Zdexby TheHolyOneZ
5,372 classes
Class

UBiome

: UDataAsset : UObject
/Script/FSD.Biome 0x0458 (1,112 B) align 8 inherited 0x0030 vtable /Script/FSD
0x00x0458

Members 60

OffsetSizeNameTypeFlagsDefault
0x18BiomeNameFTextProtected+4 flags<FText>
0x18BiomeShortNameFTextProtected+4 flags<FText>
0x18BiomeDescriptionFTextProtected+4 flags<FText>
0x04BiomeColorFColorProtected+8 flags{B=0, G=0, R=0, A=0}
0x04BiomeIndexint32Protected+6 flags0
0x10BiomeAnalyticsIndexFStringProtected+4 flags""
0x01IsTutorialBiomeboolProtected+8 flagsfalse
0x00910x07padding / unreflected
0x28BiomeMovieTSoftObjectPtr<UFileMediaSource>Protected+6 flags<SoftObjectProperty>
0x28BiomePictureTSoftObjectPtr<UTexture2D>Protected+4 flags<SoftObjectProperty>
0x28BiomeIconTSoftObjectPtr<UTexture2D>Protected+4 flags<SoftObjectProperty>
0x28BiomeLargeImageTSoftObjectPtr<UTexture2D>Protected+4 flags<SoftObjectProperty>
0x28BiomeWorldMapTSoftObjectPtr<UTexture2D>Protected+4 flags<SoftObjectProperty>
0x28BiomeMissionBarTSoftObjectPtr<UTexture2D>Protected+4 flags<SoftObjectProperty>
0x28BiomeMapWidgetTSoftClassPtr<UUserWidget>Protected+4 flags<SoftClassProperty>
0x08BiomeHeatSourceFHeatSourceProtected+3 flags{temperature=0, Intensity=1}
0x08DepthRangeFRandRangeProtected+3 flags{Min=0, Max=0}
0x28AtmosphericParticlesTSoftObjectPtr<UParticleSystem>Protected+4 flags<SoftObjectProperty>
0x10CaveScriptComponentsTArray<TSoftClassPtr<UCaveScriptComponent>>Protected+4 flags[]
0x04ExtraCaveSizefloatProtected+8 flags0
0x01FC0x04padding / unreflected
0x10DebrisTArray<UDebrisSet*>Protected+3 flags[]
0x28DebrisActorTSoftClassPtr<ADebrisDataActor>Protected+4 flags<SoftClassProperty>
0x28PostProcessActorClassTSoftClassPtr<AActor>Protected+4 flags<SoftClassProperty>
0x08RockMaterialUTerrainMaterial*Protected+6 flagsnullptr
0x08DirtMaterialUTerrainMaterial*Protected+6 flagsnullptr
0x08BurnedMaterialOverrideUTerrainMaterial*Protected+6 flagsnullptr
0x10FlavorMaterialsTArray<TSoftObjectPtr<UMaterialInstance>>Protected+4 flags[]
0x10RoomNoisesTArray<FBiomeNoiseItem>Protected+3 flags[]
0x08MissionCompletedUMissionStat*Protected+6 flagsnullptr
0x08CeilingNoiseUFloodFillSettings*Protected+5 flagsnullptr
0x08CeilingDetailNoiseUDetailNoise*Protected+5 flagsnullptr
0x08WallNoiseUFloodFillSettings*Protected+5 flagsnullptr
0x08WallDetailNoiseUDetailNoise*Protected+5 flagsnullptr
0x08FloorNoiseUFloodFillSettings*Protected+5 flagsnullptr
0x08FloorDetailNoiseUDetailNoise*Protected+5 flagsnullptr
0x08PillarNoiseUFloodFillSettings*Protected+6 flagsnullptr
0x08PillarDetailNoiseUDetailNoise*Protected+6 flagsnullptr
0x08PillarSettingsUPillarSettings*Protected+6 flagsnullptr
0x10TunnelSettingsTArray<UTunnelSetting*>Protected+5 flags[]
0x08TunnelCeilingNoiseUFloodFillSettings*Protected+8 flagsnullptr
0x08TunnelWallNoiseUFloodFillSettings*Protected+8 flagsnullptr
0x08TunnelFloorNoiseUFloodFillSettings*Protected+8 flagsnullptr
0x10ResourcesTArray<FResourceSpawner>Protected+5 flags[]
0x10EnemiesTArray<FBiomeEnemyEntry>Protected+3 flags[]
0x10BannedEnemiesTArray<UEnemyDescriptor*>Protected+3 flags[]
0x10StationaryEnemiesTArray<UEnemyDescriptor*>Protected+3 flags[]
0x10CrittersTArray<UCritterDescriptor*>Protected+3 flags[]
0x28AmbientSoundsTSoftObjectPtr<USoundCue>Protected+4 flags<SoftObjectProperty>
0x01Use3DAmbientboolProtected+8 flagsfalse
0x03890x07padding / unreflected
0x20ReverbSettingsFReverbSettingsProtected+3 flags{bApplyReverb=true, ReverbEffect=nullptr, ReverbPluginEffec…
0x04SmallCaveReverbVolumefloatProtected+6 flags1
0x03B40x04padding / unreflected
0x08SmallCaveReverbUReverbEffect*Protected+6 flagsnullptr
0x04MediumCaveReverbVolumefloatProtected+6 flags1
0x03C40x04padding / unreflected
0x08MediumCaveReverbUReverbEffect*Protected+6 flagsnullptr
0x04LargeCaveReverbVolumefloatProtected+6 flags1
0x03D40x04padding / unreflected
0x08LargeCaveReverbUReverbEffect*Protected+6 flagsnullptr
0x28TunnelAmbienceTSoftObjectPtr<USoundCue>Protected+4 flags<SoftObjectProperty>
0x28BiomeLoaderLevelSequenceTSoftObjectPtr<ULevelSequence>Protected+4 flags<SoftObjectProperty>
0x10BiomeLoaderLevelNameFStringProtected+4 flags""
0x10QuotesTArray<FText>Protected+5 flags[]
0x04PlanetZoneSelectionWeightfloatProtected+6 flags1
0x04540x04unreflected bytes to end of UBiome
Inherited from UDataAsset 1
OffsetSizeNameTypeFlagsDefault
0x08NativeClassTSubclassOf<UDataAsset>7 flags/Script/Engine.DataAsset

Functions 18

SignatureFlagsNativeParams
void StartPreload(UObject* WorldContext)FinalNative+1 flags0x08
UTerrainMaterial* GetRockMaterial()FinalNative+1 flags0x08
TSoftClassPtr<AActor> GetPostProcessActorClass_Soft()FinalNative+1 flags0x28
UMaterialInstance* GetFlavorMaterial()FinalNative+1 flags0x08
UTerrainMaterial* GetDirtMaterial()FinalNative+1 flags0x08
TSoftClassPtr<ADebrisDataActor> GetDebrisActorSoftClass()FinalNative+1 flags0x28
UTexture2D* GetBiomeWorldMap()FinalNative+1 flags0x08
UTexture2D* GetBiomePicture()FinalNative+1 flags0x08
FText GetBiomeName()FinalNative+1 flags0x18
UTexture2D* GetBiomeMissionBar()FinalNative+1 flags0x08
TSubclassOf<UUserWidget> GetBiomeMapWidget()FinalNative+1 flags0x08
TArray<FSoftObjectPath> GetBiomeMapAssetList()FinalNative+1 flags0x10
UTexture2D* GetBiomeLargeImage()FinalNative+1 flags0x08
int32 GetBiomeIndex()FinalNative+1 flags0x04
UTexture2D* GetBiomeIcon()FinalNative+1 flags0x08
FString GetBiomeAnalyticsIndex()FinalNative+1 flags0x10
UParticleSystem* GetAtmosphericParticles()FinalNative+1 flags0x08
USoundCue* GetAmbientSounds()FinalNative+1 flags0x08

Used by 22

types with a member, parameter or interface of this type