinalNative+1 flags | 0x00 | |
| void OnRep_GeneratedMissionSeed() | FinalNative+1 flags | 0x00 | |
| void OnRep_FSDSessionID() | FinalNative+1 flags | 0x00 | |
| void OnRep_CurrentDifficultySetting() | FinalNative+1 flags | 0x00 | |
| void OnRep_CountdownText() | FinalNative+1 flags | 0x00 | |
| void OnRep_CountdownRemaining(int32 prevTime) | FinalNative+1 flags | 0x04 | |
| void OnRep_ContinuePressed() | FinalNative+1 flags | 0x00 | |
| void OnRep_ContinueCountdown() | FinalNative+1 flags | 0x00 | |
| void OnRep_CompletedGameEvent() | FinalNative+1 flags | 0x00 | |
| void OnRep_BoscoReviveCounter() | FinalNative+1 flags | 0x00 | |
| void OnRep_AllDwarvesDown() | FinalNative+1 flags | 0x00 | |
| int32 MissionEndscreenSeed() | FinalNative+1 flags | 0x04 | |
| bool IsTutorialMission() | FinalNative+1 flags | 0x01 | |
| bool IsCountingDown() | FinalNative+1 flags | 0x01 | |
| void InitObjectives() | FinalNative+1 flags | 0x00 | |
| void HostDisbandedTeam() | NativeEvent+1 flags | 0x00 | |
| bool HasObjectivesReplicated() | FinalNative+1 flags | 0x01 | |
| void HandleSeamlessTravelEvent() | EventProtected | 0x00 | |
| AFSDPlayerState* GetServerPlayerState() | FinalNative+1 flags | 0x08 | |
| TArray<UObjective*> GetSecondaryObjectives() | FinalNative+1 flags | 0x10 | |
| AProceduralSetup* GetProceduralSetup() | FinalNative+1 flags | 0x08 | |
| UObjective* GetPrimaryObjective() | FinalNative+1 flags | 0x08 | |
| bool GetPreventLatejoinCharacterDuplication() | FinalNative+1 flags | 0x01 | |
| bool GetPlayersHaveReachedDroppod() | FinalNative+1 flags | 0x01 | |
| TArray<UPlayerCharacterID*> GetPlayableCharacterIDs() | EventPublic | 0x10 | |
| TArray<UObjective*> GetObjectives() | FinalNative+1 flags | 0x10 | |
| TArray<AFSDPlayerState*> GetNetworkSortedPlayerArray() | FinalNative+1 flags | 0x10 | |
| int32 GetMissionTime() | FinalNative+1 flags | 0x04 | |
| bool GetMissionSuccessful() | FinalNative+1 flags | 0x01 | |
| int32 GetMissionStartTime() | FinalNative+1 flags | 0x04 | |
| int32 GetMissionRewardCreditSum() | FinalNative+1 flags | 0x04 | |
| TArray<FCreditsReward> GetMissionRewardCredits() | FinalNative+1 flags | 0x10 | |
| int32 GetGlobalMissionSeed() | FinalNative+1 flags | 0x04 | |
| AGameStats* GetGameStats() | FinalNative+1 flags | 0x08 | |
| TMap<UResourceData*, float> GetEndscreenResources() | FinalNative+1 flags | 0x50 | |
| UDifficultyManager* GetDifficultyManager() | FinalNative+1 flags | 0x08 | |
| FGameDifficulty GetCurrentGameDifficulty() | FinalNative+1 flags | 0x18 | |
| UDifficultySetting* GetCurrentDifficultySetting() | FinalNative+1 flags | 0x08 | |
| TMap<UResourceData*, float> GetCollectedResources() | FinalNative+1 flags | 0x50 | |
| TArray<UFSDEvent*> GetActiveEventsFromMission() | FinalNative+1 flags | 0x10 | |
| UObjective* FindObjective(TSubclassOf<UObjective> SubClass) | FinalNative+1 flags | 0x10 | |
| void ClientNewMessage(const FFSDChatMessage& Msg) | NativeEvent+1 flags | 0x60 | |
| void Client_StartPressed() | FinalNative+1 flags | 0x00 | |
| void Client_NewLocalizedMessage(const FFSDLocalizedChatMessage& Msg) | NativeEvent+1 flags | 0x48 | |
| bool AllMissionEndResultsReceived() | FinalNative+1 flags | 0x01 | |
| void All_SpawnScaledEffectAt(const FScaledEffect& Effect, const FVector_NetQuantize& Location) | NativeEvent+1 flags | 0x1C | |
| void All_SpawnScaledEffectAndCueAt(const FScaledEffect& Effect, USoundCue* Audio, const FVector_NetQuantize& Location) | NativeEvent+1 flags | 0x24 | |
| void All_ServerQuit() | NativeEvent+1 flags | 0x00 |