Zdexby TheHolyOneZ
5,372 classes
Class

USalvageObjective

: UObjective : UActorComponent : UObject
/Script/FSD.SalvageObjective 0x0270 (624 B) align 8 inherited 0x0180 vtable /Script/FSD
0x00x0270

Members 20

OffsetSizeNameTypeFlagsDefault
0x04SalvageActorCountint32Protected+8 flags2
0x01840x04padding / unreflected
0x08LegResourceUGemResourceData*Protected+8 flagsnullptr
0x04LegCountPerActorint32Protected+6 flags25
0x04LegDistanceToActorfloatProtected+6 flags2000
0x10OnDisableLegSpheresFMulticastScriptDelegateProtectedBlueprintCallable+4 flags<delegate>
0x08PositioningUDebrisPositioning*Protected+9 flagsnullptr
0x10DebrisTArray<TSoftObjectPtr<UDebrisBase>>Protected+4 flags[]
0x28SalvageActorTSoftClassPtr<AMiniMule>Protected+6 flags<SoftClassProperty>
0x28DamagedPodClassTSoftClassPtr<ADropPod>Protected+4 flags<SoftClassProperty>
0x08DamagedPodPositioningUDebrisPositioning*Protected+9 flagsnullptr
0x04DamagedPodMinDistanceToDropZonefloatProtected+6 flags2000
0x021C0x04padding / unreflected
0x08DamagedPodADropPod*TransientProtected+7 flagsnullptr
0x04ActorsToSalvageint32NetTransient+9 flags0
0x04ActorsSalvagedint32NetTransient+9 flags0
0x04RepairPointsint32Protected+8 flags3
0x04PointsRepairedint32NetTransient+9 flags0
0x04MinSalvageActorDistanceToLandingZonefloatProtected+6 flags1000
0x01HasMuleReturnedToPodboolProtected+6 flagsfalse
0x023D0x03padding / unreflected
0x10AllSalvageActorsTArray<AMiniMule*>TransientProtected+4 flags[]
0x10SalvagedActorsTArray<AMiniMule*>TransientProtected+4 flags[]
0x02600x10unreflected bytes to end of USalvageObjective
Inherited from UObjective 16
OffsetSizeNameTypeFlagsDefault
0x10OnObjectiveUpdatedFMulticastScriptDelegate4 flags<delegate>
0x00C00x08padding / unreflected
0x08ObjectiveWidgetClassTSubclassOf<UObjectiveWidget>Protected+9 flagsnullptr
0x38MissionShoutsFMissionShoutsProtected+3 flags{AfterDropPodExit=nullptr, OnExitPodDescending=nullptr, OnE…
0x18MissionDescriptionFTextProtected+4 flags<FText>
0x04CompletionRewardInCreditsint32Protected+8 flags0
0x04CompletionRewardInXPint32Protected+8 flags0
0x01ScaleObjectiveToMissionboolProtected+8 flagstrue
0x01bHasReturnObjectiveboolProtected+8 flagsfalse
0x01RequiredReturnObjectiveCompletedboolTransientProtected+6 flagsfalse
0x01ShowObjectiveInHUDboolProtected+8 flagstrue
0x012C0x04padding / unreflected
0x08ObjectiveCompletedStatUMissionStat*Protected+8 flagsnullptr
0x28OptionalObjectiveWidgetClassTSoftClassPtr<UOptionalObjectiveWidget>Protected+6 flags<SoftClassProperty>
0x04IsPrimaryObjectiveint32NetTransient+9 flags-1
0x01bIsNeededForMissionCompletionboolNetTransient+8 flagsfalse
0x01650x03padding / unreflected
0x04MissionScalefloatTransientProtected+5 flags1
0x016C0x04padding / unreflected
0x10BannedInBiomesTArray<UBiome*>Protected+3 flags[]
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+6 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x008B0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x008F0x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FSimpleMemberReference>2 flags[]

Functions 7

SignatureFlagsNativeParams
void PointRepaired()FinalNative+1 flags0x00
void OnRep_PointsRepaired()FinalNative+1 flags0x00
void OnRep_ActorsToSalvage(int32 prevAmount)FinalNative+1 flags0x04
void OnRep_ActorsSalvaged(int32 prevAmount)FinalNative+1 flags0x04
void OnActorRepaired(URepairableComponent* repairable)FinalNative+1 flags0x08
FTransform FindRepairPointLocation(AProceduralSetup* Setup, const FVector& podLocation, float Radius, float maxVerticalDistance, UDebrisPositioning* DebrisPositioning, TSubclassOf<AActor> terrainPlacement, const TArray<FVector>& locationsToAvoid, UCurveFloat* AvoidCostCurve)FinalNative+2 flags0x80
void AllActorsSalvaged()EventProtected0x00

Subclasses 1