implements IVisualLoggerDebugSnapshotInterface
0x00x0870
Members 45
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x0220 | 0x08 | padding / unreflected | |||
| 0x08 | DebugCarveInsideTerrainMaterial | UTerrainMaterial* | 6 flags | /Game/Landscape/Materials/TM_DebugCarveInside.TM_DebugCarve… | |
| 0x08 | DebugCarveOutsizeTerrainMaterial | UTerrainMaterial* | 6 flags | /Game/Landscape/Materials/TM_DebugCarveOutside.TM_DebugCarv… | |
| 0x08 | DebugCarveEdgeTerrainMaterial | UTerrainMaterial* | 6 flags | /Game/Landscape/Materials/TM_DebugCarveEdge.TM_DebugCarveEd… | |
| 0x08 | GoldTerrainMaterial | UTerrainMaterial* | 6 flags | /Game/Landscape/Materials/TM_Gold.TM_Gold | |
| 0x08 | MOMTerrrainMaterial | UTerrainMaterial* | 6 flags | nullptr | |
| 0x08 | NitraTerrrainMaterial | UTerrainMaterial* | 6 flags | nullptr | |
| 0x08 | EmptyTerrainMaterial | UTerrainMaterial* | 6 flags | /Game/Landscape/Materials/TM_Empty.TM_Empty | |
| 0x08 | DefaultBurntTerrainMaterial | UTerrainMaterial* | 6 flags | /Game/Landscape/Materials/TM_DefaultBurnt.TM_DefaultBurnt | |
| 0x08 | DefaultHardRockMaterial | UTerrainMaterial* | 6 flags | /Game/Landscape/Materials/TM_HardRock.TM_HardRock | |
| 0x08 | DefaultBedRockMaterial | UTerrainMaterial* | 6 flags | /Game/Landscape/Materials/TM_BedRock.TM_BedRock | |
| 0x08 | GoldTerrainType | UTerrainType* | 6 flags | nullptr | |
| 0x08 | MOMTerrainType | UTerrainType* | 6 flags | nullptr | |
| 0x08 | RockTerrainType | UTerrainType* | 6 flags | nullptr | |
| 0x08 | CrystalTerrainType | UTerrainType* | 6 flags | nullptr | |
| 0x08 | EmptyTerrainType | UTerrainType* | 6 flags | nullptr | |
| 0x08 | DirtTerrainType | UTerrainType* | 6 flags | nullptr | |
| 0x08 | DefaultBurntTerrainType | UTerrainType* | 6 flags | nullptr | |
| 0x08 | TerrainMaterials | UTerrainMaterialsCollection* | 6 flags | /Game/Landscape/Materials/TerrainMaterialCollection.Terrain… | |
| 0x10 | StandardDebrisSets | TArray<UDebrisSet*> | 3 flags | [] | |
| 0x10 | DebrisLevelGenerationCarved | TArray<UDebrisBase*> | Transient+4 flags | [] | |
| 0x10 | DebrisLargeCarved | TArray<UDebrisBase*> | Transient+4 flags | [] | |
| 0x10 | DebrisSmallCarved | TArray<UDebrisBase*> | Transient+4 flags | [] | |
| 0x10 | DebrisMeshes | TArray<UDebrisBase*> | Transient+4 flags | [] | |
| 0x08 | DefaultScannerMaterial | UMaterialInterface* | 6 flags | /Game/Landscape/ScannerMaterials/DefaultScannerMaterial.Def… | |
| 0x08 | TestLevelCarver | TSubclassOf<ACSGBuilder> | 7 flags | nullptr | |
| 0x1C | TestLevelCarverBoundingBox | FBox | 5 flags | {Min={X=0, Y=0, Z=0}, Max={X=0, Y=0, Z=0}, IsValid=0} | |
| 0x0334 | 0x04 | padding / unreflected | |||
| 0x08 | DebrisActorInstance | ADebrisDataActor* | TransientProtected+5 flags | nullptr | |
| 0x04 | DebrisActorIndex | int32 | TransientProtected+7 flags | 0 | |
| 0x0344 | 0x04 | padding / unreflected | |||
| 0x08 | ProceduralSetup | AProceduralSetup* | TransientProtected+5 flags | nullptr | |
| 0x10 | TerrainMaterialAssets | TArray<UObject*> | TransientProtected+2 flags | [] | |
| 0x0360 | 0x38 | padding / unreflected | |||
| 0x08 | AsyncPathRequests | UAsyncPathRequests* | 7 flags | /Script/FSD.Default__DeepCSGWorld.AsyncPathRequests | |
| 0x10 | OnBaseLayerCommitDone | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnBaseLayerFinalCommitDone | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | TerrainAttachedActors | TArray<AActor*> | Transient+2 flags | [] | |
| 0x10 | TerrainListeners | TArray<TWeakObjectPtr<UObject>> | Transient+3 flags | [] | |
| 0x10 | RegisteredDebrisList | TArray<UDebrisBase*> | Transient+2 flags | [] | |
| 0x10 | DebrisWhenCarvingList | TArray<FDebrisWhenCarving> | Transient+3 flags | [] | |
| 0x10 | DebrisInstanceList | TArray<UDebrisInstances*> | Transient+4 flags | [] | |
| 0x10 | RuntimeSpawnedDebris | TArray<FRuntimeSpawnedDebris> | Transient+3 flags | [] | |
| 0x10 | ShowAlwaysScannerComponents | TArray<TWeakObjectPtr<UPrimitiveComponent>> | Transient+5 flags | [] | |
| 0x10 | FogOfWarScannerComponents | TArray<TWeakObjectPtr<UPrimitiveComponent>> | Transient+5 flags | [] | |
| 0x10 | DebrisHandles | TArray<UDebrisBase*> | Transient+2 flags | [] | |
| 0x10 | PointsToIncludeInBoudingSphere | TArray<FVector> | Transient+2 flags | [] | |
| 0x0460 | 0x2C0 | padding / unreflected | |||
| 0xC8 | LateJoinData | FTerrainLateJoinData | Transient+2 flags | {Explosions=[], ColliderCarves=[], MeshCarves=[], PickAxe=[… | |
| 0x10 | VisibleChunks | TArray<FEncodedChunkId> | Transient+2 flags | [] | |
| 0x07F8 | 0x78 | unreflected bytes to end of ADeepCSGWorld | |||
Inherited from AActor 76
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bNetStartup : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bHidden : 1bit 5 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 6 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 7 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 0 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 1 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 2 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 4 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 7 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 0 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 3 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 4 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 5 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 6 | bool | 6 flags | false | |
| 0x01 | bIsEditorOnlyActor : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 1 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 2 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 3 | bool | Protected+3 flags | true | |
| 0x01 | bActorEnableCollision : 1bit 3 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 4 | bool | Transient+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | uint8 | NetTransient+5 flags | 0 | |
| 0x34 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x009C | 0x04 | padding / unreflected | |||
| 0x40 | AttachmentReplication | FRepAttachment | NetTransient+4 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x08 | Owner | AActor* | NetRepNotify+5 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | uint8 | Net+5 flags | 3 | |
| 0x01 | NetDormancy | uint8 | 9 flags | 1 | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | uint8 | 6 flags | 0 | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x08 | InputComponent | UInputComponent* | 8 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x0114 | 0x04 | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+7 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+2 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+9 flags | nullptr | |
| 0x10 | ControllingMatineeActors | TArray<AMatineeActor*> | TransientProtected+2 flags | [] | |
| 0x0148 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 2 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | <0xffffffff> | |
| 0x0168 | 0x08 | padding / unreflected | |||
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0190 | 0x60 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 4 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 6 flags | [] | |
Functions 53
| Signature | Flags | Native | Params |
|---|---|---|---|
| void UnRegisterScannerComponent(UPrimitiveComponent* Component) | FinalNative+1 flags | 0x08 | |
| void TerrainOp_SpawnDebris(const FTerrainSpawnDebrisOperationData& Data) | NativeEvent+1 flags | 0x20 | |
| void TerrainOp_RemoveFloating(const FRemoveFloatingIslandOperationData& Data) | NativeEvent+1 flags | 0x04 | |
| void TerrainOp_PickAxe(const FPickaxeDigOperationData& Data) | NativeEvent+1 flags | 0x28 | |
| void TerrainOp_Melt(const FMeltOperationData& Data) | NativeEvent+1 flags | 0x20 | |
| void TerrainOp_Explode(const FGrenadeExplodeOperationData& Data) | NativeEvent+1 flags | 0x38 | |
| void TerrainOp_Drill(const FDrillOperationData& Data) | NativeEvent+1 flags | 0x2C | |
| void TerrainOp_CarveSTLMesh(const FCarveWithSTLMeshOperationData& Data) | NativeEvent+1 flags | 0x70 | |
| void TerrainOp_CarveSplineSegment(const FSplineSegmentCarveOperationData& Data) | NativeEvent+1 flags | 0x30 | |
| void TerrainOp_CarveCSG(const FCSGBuildOperationData& Data) | NativeEvent+1 flags | 0x60 | |
| void TerrainOp_CarveCollider(const FCarveWithColliderOperationData& Data) | NativeEvent+1 flags | 0x70 | |
| void TerrainMaterialDataLoaded() | FinalNative+1 flags | 0x00 | |
| void SpawnDebris(UDebrisMesh* Debris, const FVector& Pos, float Radius) | FinalNative+1 flags | 0x18 | |
| void SetVisibleToScanner(const FVector& Center, const FVector& range) | FinalNative+1 flags | 0x18 | |
| void SetRockMaterialForTest(UTerrainMaterial* Material) | FinalNative+1 flags | 0x08 | |
| void SelectDebrisSettings() | FinalNative+1 flags | 0x00 | |
| void ResetEntireWorld() | FinalNative+1 flags | 0x00 | |
| void RemoveDebrisInstance_TerrainOp2(int32 instance, int32 Component) | NativeEvent+1 flags | 0x08 | |
| void RemoveDebrisInSphere(const FVector& Position, float Radius, bool onlyFragile, bool alsoDurable, const ESpecialDebrisType& onlyType) | FinalNative+1 flags | 0x13 | |
| void RegisterScannerComponent(UPrimitiveComponent* Component, bool useFogOfWar) | FinalNative+1 flags | 0x09 | |
| bool Raycast(const FVector& Start, const FVector& Direction, float MaxDistance, FCSGRaycastHitInfo& HitInfo, const ELandscapeCellFilter& Filter) | FinalNative+1 flags | 0x3A | |
| bool Linecast(const FVector& Start, const FVector& End, FCSGRaycastHitInfo& HitInfo, const ELandscapeCellFilter& Filter) | FinalNative+1 flags | 0x36 | |
| bool IsPositionVisibleToScanner(const FVector& Pos) | FinalNative+1 flags | 0x0D | |
| bool IsPointInsideTerrain(const FVector& Pos) | FinalNative+1 flags | 0x0D | |
| bool IsComponentRegisteredWithScanner(UPrimitiveComponent* Component) | FinalNative+1 flags | 0x09 | |
| bool InitialGenerationDone() | FinalNative+1 flags | 0x01 | |
| int32 GetTerrainHash() | FinalNative+1 flags | 0x04 | |
| int32 GetShadowQuality() | FinalNative+2 flags | 0x04 | |
| ADebrisDataActor* GetDebrisDataActor() | FinalNative+1 flags | 0x08 | |
| void GetAllTerrainActorsAroundPoint(const FVector& Center, const FVector& range, const TArray<AActor*>& TerrainActors) | FinalNative+1 flags | 0x28 | |
| void GenerateAllMeshes() | FinalNative+1 flags | 0x00 | |
| void FinishGeneration_Blocking() | FinalNative+1 flags | 0x00 | |
| float FindTotalVolumeOfMaterialInWorld(UTerrainMaterial* Material) | FinalNative+1 flags | 0x0C | |
| void CarveWithSTLMeshUsingTransform_Wait(ADeepCSGWorld* CSGWorld, USTLMeshCarver* MeshCarver, UTerrainMaterial* Material, const ECarveFilterType& CarveFilter, FTransform& Transform, const EPreciousMaterialOptions& Precious, const FLatentActionInfo& LatentInfo) | FinalNative+2 flags | 0x70 | |
| void CarveWithSTLMeshUsingTransform(USTLMeshCarver* MeshCarver, UTerrainMaterial* Material, const ECarveFilterType& CarveFilter, FTransform& Transform, const EPreciousMaterialOptions& Precious) | FinalNative+1 flags | 0x51 | |
| void CarveWithSTLMesh_Wait(ADeepCSGWorld* CSGWorld, USTLMeshCarver* MeshCarver, UTerrainMaterial* Material, const ECarveFilterType& CarveFilter, const FVector& Pos, const FQuat& Orientation, const FVector& Scale, const EPreciousMaterialOptions& Precious, const FLatentActionInfo& LatentInfo) | FinalNative+2 flags | 0x68 | |
| void CarveWithSTLMesh(USTLMeshCarver* MeshCarver, UTerrainMaterial* Material, const ECarveFilterType& CarveFilter, const FVector& Pos, const FQuat& Orientation, const FVector& Scale, const EPreciousMaterialOptions& Precious) | FinalNative+1 flags | 0x3D | |
| void CarveWithStaticMeshUsingTransform_Wait(ADeepCSGWorld* CSGWorld, UStaticMeshCarver* MeshCarver, UTerrainMaterial* Material, const ECarveFilterType& CarveFilter, FTransform& Transform, const EPreciousMaterialOptions& Precious, const FLatentActionInfo& LatentInfo) | FinalNative+2 flags | 0x70 | |
| void CarveWithStaticMeshUsingTransform(UStaticMeshCarver* MeshCarver, UTerrainMaterial* Material, const ECarveFilterType& CarveFilter, FTransform& Transform, const EPreciousMaterialOptions& Precious) | FinalNative+1 flags | 0x51 | |
| void CarveWithStaticMesh(UStaticMeshCarver* MeshCarver, UTerrainMaterial* Material, const ECarveFilterType& CarveFilter, const FVector& Pos, const FQuat& Orientation, const FVector& Scale, const EPreciousMaterialOptions& Precious) | FinalNative+1 flags | 0x3D | |
| void CarveWithSplineSegments(const TArray<FCarveSplineSegment>& Segments, UTerrainMaterial* Material, const ECarveFilterType& CarveFilter, const EPreciousMaterialOptions& Precious) | FinalNative+1 flags | 0x1A | |
| void CarveWithSplineSegment(const FVector& SplineStart, const FVector& SplineStartTangent, const FVector& SplineEnd, const FVector& SplineEndTangent, float Radius, UTerrainMaterial* Material, const ECarveFilterType& CarveFilter, const EPreciousMaterialOptions& Precious) | FinalNative+1 flags | 0x42 | |
| void CarveWithMeshUsingTransform_Wait(ADeepCSGWorld* CSGWorld, UStaticMesh* StaticMesh, UTerrainMaterial* Material, const ECarveFilterType& CarveFilter, FTransform& Transform, float ExpensiveNoise, const EPreciousMaterialOptions& Precious, const FLatentActionInfo& LatentInfo) | FinalNative+2 flags | 0x70 | |
| void CarveWithMeshUsingTransform(UStaticMesh* StaticMesh, UTerrainMaterial* Material, const ECarveFilterType& CarveFilter, FTransform& Transform, float ExpensiveNoise, const EPreciousMaterialOptions& Precious, const CarveOptionsCellSize& CarverSize) | FinalNative+1 flags | 0x56 | |
| void CarveWithMesh_Wait(ADeepCSGWorld* CSGWorld, UStaticMesh* StaticMesh, UTerrainMaterial* Material, const ECarveFilterType& CarveFilter, const FVector& Pos, const FQuat& Orientation, const FVector& Scale, const FLatentActionInfo& LatentInfo) | FinalNative+2 flags | 0x68 | |
| void CarveWithMesh(UStaticMesh* StaticMesh, UTerrainMaterial* Material, const ECarveFilterType& CarveFilter, const FVector& Pos, const FQuat& Orientation, const FVector& Scale, const EPreciousMaterialOptions& Precious) | FinalNative+1 flags | 0x3D | |
| void CarveWithCSGBuild(TSubclassOf<ACSGBuilder> CSGModel, FTransform& Transform) | FinalNative+1 flags | 0x40 | |
| float CalcApproximateTerrainDensity(const FVector& Pos, float Radius) | FinalNative+1 flags | 0x14 | |
| UTerrainMaterial* BPGetTerrainMaterial(int32 Handle) | FinalNative+1 flags | 0x10 | |
| void BaseLayerCommitFinal(bool blocking) | FinalNative+1 flags | 0x01 | |
| void BaseLayerCommit(bool blocking, bool scheduleTesselation) | FinalNative+1 flags | 0x02 | |
| void AttachActorToTerrain(AActor* Actor, const FVector& Pos) | FinalNative+1 flags | 0x14 | |
| void ApplyBaseDebrisCarvers(const TArray<UDebrisBase*>& Carvers) | FinalNative+1 flags | 0x10 |