0x00x00E0
Members 13
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| — | 0x04 | ID | int32 | Transient+8 flags |
| 0x0001 | 0x03 | padding / unreflected | ||
| 0x04 | CarvePass | int32 | Transient+8 flags | |
| 0x0C | Position | FVector | Transient+6 flags | |
| 0x04 | Radius | float | Transient+6 flags | |
| 0x10 | EntranceIDs | TArray<int32> | Transient+3 flags | |
| 0x10 | ExitIDs | TArray<int32> | Transient+3 flags | |
| 0x10 | RoomEntrances | TArray<FRoomEntrance> | Transient+3 flags | |
| 0x01 | CanHaveEnemies | bool | Transient+6 flags | |
| 0x0049 | 0x07 | padding / unreflected | ||
| 0x10 | Rooms | TArray<FGeneratedRoom> | Transient+3 flags | |
| 0x04 | ResourceMultiplier | float | Transient+6 flags | |
| 0x01 | CanBeUsedForRoomBasedDistribution | bool | Transient+5 flags | |
| 0x0065 | 0x03 | padding / unreflected | ||
| 0x04 | WeightedResourceAmount | float | Transient+5 flags | |
| 0x006C | 0x04 | padding / unreflected | ||
| 0x10 | RoomGenerators | TArray<FRoomGeneratorItem> | Transient+2 flags | |
| 0x0080 | 0x60 | unreflected bytes to end of FRoomNode | ||