0x00x0270
Members 22
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x10 | OnEnemyDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnEnemyDied | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x10 | OnEnemySpawned | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x08 | SpawnEffects | USpawnEffectsComponent* | TransientProtected+7 flags | nullptr | |
| 0x00E8 | 0x08 | padding / unreflected | |||
| 0x10 | ActiveEnemies | TArray<APawn*> | TransientProtected+4 flags | [] | |
| 0x10 | ActiveSwarmerEnemies | TArray<APawn*> | TransientProtected+4 flags | [] | |
| 0x10 | ActiveGlobalStatusEffects | TArray<TSubclassOf<UStatusEffect>> | TransientProtected+3 flags | [] | |
| 0x50 | SpawnRarityModifiers | TMap<UEnemyDescriptor*, FSpawnRarityModifierItem> | TransientProtected+1 flags | <TMap> | |
| 0x10 | ActiveCritters | TArray<APawn*> | TransientProtected+2 flags | [] | |
| 0x10 | CritcalEnemies | TArray<APawn*> | TransientProtected+4 flags | [] | |
| 0x04 | MaxActiveEnemies | int32 | Protected+8 flags | 0 | |
| 0x04 | MaxActiveSwarmers | int32 | Protected+8 flags | 80 | |
| 0x04 | MaxActiveCritters | int32 | Protected+6 flags | 40 | |
| 0x04 | MaxDistanceBeforeCleanup | float | Protected+8 flags | 0 | |
| 0x08 | SwarmerTag | FGameplayTag | Protected+4 flags | {TagName=None} | |
| 0x08 | RegularTag | FGameplayTag | Protected+4 flags | {TagName=None} | |
| 0x08 | CritterTag | FGameplayTag | Protected+4 flags | {TagName=None} | |
| 0x08 | ProceduralSetup | AProceduralSetup* | TransientProtected+5 flags | nullptr | |
| 0x10 | SpawnQueue | TArray<FSpawnQueueItem> | TransientProtected+3 flags | [] | |
| 0x01 | bDestroyingAllEnemies | bool | TransientProtected+5 flags | false | |
| 0x01D1 | 0x7F | padding / unreflected | |||
| 0x08 | EliteMutator | UEliteEnemiesMutator* | Transient+5 flags | nullptr | |
| 0x08 | DifficultyManager | UDifficultyManager* | Transient+7 flags | nullptr | |
| 0x0260 | 0x10 | unreflected bytes to end of UEnemySpawnManager | |||
Inherited from UActorComponent 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryComponentTick | FActorComponentTickFunction | 3 flags | {} | |
| 0x10 | ComponentTags | TArray<FName> | 4 flags | [] | |
| 0x10 | AssetUserData | TArray<UAssetUserData*> | Protected+6 flags | [] | |
| 0x0080 | 0x04 | padding / unreflected | |||
| 0x04 | UCSSerializationIndex | int32 | 5 flags | -1 | |
| 0x01 | bNetAddressable : 1bit 3 | bool | Protected+3 flags | false | |
| 0x01 | bReplicates : 1bit 4 | bool | Net+7 flags | false | |
| 0x01 | bAutoActivate : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bIsActive : 1bit 0 | bool | NetTransient+4 flags | false | |
| 0x01 | bEditableWhenInherited : 1bit 1 | bool | 5 flags | true | |
| 0x01 | bCanEverAffectNavigation : 1bit 3 | bool | Protected+6 flags | false | |
| 0x01 | bIsEditorOnly : 1bit 5 | bool | 6 flags | false | |
| 0x008B | 0x01 | padding / unreflected | |||
| 0x01 | CreationMethod | EComponentCreationMethod | 5 flags | Native | |
| 0x01 | OnComponentActivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnComponentDeactivated | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x008F | 0x01 | padding / unreflected | |||
| 0x10 | UCSModifiedProperties | TArray<FSimpleMemberReference> | 2 flags | [] | |
Functions 17
| Signature | Flags | Native | Params |
|---|---|---|---|
| void SpawnerDestroyed(APawn* Actor) | FinalNative+1 flags | 0x08 | |
| bool SpawnEnemy(UEnemyDescriptor* descriptor, FTransform& Transform, const FScriptDelegate& Callback, bool useSpawnFX, bool Alert) | FinalNative+1 flags | 0x53 | |
| void SetSpawningEnabled(bool newSpawningEnabled) | FinalNative+1 flags | 0x01 | |
| void RemoveGlobalStatusEffect(TSubclassOf<UStatusEffect> StatusEffect) | FinalNative+1 flags | 0x08 | |
| void RegisterSpawner(APawn* Actor) | FinalNative+1 flags | 0x08 | |
| void RegisterSpawnedEnemy(AActor* enemy) | FinalNative+1 flags | 0x08 | |
| void PromoteToCritical(APawn* Pawn) | FinalNative+1 flags | 0x08 | |
| void OnMatchStarted() | FinalNative+1 flags | 0x00 | |
| void OnMatchEnded() | FinalNative+1 flags | 0x00 | |
| bool GetSpawningEnabled() | FinalNative+1 flags | 0x01 | |
| APawn* FindEnemyByClass(TSubclassOf<APawn> PawnClass, bool isSwarmerEnemy) | FinalNative+1 flags | 0x18 | |
| TArray<APawn*> FindEnemiesByClass(TSubclassOf<APawn> PawnClass, bool isSwarmerEnemy) | FinalNative+1 flags | 0x20 | |
| void EnemyDestroyed(AActor* Actor) | FinalNative+1 flags | 0x08 | |
| void EnemyDeath(UHealthComponentBase* HealthComponent) | FinalNative+1 flags | 0x08 | |
| void DestroyAllEnemies() | FinalNative+1 flags | 0x00 | |
| bool CanSpawn(UEnemyDescriptor* EnemyDescriptor) | FinalNative+1 flags | 0x09 | |
| void AddGlobalStatusEffect(TSubclassOf<UStatusEffect> StatusEffect) | FinalNative+1 flags | 0x08 |