Zdexby TheHolyOneZ
5,372 classes
Class

UEnemySpawnManager

: UActorComponent : UObject
/Script/FSD.EnemySpawnManager 0x0270 (624 B) align 8 inherited 0x00B0 vtable /Script/FSD
0x00x0270

Members 22

OffsetSizeNameTypeFlagsDefault
0x10OnEnemyDestroyedFMulticastScriptDelegate4 flags<delegate>
0x10OnEnemyDiedFMulticastScriptDelegate4 flags<delegate>
0x10OnEnemySpawnedFMulticastScriptDelegate4 flags<delegate>
0x08SpawnEffectsUSpawnEffectsComponent*TransientProtected+7 flagsnullptr
0x00E80x08padding / unreflected
0x10ActiveEnemiesTArray<APawn*>TransientProtected+4 flags[]
0x10ActiveSwarmerEnemiesTArray<APawn*>TransientProtected+4 flags[]
0x10ActiveGlobalStatusEffectsTArray<TSubclassOf<UStatusEffect>>TransientProtected+3 flags[]
0x50SpawnRarityModifiersTMap<UEnemyDescriptor*, FSpawnRarityModifierItem>TransientProtected+1 flags<TMap>
0x10ActiveCrittersTArray<APawn*>TransientProtected+2 flags[]
0x10CritcalEnemiesTArray<APawn*>TransientProtected+4 flags[]
0x04MaxActiveEnemiesint32Protected+8 flags0
0x04MaxActiveSwarmersint32Protected+8 flags80
0x04MaxActiveCrittersint32Protected+6 flags40
0x04MaxDistanceBeforeCleanupfloatProtected+8 flags0
0x08SwarmerTagFGameplayTagProtected+4 flags{TagName=None}
0x08RegularTagFGameplayTagProtected+4 flags{TagName=None}
0x08CritterTagFGameplayTagProtected+4 flags{TagName=None}
0x08ProceduralSetupAProceduralSetup*TransientProtected+5 flagsnullptr
0x10SpawnQueueTArray<FSpawnQueueItem>TransientProtected+3 flags[]
0x01bDestroyingAllEnemiesboolTransientProtected+5 flagsfalse
0x01D10x7Fpadding / unreflected
0x08EliteMutatorUEliteEnemiesMutator*Transient+5 flagsnullptr
0x08DifficultyManagerUDifficultyManager*Transient+7 flagsnullptr
0x02600x10unreflected bytes to end of UEnemySpawnManager
Inherited from UActorComponent 15
OffsetSizeNameTypeFlagsDefault
0x30PrimaryComponentTickFActorComponentTickFunction3 flags{}
0x10ComponentTagsTArray<FName>4 flags[]
0x10AssetUserDataTArray<UAssetUserData*>Protected+6 flags[]
0x00800x04padding / unreflected
0x04UCSSerializationIndexint325 flags-1
0x01bNetAddressable : 1bit 3boolProtected+3 flagsfalse
0x01bReplicates : 1bit 4boolNet+7 flagsfalse
0x01bAutoActivate : 1bit 7bool6 flagsfalse
0x01bIsActive : 1bit 0boolNetTransient+4 flagsfalse
0x01bEditableWhenInherited : 1bit 1bool5 flagstrue
0x01bCanEverAffectNavigation : 1bit 3boolProtected+6 flagsfalse
0x01bIsEditorOnly : 1bit 5bool6 flagsfalse
0x008B0x01padding / unreflected
0x01CreationMethodEComponentCreationMethod5 flagsNative
0x01OnComponentActivatedFMulticastScriptDelegate4 flags<delegate>
0x01OnComponentDeactivatedFMulticastScriptDelegate4 flags<delegate>
0x008F0x01padding / unreflected
0x10UCSModifiedPropertiesTArray<FSimpleMemberReference>2 flags[]

Functions 17

SignatureFlagsNativeParams
void SpawnerDestroyed(APawn* Actor)FinalNative+1 flags0x08
bool SpawnEnemy(UEnemyDescriptor* descriptor, FTransform& Transform, const FScriptDelegate& Callback, bool useSpawnFX, bool Alert)FinalNative+1 flags0x53
void SetSpawningEnabled(bool newSpawningEnabled)FinalNative+1 flags0x01
void RemoveGlobalStatusEffect(TSubclassOf<UStatusEffect> StatusEffect)FinalNative+1 flags0x08
void RegisterSpawner(APawn* Actor)FinalNative+1 flags0x08
void RegisterSpawnedEnemy(AActor* enemy)FinalNative+1 flags0x08
void PromoteToCritical(APawn* Pawn)FinalNative+1 flags0x08
void OnMatchStarted()FinalNative+1 flags0x00
void OnMatchEnded()FinalNative+1 flags0x00
bool GetSpawningEnabled()FinalNative+1 flags0x01
APawn* FindEnemyByClass(TSubclassOf<APawn> PawnClass, bool isSwarmerEnemy)FinalNative+1 flags0x18
TArray<APawn*> FindEnemiesByClass(TSubclassOf<APawn> PawnClass, bool isSwarmerEnemy)FinalNative+1 flags0x20
void EnemyDestroyed(AActor* Actor)FinalNative+1 flags0x08
void EnemyDeath(UHealthComponentBase* HealthComponent)FinalNative+1 flags0x08
void DestroyAllEnemies()FinalNative+1 flags0x00
bool CanSpawn(UEnemyDescriptor* EnemyDescriptor)FinalNative+1 flags0x09
void AddGlobalStatusEffect(TSubclassOf<UStatusEffect> StatusEffect)FinalNative+1 flags0x08

Used by 4

types with a member, parameter or interface of this type